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PlayStation emulators

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|logo = sony-1.png
|developer = [[:Sony]]
|type = [[:Category:ConsolesHome consoles|Home video game console]]
|generation = [[:Category:Fifth-generation_video_game_consoles|Fifth generation]]
|release = 1994
|emulated = {{✓}}
}}
 
The '''[[wikipedia:PlayStation_(console)|PlayStation]]''' (frequently referred to in shorthand as the '''PS1''') is a fifth generation console released by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] on December 3, 1994 in Japan and September 9, 1995 in the US. It was retailed for {{Inflation|USD|299.99|1995}}. It had a R3000 CPU (which was used by NASA for a space craft to take pictures of Mars because of it's reliablity) at 33.8688 MHz with 2MB of RAM and 1MB of VRAM. It used a proprietary MDEC video compression unit, which is integrated into the CPU, allowing for playback of full motion video at a higher quality than other consoles of its generation. It actually had better stereo sound that other stereos at that time.
==Emulators==
{| class="wikitable" style="text-align: center;"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Version
! scope="col"|Plugins
! scope="col"|Open-Source
! scope="col"|[[libretro|Libretro Core]]
! scope="col"|<abbr title="Resizable Internal Resolution">RIR</abbr>
! scope="col"|[[Emulation accuracy|Accuracy]]! scope="col"|Accuracy[[libretro]]! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]
|-
! colspan="10"|PC / x86
|-
|[[DuckStation]]
|align=left|{{Icon|Windows|Linux|Mac}}
|[https://github.com/stenzek/duckstation git]
|{{✗}}
|{{✓}}
|High
|{{✓}}
|{{✓}}
|{{✓}}
|{{✓}}
|-
|[[Mednafen]]
|[{{MednafenURL|releases/}} {{MednafenVer}}]
|{{✗}}
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr>
|High
|{{✓}}
|{{✓}}
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr>
|High
|{{✓}}
|{{✓}}
|align=left|{{Icon|Windows}}
|[http://drhell.web.fc2.com/ps1/ {{XebraVer}}]
|{{✗}}
|{{✗}}
|High
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|-
|[[PCSX-Reloaded|PCSX-R-PGXP]]
|align=left|{{Icon|Windows|Linux}}
|[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP build] ([https://github.com/iCatButler/pcsxr Gitgit])
|{{✓}}
|{{✓}}
|[[Recommended_PS1_plugins|Plugin dependent]]
|{{✗}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✗}}
|{{}}
|-
|[[ePSXePCSX-Reloaded|PCSX-R]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.epsxeemucr.com/download2019/03/pcsx-reloaded-git-20190307.php 2html Windows]<br/>[http://consoleemu.0.5com/emulator/pcsx-reloaded macOS]|{{✓}}
|{{✓}}
|[[Recommended_PS1_plugins|Plugin dependent]]
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{~}}
|{{✗}}
|-
|[[PCSX-Reloaded|PCSX-RePSXe]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.emucrepsxe.com/search/label/PCSX-Reloaded/ Windows]<br/>[http://consoleemudownload.com/emulator/pcsx-reloaded macOSphp {{EpsxeVer}}]
|{{✓}}
|{{✓}}
|[[Recommended_PS1_plugins|Plugin dependent]]
|{{✗}}
|{{✗}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✗}}
|{{✗}}
|PSXACT
|align=left|{{Icon|Windows}}
|[https://gitlab.com/beannaich/psxact Gitgit]|{{✗}}|{{✗}}|High
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|[[Rustation]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://github.com/simias/rustation Gitgit]
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|{{✗}}
|High
|{{✗}}
|{{✗}} <small>(WIP)</small>
|-
|[[Avocado]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/JaCzekanski/Avocado Gitgit]
|{{✗}}
|{{✓}}
|Mid
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}} <small>(WIP)</small>
|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|[http://problemkaputt.de/psx.htm 2.0]
|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|{{~}}
|{{✗}}
|-
|[https://sourceforge.net/projects/hpsx64/ hpsx64]
