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{{Infobox emulator
 
{{Infobox emulator
 
|logo = RPCS3-Logo.png
 
|logo = RPCS3-Logo.png
|version = {{Version|RPCS3}}<ref group=N name=version>The developers are currently treating version increments as milestones, not as stable builds.</ref>
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|version = 0.0.5 Alpha<ref group=N name=version>The developers are currently treating version increments as milestones, not as stable builds.</ref>
 
|active = Yes
 
|active = Yes
|platform = [[Emulators on Windows|Windows]]<br/>[[Emulators on Linux|Linux]]<br/>[[Emulators on BSD|FreeBSD]]<br/>[[Emulators on macOS|macOS]]
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|platform = Windows, Linux
|target = [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation emulators|PlayStation Classics]] <small>(PSN versions)</small>
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|target = [[PlayStation 3 emulators|PlayStation 3]], [[PlayStation emulators|PlayStation]]
 
|architecture = x86_64
 
|architecture = x86_64
|orig-developer = [https://github.com/DHrpcs3 DH], Hykem
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|developer = RPCS3 Team
|developer = [https://rpcs3.net/about RPCS3 Team]
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|website = [https://rpcs3.net/ rpcs3.net]
|prog-lang = C++
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|support = [https://www.patreon.com/Nekotekina Patreon]
|website = [https://rpcs3.net/ RPCS3.net]
 
|support = [https://www.patreon.com/Nekotekina Patreon]<br/>[https://rpcs3.net/alipay Alipay]
 
 
|source = [https://github.com/rpcs3/rpcs3 GitHub]
 
|source = [https://github.com/rpcs3/rpcs3 GitHub]
|license = GNU GPLv2
 
|compatibility = [https://rpcs3.net/compatibility Compatibility list]
 
|bios = [[Emulator_Files#PlayStation_3|Required]]
 
 
}}
 
}}
 
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'''RPCS3''' is a very promising open-source PlayStation 3 (PS3) emulator that can run over 1,000 commercial titles without major glitches (see the [https://rpcs3.net/compatibility compatibility list]). It also emulates the PSN versions of the PlayStation Classics. The emulator is making huge progress, improving every month. (See the [https://rpcs3.net/blog/ progress reports])
'''RPCS3''' is an open-source [[PlayStation 3 emulators|PlayStation 3]] emulator/debugger written in C++ for Windows, Linux, macOS and FreeBSD. It is the only emulator that can run commercial games, with over 2,000 considered playable. It also supports the PS3's internal [[PlayStation emulators|PlayStation 1 emulator]] through the PlayStation Classics digital re-releases.
 
  
 
==Download==
 
==Download==
{| cellpadding="4"
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[https://rpcs3.net/download Latest builds]
|-
 
|align=center|{{Icon|Win|Lin|Mac|BSD}}
 
|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware] needed.
 
|}
 
  
==Overview==
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Originally, you needed to extract the firmware from a modded PS3, but since these files are also distributed with updates, the developers added the ability to extract them from there instead. [https://www.playstation.com/en-us/support/system-updates/ps3/ This is where you would get them.] Then install it by going to File -> Install Firmware.
RPCS3's end-goal is for its developers to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.<ref>[https://rpcs3.net/about RPCS3: About Us page]</ref> As it is under active development, it does not have a stable release.
 
  
===History===
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Fonts can be found on the [[Emulator Files]] page.
RPCS3 began on May 23, 2011 as an experimental project by DH and Hykem (who beta-tested and coded for [[JPCSP]] in 2008). They initially hosted the project on [https://code.google.com/archive/p/rpcs3/source/default/source Google Code], and eventually moved it to GitHub later in its development, making the repository publicly available in June of 2012. AlexAltea joined in late summer 2013 and worked on several components of the emulator, maintaining the codebase up until early 2015. DH left the project in mid-2016, turning his attention to the PlayStation 4 with the similarly named [https://github.com/RPCSX/rpcsx RPCSX] (formerly named RPCS4). Hykem was pushed out of the scene in mid-2016 due to drama behind the scenes.<ref>[http://www.emunewz.net/forum/showthread.php?tid=174735 <nowiki>[IMPORTANT]</nowiki> Hykem says goodbye]. August 18, 2016.</ref>
 
