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PlayStation emulators

52 bytes removed, 12:04, 12 April 2016
Emulators
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| style="text-align: center;"|[[ePSXePCSX-Reloaded|PCSX-R]]| style="text-align: center;"|Windows, LinuxMulti-platform| style="text-align: center;"|[https://github.com/SonofUgly/PCSX-Reloaded/releases SonofUgly build]<br/>SVN ([http://www.epsxeemucr.com/downloadsearch/label/PCSX-Reloaded/ Windows],<br/>[http://consoleemu.php 2.0 com/emulator/pcsx-reloaded OS X])
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| style="text-align: center;"|[[Recommended_PSX_Plugins|Plugin dependent]]
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| style="text-align: center;"|[[PCSX-Reloaded|PCSX-RePSXe]]| style="text-align: center;"|Multi-platformWindows, Linux| style="text-align: center;"|SVN ([http://www.emucrepsxe.com/search/label/PCSX-Reloaded/ Windows],[http://consoleemudownload.php 2.com/emulator/pcsx-reloaded OS X0 ])
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| style="text-align: center;"|[[Recommended_PSX_Plugins|Plugin dependent]]| style="text-align: center;"|
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| style="text-align: center;"|[[XEBRA]]
* [[Mednafen|Mednafen PSX]] is an emulator focused on [[accuracy]]. It is extremely compatible, outdoing even Sony's official PSone emulator in accuracy tests. Do note if you find an exception, though. It requires a very specific BIOS for each region. The minimum system requirement is a Core 2 Duo at 2 GHz clock. Mednafen itself is command line only and has no GUI. There are external GUI launchers available. Both [[RetroArch]] and [[BizHawk]] have cores based on this emulator. They're easier to use than the standalone emulator thanks to their GUIs. The RetroArch fork of Mednafen PSX (known as Beetle PSX) has several experimental modifications and enhancements not present in the standalone version, including a widescreen hack, CPU overclocking for smoother framerates, and increasing the internal resolution up to 8x. Increasing the resolution carries a heavy performance cost, however, since graphics are rendered in software.
* [[EPSXe|ePSXePCSX-R]] is a fairly standard an actively developed and open source [[Recommended_PSX_Plugins|plugin]]-based emulator, though development seems to have slowed down recently. Post any issues you find on their [https://pcsxr. However, itcodeplex.com/workitem/list/basic issue tracker]. If you's closed sourcere going to use this, so it only gets updates from the main developersyou should most likely use [https://github. These come sporadically, with some updates being spaced out by more than a yearcom/SonofUgly/PCSX-Reloaded/releases SonofUgly's time. This leads to it being relatively outdated compared to other PlayStation emulators. Since version 1.8.0fork], ePSXe has been available on Android as which fixes a premium (paid) appmajor bug causing slowdown in many games, and also adds overclocking.
* [[PCSX-REPSXe|ePSXe]] is actively developed and is open source. Like ePSXe, it is also a plugin-based emulator. It has several enhanced features that ePSXe lacks, as well as support for superior fairly standard [[Recommended_PSX_Plugins|pluginsplugin]], such as LilyPad. Post any issues you find on their [https://pcsxr.codeplex.com/workitem/list/basic issue tracker]-based emulator like PCSX-R. The Windows version Accuracy is largely unmaintained typically about the same between the two, however due to being closed source, having poor sound emulation, and lacks some newer features that not being able to use the OS X/Linux versions haveLilypad or PeteOpenGL2Tweak plugins, but there it is an [https://githubnot recommended. Since version 1.8.com/SonofUgly/PCSX-Reloaded/releases unofficial build] that fixes most of the problems you can encounter with it 0, ePSXe has been available on Android as well as adding support for internal overclockinga paid app.
* PCSX-ReARMed is essentially the ARM version of PCSX-R, sharing a similar core, but optimized for portable handheld devices. Its biggest draw is its NEON software renderer, which is both fast and accurate, and has the ability to render at a higher resolution without resorting to HLE plugins.
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