|align=left|{{Icon|Windows}}
|[https://sourceforge.net/projects/hpsx64/files/Source/ 0232{{hpsx64Ver}}] ([http://www.emucr.com/search/label/hpsx64?&max-results=16 Alt])
|{{✗}}
|{{✓}}
|{{✗}}
|Mid
|{{✗}}
|Mid{{✓}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✗}}
|{{✗}}
|Mid
|{{✓}}
|{{✓}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|[[ares]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/ares-emulator/ares/releases {{aresVer}}]
|{{✗}}
|Mid?|?|{{✗}}|{{✓}}
|{{✓}}
|{{✗}} <small>(WIP)</small>|-|Connectix VGS|align=left|{{Icon|Windows|macOS}}|1.4.1|{{✗}}|{{✗}}|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}
|-
|[[Bleem!]]
|{{✗}}
|{{✗}}
|Low-Mid
|{{✗}}
|{{✗}}
|Low-Mid
|{{✗}}
|{{✗}}
|{{✓}}
|{{✗}}
|[[Recommended_PS1_plugins|Plugin dependent]]
|{{✗}}
|{{✗}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✗}}
|{{✗}}
|-
|DuckstationRustation NG|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|[https://githubgitlab.com/stenzekflio/duckstation Gitrustation-ng git]
|{{✗}}
|{{✓}}
|{{✗}}
|?
|{{✓}}
|?
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|Rustation NG
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://gitlab.com/flio/rustation-ng Git]
|{{✗}}
|{{✓}}
|{{✓}}
|{{✗}}
|?
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|PCSX-Redux
|align=left|{{Icon|Windows|Linux|macOS}}
|[https://github.com/grumpycoders/pcsx-redux Gitgit]
|{{✗}}
|{{✓}}
|{{✗}}
|?
|{{✗}}
|?{{✓}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
! colspan="10"|Mobile / ARM
|-
|[[DuckStation]]
|align=left|{{Icon|Android}}
|[https://github.com/stenzek/duckstation git]
[https://play.google.com/store/apps/details?id=com.github.stenzek.duckstation 0.1-4568]
|{{✗}}
|{{✓}}
|High
|{{✓}}
|{{✓}}
|{{✗}}
|{{✓}}
|-
|[[Mednafen]]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><ref group=N>Needs a high-end phone/tablet to run at full speed.</ref>
|[{{MednafenURL|releases/}} {{MednafenVer}}]
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|-
|PCSX-ReARMed<ref group=N name=libretro/>
|align=left|{{Icon|Android|iOS|Lin|Pyra}}|[https://docs.libretro.com/library/pcsx_rearmed/#external-links r22]</br>[https://pyra-handheld.com/repo/apps/42 0.1 Pyra]
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe {{EpsxeAndroidVer}}]
|{{✓}}
|{{✓}}
|Mid
|{{✗}}
|{{✗}}
|{{✗}}
|{{✓}}
|-
|[[Avocado]]
|align=left|{{Icon|Android}}
|[https://github.com/JaCzekanski/Avocado git]
|{{✗}}
|{{✓}}
|Mid
|{{✗}}
|{{✓}}
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|[http://www.fpsece.net/faq.html FPse]<ref group=N name=payware />
|[https://play.google.com/store/apps/details?id=com.emulator.fpse {{FpseAndroidVer}}]
|{{✓}}
|{{✓}}
|Mid
|{{✗}}
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✗}}
|[[XEBRA]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra 2019/10/13{{XebraAndroidVer}}]
|{{✗}}
|{{✗}}
|High
|{{✗}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
! colspan="10"|Console|Duckstation-|[[DuckStation]]|align=left|{{Icon|AndroidXB1}}|[https://github.com/stenzek/duckstation Gitgit]
|{{✗}}
|{{✓}}
|High|{{✓}}|{{✓}}
|{{✓}}
|?
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
! colspan="10"|Console|-|[[Official_emulators#Sony|Official Sony Emulatorsemulators]]<br />(POPS)
|align=left|{{Icon|PS2|PSP}}<br>{{Icon|PS3|PSV}}
|r13 (PS2)<br />6.60 (PSP)<br />4.82 (PS3)<br />2.60 (PSVita)
|{{✗}}
|{{✗}}
|Mid-High
|{{✗}}
|{{✗}}
|Mid-High
|{{✗}}
|{{✓}}
|{{✗}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|{{✓}}
|-
|[[Bleem!|Bleemcast]]WiiSXRX|align=left|{{Icon|DCWii|NGC}}|?[https://github.com/niuus/WiiSXRX/releases git]
|{{✗}}
|{{✗}}
|Mid
|{{✗}}
|{{✓}}
|{{✗}}
|Low-Mid|{{✗}}|{{✗TBD}}
|-
|[https://code.google.com/p/pcsxgc/downloads/list WiiSX[Bleem!|Bleemcast]]|align=left|{{Icon|Wii|NGCDC}}|2.1 beta?
|{{✗}}
|{{✗}}
|Low-Mid
|{{✗}}
|{{}}|Low
|{{✗}}
|{{✗}}
|}
<references group=N />
 
