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RPCS3

3,929 bytes added, 00:06, 14 January 2020
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{{Infobox emulator
|logo = RPCS3-Logo.png
|version = 0.0.5 7 Alpha<ref group=N name=version>The developers are currently treating version increments as milestones, not as stable builds.</ref>
|active = Yes
|platform = Windows, Linux, BSD|target = [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation emulators|PlayStation Classics]] <small>(PSN versions)</small>
|architecture = x86_64
|orig-developer = [https://github.com/DHrpcs3 DH], Hykem|developer = [https://rpcs3.net/about RPCS3 Team]|prog-lang = C++|website = [https://rpcs3.net/ rpcs3RPCS3.net]
|support = [https://www.patreon.com/Nekotekina Patreon]
|source = [https://github.com/rpcs3/rpcs3 GitHub]
|license = GNU GPLv2
}}
'''RPCS3''' is a very promising open-source , multi-platform [[PlayStation 3 emulators|PlayStation 3 (PS3) ]] emulator that /debugger written in C++. RPCS3 can run over 700 1,000 commercial titles without major glitches (see the [https://rpcs3.net/compatibility compatibility list]). It also emulates the PSN versions of the [[PlayStation emulators|PlayStation Classics]]. The emulator is making huge progress, improving every month. (See the [https://rpcs3.net/blog/ progress reports])
==Download==
{| cellpadding="4"|-|align=center|{{Icon|Win|Lin}}|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/system-updates/ps3/ Official Firmware] and [[Emulator Files#PlayStation 3|Fonts]] needed</small>|}
Originally==Overview==RPCS3 was started by programmers 'DH' and 'Hykem' (Who began beta-testing and coding for [[JPCSP]] in 2008) in May 23, you needed 2011. The developers initially hosted the project on Google Code and eventually moved it to extract the firmware from a modded PS3GitHub later in its development. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of 2012. Then-[[Orbital]] founder, Alex Altea, but since even joined these files are also distributed with updatestwo developers in the late summer of 2013, and worked on a number of aspects and maintained the developers added project up till early 2015. DH left the ability to extract them from there instead. project in mid 2016 and started doing [https://www.playstationgithub.com/en-usRPCS4 PlayStation 4 related research]. Hykem was forced to leave the emulation scene in mid 2016 for a number of legitimate reasons.<ref>[http:/support/system-updateswww.emunewz.net/ps3forum/ This is where you would get themshowthread.php?tid=174735 [IMPORTANT] Then install it by going to Tools -Hykem says goodbye] (August 18, 2016)</ref> Install Firmware.
Fonts can be found on the [[Emulator Files]] page. ==Overview==RPCS3 was started in May of 2011. Three years into its development, it could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51wRpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgARPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Today RPCS3 is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects. The goal of this project is for its programmers to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.<ref>[https://rpcs3.net/about RPCS3: About Us page]</ref>
Developer Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after.
As of March August 2018, RPCS3 has been able to play more than 2733% of the PS3 library from start to finish. The emulator is capable of running around 738 over 1,000 games at a playable speed with no major glitches<ref name="Compatibility Page">https://rpcs3.net/compatibility</ref>, though it requires very demanding hardware on most games. On June 2018 after a few improvements and fixes, at least most [https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/ PlayStation 1 Classic titles] became playable. Currently, only the PSN versions work (No PS1 discs are able to be loaded in-game yet).
Since the emulator started getting funded on Patreon, development has been progressing quickly, so more games are expected to be playable in the near future.
 
* [https://code.google.com/archive/p/rpcs3/source/default/source Source code] for original RPCS3 code from 2011-2013.
 
==Special Features==
 
 
===Enhancements===
;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]:Makes games run [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free] at the cost of some [https://www.youtube.com/watch?v=59q7wbeJLOo new shaders/textures popping into existence]. Note: It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full frame rate speeds, i.e. 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU. This recompilation mode only simulates the shaders coming through the RSX graphics processor.
 
;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:Third-party suite. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
==Setting up==
'''Paid digital releases''' <u>require</u> a '''.RAP license file''' to decrypt a few important files before they can be booted.
* May be Maybe dumped from the <code>\dev_hdd0\home\00000001\exdata</code> directory of a CFW-enabled PS3, or included alongside the download you got from someone else. That someone else might not include the .RAP file, and instead give a "fix" with the pre-decrypted files. In that case, you might have to install the PKG file first (or all of them, if there's are multiple ones) and ''then'' copy and overwrite the "fix" files to your game folder.* If your source doesn't include a RAP or crack instructions, either it's replaced beforehand or it's actually useless. A The last resort can be to try searching for a fix for the specific release.
* Must be placed under <code>\dev_hdd0\home\00000001\exdata\</code>
* Take care to use '''the same region''' for the base game and the update, otherwise there's a potential risk of irreversible damage to your installed game dumps.
'''Files under the <code>.66600x</code> extensions''' are split files that accommodate for the 4 -gigabyte filesize file size limit on volumes formatted as FAT32; the PS3 does not support other types of filesystems that pass this limit, such as NTFS or the ext family. Use a tool like PS3merge to recombine these files.
===Updating RPCS3===
Note that RPCS3's official Discord server can also be a good resource for bringing up issues or learning about major breakthroughs or updates, if any further information is required.
====Windows====
Cannot be completely eliminated in most cases, but you can at least try to mitigate it by playing around with the "Preferred SPU Thread" setting as well as the "lower SPU thread priority" and "Bind SPU thread" to secondary core settings.
In addition , manually adjusting the priority and affinity of the RPCS3 process can affect it independently of the other internal settings. On Windows, this is done via the Task Manager. On Linux, CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can influence audio stutter and performance in general but especially for Ryzen users.
===Unavailable Setting(s)===
If you can't find a specific setting in RPCS3, you could be using an old build, and should probably update it.
 
===Locked PSN Demos===
Some PSN titles use an '''.EDAT''' file to differentiate between "trial" and "full version" states rather than a '''.RAP''' file; these games are often referred to as "c00" games, stemming from the c00 folder in their installation which contains parameters for the full version. This can cause issues with unlocking certain titles, with a notorious example being '''Castlevania: Harmony of Despair'''. If a title utilizing an .EDAT file will not unlock its full version, renaming the .EDAT to .RAP will usually unlock as intended.
 
<!--==Netplay==
* RPCS3 uses Kaillera clients.
-->
==Notes==
==External links==
*[https://wiki.rpcs3.comnet/ Official wiki]
*[https://www.youtube.com/channel/UCz3-0QxNr4S4gK0xaWy7exQ Official YouTube channel]
*[https://discordapp.com/invite/EWMQZ8 Official Discord server]
[[Category:Emulators]]
[[Category:PlayStation emulators]]
[[Category:PlayStation 3 emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
<!--[[Category:PlayStation 3 emulatorsNetplay]]-->

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