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PlayStation emulators

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The '''[[wikipedia:PlayStation_(console)|PlayStation]]''' (frequently referred to in shorthand as the '''PS1''') is a fifth generation console released by [[wikipedia:Sony Computer Entertainment|Sony Computer Entertainment]] on December 3, 1994 in Japan and September 9, 1995 in the US. It was retailed for ${{Inflation|USD|299 ($491.90 in 2018 money)99|1995}}. It had a R3000 CPU (which was used by NASA for a space craft to take pictures of Mars because of it's reliablity) at 33.8688 MHz with 2MB of RAM and 1MB of VRAM. It used a proprietary MDEC video compression unit, which is integrated into the CPU, allowing for playback of full motion video at a higher quality than other consoles of its generation. It actually had better stereo sound that other stereos at that time.
It was a commercial success, partly due to being relatively easy to program for compared to others at the time and because its CD-based media was cheaper than the competition.
|-
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Version
! scope="col"|Plugins
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="10"|PC/ x86
|-
|[[Mednafen]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[{{MednafenURL|releases/}} {{MednafenVer}}]
|{{✗}}
|{{✓}}
|<abbr title="Exclusive to Libretro, but comes with significant slowdown.">{{✓}}</abbr>
|High
|{{✓}}
|{{✓}}
|-
|[[XEBRA]]
|align=left|{{Icon|Windows}}
|[http://drhell.web.fc2.com/ps1/ {{XebraVer}}]
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|-
|[[PCSX-Reloaded|PCSX-R-PGXP]]
|align=left|{{Icon|Windows|Linux}}
|[http://ngemu.com/threads/pcsxr-pgxp.186369/ PGXP build] ([https://github.com/iCatButler/pcsxr Git])
|{{✓}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✗}}
|{{✓}}
|-
|[[PCSX-Reloaded|PCSX-R]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows]<br/>[http://consoleemu.com/emulator/pcsx-reloaded macOS]
|{{✓}}
|-{{✓}}|[[XEBRA]]{{✗}}|Windows{{✓}}|[http://drhell.web.fc2.com/ps1/ 10/27/2018 Build[Recommended_PS1_Plugins|Plugin dependent]]
|{{✗}}
|{{✗}}
|-
|[[ePSXe]]
|align=left|{{Icon|Windows|Linux|macOS}}
|[http://www.epsxe.com/download.php 2.0.5]
|{{✓}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{~}}
|{{✗}}
|-
|PSXACT
|align=left|{{Icon|Windows}}
|[https://gitlab.com/beannaich/psxact Git]
|{{✗}}
|-
|[[Rustation]]
|align=left|{{Icon|Windows, |Linux, |macOS}}
|[http://github.com/simias/rustation Git]
|{{✗}}
|-
|[[Avocado]]
|align=left|{{Icon|Windows, |Linux}}
|[https://github.com/JaCzekanski/Avocado Git]
|{{✗}}
|{{✗}} <small>(WIP)</small>
|-
 |[[No$|NO$PSXpSX]]|align=left|{{Icon|Windows|Linux}}|[http://problemkaputtwww.deemulator-zone.com/doc.php/psx/psx_em.htm 2html 1.013]
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|{{~}}
|{{✗}}
|-
|[[pSXNo$|NO$PSX]]|align=left|{{Icon|Windows, Linux}}|[http://wwwproblemkaputt.emulator-zone.com/doc.phpde/psx/psx_em.html 1htm 2.130]
|{{✗}}
|{{✗}}
|{{✗}}
|Mid
|{{~}}
|{{✗}}
|-
|[https://sourceforge.net/projects/hpsx64/ hpsx64]
|align=left|{{Icon|Windows}}
|[https://sourceforge.net/projects/hpsx64/files/Source/ 0232] ([http://www.emucr.com/search/label/hpsx64?&max-results=16 Alt])
|{{✗}}
|-
|[[MAME]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[http://www.mamedev.org/release.html {{MAMEVer}}]
|{{✗}}
|{{✗}} <small>(WIP)</small>
|-
|[[Bleem!]]Connectix VGS|align=left|{{Icon|Windows|macOS}}|1.8b4.1
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|Low-Mid?