===Comparisons===
====PC====
* ;[[MednafenDuckStation]]'s PlayStation emulation is focused on <small class="plainlinks" style="font-weight:normal;">([[Emulation Accuracy|accuracyhttps://docs.google.com/spreadsheets/d/1H66MxViRjjE5f8hOl5RQmF5woS1murio2dsLn14kEqo/edit#gid=0 compatibility]], which makes it very compatible, and it's been known to outperform Sony's official PSone emulator in accuracy tests. )<!-- Do note if you find an exception, though. --/small> However, there are :Quickly became a few small hurdles to using top contender on the basis that it; it requires has high compatibility and a very specific BIOS for each region, and the program itself interfaces from the terminal/commandbuilt-line only; it has no in GUI. You can still dragIts stated goal is to be "as accurate as possible while maintaining performance suitable for low-andend devices." While PCSX-drop cue files on R has long dethroned ePSXe in features, DuckStation is the executable first to load games, and actually address all the program logs errors to a text file called <code>stdout</code> whenever a crash happens. There are external GUI launchers available like Mednaffe. Both [[RetroArch]] and [[BizHawk]] have cores shortcomings of plugin-based on this emulatorofferings thus far, and they're easier to use because they have frontends.** Beetle PSX is the name as all of the RetroArch fork its features are available out-of Mednafen's PS1 emulation. It has several experimental modifications and enhancements that aren't present in -the standalone version, including a widescreen hack, CPU overclocking for smoother framerates-box, and increasing no configuration is necessary to get games running outside of obtaining the internal resolution up to 8xoriginal system firmware. Increasing the resolution carries a ''heavy'' performance cost, however, since The graphics are rendered in software; an alternative emulation core exists for hardware rendering. In [https://www.libretro.com/index.php/beetle<!-psx-dynarec-accurate-playstation1-emulation-isa brand new, from-aboutscratch implementation (todo: verify) and-to-get> has modern enhancements built-a-lot-faster/ late 2019, a dynarec was in development]like PGXP, which makes PS1 games run much fasterupscaling, & therefore better on systems such as mid range mobile phonestexture filtering, game consoleshardware (D3D11, older PCsOpenGL, etc. This also raises the potential for CPU overclocking Vulkan) and runahead latency reduction, software rendering (both of which use a lot of CPU resources.::have true colour (24- [https://wwwbit) support).maketecheasierIt also natively supports MAME's Compressed Hunks of Data (CHD) format, which shrinks the size of CDs losslessly while also storing all of its data under a single file.com/retroarch-ps1-emulation/ How to Set Up RetroArch PS1 Emulation to Play PlayStation Games] (Nov 26An Android version is also available, 2018but doesn't have feature parity with the desktop builds. Makes use of Beetle PSX HWThe unofficial libretro core is Retroachievements compatible.)
* ;[[PCSX-Reloaded|PCSX-RMednafen]] is an open-source :Is focused on [[Recommended_PS1_PluginsEmulation accuracy|pluginaccuracy]], which makes it very compatible, and it's been known to outperform Sony's official PSone emulator in accuracy tests.<!--based emulatorDo note if you find an exception, though. The main reason --> However, there are a few hurdles to use this over Mednafen is that its internal resolution using it; it requires a very specific BIOS for each region, and the program itself interfaces from a shell only; it has no GUI. You can be raised with little still drag-and-drop cue files onto the executable to no performance hitsload games, and the program will log errors to a text file called <code>stdout</code> whenever a crash happens. External GUI launchers are available.** '''PGXP''' is a :;Beetle PSX::This fork of PCSX-R by the RetroArch developers has several experimental modifications and enhancements that adds texture correctionaren't present in the standalone version, polygon wobble reductionincluding a widescreen hack, and polygon culling reduction. It also adds CPU overclocking for smoother framerates, and allows increasing the internal resolution up to 8x. Increasing the resolution carries a hack that was originally disabled ''heavy'' performance cost, however, since graphics are rendered in PCSX-Rsoftware; an alternative core exists for hardware rendering. See [https://www.maketecheasier.** PCSXcom/retroarch-ReARMed is an ARM port of PCSXps1-R, sharing a similar core, but optimized emulation/ this 2018 guide] for portable handheld devices. The biggest draw is its NEON software renderer, which is both fast and accurate and has the ability to render at higher resolutions without resorting to HLE pluginssetting up Beetle HW in RetroArch.
* ;[[ePSXePCSX-Reloaded]] is a fairly standard [[Recommended_PS1_Plugins|:An open-source plugin]]-based emulator like based on PCSX-Rdf, itself based on PCSX. It is no longer recommended, and as such the accuracy is typically about DuckStation has all of the same between the twobenefits of PCSX-R without needing to use forks or old plugins. Its closed:;PCSX-source nature has had it constantly lagging behind in featuresReARMed::An ARM fork whose biggest draw is its NEON software renderer, which is why it's not recommendedboth fast and accurate and can render at higher resolutions without resorting to HLE plugins. <small>A developer had also edited Was given the [[PS1 Tests]] page seal of approval by Sony after being used in preparation for version 2.0.0, representing a conflict of interest.</small> Since version 1.8.0, ePSXe has also been commercially available on Android, but it's also not recommendedthe official PlayStation Classic emulation box.
