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PlayStation emulators

3 bytes added, 16:15, 15 January 2019
psx is a console
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The '''[[wikipedia:PlayStation_(console)|PlayStation]]''' (frequently referred to in shorthand as the '''PS1''' or '''PSX''') is a fifth generation console released by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] on December 3, 1994 in Japan and September 9, 1995 in the US. It was retailed for $299 ($491.90 in 2018 money). It had a R3000 CPU (which was used by NASA for a space craft to take pictures of Mars because of it's reliablity) at 33.8688 MHz with 2MB of RAM and 1MB of VRAM. It used a proprietary MDEC video compression unit, which is integrated into the CPU, allowing for playback of full motion video at a higher quality than other consoles of its generation. It actually had better stereo sound that other stereos at that time.
It was a commercial success, partly due to being relatively easy to program for compared to others at the time and because its CD-based media was cheaper than the competition.
====PC====
* [[Mednafen]]'s PlayStation emulation is focused on [[Emulation Accuracy|accuracy]], which makes it very compatible, and it's been known to outperform Sony's official PSone emulator in accuracy tests. <!-- Do note if you find an exception, though. --> However, there are a few small hurdles to using it; it requires a very specific BIOS for each region, and the program itself interfaces from the terminal/command-line only; it has no GUI. You can still drag-and-drop cue files on the executable to load games, and the program logs errors to a text file called <code>stdout</code> whenever a crash happens. There are external GUI launchers available like Mednaffe. Both [[RetroArch]] and [[BizHawk]] have cores based on this emulator, and they're easier to use because they have frontends.
** Beetle PSX is the name of the RetroArch fork of Mednafen PSX's PS1 emulation. It has several experimental modifications and enhancements that aren't present in the standalone version, including a widescreen hack, CPU overclocking for smoother framerates, and increasing the internal resolution up to 8x. Increasing the resolution carries a ''heavy'' performance cost, however, since graphics are rendered in software; an alternative core exists for hardware rendering.
* [[PCSX-Reloaded|PCSX-R]] is an open-source [[Recommended_PS1_Plugins|plugin]]-based emulator. The main reason to use this over Mednafen is that its internal resolution can be raised with little to no performance hits.
====Consoles====
* POPS (short for PlayStation On PSP System) is Sony's official PSone Classics emulator for their PlayStation Store releases. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of bin/cue disc dumps, which can be made using a converter if desired. Compatibility is very high due to similar hardware design; although the GPU is emulated, the CPU is close to the PSX PS1 and would naturally speed up performance on its own. It includes support for multi-disc games (within the one EBOOT). Only the native PS1 resolution is supported, with games being stretched to fit the screen as the user wishes.
* PS2PSXe is an unofficial PS1 emulator for the PS2. However, compatibility is very low. Double disc swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.
* The PlayStation 3 has a built-in software emulator with very high compatibility, which is used for PSone Classics releases on the PlayStation Store as well as for handling PlayStation discs.
* WiiSX is a port of PCSX to the Wii. Compatibility is fairly low due to the weak power of the Wii and the differing hardware designs that make PowerPC requirements a little stronger. It's generally not worth using since it doesn't get updated.
==Emulation issues==
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