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Project64

431 bytes added, 02:10, 30 March 2019
m
fixing accidental mis-copy
{{Infoboxemulator|image logo = Project_64_logo.png|imagewidth logowidth = 93|first version = 2.2{{Project64Ver}}|second active = Yes|third platform = Windows|fourth architecture = x86|target = [[Nintendo 64 emulators|Nintendo 64]]|orig-developer = zilmar<br/>Jabo|developer = [https://github.com/project64/project64/graphs/contributors Project64 teamTeam]|fifth website = [http://www.pj64-emu.com/ PJ64-emu.com]|sixth support = [https://www.patreon.com/Project64 Patreon]|source = [https://github.com/project64/project64 GithubGitHub]}} '''Project64''' is an open source, plugin-based [[Nintendo 64 Emulatorsemulators|Nintendo 64]] emulator.  PJ64 itself has zero malware however, the installer sends for a 3rd party package of randomly selected software offers that may or may not contain malware depending on various factors. For this reason it is advised to either use builds from sites such as [[emucr]], which are malware free, build it from source code yourself, or to use another emulator.
==Downloads==
 *[https://project64uwww.wordpresspj64-emu.com/2015public-releases Public releases]* [https:/08/17www.pj64-emu.com/projectnightly-64u-download/ Project64U,builds Nightly builds] a fork of Project64 without the malware-ridden installer, bundled with the most useful plugins to date.*[http://www.emucr.com/search/label/Project64?&max-results=12 Unofficial Project64 dev builds.] ** Use with caution, as EmuCR does not test them and sometimes bundle old, deprecated plugins, if at all.*[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar This Unofficial bundle] ** This package includes PJ64 1.6, PJ64 2.1 and various other plugins.
==History==
 It first came out as a purely as an experiment for experimental emulator by developers zilmar and Jabo. It quickly revolutionized the N64 emulation landscape. For many years afterwardsafterward, it was considered to be the best N64 emulator, with only Mupen64 and [[1964 ]] posing any real competition. By version 1.6, it was touted as being not only highly compatible, but also the most stable of the lot.
However, upon announcing the development of version 1.7, the project became closed off to most of the public. The only way to keep up with the latest developments was to donate $20 to obtain beta testing privileges. However, there were several development version leaks, most of which turned out to be unstable, prone to crashes, and full of performance and compatibility regressions, which cast doubt upon the competency of the developers. Upon Jabo's departure from the project in 2011, most people came to regard Projec64 as being stuck in development limbo, if not completely dead.
In 2013, however, zilmar, now the lone developer of Project64, released version 2.0, including its complete source code. Quickly afterward, version 2.1 was released. However, these versions proved to be a mixed bag in comparison to the older, long-standing 1.6 release, and even the leaked 1.7 betas in some respects. Several compatibility issues were fixed, and the interface was cleaned up, but the default plugins were largely inferior to earlier iterations, and even the core itself saw compatibility regressions in some games. And though the source had been made public, there was no public repository for developers to contribute fixes or pull requests, resulting in the project to becoming dormant again.
In 2015, zilmar created a public Project64 repository on GitHub, at last opening the gates for public contributions. Development picked up at break-neck speed and has yet to cease. Many of the issues with earlier versions of Project64 have now been fixed. It has been mostly ported to 64-bit, and there is even an effort underway to make it more portable and eventually work on non-Windows platforms.