* ;[[XEBRAePSXe]] :Despite having widespread name recognition, it is unfortunately not an emulator made in Japan that has high compatibilitywe recommend using on PC anymore. The UI [[source code]] is in Englishclosed, however, since it's not the developer's first language some of the naming conventions may seem weird compared meaning development is beholden to other emulators (for example the BIOS are instead referred to as OSROM)original developers. Luckily there is a [https://www.reddit.com/r/emulation/comments/9a4mwk/xebra_guide_ps1_emulator/ guide] Updates have brought it on-par with PCSX-R, but that helps explains how each option worksisn't enough. Games that require subchannel data They are not supported, but most other games run flawlesslyalso selling a paid Android port.
* ;[[No$|NO$PSXXEBRA]] :An emulator made in Japan that has two versions, but standard users will want to use the cut-down gaming versionhigh compatibility. Made The UI is in English but, because it's not the same style as [[No$|NO$GBA]]developer's native language, where it handles some of the PocketStationnaming conventions may seem weird compared to other emulators (for example, it offers decent compatibility with very low spec requirements – the programmerBIOS is referred to as OSROM). Luckily, there's philosophy is to deliver a working application out of the box[https://www.reddit.com/r/emulation/comments/9a4mwk/xebra_guide_ps1_emulator/ guide] that helps explains how each option works. Games that require subchannel data are not supported, but most other games run flawlessly.
* ;[[No$|NO$PSX]]fin is a simpler emulator with a lot of compatibility issues:Has two versions,<ref name="psXcompat">http://psxbut standard users will want to use the cut-down gaming version.silvanthalas.com/psx.html</ref> especially when using different BIOS'. Development has been halted and Made in the same style as NO$GBA, where it handles the PocketStation, it remains closed-source. Itoffers decent compatibility with very low spec requirements – the programmer's really only useful for very old toastersphilosophy is to deliver a working application out of the box.
* ;[[AvocadoPSX]] is one fin:A simpler emulator with a lot of the few opencompatibility issues.<ref name="psXcompat">http://psx.silvanthalas.com/psx.html</ref> Development has been halted and it remains closed-source PS1 emulators that does not require a plugin-based system and is still being actively developed. It's really only useful for very old toasters.
* ;[[MAMEAvocado]] is a very broad :Was slated to become an open-source full-system emulator known to support thousands of systems. It has a focus for accuracy, much like Mednafen, but when it comes to the "Sony PlayStation" driver (<code>psj</code>)DuckStation, with the developers still call caveat being that it "preliminary", and have marked it as "Not Working"could load games without a BIOS. It can boot to the BIOS and launch games, but much like they sayThat never panned out, you can expect bugs, especially between hardware revisions. The MAME project as a whole remains active, but don't expect it to work any time soondevelopment has largely stopped.
* ;[[PCSX2MAME]] is a :By nature of supporting arcade systems similar to the PlayStation 2 emulator, MAME's "Sony PlayStation" driver (<code>psj</code>) is considered "preliminary" but emulation of a hardware feature has been merged into it works; it can boot to the main project that allows the same backward compatibility with PS1 BIOS and launch gamesbut expect bugs, especially between hardware revisions. HoweverThe MAME project as a whole remains active, one thing but there's no incentive for any of its developers to note is that backward compatibility in the original PS2 hardware didn't cover all games in work on the PS1 library, and these limitations still extend to PCSX2's emulationdriver.
For an in-depth analysis of each emulator on a technical level, check out ;[[PS1 TestsPCSX2]]. It's generally recommended to use Mednafen or PCSX-R (or one of its forks):Support for a hardware feature has been merged into the main project that allows the same backward compatibility with PS1 games. Many use Mednafen for its accuracy at native resolutionHowever, and PCSX-R for 3D games (one thing to note is that don't use prerendered backgrounds) because of support for plugins which allow for better graphics quality than backward compatibility in the original PS2 hardware. Unfortunately, the best plugins for increasing internal resolution and shader support (Pete's OpenGL2 v2.9 and Edgbla gpuBladesoft v1.42a) are closed-source and havendidn't been updated even cover all the games in years. '''Detailed round-ups of the best PS1 emulators:'''* [https://www.digitaltrends.com/gaming/best-ps1-emulators-for-androd-library, and-pc/ The best PS1 emulators for Android and PC] (October 16, 2018. Reviews may be subjective.) these limitations carry forward to PCSX2'''List of recommended PS1 emulators for Android:'''* [https://www.androidauthority.com/best-playstation-emulators-android-694579/ 5 best PlayStation emulators for Android] (SEPTEMBER 3, 2018. Includes some emulators not found in above charts. Reviews may be subjectives emulation.)
====Consoles====
 
