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→Enhancements
| colspan=9 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
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| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}<abbr title="Thanks to reshade .fx implementation it's possible to use post-rendering AA such as FXAA.">*</abbr>
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| [[Shaders_and_filters|Filters]]<br/><small>[[Shaders_and_filters#NTSC_Filters|NTSC filters]], [[Shaders_and_filters#Tonemapping|HDR tonemapping]] etc.</small>
| {{✓}}
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
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| [[Shader_Presets|Shader Chain]]
| {{Y}}
| {{✗}}
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
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| {{?}}
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| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
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| rowspan=8 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{✗}}
| {{?}}
| {{?}}
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| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{Y}}[https://github.com/stenzek/duckstation/commit/a1d7d214cfb7491b8ba54081b5c40825055f4bc7 *]
| {{~}}<ref group=N3 name=BeetleHW></ref>
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| {{Y}}
| {{Y}}[https://docs.mamedev.org/usingmame/commonissues.html#gsync-freesync *]
| {{N}}
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| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]