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PlayStation emulators

693 bytes added, 19 January
Enhancements: other notable enhancements added and minor fixes for true color rendering section
! [[Official_emulators#Sony|Official Sony emulators]]
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| rowspan=7 9 | Graphics
| [[Resolution|Resizable Internal Resolution]]
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| 24-Bit true colourTrue Color Rendering<br/><small>In practice [https://youtu.be/bi-Wzl6BwRM?t=246 PlayStation games stored colour in 15 bits. 24 bit colour mode was mostly used for still images].<br/>So this This enhancement forces the precision of colours output to the console's framebuffer to use the full 8 bits of precision per channel.<br/>It is useful for dithering especially on non-CRT displays, producing nicer looking gradients.</small>
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| {{N}}[https://youtu.be/bi-Wzl6BwRM?t=476 *]
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| Scaled [[Wikipedia:Dither|Dithering]]<br/><small>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions.</small>
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| True [[Wikipedia:Colour_banding|Color Debanding]]<br/><small>Applies modern dithering techniques (performed during rendering as opposed to a post-processing step) to further smooth out gradients when true color is enabled.</small>
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| [[Widescreen_hacks#PlayStation|Widescreen Hack]]
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