|{{✗}}
|{{✗}}
|-
|[[ePSXeBleem!]]|Multi-platformalign=left|{{Icon|Windows}}|[http://www1.epsxe.com/download.php 2.0.5]6b|{{}}
|{{✗}}
|{{✗}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✓}}
|{{✗}}
 |Low-|[[PCSX-Reloaded|PCSX-R]]|Windows, Linux, macOS|[http://www.emucr.com/search/label/PCSX-Reloaded/ Windows]<br/>[http://consoleemu.com/emulator/pcsx-reloaded macOS]|{{✓}}|{{✓}}Mid
|{{✗}}
|{{✓}}
|[[Recommended_PS1_Plugins|Plugin dependent]]
|{{✓}}
|{{✗}}
|-
|SSSPSX
|align=left|{{Icon|Windows}}
|[http://www.emulator-zone.com/doc.php/psx/ssspsx.html 0.0.34]
|{{✓}}
|{{✗}}
|-
! colspan="10"|ConsoleDuckstation|-align=left|[[Official Sony Emulators]]<br />(POPS){{Icon|[[PlayStation Portable emulatorsWindows|PSP]], [[PlayStation 2 emulators|PS2]], [[PlayStation 3 emulatorsLinux}}|PS3]], [[PlayStation Vita emulators|PSVita]]|6.60 (PSP)<br https:/>r13 (PS2)<br />4github.82 (PS3)<br com/stenzek/>2.60 (PSVita)|{{✗}}|{{✗}}|{{✗}}|{{✗}}|Mid-Highduckstation Git]
|{{✗}}
|{{✓}}
|{{✓}}
|{{✓}}
|?
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|[[Bleem!|Bleemcast]]Rustation NG|[[Sega Dreamcast emulators|Dreamcast]]|1.8balign=left|{{✗}}Icon|Windows|{{✗}}Linux|{{✗}}macOS|{{✗FreeBSD}}|Low[https://gitlab.com/flio/rustation-Midng Git]
|{{✗}}
|{{✓}}
|{{✓}}
|{{✗}}
|?
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
|PCSX-Redux|align=left|{{Icon|Windows|Linux|macOS}}|[https://code.googlegithub.com/p/pcsxgc/downloadsgrumpycoders/list WiiSX]|[[Wii emulators|Wiipcsx-redux Git]], [[GameCube emulators|GameCube]]|2.1 beta
|{{✗}}
|{{✓}}
|{{✗}}
|{{✗}}
|{{✗}}|Low?|{{}}|{{✗}}<small>(WIP)</small>
|-
! colspan="10"|Mobile/ ARM
|-
|[[Mednafen]]<ref group=N name=libretro>Only available on mobile as a libretro core (e.g. [[RetroArch]]).</ref><ref group=N>Needs a high-end phone/tablet to run at full speed.</ref>
|Multi-platformalign=left|{{Icon|Android|iOS}}
|[{{MednafenURL|releases/}} {{MednafenVer}}]
|{{✗}}
|-
|PCSX-ReARMed<ref group=N name=libretro/>
|[[IOS emulatorsalign=left|{{Icon|Android|iOS]], [[Android emulators|Android]]Lin}}|[https://docs.libretro.com/library/pcsx_rearmed/#external-links r22]
|{{✗}}
|{{✓}}
|{{✓}}
|-
|PCSX-ReARMed[[ePSXe]]<ref group=N name=payware>Payware, recommended that you use patched versions.</ref>|ARM Devicesalign=left|{{Icon|Android}}|[httphttps://repoplay.openpandoragoogle.orgcom/store/apps/details?page=detail&appid=packagecom.pcsx_rearmedepsxe.notaz r22ePSXe {{EpsxeAndroidVer}}]
|{{✓}}
|{{✗}}
|{{✓}}
|-
|[[ePSXe]http://www.fpsece.net/faq.html FPse]<ref group=N name=payware>Payware, recommended that you use patched versions.</ref>|[[Android emulatorsalign=left|{{Icon|Android]]}}|[https://play.google.com/store/apps/details?id=com.epsxe.ePSXe 2.0emulator.8fpse {{FpseAndroidVer}}]
|{{✓}}
|{{✗}}
|Mid
|{{✓}}
|{{✗}}
|-
|[[XEBRA]]
|align=left|{{Icon|Android}}
|[https://play.google.com/store/apps/details?id=com.dokutajigokusai.xebra 2019/10/13]
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|High
|{{✓}}
|{{✗}}
|-
