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RPCS3

1,385 bytes added, 08:04, 9 August 2017
Basic troubleshooting: not sure it's troubleshooting. could be wrong though. also, complete copyedit.
It will still take a while before it can play the more complex games.
==Basic troubleshootingSetting up=====Identifying your Distinguishing a game files's version===If the The game code, which 's serial should be present in the folder or archive name / , the download page , and/ or the PARAM.SFO file start with NP (NPUB30720 for . * Serials beginning in <code>BC</code> or <code>BL</code> are retail copies that are distributed by disc. The difference between both of these is that <code>BC</code> is a first-party game, whereas <code>BL</code> is a third-party game. An example of <code>BL</code> is Drakengard 3, where the USA serial is <code>BLUS31197</code>. An example) then of <code>BC</code> is Demon's Souls, where the Asian serial is <code>BCAS20071</code>.<ref name=sce-australia>[https://www.playstation.com/en-au/get-help/help-library/system---hardware/disc-drive---ports/what-is-the-bces-bles-number-and-why-is-it-important-/ "What is the BCES/BLES number and why is it important?"] <small>[http://web.archive.org/web/20170721170032/https://www.playstation.com/en-au/get-help/help-library/system---hardware/disc-drive---ports/what-is-the-bces-bles-number-and-why-is -it-important-/ Archived version from July 2017.]</small></ref>* Serials beginning in <code>NP</code> are digital versions that are downloaded from the PlayStation Store. An example of a digital game is Okami HD, where the USA code is <code>NPUB30720</code>. ===Placement of retail games===<u>Do not</u> put retail game dumps into the <code>\dev_hdd0\game</code> folder; some games write data to that location, which can cause some really bad conflicts. Keep them in a separate folder somewhere else, and load the game from there, or use the "\dev_hdd0\disc". If your versionof RPCS3 can't load from other locations, update to a newer build; a newer one can log the location of your games even if you run them once. It doesn't matter where they're stored.If ===PKGs and RAPs===Depending on how you've obtained your digital games and DLCs, you may have downloaded them through the internet in PKG form, or as a folder with all its contents inside. RPCS3 can install digital items with the "Install .pkg" function, but you can also manually copy game folders to the <code>\dev_hdd0\game </code starts > folder, where they'd be stored anyways like Sony designed with digital games. However, non-free digital items require a license (with the extension .RAP) in order to decrypt a few important files before they can be booted. This .RAP file is either BL in the "\dev_hdd0\home\00000001\exdata" of your PS3 <small>if you're dumping the game yourself</small>, or BC (BLUS31197 or BCAS20071 for example) then alongside your download if you're downloading it is a disc version.
===Disc Games===Disc games are not Some scene releases or warez dumps don't include a .RAP file, and instead give you a fix that contains pre-decrypted files that you'd copy to be ever put in the "\dev_hdd0\game" folder as it can cause some conflict with games that write data to that same 's folder. In more rare scenarios, the pre-decrypted files may replace another pkg, instead keep them in a separate folder somewhere else (recent builds will keep games so make sure you load once in your library regardless of where they are stored) or use install all the "\dev_hdd0\disc".pkgs you need to before replacing files.
===Digital Games and DLCs===Digital games and DLCs are either found in .pkg form in which case you can easily install them via the install .pkg function or in game folder form in which case you should manually copy them inthe "\dev_hdd0\game" folder (digital games are supposed to be stored there so it will nto cause conflicts unlike disc based games). Digital games and DLCs for the most part require If your source doesn't include a license (.RAP) to decrypt a few essential files before they can be bootedor crack instructions, said .RAP file should be either present in the "\dev_hdd0\home\00000001\exdata" of your PS3 if the game is being self dumped or alongside your download if youit're downloading it.Some scene release s replaced beforehand or warez dumps do not have the .RAP file included and instead might just give you a fix that contains the files that the .RAP decrypts in their already decrypted form, in which case just copy them in the install folder.More rarely the decrypted files can come from another .pkg in which case you just have to install that .pkg after the game.If the download contains none of the following and it isn't a demo then it is completely s actually useless, as a . A last resort you can be to try searching for a fix for the specific release code of your game.
===.66600X files===
If your downloaded game contains These are files with that extensions then they have been split to be transferable using adhere to the 4 gigabyte filesize limit on FAT32 formatted drives which volumes. This is one of the commonly used method of transferring games on common, since it provides a way to transfer large files over a CFWed modded PS3, use . Use a tool like PS3merge to merge recombine those split files back. ==Basic troubleshooting==Issues are to be expected since the emulator is still early (even though the project was started in 2011).
===Audio Stutter===
While it most likely cannot Cannot be completely eliminated in most cases , but you can at least try to mitigate part of it by playing around with the Prefered "Preferred SPU Thread " setting and Lower , as well as lowering the SPU 's thread priority/Bind or binding SPU threads to secondary cores. On Windows, this is done by changing the affinity and priority of the RPCS3 process in the task manager Task Manager. On Linux, CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can also influence audio stutter and performance in general especially for Ryzen users.
==References==
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