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RPCS3

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{{Infobox emulator
|title = QuickNES|logo = QuickNESRPCS3-Logo.png|logowidth version = {{RPCS3Ver}}<ref group= 130|N name=version>The developers are currently treating version = 0increments as milestones, not as stable builds.7.0b1</ref>|active = No (Old core)<br/>Yes (libretro core)|platform = [[Emulators on PC|Windows]]<br/>Linux<br/>BSD<!--which BSD?-->|target = [[libretroPlayStation 3 emulators|PlayStation 3]]|target = , [[Nintendo Entertainment System PlayStation emulators|NESPlayStation Classics]]<small>(PSN versions)</small>|architecture = x86_64|orig-developer = [https://github.com/gblargg Shay Green <small>(gblargg)</small>DHrpcs3 DH], Hykem|developer = [https://githubrpcs3.comnet/kode54 Christopher Snowhillabout RPCS3 Team]|prog-lang =C++|website = [https://kode54rpcs3.net/software kode54RPCS3.net]|support = [https://www.patreon.com/Nekotekina Patreon]|source = [https://github.com/rpcs3/rpcs3 GitHub]
|license = GNU GPLv2
|source compatibility = [https://githubrpcs3.comnet/kode54/QuickNES GitHubcompatibility ⅔ playable] <small>(kode54's version)</small><br />|bios = [[https://github.com/libretro/QuickNES_Core GitHubEmulator_Files#PlayStation_3|Required]] <small>(libretro core)</small>
}}
'''QuickNESRPCS3''' is an open-source [[Nintendo Entertainment System PlayStation 3 emulators|Famicom (NES) emulatorPlayStation 3]]emulator/debugger written in C++ for Windows and Linux. It is the only emulator that can run commercial games, with over 2,000 considered playable. It also available as a supports the PS3's internal [[libretroPlayStation emulators|PlayStation 1 emulator]] core for through the PlayStation Classics digital re-releases. ==Download=={| cellpadding="4"|-|align=center|{{Icon|Win|Lin|BSD}}|'''[https://rpcs3.net/download Latest builds]'''<br/><small>[RetroArch]https://www.playstation.com/en-us/support/hardware/ps3/system-software/ Official Firmware]needed.|}
==Overview==
RPCS3's end-goal is for its developers to experiment, research, and educate on the topic of PlayStation 3 emulation that can be performed on compatible devices and operating systems.<ref>[https://rpcs3.net/about RPCS3: About Us page]</ref> As it is under active development, it does not have a stable release. ===History===RPCS3 began on May 23, 2011 as an experimental project by DH and Hykem (who beta-tested and coded for [[JPCSP]] in 2008). They initially hosted the project on [https://code.google.com/archive/p/rpcs3/source/default/source Google Code], and eventually moved it to GitHub later in its development, making the repository publicly available in June of 2012. AlexAltea joined in late summer 2013 and worked on several components of the emulator, maintaining the codebase up until early 2015. DH left the project in mid-2016, turning his attention to the PlayStation 4 with the similarly named [https://github.com/RPCS4 RPCS4]. Hykem was pushed out of the scene in mid-2016 due to drama behind the scenes.<ref>[http://www.emunewz.net/forum/showthread.php?tid=174735 <nowiki>[IMPORTANT]</nowiki> Hykem says goodbye]. August 18, 2016.</ref> After getting small homebrew apps working, the emulator could load the intros to some games with sound,<ref>[https://www.youtube.com/watch?v=oOcUcD9y51w Rpcs3 Update Quality Sound - Intro Video - The latest QuickNES emulator made by Christopher Snowhill Guided Fate Paradox] (Mar 26, 2014)</ref> as well as play some portions of Disgaea 3 and The Guided Fate Paradox, but with heavy graphical glitches and no sprites.<ref name="Disgaea3 video">[https://www.youtube.com/watch?v=IQEv6B6fIgA RPCS3 WIP - Disgaea 3 - Ingame!] (Mar 22, 2014)</ref> Successive improvements brought with it the ability to play lightweight titles like After Burner Climax with almost no glitches.<ref>John GodGames. (AKA 'kode54'February 1, 2016) is [https://www.youtube.com/watch?v=MsuKQfsu-zk RPCS3 PS3 Emulator - After Burner Climax Ingame #2! DX12]. YouTube.</ref> After getting Persona 5 working, Atlus infamously sent the developers an erroneous DMCA takedown notice to help inforce a fast timed-exclusivity agreement with Sony,<ref>[https://atlus.com/atlus-and-emulation/ Atlus and heavily modified variant Emulation].</ref> creating a [[wikipedia:Streisand effect|Streisand effect]] of spotlighting RPCS3 as a viable PS3 emulator. For a long time, it was commonly thought that the original firmware files could only be extracted from a modded PS3, which would have greatly increased the barrier to entry. However, one of the code originally made developers discovered all the libraries were actually bundled with each system update, and that the emulator could include the ability to extract the files. Nekotekina opened [https://www.patreon.com/Nekotekina a Patreon campaign] in 20032017, with kd-2005 by Shay Green 11 joining not long after. In June 2018, after a few improvements and fixes, most PlayStation 1 Classic titles became playable.<ref>[https://rpcs3.net/blog/2018/07/15/progress-report-june-2018/#major Progress Report: June 2018]. § PlayStation 1 Classics.