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{{Infobox emulator | {{Infobox emulator | ||
|logo = RPCS3-Logo.png | |logo = RPCS3-Logo.png | ||
− | |version = {{ | + | |version = {{RPCS3Ver}}<ref group=N name=version>The developers are currently treating version increments as milestones, not as stable builds.</ref> |
|active = Yes | |active = Yes | ||
− | |platform = | + | |platform = Windows, Linux, BSD |
|target = [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation emulators|PlayStation Classics]] <small>(PSN versions)</small> | |target = [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation emulators|PlayStation Classics]] <small>(PSN versions)</small> | ||
|architecture = x86_64 | |architecture = x86_64 | ||
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|prog-lang = C++ | |prog-lang = C++ | ||
|website = [https://rpcs3.net/ RPCS3.net] | |website = [https://rpcs3.net/ RPCS3.net] | ||
− | |support = [https://www.patreon.com/Nekotekina Patreon | + | |support = [https://www.patreon.com/Nekotekina Patreon] |
|source = [https://github.com/rpcs3/rpcs3 GitHub] | |source = [https://github.com/rpcs3/rpcs3 GitHub] | ||
|license = GNU GPLv2 | |license = GNU GPLv2 | ||
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}} | }} | ||
− | '''RPCS3''' is | + | '''RPCS3''' is a very promising open-source, multi-platform [[PlayStation 3 emulators|PlayStation 3 (PS3)]] emulator/debugger written in C++. RPCS3 can run over 1,990 commercial titles without major glitches (see the [https://rpcs3.net/compatibility compatibility list]). It also emulates the PSN versions of the [[PlayStation emulators|PlayStation Classics]]. The emulator is making huge progress, improving every month. (See the [https://rpcs3.net/blog/ progress reports]) |
==Download== | ==Download== | ||
{| cellpadding="4" | {| cellpadding="4" | ||
|- | |- | ||
− | |align=center|{{Icon|Win|Lin | + | |align=center|{{Icon|Win|Lin|BSD}} |
|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware] needed. | |'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware] needed. | ||
|} | |} | ||
==Overview== | ==Overview== | ||
− | RPCS3' | + | RPCS3 was started by programmers 'DH' and 'Hykem' (Who began beta-testing and coding for [[JPCSP]] in 2008) on May 23, 2011. The developers initially hosted the project on Google Code and eventually moved it to GitHub later in its development. The emulator was first able to successfully boot and run simple homebrew projects and was then later publicly released in June of 2012. Then-[[Orbital]] founder, Alex Altea, even joined these two developers in the late summer of 2013, and worked on a number of aspects, and maintained the project up till early 2015. DH left the project in mid-2016 and started doing [https://github.com/RPCS4 PlayStation 4 related research]. Hykem was forced to leave the emulation scene in mid-2016 for a number of legitimate reasons.<ref>[http://www.emunewz.net/forum/showthread.php?tid=174735 [IMPORTANT] Hykem says goodbye] (August 18, 2016)</ref> |
− | + | Three years into its development, it could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Today RPCS3 is dubbed one of the most complex video game console emulators of all time with an endless goal to effectively emulate the Sony PlayStation 3 and all of its aspects. The goal of this project is for its programmers to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.<ref>[https://rpcs3.net/about RPCS3: About Us page]</ref> | |
− | |||
− | + | Developer Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. | |
− | + | As of August 2021, RPCS3 has been able to play 62.04% of the PS3 library from start to finish. The emulator is capable of running over 1,900 games at a playable speed with no major glitches<ref name="Compatibility Page">https://rpcs3.net/compatibility</ref>, though it requires very demanding hardware on most games. In June 2018 after a few improvements and fixes, at least most [https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/ PlayStation 1 Classic titles] became playable. Currently, only the PSN versions work (No PS1 discs are able to be loaded in-game yet). | |
− | + | Since the emulator started getting funded on Patreon, development has been progressing quickly, so more games are expected to be playable in the near future. | |
− | + | * [https://code.google.com/archive/p/rpcs3/source/default/source Source code] for original RPCS3 code from 2011-2013. | |
+ | ==Special features== | ||
===Enhancements=== | ===Enhancements=== | ||
− | + | ;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]:Makes games run [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free] at the cost of some [https://www.youtube.com/watch?v=59q7wbeJLOo new shaders/textures popping into existence]. Note: It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full frame rate speeds, i.e. 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU. This recompilation mode only simulates the shaders coming through the RSX graphics processor. | |
− | ;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation] | ||
− | : | ||
− | ;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]: | + | ;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:Third-party suite. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles. |
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==Setting up== | ==Setting up== | ||
===Installing the firmware=== | ===Installing the firmware=== | ||
− | RPCS3 | + | RPCS3 does not work without firmware. This firmware contains libraries used to interface with the games in different ways, like Bluetooth, PlayStation Eye, and so on. For a long time, it was commonly thought that these libraries could only be extracted from a modded PS3, which would have greatly increased the barrier to entry, however one of the developers discovered all the libraries were actually bundled with each system update, and that [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Sony also supplies these updates through their website]. This is the preferred method of installing the firmware; download the latest update from Sony, then in RPCS3 go to File -> Install Firmware, and select the downloaded update file. |
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− | [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ | ||
===Installing games and updates=== | ===Installing games and updates=== | ||
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RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window. | RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window. | ||
− | == | + | ==Basic troubleshooting== |
− | + | Issues are to be expected since the emulator is still early (even though the project was started in 2011). | |
+ | |||
+ | ===Audio stutter=== | ||
+ | Cannot be completely eliminated in most cases, but you can at least try to mitigate it by playing around with the "Preferred SPU Thread" setting as well as the "lower SPU thread priority" and "Bind SPU thread" to secondary core settings. | ||
+ | |||
+ | In addition, manually adjusting the priority and affinity of the RPCS3 process can affect it independently of the other internal settings. On Windows, this is done via the Task Manager. On Linux, CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can influence audio stutter and performance in general but especially for Ryzen users. | ||
+ | |||
+ | ===Unavailable setting(s)=== | ||
+ | If you can't find a specific setting in RPCS3, you could be using an old build, and should probably update it. | ||
+ | |||
+ | ===Locked PSN demos=== | ||
+ | Some PSN titles use an '''.EDAT''' file to differentiate between "trial" and "full version" states rather than a '''.RAP''' file; these games are often referred to as "c00" games, stemming from the c00 folder in their installation which contains parameters for the full version. This can cause issues with unlocking certain titles, with a notorious example being '''Castlevania: Harmony of Despair'''. If a title utilizing an .EDAT file will not unlock its full version, renaming the .EDAT to .RAP will usually unlock as intended. | ||
+ | |||
+ | <!--==Netplay== | ||
+ | * RPCS3 uses Kaillera clients. | ||
+ | --> | ||
==Notes== | ==Notes== | ||
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[[Category:Emulators]] | [[Category:Emulators]] | ||
− | [[Category: | + | [[Category:Consoles' emulators]] |
− | [[Category:Home | + | [[Category:Home consoles' emulators]] |
[[Category:PlayStation emulators]] | [[Category:PlayStation emulators]] | ||
[[Category:PlayStation 3 emulators]] | [[Category:PlayStation 3 emulators]] | ||
[[Category:Windows emulation software]] | [[Category:Windows emulation software]] | ||
[[Category:Linux emulation software]] | [[Category:Linux emulation software]] | ||
− | |||
<!--[[Category:Netplay]]--> | <!--[[Category:Netplay]]--> |