|[http://www.fpsece.net/faq.html FPse]<ref groupDuckstation|align=N name=payware />left|[[Android emulators{{Icon|Android]]}}|[https://play.googlegithub.com/storestenzek/apps/detailsduckstation Git]|{{✗}}|{{✓}}|{{✓}}|{{✓}}|?id=com.emulator.fpse 0.11.198]
|{{✓}}
|{{✗}} <small>(WIP)</small>
|-
! colspan="10"|Console
|-
|[[Official Sony Emulators]]<br />(POPS)
|align=left|{{Icon|PS2|PSP}}<br>{{Icon|PS3|PSV}}
|r13 (PS2)<br />6.60 (PSP)<br />4.82 (PS3)<br />2.60 (PSVita)
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|Mid-High
|{{✗}}
|{{✓}}
|-
|PCSX-ReARMed<ref group=N name=libretro/>
|align=left|{{Icon|PSV|3DS|Switch}}
|[https://docs.libretro.com/library/pcsx_rearmed/#external-links r22]
|{{✗}}
|{{✓}}
|{{✓}}
|{{✓}}
|Mid
|{{✓}}
|-
|[[XEBRABleem!|Bleemcast]]|[[Android emulatorsalign=left|{{Icon|DC}}|?|{{✗}}|{{✗}}|{{✗}}|{{✗}}|Low-Mid|{{✗}}|{{✗}}|Android]]-|[https://playcode.google.com/storep/appspcsxgc/details?iddownloads/list WiiSX]|align=comleft|{{Icon|Wii|NGC}}|2.dokutajigokusai.xebra 05/01/2018]1 beta|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|Low
|{{✗}}
|High
|{{✓}}
|{{✗}}
|}
<references group=N />
 
===Comparisons===
====PC====
* [[Mednafen]]'s PlayStation emulation is focused on [[Emulation Accuracy|accuracy]], which makes it very compatible, and it's been known to outperform Sony's official PSone emulator in accuracy tests. <!-- Do note if you find an exception, though. --> However, there are a few small hurdles to using it; it requires a very specific BIOS for each region, and the program itself interfaces from the terminal/command-line only; it has no GUI. You can still drag-and-drop cue files on the executable to load games, and the program logs errors to a text file called <code>stdout</code> whenever a crash happens. There are external GUI launchers available like Mednaffe. Both [[RetroArch]] and [[BizHawk]] have cores based on this emulator, and they're easier to use because they have frontends.
** Beetle PSX is the name of the RetroArch fork of Mednafen's PS1 emulation. It has several experimental modifications and enhancements that aren't present in the standalone version, including a widescreen hack, CPU overclocking for smoother framerates, and increasing the internal resolution up to 8x. Increasing the resolution carries a ''heavy'' performance cost, however, since graphics are rendered in software; an alternative core exists for hardware rendering.In [https://www.libretro.com/index.php/beetle-psx-dynarec-accurate-playstation1-emulation-is-about-to-get-a-lot-faster/ late 2019, a dynarec was in development], which makes PS1 games run much faster, & therefore better on systems such as mid range mobile phones, game consoles, older PCs, etc. This also raises the potential for CPU overclocking and runahead latency reduction, both of which use a lot of CPU resources.::- [https://www.maketecheasier.com/retroarch-ps1-emulation/ How to Set Up RetroArch PS1 Emulation to Play PlayStation Games] (Nov 26, 2018. Makes use of Beetle PSX HW.)