</ref> Only the PSN re-releases work; no discs can be loaded into the PS1 emulator yet.<!--They also got the VSH working. todo: cite--> Today, RPCS3 is able to play almost two thirds of the PS3's commercial library from start to finish. Emulating most games is demanding on hardware, though work has been done to reduce the requirements. ===Enhancements===RPCS3 has (aka or works with) some enhancements for gameplay, such as:;[https://rpcs3.net/blog/2018/08/08/eliminating-stutter-with-asynchronous-shader-implementation/ Asynchronous Shader Recompilation]:Compiles shaders as the game runs, allowing for [https://www.youtube.com/watch?v=eu-HwEEU5K0 virtually stutter free performance] at the cost of objects and textures [https://www.youtube.com/watch?v=59q7wbeJLOo popping into existence] as you play. It only gives a [https://www.youtube.com/watch?v=OGWk1p7pCVk tiny performance boost] - a powerful computer and further optimizations from the emulator will be needed to get the more demanding titles to run at full speeds like 30 FPS or 60 FPS. Many demanding games may utilize multiple secondary cores plus the primary core of the PS3'Blarggs CPU so parallelization techniques will be needed, perhaps running on a user' s GPU or 8-core and better CPU. ;[https://www.youtube.com/watch?v=Sag4SF7dDrw ReShade]:A third-party suite that hooks into the renderer. Makes many games appear [https://www.youtube.com/watch?v=kPcHjnTZC_o more vibrant or saturated], particularly more pronounced in those with dull textures like the Tales of series, Naruto series, and other anime-based titles. ==Setting up=====Installing the firmware===RPCS3 uses the original system firmware libraries to interface with the games, such as Bluetooth, PlayStation Eye, and so on . [httphttps://blarggwww.8bitalleyplaystation.com/ his en-us/support/hardware/ps3/system-software/ You can extract them from the official update files that Sony distributes through their website.] Download the file, then in RPCS3 go to File -> Install Firmware, and select the downloaded update file. ===Installing games and updates===The game's serial should be present in the folder or archive name, the download page, and/or the PARAM.SFO file. If it's a retail game, it has the ID on the bottom side edge of the game's case. An internet search for <code>InsertGameNameHere + Region ID</code> should turn it out. It's also important that each game's files and folders are all placed under a single folder named as the correct region ID. For '''Blu-ray Disc'gblargg' ' games, i.e. retail games: * '''File layout''': PS3_GAME folder, PS3_DISC.sfb, PS3_UPDATE folder (not required)* '''Game ID''' starts with a <code>B</code>. First-party Sony games use <code>BC</code>, while third-party games use <code>BL</code>. For example: <code>BCAS20071</code> (Demon's Souls Asia retail), <code>BLUS31197</code> (Drakengard 3 USA retail). * May be dumped through a CFW-enabled PS3, using select compatible Blu-ray drives on GitHubPC, or acquired from someone else.* Game folders for retail games can be put under the <code>\dev_hdd0\disc</code> or ''anywhere'' really... '''except''' the folder used for digital games (<code>\dev_hdd0\game</code>)because some games write there causing really bad conflicts. Chris added his own To opengames, use '''File/Boot Game'''. For '''PSN''' games, i.e. digital versions downloaded from the PlayStation Store: * '''File layout''': TROPDIR folder, USRDIR folder, ICON0.png, PARAM.sfo, etc.* '''Game ID''' starts with a <code>N</code>, for example <code>NPEB02436</code> (Persona 5 EUR digital)* May be dumped through a CFW-source Windows frontenabled PS3, Sony's own poorely secured servers (PSNdl then psnpkgdecryptor-end extractor), or acquired from someone else.* May come as a PKG file. RPCS3 has an '''Install .PKG''' option to install these.* Game folders for digital games must be placed under <code>\dev_hdd0\game</code>, as intended by design on real hardware. Using the '''Install .pkg''' option does that automatically for you. '''Paid digital releases''' <u>require</u> a '''.RAP license file''' to his QuickNES coredecrypt a few important files before they can be booted. * Maybe dumped from the <code>\dev_hdd0\home\00000001\exdata</code> directory of a CFW-enabled PS3, or included alongside the download you got from someone else. That someone else might not include the .RAP file, and instead give a "fix" with the pre-decrypted files. In that case, you might have to install the PKG file first (or all of them, if there are multiple ones) and ''then'Blargg' is copy and overwrite the one who developed "fix" files to your game folder.* If your source doesn't include a RAP or crack instructions, either it's replaced beforehand or it's actually useless. The last resort can be to try searching for a fix for the strident [[GBspecific release.* Must be placed under <code>\dev_hdd0\home\00000001\exdata\</C_Tests|emulation accuracy tests]] code> Game and software '''updates''' are handled exactly like '''PSN''' games. * Installed using the '''Install .PKG''' option* The update will be placed in the game or software folder that corresponds to the correct region ID.