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RPCS3 began on May 23, 2011 as an experimental project by DH and Hykem (who beta-tested and coded for [[JPCSP]] in 2008). They initially hosted the project on [https://code.google.com/archive/p/rpcs3/source/default/source Google Code], and eventually moved it to GitHub later in its development, making the repository publicly available in June of 2012. AlexAltea joined in late summer 2013 and worked on several components of the emulator, maintaining the codebase up until early 2015. DH left the project in mid-2016, turning his attention to the PlayStation 4 with the similarly named [https://github.com/RPCSX/rpcsx RPCSX] (formerly named RPCS4). Hykem was pushed out of the scene in mid-2016 due to drama behind the scenes.<ref>[http://www.emunewz.net/forum/showthread.php?tid=174735 <nowiki>[IMPORTANT]</nowiki> Hykem says goodbye]. August 18, 2016.</ref> | RPCS3 began on May 23, 2011 as an experimental project by DH and Hykem (who beta-tested and coded for [[JPCSP]] in 2008). They initially hosted the project on [https://code.google.com/archive/p/rpcs3/source/default/source Google Code], and eventually moved it to GitHub later in its development, making the repository publicly available in June of 2012. AlexAltea joined in late summer 2013 and worked on several components of the emulator, maintaining the codebase up until early 2015. DH left the project in mid-2016, turning his attention to the PlayStation 4 with the similarly named [https://github.com/RPCSX/rpcsx RPCSX] (formerly named RPCS4). Hykem was pushed out of the scene in mid-2016 due to drama behind the scenes.<ref>[http://www.emunewz.net/forum/showthread.php?tid=174735 <nowiki>[IMPORTANT]</nowiki> Hykem says goodbye]. August 18, 2016.</ref> | ||
− | After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (February 1, 2016) [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers | + | After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (February 1, 2016) [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers an erroneous DMCA takedown notice to help inforce a timed-exclusivity agreement with Sony,<ref>[https://atlus.com/atlus-and-emulation/ Atlus and Emulation].</ref> creating a [[wikipedia:Streisand effect|Streisand effect]] of spotlighting RPCS3 as a viable PS3 emulator. |
For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet. In January 2022, RPCS3 announced that the XMB could be ran on firmwares as low as 2.80. | For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet. In January 2022, RPCS3 announced that the XMB could be ran on firmwares as low as 2.80. |