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PlayStation emulators

55 bytes added, 20:42, 20 December 2023
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! [[Official_emulators#Sony|Official Sony emulators]]
|-
| colspanrowspan=2 5 | [[Netplay#PlayStation_1|<abbr title="Shouldn't be confused with PlayStation Link, see #Hardware Features and Peripherals section for more information.">Netplay</abbr>]]| {{~}}<ref group=N3>There is a [https://github.com/HeatXD/duckstation-netplay/releases Duckstation fork for GGPO implementation] and also [https://github.com/stenzek/duckstation/pull/3000 Pull request for rollback netplay implementation].</ref>| {{~}}<ref group=N3 name=mednafenstandalone>Libretro version do not support netplay while standalone [[mednafen]] version does. Also standalone version has more advanced debugging features.</ref>| {{N}}Graphics| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}|-| colspan=2 | [[Resolution|Resizable Internal Resolution]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW>Standalone [[mednafen]] do not support these features while Beetle '''HW''' libretro core does.</ref>
| {{~}}<ref group=N3 name=PlayStationOriginals>No PSX backwards compatible game has trophy support or enhancements for PS2/PS3 or PSP/Vita via these official emulators. But [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_4|PSX games that received HD '''ports''' for PS4]], do.</ref>
|-
| colspan=2 | [[PGXP|Parallel/Precision Geometry Transform Pipeline]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
|-
| colspan=2 | [[Widescreen_hacks#PlayStation|Widescreen Hack]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{~}}<ref group=N3 name=PlayStationOriginals></ref>
|-
| colspan[[Texture Packs#PlayStation|Texture Replacement]]| {{~}}<ref group=N3 name=Texture>Both [https://github.com/stenzek/duckstation/pull/2224 DuckStation's texture-replacement-PR] and [https://docs.libretro.com/library/beetle_psx_hw/#texture-replacements-vulkan-only beetle-psx-'''hw'''-libretro (mednafen_psx_'''hw'''_libretro)] support this feature but still work-in-progress/experimental and incompatible with each others implementation.</ref>| {{~}}<ref group=N3 name=Texture></ref>| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{~}}<ref group=N3 name=PlayStationOriginals></ref>|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}| {{?}}| {{✗}}| {{✗}}| {{✗}}| {{✗}}| {{?}}| {{✗}}| {{?}}|-| rowspan=2 | Performance| [[Overclocking#PlayStation|Overclock]]
| {{✓}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
|-
| colspan=2 | [[30/60_FPS_cheat_codes#PlayStation|Internal Framerate Hack]]
| {{Y}}
| {{~}}<ref group=N3 name=BeetleHW></ref>
| {{✗}}
| {{✗}}
 
 
 
|-
| colspan=2 | [[Texture PacksNetplay#PlayStation_1|<abbr title="Shouldn't be confused with PlayStation|Texture ReplacementLink, see #Hardware Features and Peripherals section for more information.">Netplay</abbr>]]| {{~}}<ref group=N3 name=Texture>Both There is a [https://github.com/stenzekHeatXD/duckstation-netplay/pull/2224 DuckStation's texture-replacement-PRreleases Duckstation fork for GGPO implementation] and also [https://docs.libretrogithub.com/librarystenzek/beetle_psx_hwduckstation/#texture-replacements-vulkan-only beetle-psx-'''hw'''-libretro (mednafen_psx_'''hw'''_libretro)] support this feature but still work-in-progresspull/experimental and incompatible with each others 3000 Pull request for rollback netplay implementation].</ref>| {{~}}<ref group=N3 name=Texturemednafenstandalone>Libretro version do not support netplay while standalone [[mednafen]] version does. Also standalone version has more advanced debugging features.</ref>| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{N}}| {{~N}}<ref group=N3 name=PlayStationOriginals></ref>
|-
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|<abbr title="Shouldn't be confused with 'PrePost-rendering AA' such as 'MSAA' which is NOT considered post-processing."]]<br/><small>Post-rendering AA(FXAA, TXAA and MLAA/SMAA)</abbrsmall>]]| {{Y}}<abbr title="Thanks to reshade .fx implementation it's possible to use post-rendering AA such as 'FXAA'. Also supports MSAA pre-rendering AA.">*</abbr>
| {{Y}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{Y}}
| {{Y}}[https://mednafen.github.io/documentation/#Global+Settings+Reference *]
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