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Project64

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{{Infoboxemulator|image logo = Project_64_logo.png|imagewidth logowidth = 93|first version = 2.2{{Version|Project64}}|second active = Yes|third platform = Windows|fourth architecture = x86|target = [[Nintendo 64 emulators|Nintendo 64]]|orig-developer = zilmar<br/>Jabo|developer = [https://github.com/project64/project64/graphs/contributors Project64 teamTeam]|fifth website = [http://www.pj64-emu.com/ PJ64-emu.com]|sixth support = [https://www.patreon.com/Project64 Patreon]|license = GNU GPLv2|source = [https://github.com/project64/project64 GithubGitHub]|bios = [[Emulator_Files#Nintendo_64|Required for 64DD]]}}'''Project64''' is an a free and open source, plugin-based [[Nintendo 64 Emulatorsemulators|Nintendo 64emulator]] emulator.
==DownloadsDownload=={| cellpadding="4"|-*|align=center|{{Icon|Win-big}}|'''[https://www.pj64-emu.com/public-releases Official Public releases]'''|-|align=center|{{Icon|Win-big}}|'''[https://www.pj64-emu.com/nightly-builds Official Nightly builds]'''|-|colspan="3"|<hr/>|-|align=center|{{Icon|Win-big}}|[http://www.emucr.com/search/label/Project64?&max-results=12 Project64 Unofficial dev builds]<br/><small>Compiled by emucr, may contain old/deprecated plugins</small>|-|align=center|{{Icon|Win-big}}*|[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar This Unofficial bundle] includes <br/><small>Includes PJ64 1.6, PJ64 2.1 and various other plugins</small>|-|align=center|{{Icon|Win-big}}|[https://64dd.org/downloads.html 64DD.org builds]<br/><small>Recommended for 64DD emulation</small>|-|align=center|{{Icon|Android-big}}*|[httphttps://www.mupen64km.blogspotapkpure.com/ mupen64++project64-n64-emulator/emu.project64 2.3.3]|}
==History==
It first came out as a purely experimental emulator by developers zilmar and Jabo. It quickly revolutionized the N64 emulation landscape. For many years afterward, it was considered to be the best N64 emulator, with only Mupen64 and [[1964]] posing any real competition. By version 1.6, it was touted as being not only highly compatible but also the most stable of the lot.
However, upon announcing the development of version 1.7, the project became closed off to most of the public. The only way to keep up with the latest developments was to donate $20 to obtain beta testing privileges. However, there were several development version leaks, most of which turned out to be unstable, prone to crashes, and full of performance and compatibility regressions, which cast doubt upon the competency of the developers. Upon Jabo's departure from the project in 2011, most people came to regard Projec64 as being stuck in development limbo, if not completely dead.
In 2013, however, zilmar, now the lone developer of Project64, released version 2.0, including its complete source code. Quickly afterward, version 2.1 was released. However, these versions proved to be a mixed bag in comparison to the older, long-standing 1.6 release, and even the leaked 1.7 betas in some respects. Several compatibility issues were fixed, and the interface was cleaned up, but the default plugins were largely inferior to earlier iterations, and even the core itself saw compatibility regressions in some games. And though the source had been made public, there was no public repository for developers to contribute fixes or pull requests, resulting in the project to becoming dormant again.
In 2015, zilmar created a public Project64 repository on GitHub, at last opening the gates for public contributions. Development picked up at break-neck speed and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed. It has been mostly ported to 64-bit, and there is even an effort underway to make it more portable and eventually work on non-Windows platforms.
It first came out purely as an experiment As of 2022, PJ64 has been getting ready for developers zilmar the 4.0.0 stable release, and Jabo. It quickly revolutionized thus the N64 emulation landscapenightly builds are going through a major overhaul. For many years afterwards, it was considered to Users should either be the best N64 emulatorcareful of potential regressions when installing a new nightly, or stick with only Mupen64 and 1964 posing any real competition3.0. By version 1.6, it was touted as being not only highly compatible, but also while waiting for the most stable of the lotrelease.
However, upon announcing the development of ==Problems=====Malware and nagware=== Up to version 12.72, the project became closed off to most of official installer for PJ64 included opt-out malware in the publicinstaller. The only way to keep up with In July of 2016, the latest developments malware was to donate $20 to obtain beta testing privilegesremoved from both the source code and installers.<ref>https://github. com/project64/project64/issues/468</ref> However, there were several development version leaks2.3 introduced a benign but irritating nagware screen that pops up when launching PJ64 after starting it multiple times, most of which turned out to be unstable, prone to crashes, and full of performance and compatibility regressions, which cast doubt upon the competency of the developersgrows more persistent with successive launches as a forced waiting period is installed. Upon JaboYou can type "'''s departure thank you from project64'''" as the project in 2011notification code, most people came or disable it by modifying <code>project64.cfg</code> to regard Projec64 appear as being stuck in development limbo, if not completely dead.follows: <pre>[Support Project64]Run Count=-1</pre>
In 2013, however, zilmar, now the lone developer of Project64, released version Version 2.4.0, including its source code. Quickly afterwards1555 introduced a new method, version 2.1 was released. However, these versions proved to be with a mixed bag in comparison to per-machine ID that gets generated on the older, long-standing 1.6 release, user side and even the leaked 1requests a confirmation code associated with it.7 betas in some respects. Several compatibility issues were fixed, and the interface was cleaned up, but the default plugins were largely inferior You can avoid it thanks to earlier iterations, and even the core itself saw compatibility regressions in some games. Worse still, several games suffer from timing issues not present in earlier versions[https://github. And though the source has been made public, there is no public repository for developers to contribute fixes or pull requests, thus any fixes would have to come either from zilmar himself whenever he feels like it, or through unofficial forkscom/Rosalie241/PJ64Launcher this script] by Rosalie241.
