Changes

Jump to navigation Jump to search

Recommended N64 plugins

128 bytes removed, 05:26, 11 April 2022
The link is dead.
[[File:SuperMario64-Comparison.png|thumb|right|Jabo's Direct3D8 (left) compared with angrylion's RDP with OpenGL (right), while playing ''Super Mario 64''.]]
====[https://github.com/Themaister/parallel-rdp ParaLLEl-RDP]====
An LLE video plugin inspired by and referenced against Angrylion's RDP plugin, made to run on the GPU through the use of the Vulkan API's compute shaders. It was introduced in the ParaLLEl-N64 libretro core, is also available in the newer Mupen64Plus-Next core, and is included in [[m64p]] and [https://www.64dd.org/downloads.html this build] of Project64 (if you just want the plugin for Project64, grab it [https://www.mediafire.com/file/neig4q7r788puj3/pj64-parallelrdp.rar here]). This is currently considered the best video plugin by most measures. It is almost as accurate and compatible as Angrylion's RDP, but much faster. Like most Angrylion forks, it allows disabling of VI features such as anti-aliasing and blur. Unlike the software-rendered Angrylion, however, it also allows a number of enhancements, including hi-res upscaling, resulting in a sharp, high-definition picture while simultaneously retaining accuracy, essentially what the N64 output would look like if the original console could render in HD. It has higher system requirements than the other plugins, however. It requires a GPU with Vulkan support (most GPUs from 2014 onwards are covered) and up-to-date drivers, and upscaling increases the GPU requirements even further, far more than GLideN64. At native resolution, however, a modest PC with Vulkan support can handle it without much issue, even on integrated graphics. Due to its LLE nature, it does not support widescreen hacks or high-res textures - try GLideN64 if you seek to use such features.
====[https://github.com/gonetz/GLideN64/ GLideN64]====
4
edits

Navigation menu