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Recommended N64 plugins

25 bytes removed, 18:29, 1 May 2018
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*[http://www.emutalk.net/threads/40640-Z64-a-LLE-graphics-plugin z64gl] - A hardware-accelerated, low-level plugin developed by ziggy, derived from MAME's N64 driver. It has the capability to render at the N64's native resolution in case you don't like super sharp polygons with low-res textures. It also includes experimental multi-threading support. Requirements are heavier than Jabo's plugin and Glide64, and configuration requires editing the config file directly. Needs an LLE RSP plugin, such as the bundled z64 RSP or Project64's RSP plugin set to LLE graphics. Overall, it tends to be quite glitchy with many games, but it is one of the only plugins capable of properly displaying difficult games such as Rogue Squadron. After years of abandonment, a [https://github.com/purplemarshmallow/z64/tree/angrylion-integration recent fork] has cropped up that aims at improving this plugin's accuracy and fixing its bugs by incorporating code from angrylion's plugin and improving the overall code quality.
*[http://gliden64.blogspot.com/ GLideN64] - A plugin developed by the maker of Glide64, though its code is actually originally based on gln64 (with combiner hacks from Glide64 and LLE code from z64gl). The plugin currently supports mip-mapping, emulation of low-level triangles, microcode of some games, gamma correction, flat and prim shading, VI emulation, and LLE graphics (though defaults to HLE). It currently fixes numerous long-standing issues in games, and is capable of smoothly emulating advanced framebuffer effects in hardware that Glide64 and Jabo could not without resorting to software and murdering the framerate in the process. It also supports several enhancements, such as hi-res custom texture support, AA and AF, a widescreen hack, and even some shaders. However, it requires at least OpenGL 3.x, and OpenGL 4.x for some advanced functions, making this plugin very toaster-unfriendly. It is also not without its share of issues and regressions on some games compared to Glide64. Its LLE mode is also much slower than even z64gl, and some of the plugin's features are broken in this mode.
*[https://sourceforge.net/p/angrylions-stuff/code/HEAD/tree/ Official Angrylion RDP] - A software-rendered, hardware-accurate plugin, developed by angrylion (though derived from MAME, much like z64gl). This specific version is the the most accurate N64 renderer in existence (as well as the slowest), it is capable of playing almost every single game in the N64 library with no issues, fixing even notorious cases such as the ''Pokémon Snap'' red dot and the ''Body Harvest'' bridge. However, because of its sheer intensiveness, it is currently little more than a curiosity. Try it out if you have a tricked-out rig and want to test your CPU's mettle. This plugin uses Direct Draw and is Windows only.
*[http://www.emutalk.net/threads/55481-angrylion-s-Per-Pixel-RDP-with-OpenGL HatCat/angrylion's Pixel-Accurate N64 Plugin] - This is a fork of Angrylion's RDP, done by HatCat. It has some optimizations not present in the official code, but is outdated and lacking some accuracy improvements and optimizations written by Angrylion. It has the option to disable the VI filters (which gives a speed boost), as well as the ability to set custom resolutions. Also, this version uses OpenGL 1.x instead of Direct Draw and supports Linux.
*[https://github.com/ata4/angrylion-rdp-plus/releases Angrylion RDP Plus] - This is a fork of Angrylion's RDP that supports multithreading. It now uses OpenGL 3.3 and also supports Linux. The multi-threading helps boost performance significantly, but some games are still not full speed on an i7 8700k. This fork has at least one accuracy regression, compared to the official version of Angrylion. It also allows you to disable VI filters.
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