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Recommended N64 plugins

187 bytes added, 18:54, 12 November 2015
updated some RSP info
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
**Angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
*[http://forum.pj64-emu.com/showthread.php?t=3618 HatCat's RSP Interpreter] - As of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:
**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE
**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE
**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.
**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.
-- If using HatCat's RSP Interpreter with Project64 2.2+, you will have to use [https://github.com/cxd4/spconfig/releases his spconfig.exe file] to change these settings, as Project64 2.2+ uses a different plugin spec.
==Recommended N64 Setups==
**Glide64 2.0.0.1
**Shunyuan's HLE Audio (set to LLE)
**BatCatHatCat's RSP or Zilmar's RSP**Either of the RSP plugin should be fine for most games. However, BatCatHatCat's RSP is more accurate and compatible, and may be just as fast if not faster than Zilmar's if using the SSSE3 variation. As suchHowever, Zilmarzilmar's RSP should only be used if your PC is ancient faster and does not support at least SSE2doesn't require HatCat's spconfig.exe to switch between HLE/LLE with Project 2.2+. Keep in mind that Glide64 2.0.0.1 is the same as Glide64 Final. Glide64 2.0.0.1 is just a merge of Glide64, GlideHQ, and Glitch64 (which of course the final version has) to be one file, but limits you to certain settings that cannot be changed with the emulator.
*'''Best Performance'''
**Glide64 Final
**Angrylion's Pixel-Accurate N64 Plugin or Shunyuan's SoftGraphic
**Shunyuan's HLE Audio
**BatCatHatCat's RSP
**Do not expect to run the emulator with these plugins without a powerful PC. Audio can mislead easily if it's not in sync with the graphics when using without a powerful PC. Gives best and most accurate appearance, but will give up a big amount of framerates just to run it.
**Video: Glide64mk2
**RSP: cxd4-ssse3
**Glide64mk2 is just Glide64 with additional tweaks and enhancements for use with Mupen64Plus. cxd4 is one of HatCat's many names. The cxd4 plugin is a port of BatCat's his RSP plugin for Project64zilmar-spec emulators. This appears to be the best combination for use with most games, though toasters may have performance issues.
*'''Best Performance'''
**Video: Rice
**Video: z64 or angrylion's Per-Pixel RDP with OpenGL
**RSP: cxd4-ssse3
**z64 is a port of z64gl, a low-level emulation video plugin for N64 emulators. It comes with its own accompanying z64 RSP, but cxd4 (a port of BatCatHatCat's RSP Interpreter plugin) appears to be more accurate and very well optimized. This setup is capable of playing difficult games like Rogue Squadron with very few graphical glitches, and faster than on Project64 to boot.
[[Category:Recommendations]]
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