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PlayStation emulators

87 bytes removed, 04:51, 22 April 2015
Emulation issues: Deleted speculation and redundant lines. PSX -> PS1.
Several problems occur when running PS1 games, and they become more noticeable at resolutions higher than native internal resolution when using plugins which can increase it like Edgbla's GpuBladesoft, Pete's OpenGL2 and GSDX. Though they're still apparent at native, the low resolution's aliasing and blurriness kills almost any visibility, hiding the issues.
Jittering polygons are caused by low-precision fixed-point (to the native resolution) math. Plugins can attempt to fix this ([[Recommended_PSX_Plugins#Video|GTE Accuracy]]), but it often creates holes in seams. It should also be possible to implement more precise texturing.
The PS1 hardware didn't have a [https://en.wikipedia.org/wiki/Z-buffering z-buffer]. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs are a good example to see that.Its It's theoretically possible to implement Z-Buffer in PSX PS1 emulators/GPU plugins.<ref>[http://translate.google.com/translate?depth=1&hl=en&ie=UTF8&prev=_t&rurl=translate.google.pl&sl=ru&tl=en&u=http://forum.emu-russia.net/viewtopic.php%3Fp%3D17237 gpuBladeSoft discussion]</ref>
No texture perspective correction causes distortion to texture angles at certain viewing angles. Notably , notably at the bottom near the camera. Which probably This could be mitigated with modern texture filtering methods along with Perspectiveperspective-correct texture mapping if someone implemented them in PSX into PS1 emulators/GPU plugins.
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