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Recommended N64 plugins

1,038 bytes added, 06:18, 9 July 2019
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The N64 emulation scene has been described as a broken mess, the very definition of plugin hell. This page is an attempt to make sense of the madness for the benefit of both the casual and enthusiast looking to get their N64 emulation fix.
==Emulators==
[httphttps://www.pj64-emu.com/windows-downloads/project64/binaries/ Project64 2.3] - The most recent version of [[Project64]], now public and open source. After years of dormancy, development has rapidly picked up and most of the issues with earlier releases have been fixed. Some users (particularly those using Windows 10) have reported problems with BSODs, though recent development versions have fixed them. The user interface is quite a bit nicer and easier to use, and switching between RSP plugins is far easier than in 1.6. It also fixed a number of games that were completely broken in 1.6, such as Kirby 64. For general use, it is now considered the best and most compatible N64 emulator.
[http://www.pj64-emu.com/downloads/project64/binaries/ Project64 1.6] - The older but more stable version. The interface is slightly clunkier, and switching between RSP plugins is a pain (the desired RSP plugin must be named rsp.dll for the emulator to see it and use it). It is still a good emulator for general use, as it has good compatibility with most of the popular games.
*Jabo's DirectInput - Comes with Project64, but now removed in favor of N-Rage Input. It isn't too bad, but it may have some compatibility problems with some controllers. Should work just fine with the keyboard if you're one of those masochists who emulates without a controller. Only standard controller emulation with nothing attached to it. As usual, do not expect any updates.
*[https://sourceforge.net/projects/nragev20/ N-Rage Input] - Also comes with Project64 as of version 2.2. Hands down the best input plugin as it is more feature complete than Jabo's DirectInput. Has a ton of options and great controller compatibility, including XInput support for use with Xbox 360 controllers. It can't emulate the microphone that is required by ''Hey You, Pikachu'' or the printer required for the ''Pokémon Snap Station''. It has the ability to emulate Controller Pak (''Mario Kart 64'''s ghost saves), Rumble Pak (''Star Fox 64''), and Transfer Pak (''Pokémon Stadium'' series) functionality fairly well. Version 2.3 of Project64 introduced a version of the plug-in that can emulate the N64's mouse accessory designed for the 64DD to coincide with Project64's newest ability to emulate the 64DD accessory. Surprisingly, ''Mario Artist: Paint Studio'' can use the Japanese ''Game Boy Camera'' (called ''Pocket Camera'') in Transfer Pak mode, but the camera function doesn't work as it displays static, although importing captured images still works technically.
*[https://www.raphnet-tech.com/products/raphnetraw/index.php/ Raphnetraw] - This open source plugin allows streamlined use of N64 controller(s) via raphnet [https://www.raphnet-tech.com/products/n64_usb_adapter_gen3/index.php N64-to-USB v3+ adapters]. It supports rumble and is available for Project64 and mupen64plus. Also contains various DLLs for special port arrangements [https://www.raphnet.net/programmation/mupen64plus-input-raphnetraw/index_en.php#4 (link)].
==RSP==
**Ziggy-PJ64 - Based on the Project64 1.4 RSP, this plugin is much faster.
**angrylion - This RSP is a simple Interpreter, and is required for a few games like World Driver Championship to work correctly with z64gl.
*[http://www.emutalk.net/threads/56919-quot-Static-quot-RSP-Interpreter-Plugin "Static" RSP Interpreter] - Made by HatCat and originally released in [http://forum.pj64-emu.com/showthread.php?t=3618 Project64 Forum]. as of the most recent release version, it is not only one of the most accurate RSP plugins, but also one of the fastest if using the SSSE3 version, though zilmar's RSP in Recompiler mode trumps it in speed. It also comes in SSE2 and non-SSE variations in case your PC does not support those instruction sets. It is capable of working with both HLE and LLE audio and video plugins via the following settings:**Send display lists to the graphics plugin - Check if using an HLE graphics plugin, uncheck if using LLE**Send audio lists to the audio plugin - Check if using an HLE audio plugin, uncheck if using LLE**Force CPU-RSP signals synchronization - Check if playing Gauntlet Legends, World Driver Championship, or Stunt Race 64. Only works with Project64 2.x.**Support CPU-RSP semaphore lock - Check to fix issues with Mario no Photopie. Only works with Project64 2.x.
==Recommended N64 Setups==
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