  
After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (February 1, 2016) [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers and Patreon an DMCA takedown notice to help enforce a timed-exclusivity agreement with Sony,<ref>[https://atlus.com/atlus-and-emulation/ Atlus and Emulation].</ref> creating a [[wikipedia:Streisand effect|Streisand effect]] of spotlighting RPCS3 as a viable PS3 emulator.
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==Overview==
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RPCS3 was started in May of 2011. Three years into its development, it could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref>
  
For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet. In January 2022, RPCS3 announced that the XMB could be ran on firmwares as low as 2.80.
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Developer Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 2017, with kd-11 joining not long after.
  
Today, RPCS3 is able to play almost two thirds of the PS3's commercial library from start to finish. Emulating most games is demanding on hardware, though work has been done to reduce the requirements.
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As of August 2018, RPCS3 has been able to play more than 33% of the PS3 library from start to finish. The emulator is capable of running over 1,000 games at a playable speed with no major glitches<ref name="Compatibility Page">https://rpcs3.net/compatibility</ref>, though it requires very demanding hardware on most games. On June 2018 after a few improvements and fixes, at least most [https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/ PlayStation 1 Classic titles] became playable. Currently, only the PSN versions work (No PS1 discs are able to be loaded in-game yet).
  
On May 5, 2022, RSXAudio was implemented, adding audio to the XMB. Also on that month, RPCS3 uploaded a video on YouTube showing the SPU performance improvements made at the time.
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Since the emulator started getting funded on Patreon, development has been progressing quickly, so more games are expected to be playable in the near future.
  
===Enhancements===
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* [https://code.google.com/archive/p/rpcs3/source/default/source Source code] for original RPCS3 code from 2011-2013.
RPCS3 has (or works with) some [[PlayStation_3_emulators#Enhancements|enhancements]] for gameplay, such as:
 
;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]
 
:Compiles shaders as the game runs, allowing for [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free performance] at the cost of objects and textures [https://www.youtube.com/watch?v=59q7wbeJLOo popping into existence] as you play. It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full speeds like 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU.
 
  
;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:A third-party suite that hooks into the renderer. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
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==Special Features==
  
;[https://www.rewasd.com/releases/release-6.3.0 reWASD]:A third-party application which can emulate any controlling device (gamepad/keyboard/mouse) as a PS3 controller. After installing [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony Drivers], Virtual DualShock 3 is visible in RPCS3 as native device and allows to map theirs pressure-sensitive buttons with modifiers eg. pressing left back button+× is decreasing pressure-sensitivity of × to 50%, but right back button+× is decreasing pressure-sensitivity of × to 20%. Exclusively software allows to use Official Sony Driver wirelessly. ReWASD works with Xbox, PlayStation, Nintendo, Steam, Nvidia, Logitech controllers and [https://help.rewasd.com/how-to-remap/supported-devices.html others]. Pressure-sensitive buttons option is helpful in games like "Metal Gear Solid 4: Guns of the Patriots" or "Gran Turismo 5". See the [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation list of games that support Pressure-Sensitive Face Buttons on PlayStation 3].
 
  
;See [[PlayStation_3_emulators#Enhancements]] section for more information about RPCS3 enhancements capabilities.
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===Enhancements===
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;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]:Makes games run [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free] at the cost of some [https://www.youtube.com/watch?v=59q7wbeJLOo new shaders/textures popping into existence]. Note: It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full frame rate speeds, i.e. 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3's CPU so parallelization techniques will be needed, perhaps running on a user's GPU or 8-core and better CPU. This recompilation mode only simulates the shaders coming through the RSX graphics processor.
  
===System requirements===
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;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:Third-party suite. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles.
See [[Computer_specifications#RPCS3]].
 