==Malware=Windows 10 BSOD===[[File:PJ64 fan Following the stable release 2.jpg|350px|thumb|right|A user complaining on the PJ64 forums after installing the malware0, Windows 10 users had a high likelihood of encountering a BSOD upon attempting to run Project64.<ref>httphttps://forum.pj64-emugithub.com/showthread.php?p=56866#post56866project64/project64/issues/556</ref>]] As This was fixed before the release of June 2015version 2.3, the official installer for PJ64 includes an opt-in malware in the installer. Many so Windows 10 users accidentally install this. It is recommended are encouraged not to avoid this, and either not use PJ64 entirely, or to install a build without the malwareversions 2.0–2.2.
==Plugins==
{{Main|Recommended N64 plugins}}
Project64 used to ship with Jabo's video and audio plugins, and for many years, used them as defaults (along with his input plugin). These plugins are closed-source, haven't been updated since the 1.7 days, and even have regressions compared to Jabo's 1.6.1 versions. However, Project64 now defaults to its own branded video, audio, and input plugins that are a fork of Glide64, a new audio plugin loosely based on Azimer's and mupen64plus's code, and original respectively. It additionally ships with GLideN64 and N-Rage's input plugin, both of which are recommended over the defaults. Users may still prefer additional plugins for accuracy or feature set, such as Angrylion video, Azimer's audio, and HatCat's RSP interpreter.
See the [[Recommended N64 Plugins]] page.==NetPlayNetplay==
Uses [http://kaillera.com/ Kaillera] or AQZ.
 
===Downloads===
*[https://www.mediafire.com/?6s0khv97k82e5c5 Project64 1.7 AQZ Version]*[http://www.mupen64k.blogspot.com/ mupen64++] {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"|Review (Kaillera)
|-
| '''PROS''' ||
*Support for up to 4 simultaneous people playing*No fiddling with router settings and port forwarding*Netplay traffic is handled by dedicated central servers as well as other less populated servers.*Master Server server list of all servers. As well as waiting games option of cached games in the Master Server master server list. *Private game chat support and public chat to speak people outside your game room*Being able to drop out of a game at any time usually without disrupting (much) your teammate(s).*Kicking/banning/muting people from your room*It's a matchmaking service where you can join other people's rooms, too*Has recording and playback for emulation
|-
| '''CONS''' ||
*Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack)*It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts*It also seems to hate certain older video plugins,' causing massive FPS drops*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)*Random, inconsistent FPS drops due to the server trying to keep everyone synchedsynced, sometimes stuttering. It's annoying, but rarely does it make it unplayable*Everyone needs to have the exact same ROM version or Netplay netplay won't work (if it somehow does, it'll desynch desync rather quickly)*After 18 minutes you will desynch desync on Kaillera Servers.*You need to constantly switch focus back and forth between chat and emulator window in order to chat.*You will hear no sound while the window is unfocused.
|}
 {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"|Review (AQZ)
|-
| '''PROS''' ||
*Allows for unlimited (???) connections (4 players only, the rest are spectators)*Unusually low bandwidth usage*Can change latency on the fly to smooth out netplay experience at the expense of input lag*Works very well with 2-to 3 Playersplayers, even with +200ms*Only the host needs to open a port
|-
| '''CONS''' ||
*Definitely disables Transfer, Rumble and Memory Pack emulation*If a client drops while a game is in session, the entire server stops automatically*The server seems to work reliably smooth with 3 people, but might stutter and lag with 4, regardless of latency*It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen*It also seems to hate certain older video plugins, causing massive FPS drops*It's sometimes troublesome to get it to properly synch sync during the first few minutes, but works flawlessly after you get it working*Randomly freezes the emulator with no warning*VERY Very rarely produces a BSOD
|}
==References==
{{reflist|2}} ==External Links==* [https://discordapp.com/invite/sbYbnda Discord]*[https://www.emulation64.com/spotlights/20/ Emulation64 Spotlight Interview with original developer Jabo]
[[Category:Emulators]]
[[Category:Nintendo 64 emulators]]
[[Category:Netplay]]
[[Category:Custom Assets]]
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