* POPS (short for PlayStation On PSP System) is Sony's official PSone Classics emulator for their PlayStation Store releases. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of bin/cue disc dumps, which can be made using a converter if desired. Compatibility is very high due to similar hardware design; although the GPU is emulated, the CPU is close to the PS1 and would naturally speed up performance on its own. It includes support for multi-disc games (within the one EBOOT). Only the native PS1 resolution is supported, with games being stretched to fit the screen as the user wishes.
==Emulation issues==
===Rendering Quirksquirks===
[[File:Cheryl_compared.png|thumb|left|300px|'''Left''': Native resolution and unblended dithering.<br/>'''Right''': Higher internal resolution and no dithering.]]
[[File:Ps1_jitter.gif|thumb|Jittering in games can stick out more when using higher internal resolutions. <small>This full-color GIF may require you to view its page to see the animation.</small>]]
===CD format===
 
PS1 games use the CD-ROM XA (eXtended Architecture) format which is based on CDi and allows developers to use both CD-ROM and CD-DA (audio) tracks on the same disc.<ref name="PSX_CD-DA_CDs">[https://ipfs.io/ipfs/QmXoypizjW3WknFiJnKLwHCnL72vedxjQkDDP1mXWo6uco/wiki/List_of_PlayStation_games_with_CD_audio_tracks.html List of PlayStation games with CD-DA] (From deprecated Wikipedia article - dated 11/27/2016)</ref>
* However, a mounted image (Using '''Daemon Tools'''), running from a CD-ROM or using the '''Mooby2''' plugin can solve these CD-DA problems. The mds/mdf format is good for backing up the CD-DA audio-equipped PS1 games, although the best Image format for any PS1 game is the cue/bin format, the reason being that almost all of the burning programs can read it and the relevant patching programs (i.e. '''PPF-O-Matic''') are designed for that format. '''Clone CD''' images in img/ccd format provide another ideal option as it has virtually the same structure as cue/bin format (The img file is the same data as a bin file at the hex level), although the available burning programs are largely not able to read Clone CD's format. '''ISObuster''' and '''ImgBurn''' are good tools for some of the aforementioned notes.<ref name="ECM-APE_Guide">{{cite web|url=https://www.epforums.org/showthread.php?57757-ECM-And-APE-Guide|title=ECM And APE Guide |publisher=www.epforums.org|accessdate=2018-Oct-05|date=2011-Feb-16; Last edited: 2017-Jan-15}}</ref>
* The European regional versions of many PS1 games tended to have a copy protection embedded, so they could cause problems with backing up images in that these game backups could cause hangs or show a black screen infinitely in a typical emulator. A basic way to avoid that problem is to try the US regional versions. Another way is to just run a game backup from a BIN and CUE file format. You can use '''Clone CD''' to make an image in .ccd/.img/.sub format or patch it with using a .ppf patch sbi file which contains the protection information needed to bypass run the protectiongame.
::The perfect solution possible, at least for the '''ePSXe''' emulator (and perhaps other similar plugins-based emulators) would be (No virtual drive mounting needed):
::1. Use '''Mooby2 2.8''' cdrom plugin, uncheck 'subchannel reading' in the settings of that plugin.
==Accessories==
===''Densha De Go!'' Controllercontroller===
Also available for the [[Nintendo 64 emulators|Nintendo 64]], ''Densha De Go!'' is a Japan-only train simulator released by [[Wikipedia:Taito|Taito]] that is compatible with an optional special controller.<ref name="Youtube">{{cite web|url=https://www.youtube.com/watch?v=xuxf5QhdWIo|title=Densha de Go! gameplay with controller - Playstation PS1|publisher=Youtube|accessdate=2018-04-03|date=2017-05-05}}</ref> No emulator is known to support it.
 
