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DuckStation

5,326 bytes removed, 03:42, 14 October 2021
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{{Infobox emulator
|logo = Project_64_logoDuckStation.png|logowidth = 9380px|version screenshot = {{Project64Ver}}DuckStation-screenshot-qt.png|screenshotwidth = 300px|screenshotcaption = The Qt frontend on Windows 10.
|active = Yes
|platform = [[Emulators on PC|Windows]]<br/>Linux<br/>[[Emulators on macOS|macOS]]<br/>[[Emulators on Android OS|Android]]|architecture = x86x86_64, aarch64, ARMv7|target = [[Nintendo 64 PlayStation emulators|Nintendo 64Sony PlayStation]]|orig-developer = zilmar<br/>Jabo|developer = stenzek [https://github.com/project64stenzek/project64duckstation/graphs/contributors Project64 Teamet al.]|website source = [httphttps://www.pj64-emugithub.com/ PJ64-emu.comstenzek/duckstation GitHub]|support license = [https://www.patreon.com/Project64 Patreon]GNU GPLv3|source bios = [https://github.com/project64/project64 GitHub[Emulator_Files#PlayStation|Required]]
}}
'''Project64''' is an open source, plugin-based [[Nintendo 64 emulators|Nintendo 64 emulator]].
'''DuckStation''' is a free and open-source [[PlayStation emulators|PlayStation]] emulator developed primarily by stenzek. It features PGXP, upscaling, texture filtering, overclocking, advanced "cheat" code support, CHD support, and a graphical interface. ==DownloadDownloads==
{| cellpadding="4"
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|align=center|{{Icon|Win-big|Lin|macOS}}|'''[https://www.pj64-emugithub.com/public-releases Official Public stenzek/duckstation/releasesLatest Development Builds]'''<br/><small>MacOS isn't officially supported and builds are not released for it. Must be compiled from source.</small>
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|aligncolspan=center"2"|{{Icon|Win-big}}|'''[https://www.pj64-emu.com<hr/nightly-builds Official Nightly builds]'''>
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|colspan="3"|<hr/>|-|align=center|{{Icon|Win-bigAPK}}|[httphttps://wwwplay.emucrgoogle.com/searchstore/labelapps/Project64details?&max-resultsid=12 Unofficial dev builds]<br/><small>Compiled by emucr, may contain old/deprecated plugins</small>|-|align=center|{{Icon|Win-big}}|[http://wwwcom.mediafiregithub.com/download/61dvb4n9xk25oo6/Project64stenzek.rar Unofficial bundleduckstation Play Store]<br/><small>Includes PJ64 1.6, PJ64 2.1 and various other pluginsFree</small>
|}
==HistoryOverview==It first came out as a purely experimental emulator by developers zilmar and Jabo. It quickly revolutionized the N64 emulation landscape. For many years afterwardDuckStation is focused on playability, it was considered to be the best N64 emulatorspeed, with only Mupen64 and [[1964]] posing any real competition. By version 1.6, it was touted as being not only highly compatible but also the most stable of the lot. However, upon announcing the development of version 1.7, the project became closed off to most of the public. The only way to keep up with the latest developments was to donate $20 to obtain beta testing privileges. However, there were several development version leaks, most of which turned out to be unstable, prone to crashes, and full of performance and compatibility regressions, which cast doubt upon the competency of the developers. Upon Jabo's departure from the project in 2011, most people came to regard Projec64 as being stuck in development limbo, if not completely dead. In 2013, however, zilmar, now the lone developer of Project64, released version 2.0, including its complete source code. Quickly afterward, version 2.1 was released. However, these versions proved to be a mixed bag in comparison to the older, long-standing 1term maintainability.6 release, and even the leaked 1.7 betas in some respects. Several compatibility issues were fixed, and the interface was cleaned up, but the default plugins were largely inferior to earlier iterations, and even the core itself saw compatibility regressions in some games. And though the source had been made public, there was no public repository for developers to contribute fixes or pull requests, resulting in the project to becoming dormant again. In 2015, zilmar created a public Project64 repository on GitHub, at last opening the gates for public contributions. Development picked up at break-neck speed and has yet to cease. Many The goal of the issues with earlier versions of Project64 have now been fixed. It has been mostly ported to 64-bit, and there emulator is even an effort underway to make it more portable and eventually work on non-Windows platforms. ==Problems=====Malware and nagware===[[File:PJ64 fan .jpg|350px|thumb|right|A user complaining on the PJ64 forums after installing bundled malware]] Up to version 2.2, the official installer for PJ64 included opt-out malware in the installer. In July of 2016, the malware was removed from both the source code and installers.<ref>https://github.com/project64/project64/issues/468</ref> However, version 2.3 introduced a benign but irritating nagware screen that pops up when launching PJ64 after starting it multiple times, which grows more persistent with successive launches as a forced waiting period is installed. This can be disabled by modifying <code>project64.cfg</code> to appear as follows: <pre>[Support Project64]Run Count=-1</pre> Alternatively, you can type "'''thank you from project64'''" accurate as the notification code. ===Project64 2.4.0.1555 New Support Code Nag Scheme=== UPDATED MARCH 19, 2021 -There is now a per-machine ID that gets generated possible while maintaining performance on the user side and requests a confirmation code associated with itbroad range of devices-Setting the Run Count to -1 in project64.cfg no longer stops the nag. -The "thank you from project64Hack" code no longer works (obviously, since they options are now unique for every machine).  ===Windows 10 BSOD===Following the stable release 2.0discouraged, Windows 10 users had a high likelihood of encountering a BSOD upon attempting to run Project64.<ref>https://github.com/project64/project64/issues/556</ref> This was fixed before and the release default configuration should support all playable games with only some of version 2.3, so Windows 10 users are encouraged not to use versions 2.0–2.2. ==Plugins=={{Main|Recommended N64 plugins}}Project64 still ships with Jabo's video and audio plugins and for many years used them as defaults (along with his input plugin). These plugins are closed-source, haven't been updated since the 1enhancements having compatibility issues.7 days, and even have regressions compared to Jabo's 1.6.1 versions. However, Project64 now defaults to its own branded video, audio, and input plugins that are a fork of Glide64, a fork of Mupen64Plus's audio, and original respectively. It additionally ships with GLideN64 and N64-Rage's input plugin, both of which bit CPUs are recommended over the defaults. Users may still prefer additional plugins required for recompiler support for accuracy or feature set, such as Angrylion video, Azimer's audio, and HatCat's RSP interpretermaximum performance.