In 2013, however, zilmar, now ==Problems=====Malware and nagware===[[File:PJ64 fan .jpg|350px|thumb|right|A user complaining on the lone developer of Project64, released PJ64 forums after installing bundled malware]] Up to version 2.0, including its source code. Quickly afterwards, version 2.1 was released. However, these versions proved to be a mixed bag in comparison to the older, longofficial installer for PJ64 included opt-standing 1.6 release, and even out malware in the leaked 1installer.7 betas in some respects. Several compatibility issues were fixedIn July of 2016, and the interface malware was cleaned up, but removed from both the default plugins were largely inferior to earlier iterations, source code and even the core itself saw compatibility regressions in some gamesinstallers.<ref>https://github. And though the source had been made publiccom/project64/project64/issues/468</ref> However, there was no public repository for developers to contribute fixes or pull requests, leading the project to become dormant againversion 2In 2015, zilmar created 3 introduced a public Project64 repository on Github, officially opening the gates for contributions. Development picked benign but irritating nagware screen that pops up at break-neck speedwhen launching PJ64 after starting it multiple times, and has yet to cease. Many of the issues which grows more persistent with earlier versions of Project64 have now been fixed, it has been mostly ported to 64-bit, and there successive launches as a forced waiting period is even an effort underway installed. This can be disabled by modifying <code>project64.cfg</code> to make it more portable and eventually work on non-Windows platforms.appear as follows:
==Malware==[[File:PJ64 fan .jpg|350px|thumb|right|A user complaining on the PJ64 forums after installing the malware.<refpre>http://forum.pj64[Support Project64]Run Count=-emu.com/showthread.php?p=56866#post568661</refpre>]] As of June 2015, the official installer for PJ64 includes an opt-out malware in the installer. Many users accidentally install this. It is recommended to avoid this, and either not use PJ64 entirely, or to install a build without the malware.
==Windows 10 BSOD==Alternatively, you can type "'''thank you from project64'''" as the notification code.
As of ===Windows 10 BSOD===Following the latest stable version release 2.20, Windows 10 users have had a high likelihood of encountering a BSOD upon attempting to run Project64. Recent commits have since <ref>https://github.com/project64/project64/issues/556</ref> This was fixed before the issuerelease of version 2.3, so Windows 10 users are encouraged not to download a more current development build over the stable versionuse versions 2.0–2.2.
==Plugins==
{{Main|Recommended N64 plugins}}
See the [[Recommended N64 Plugins]] page.==NetPlayNetplay==
Uses [http://kaillera.com/ Kaillera] or AQZ.
 
===Downloads===
*[https://www.mediafire.com/?6s0khv97k82e5c5 Project64 1.7 AQZ Version]*[http://www.mupen64k.blogspot.com/ mupen64++] 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"|Review (Kaillera)
|-
| '''PROS''' ||
*Support for up to 4 simultaneous people playing*No fiddling with router settings and port forwarding*Netplay traffic is handled by dedicated central servers as well as other less populated servers.*Master Server server list of all servers. As well as waiting games option of cached games in the Master Server master server list. *Private game chat support and public chat to speak people outside your game room*Being able to drop out of a game at any time usually without disrupting (much) your teammate(s).*Kicking/banning/muting people from your room*It's a matchmaking service where you can join other people's rooms, too*Has recording and playback for emulation
|-
| '''CONS''' ||
*Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack)*It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts*It also seems to hate certain older video plugins,' causing massive FPS drops*It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order)*Random, inconsistent FPS drops due to the server trying to keep everyone synchedsynced, sometimes stuttering. It's annoying, but rarely does it make it unplayable*Everyone needs to have the exact same ROM version or Netplay netplay won't work (if it somehow does, it'll desynch desync rather quickly)*After 18 minutes you will desynch desync on Kaillera Servers.*You need to constantly switch focus back and forth between chat and emulator window in order to chat.*You will hear no sound while the window is unfocused.
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"|Review (AQZ)
|-
| '''PROS''' ||
*Allows for unlimited (???) connections (4 players only, the rest are spectators)*Unusually low bandwidth usage*Can change latency on the fly to smooth out netplay experience at the expense of input lag*Works very well with 2-to 3 Playersplayers, even with +200ms*Only the host needs to open a port
|-
| '''CONS''' ||
*Definitely disables Transfer, Rumble and Memory Pack emulation*If a client drops while a game is in session, the entire server stops automatically*The server seems to work reliably smooth with 3 people, but might stutter and lag with 4, regardless of latency*It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen*It also seems to hate certain older video plugins, causing massive FPS drops*It's sometimes troublesome to get it to properly synch sync during the first few minutes, but works flawlessly after you get it working*Randomly freezes the emulator with no warning*VERY Very rarely produces a BSOD
|}
==References==
{{reflist|2}} ==External Links==* [https://discordapp.com/invite/sbYbnda Discord]
[[Category:Emulators]]
[[Category:Nintendo 64 emulators]]
[[Category:Netplay]]
[[Category:Custom Assets]]
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