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− | {{Infobox | + | '''Project64''' is an open source, plugin-based [[Nintendo 64 Emulators|Nintendo 64]] emulator.{{Infobox |
− | | | + | |first = 2.1 |
− | + | |second = Yes | |
− | + | |third = Windows | |
− | | | + | |fourth = Project64 team |
− | | | + | |fifth = http://www.pj64-emu.com/|image = Project_64_logo.png |
− | | | + | |imagewidth = 93}} |
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− | }} | ||
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− | == | + | ==Downloads== |
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− | + | *[http://www.emucr.com/search/label/Project64 Latest version] on [[EmuCR]] | |
− | + | *[http://www.mediafire.com/download/61dvb4n9xk25oo6/Project64.rar This bundle] includes PJ64 1.6, PJ64 2.1 and various other plugins. | |
− | + | *[http://pj64k.blogspot.ca/ Project64k] | |
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− | + | ==Review== | |
− | + | Projec64 sees updates only once in a while when zilmar feels like it. Also, Project64 2.x has a LOT of issues and regressions from 1.6 and even the leaked 1.7 betas, mostly dealing with timing issues and such. It's clearly half-finished. | |
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==Plugins== | ==Plugins== | ||
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− | == | + | See the [[Recommended N64 Plugins]] page. |
+ | ==NetPlay== | ||
Uses [http://kaillera.com/ Kaillera] or AQZ. | Uses [http://kaillera.com/ Kaillera] or AQZ. | ||
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===Downloads=== | ===Downloads=== | ||
− | + | *[http://pj64k.blogspot.com/ Project64k] | |
− | * [http:// | + | {| class="mw-collapsible mw-collapsed wikitable" |
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− | {| class="mw-collapsible mw-collapsed wikitable | ||
! colspan=2 width="250"|Review (Kaillera) | ! colspan=2 width="250"|Review (Kaillera) | ||
|- | |- | ||
| '''PROS''' || | | '''PROS''' || | ||
− | * Support for up to 4 simultaneous people playing | + | *Support for up to 4 simultaneous people playing |
− | * No fiddling with router settings and port forwarding | + | *No fiddling with router settings and port forwarding |
− | * Netplay traffic is handled by dedicated | + | *Netplay traffic is handled by a central dedicated server that helps keep things synched |
− | + | *Private game chat support and public chat to speak people outside your game room | |
− | * Private game chat support and public chat to speak people outside your game room | + | *Being able to drop out of a game at any time without disrupting (much) your teammate(s). |
− | * Being able to drop out of a game at any time | + | *Kicking/banning/muting people from your room |
− | * Kicking/banning/muting people from your room | + | *It's a matchmaking service where you can join other people's rooms, too |
− | * It's a matchmaking service where you can join other people's rooms, too | ||
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|- | |- | ||
| '''CONS''' || | | '''CONS''' || | ||
− | * Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack) | + | *Disables Transfer, Rumble and Memory Pack emulation (AFAIK, not 100% sure about Memory Pack) |
− | * It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts | + | *It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen when the game starts |
− | * It also seems to hate certain older video plugins, | + | *It also seems to hate certain older video plugins, causing massive FPS drops |
− | * It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order) | + | *It's slightly (significantly still) prone to freezing/crashing/BSOD (in that order) |
− | * Random, inconsistent FPS drops due to the server trying to keep everyone | + | *Random, inconsistent FPS drops due to the server trying to keep everyone synched, sometimes stuttering. It's annoying, but rarely does it make it unplayable |
− | * Everyone needs to have the exact same ROM version or | + | *Everyone needs to have the exact same ROM version or Netplay won't work (if it somehow does, it'll desynch rather quickly) |
− | * | + | *Everyone needs to have the exact same save file, or no save file at all. Else, it desynchs |
− | * You need to constantly switch focus back and forth between chat and emulator window in order to chat. | + | *You need to constantly switch focus back and forth between chat and emulator window in order to chat. |
− | * You will hear no sound while the window is unfocused. | + | *You will hear no sound while the window is unfocused. |
|} | |} | ||
− | + | {| class="mw-collapsible mw-collapsed wikitable" | |
− | {| class="mw-collapsible mw-collapsed wikitable | ||
! colspan=2 width="250"|Review (AQZ) | ! colspan=2 width="250"|Review (AQZ) | ||
|- | |- | ||
| '''PROS''' || | | '''PROS''' || | ||
− | * Allows for unlimited connections (4 players only, the rest are spectators) | + | *Allows for unlimited (???) connections (4 players only, the rest are spectators) |
− | * Unusually low bandwidth usage | + | *Unusually low bandwidth usage |
− | * Can change latency on the fly to smooth out netplay experience at the expense of input lag | + | *Can change latency on the fly to smooth out netplay experience at the expense of input lag |
− | * Works very well with 2 | + | *Works very well with 2-3 Players, even with +200ms |
− | * Only the host needs to open a port | + | *Only the host needs to open a port |
|- | |- | ||
| '''CONS''' || | | '''CONS''' || | ||
− | * Definitely disables Transfer, Rumble and Memory Pack emulation | + | *Definitely disables Transfer, Rumble and Memory Pack emulation |
− | * If a client drops while a game is in session, the entire server stops automatically | + | *If a client drops while a game is in session, the entire server stops automatically |
− | * The server seems to work reliably smooth with 3 people, but might stutter and lag with 4, regardless of latency | + | *The server seems to work reliably smooth with 3 people, but might stutter and lag with 4, regardless of latency |
− | * It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen | + | *It sometimes fails to properly initialize Glide64 video plugins, giving them a black screen |
− | * It also seems to hate certain older video plugins, causing massive FPS drops | + | *It also seems to hate certain older video plugins, causing massive FPS drops |
− | * It's sometimes troublesome to get it to properly | + | *It's sometimes troublesome to get it to properly synch during the first few minutes, but works flawlessly after you get it working |
− | * Randomly freezes the emulator with no warning | + | *Randomly freezes the emulator with no warning |
− | * | + | *VERY rarely produces a BSOD |
|} | |} | ||
− | + | ==Source Code== | |
− | + | http://www.pj64-emu.com:8090/project64.development/ | |
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− | == | ||
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[[Category:Emulators]] | [[Category:Emulators]] | ||
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