* Take care to use '''the same region''' for many emulators striving the base game and the update, otherwise there's a potential risk of irreversible damage to simulate your installed game dumps. '''Files under the [[Game_Boy<code>.66600x</Game_Boy_Color_emulators|Game Boy and GB Color]] hardware code> extensions''' are split files that accommodate for the 4-gigabyte file size limit on volumes formatted as closely FAT32; the PS3 does not support other types of filesystems that pass this limit, such as possibleNTFS or the ext family. Use a tool like PS3merge to recombine these files. He  ===Updating RPCS3===Note that RPCS3's official Discord server can also created his own be a good resource for bringing up issues or learning about major breakthroughs or updates if any further information is required. ====Windows====Newer versions of RPCS3 feature an automatic update checker. The emulator will automatically check for updates when loaded, and will prompt you to update if a new version is detected. ====Linux====RPCS3 is compiled to AppImages using Azure. To update RPCS3, [[Shaders_and_Filters{{PAGENAME}}#NTSC_FiltersDownload|NTSC Filtersdownload the latest build]], which replicate and replace your previous AppImage with the new one. Reenable executable permissions if they were disabled during the update. Most file managers can let you change it from their properties window. ==Basic troubleshooting==Issues are to be expected since the analog signals that emulator is still early (even though the consoles output project was started in 2011). ===Audio stutter===Cannot be completely eliminated in most cases, but you can at least try to mitigate it by playing around with the "Preferred SPU Thread" setting as well as the TV"lower SPU thread priority" and "Bind SPU thread" to secondary core settings.  In addition, manually adjusting the priority and has been used in [[NTSC_Filters#Emulators|many emulators for affinity of the RPCS3 process can affect it independently of the other internal settings. On Windows, this is done via the NESTask Manager. On Linux, SNES CLI and GUI tools exist like System Monitor and Task Manager that can change the priority. It varies by distribution. This can influence audio stutter and 2D Sega consoles performance in general but especially for Ryzen users. ===Unavailable setting(SMS & GGs)===If you can't find a specific setting in RPCS3, you could be using an old build, and should probably update it. ===Locked PSN demos===Some PSN titles use an '''.EDAT''' file to differentiate between "trial" and "full version" states rather than a '''.RAP''' file; these games are often referred to as "c00" games, stemming from the c00 folder in their installation which contains parameters for the full version. This can cause issues with unlocking certain titles, with a notorious example being '''Castlevania: Harmony of Despair'''. If a title utilizing an .EDAT file will not unlock its full version, renaming the .EDAT to .RAP will usually unlock as intended. ==Netplay==[https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCS3 uses RPCN for netplay,]which emulates some P2P matchmaking servers for PS3 games. Only a few titles are supported, but more are expected. See [https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 this compatibility list]. ==Notes==<references group=N />
Christopher Snowhill's core of QuickNES, that was first uploaded to GitHub on [https://github.com/kode54/QuickNES_Core/commits/master?after=dc92944a5411edae98c86a7885323dff7b775bee+209 January 11, 2010], was [https://github.com/kode54/QuickNES_Core/commits/master abandoned on early December 2014]. However the [https://github.com/libretro/QuickNES_Core/commits/master libretro core], derived from that old core on [https://github.com/libretro/QuickNES_Core/commit/6d1505eb582ed748b9c17eac61a0829f0cf1aab2 December 9, 2012], is still active, and other programmers have introduced many improvements including [https://github.com/libretro/QuickNES_Core/commit/ea2a3a904c6d9c10b543d9ff309e44e1c9152f39 adding more mappers].=References=={{reflist}}
===Developer's experience=External links==He has made a number of minor contributions to various projects, including a number of console emulators, like *[https://wiki.rpcs3.net/ Official wiki]*[ZSNEShttps://www.youtube.com/channel/UCz3-0QxNr4S4gK0xaWy7exQ Official YouTube channel]*[https://discordapp.com/invite/EWMQZ8 Official Discord server] and *[https://forums.rpcs3.net/ Official forums]*[Snes9x]]http://www.youtube. And he has contributed a number of patches to the SNES emulator formerly known as [[Higan|bsnescom/user/B1ackDaemon B1ackDaemon]].(RPCS3 Developer)
{{Nes}}
[[Category:Emulators]]
[[Category:Nintendo Entertainment System Console emulators]][[Category:Home console emulators]][[Category:PlayStation emulators]][[Category:PlayStation 3 emulators]]
[[Category:Windows emulation software]]
[[Category:Linux emulation software]]
<!--[[Category:Netplay]]-->
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