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RPCS3

1,346 bytes added, 20:25, 12 August 2018
Added Special Features sector. ReShade enhancement works with RPCS3. Async shaders supported too.
Since the emulator started getting funded on Patreon, development has been progressing quickly, so more games are expected to be playable in the near future.
 
* [https://code.google.com/archive/p/rpcs3/source/default/source Source code] for original RPCS3 code from 2011-2013.
 
==Special Features==
 
 
===Enhancements===
;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]:Makes games run [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free] at the cost of some [https://www.youtube.com/watch?v=59q7wbeJLOo new shaders/textures popping into existence]. Note: It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimisations from the emulator will be needed to get the more demanding titles to run at full frame rate speeds, i.e. 30 FPS or 60 FPS. Many demanding games may utilise multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU. This recompilation mode only simulates the shaders coming through the RSX graphics processor.
 
;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:Third-party suite. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series and other anime-based titles.
==Setting up==
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