  
 
==Setting up==
 
==Setting up==
===Installing the firmware===
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===Installing the Firmware===
RPCS3 uses the original system firmware libraries to interface with the games, such as Bluetooth, PlayStation Eye, and so on.
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RPCS3 does not work without firmware. This firmware contains libraries used to interface with the games in different ways, like Bluetooth, PlayStation Eye, and so on. For a long time, it was commonly thought that these libraries could only be extracted from a modded PS3, which would have greatly increased the barrier to entry, however one of the developers discovered all the libraries were actually bundled with each system update, and that [https://www.playstation.com/en-us/support/system-updates/ps3/ Sony also supplies these updates through their website]. This is the preferred method of installing the firmware; download the latest update from Sony, then in RPCS3 go to File -> Install Firmware, and select the downloaded update file.
  
[https://www.playstation.com/en-us/support/hardware/ps3/system-software/ You can extract them from the official update files that Sony distributes through their website.] Download the file, then in RPCS3 go to File -> Install Firmware, and select the downloaded update file.
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===Installing Games and Updates===
 
 
===Installing games and updates===
 
 
The game's serial should be present in the folder or archive name, the download page, and/or the PARAM.SFO file. If it's a retail game, it has the ID on the bottom side edge of the game's case. An internet search for <code>InsertGameNameHere + Region ID</code> should turn it out. It's also important that each game's files and folders are all placed under a single folder named as the correct region ID.
 
The game's serial should be present in the folder or archive name, the download page, and/or the PARAM.SFO file. If it's a retail game, it has the ID on the bottom side edge of the game's case. An internet search for <code>InsertGameNameHere + Region ID</code> should turn it out. It's also important that each game's files and folders are all placed under a single folder named as the correct region ID.
  
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====Windows====
 
====Windows====
Newer versions of RPCS3 feature an automatic update checker. The emulator will automatically check for updates when loaded, and will prompt you to update if a new version is detected.
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RPCS3 is compiled to 7z files using AppVeyor. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace the necessary files.
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For most minor updates, you only need to extract and replace the <code>RPCS3.exe</code> executable for them to take effect, but it's recommended that you backup old builds so that you can revert to the older ones if new problems crop up, or you can extract the whole 7z archive file and replace files to their respective folders.
  
 
====Linux====
 
====Linux====
RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window.
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RPCS3 is compiled to AppImages using Travis. To update RPCS3, [[{{PAGENAME}}#Download|download the latest build]], and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window.
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==Basic troubleshooting==
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Issues are to be expected since the emulator is still early (even though the project was started in 2011).
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===Audio Stutter===
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Cannot be completely eliminated in most cases, but you can at least try to mitigate it by playing around with the "Preferred SPU Thread" setting as well as the "lower SPU thread priority" and "Bind SPU thread" to secondary core settings.
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In addition, manually adjusting the priority and affinity of the RPCS3 process can affect it independently of the other internal settings. On Windows, this is done via the Task Manager. On Linux, CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can influence audio stutter and performance in general but especially for Ryzen users.
  
==Netplay==
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===Unavailable Setting(s)===
[https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCS3 uses RPCN for netplay,] which emulates some P2P matchmaking servers for PS3 games. Only a few titles are supported, but more are expected. See [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 this compatibility list].
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If you can't find a specific setting in RPCS3, you could be using an old build, and should probably update it.
  
 
==Notes==
 
==Notes==
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[[Category:Emulators]]
 
[[Category:Emulators]]
[[Category:Console emulators]]
 
[[Category:Home console emulators]]
 
[[Category:PlayStation emulators]]
 
[[Category:PlayStation 3 emulators]]
 
 
[[Category:Windows emulation software]]
 
[[Category:Windows emulation software]]
 
[[Category:Linux emulation software]]
 
[[Category:Linux emulation software]]
[[Category:BSD emulation software]]
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[[Category:PlayStation 3 emulators]]
<!--[[Category:Netplay]]-->
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[[Category:PlayStation emulators]]

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