==Arcade variations==
===Namco System 11/12===
Namco System 11/12 is an arcade system based on Sony Playstation hardware, with surface-mounted ROM chips as storage rather than CD-ROM.
 
[[ZiNc]] provides support for this variation.
 
===Capcom ZN-1/2===
Capcom ZN-1/2 is an arcade system based on Sony Playstation hardware, with ROM chips as storage rather than CD-ROM, and an extra Capcom Qsound chip for audio.
 
[[ZiNc]] provides support for this variation.
 
===Konami Twinkle===
Konami Twinkle is an arcade system based on Sony Playstation hardware, designed for Beatmania IIDX series games, with an extra hard disk for storing (lots of!) sounds and a DVD player for full-motion video.
 
[[MAME]] provides support for this variation, but the full-motion video won't be shown in the game because the DVD video decoder is yet to be emulated. However, A [https://github.com/987123879113/mame/tree/bemani fork] of MAME reads mpg videos as background animations from <code>iidx_videos</code> folder under the root folder of MAME (like how [[LaserDisc]] game emulators work), which would solve the issue of lacking full-motion video at the sacrifice of orthodox emulation.
 
==Resources==
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Fifth-generation_video_game_consoles]]
[[Category:Sony consoles]]
[[Category:Fifth-generation_video_game_consoles]]
[[Category:PlayStation emulators‎|*]]
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