==Netplay==Uses DuckStation was used as a testing ground for code that would be added to [[Dolphin]].<ref>JMC47, Maylmilae. [https://dolphin-emu.org/blog/2020/02/07/dolphin-progress-report-dec-2019-and-jan-2020/#50-11524-improve-frame-pacing-by-manually-inserting-duplicate-frames-by-stenzek Dolphin Progress Report]. § ''5.0-11524 - Improve Frame Pacing by Manually Inserting Duplicate Frames by Stenzek''. "As a proof of concept, Stenzek used his Playstation 1 emulator, Duckstation to test a frame pacing solution that involved padding 30 FPS games."</ref> stenzek has even said the UI was pulled directly from Dolphin, since it was "designed in conjunction with actual UI/UX people".<ref>[httphttps://kailleraold.reddit.com/ Kaillerar/emulation/comments/jjuhcf/for_playstation_1_emulation_fans_i_made_a_very/gagvsnf/?context=3 stenzek] or AQZon Reddit. "Yep it is heavily influenced by Dolphin.I'm terrible at UI/UX design so I borrowed Dolphin's, since it's been designed in conjunction with actual UI/UX people."</ref>
===Downloads===* [https://wwwThe Qt frontend includes an automatic update checker.mediafire.comBuilds downloaded after 2020/?6s0khv97k82e5c5 Project64 1.7 AQZ Version]* [http:08//mupen64k.blogspot.com/ mupen64++] {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"|Review (Kaillera)|-| '''PROS''' ||* Support 07 will automatically check for up to 4 simultaneous people playing* No fiddling with router settings and port forwarding* Netplay traffic is handled by dedicated central servers as well as other less populated servers* Master server list of all servers. As well as waiting games option of cached games in the master server list* Private game chat support and public chat to speak people outside your game room* Being able to drop out of a game at any updates each time usually without disrupting your teammate(s)* Kicking/banning/muting people from your room* It's a matchmaking service where you can join other people's rooms, too* Has recording and playback for emulation|-| '''CONS''' ||* Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack)* It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game emulator starts* It also seems to hate certain older video plugins,' causing massive FPS drops* It's slightly (significantly still) prone to freezing/crashing/BSOD (this can be disabled in that order)* Random, inconsistent FPS drops due to the server trying to keep everyone synced, sometimes stutteringSettings. It's annoyingAlternatively, but rarely does it make it unplayable* Everyone needs to have the exact same ROM version or netplay won't work (if it somehow does, it'll desync rather quickly)* After 18 minutes you will desync on Kaillera Servers.* You need to constantly switch focus back and forth between chat and emulator window in order to chat.* You will hear no sound while the window is unfocused.|} {| class="mwcan force an update check by clicking Help-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"|Review (AQZ)|-| '''PROS''' ||* Allows >Check for unlimited connections (4 players only, the rest are spectators)* Unusually low bandwidth usage* Can change latency on the fly to smooth out netplay experience at the expense of input lag* Works very well with 2 to 3 players, even with +200ms* Only the host needs to open a port|-| '''CONS''' ||* Definitely disables Transfer, Rumble and Memory Pack emulation* If a client drops while a game is in session, the entire server stops automatically* The server seems to work reliably smooth with 3 people, but might stutter and lag with 4, regardless of latency* It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen* It also seems to hate certain older video plugins, causing massive FPS drops* It's sometimes troublesome to get it to properly sync during the first few minutes but works flawlessly after you get it working* Randomly freezes the emulator with no warning* Very rarely produces a BSOD|}Updates.
==References==
{{reflistReflist}}
==External Linkslinks==* [https://discordappdocs.google.com/invitespreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/sbYbnda Discordedit#gid=0 Compatibility list]
[[Category:EmulatorsEmulators‎]][[Category:Nintendo 64 Console emulators]][[Category:NetplayHome console emulators]][[Category:PlayStation emulators‎]][[Category:Windows emulation software]][[Category:Linux emulation software]][[Category:Custom AssetsAndroid emulation software]]
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