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| {{N}}[https://youtu.be/bi-Wzl6BwRM?t=476 *]
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| True [[Wikipedia:Colour_banding|Color Debanding]]<br/><small>Applies modern [[Dithering|dithering ]] techniques (performed during rendering as opposed to a post-processing step) to further smooth out gradients '''when true color is enabled'''.<br/>You can use one of the existing deband post-processing shader for this, but this one works with internal rendering which makes it both faster and more precise. No loss of detail occurs, and no tweaking of thresholds is required.</small>
| {{Y}}[https://github.com/stenzek/duckstation/pull/3089#issue-2089318371 *]
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| Scaled [[Wikipedia:DitherDithering|Dithering]]<br/><small>Scales the dither pattern to the resolution scale of the emulated GPU. This makes the dither pattern much less obvious at higher resolutions.</small>
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