* [[PCSX-Reloaded|PCSX-R]] is an open-source [[Recommended_PS1_Plugins|plugin]]-based emulator. The main reason to use this over Mednafen is that its internal resolution can be raised with little to no performance hits.
* [[ePSXe]] is a fairly standard [[Recommended_PS1_Plugins|plugin]]-based emulator like PCSX-R, and as such the accuracy is typically about the same between the two. Its closed-source nature has had it constantly lagging behind in features, which is why it's not recommended. <small>A developer had also edited the [[PS1 Tests]] page in preparation for version 2.0.0, representing a conflict of interest.</small> Since version 1.8.0, ePSXe has also been commercially available on Android, but it's also not recommended.
* [[XEBRA]] is a <abbr title="Because an emulator made in Japan that has high compatibility. The UI is in English, however, since it's not the developer's first language some of this, the naming conventions may seem weird compared to other emulators (for example the BIOS are instead referred to as OSROM). Luckily there are no known UI mods at this timeis a [https://www.reddit.">Japanese<com/r/emulation/comments/abbr> emulator, but it has very high compatibility9a4mwk/xebra_guide_ps1_emulator/ guide] that helps explains how each option works. Games that require subchannel data are not supported, but most other games run flawlessly.
* [[No$|NO$PSX]] has two versions, but standard users will want to use the cut-down gaming version. Made in the same style as [[No$|NO$GBA]], where it handles the PocketStation, it offers decent compatibility with very low spec requirements – the programmer's philosophy is to deliver a working application out of the box. It is still being actively developed.
* [[PSX]]fin is a simpler emulator with a lot of compatibility issues,<ref name="psXcompat">http://psx.silvanthalas.com/psx.html</ref> especially when using different BIOSesBIOS'. Development has been halted and it remains closed-source. It's really only useful for very old toasters.
* [[Avocado]] is one of the few open-source PS1 emulators that does not require a plugin-based system. It and is relatively new on the scenestill being actively developed.
* [[MAME]] is a very broad emulator known to support thousands of systems. It has a focus for accuracy, much like Mednafen, but when it comes to the "Sony PlayStation" driver (<code>psj</code>), the developers still call it "preliminary", and have marked it as "Not Working". It can boot to the BIOS and launch games, but much like they say, you can expect bugs, especially between hardware revisions. The MAME project as a whole remains active, but don't expect it to work any time soon.
* POPS (short for PlayStation On PSP System) is Sony's official PSone Classics emulator for their PlayStation Store releases. It utilizes [[PSP Eboots|EBOOTs]], a form of binary file for PSP, instead of bin/cue disc dumps, which can be made using a converter if desired. Compatibility is very high due to similar hardware design; although the GPU is emulated, the CPU is close to the PS1 and would naturally speed up performance on its own. It includes support for multi-disc games (within the one EBOOT). Only the native PS1 resolution is supported, with games being stretched to fit the screen as the user wishes.
 
* PCSX-ReARMed is only available on mobile as a libretro core (e.g. RetroArch). It is available to run on various handheld consoles with fairly strong specs like the Sony PlayStation Vita, Nintendo 3DS and Nintendo Switch. This emulator in the libretro build initially used the P.E.Op.S. graphics plugin (reasonably accurate, but slow) in mid-2010's to 2019; now it uses a port of PCSX4ALL's Unai renderer, which is less accurate, but much faster (eg. 10-20fps faster). The CHD compression format, that shrinks disc images into more manageable sizes, has been enabled on this emulator on 3DS, and these images will load and run much faster than '.bin/.cue' files - greatly reducing framerate dips, i.e. in FMVs & loading zones.
* PS2PSXe is an unofficial PS1 emulator for the PS2. However, compatibility is very low. Double disc swapping (using the same method as a real PS1) is required for PS2s with model numbers SCPH-100xx - SCPH-390xx.
==Resources==
* [http://ns348841.ip-91-121-109.eu/psxdata/sitenews.html PlayStation DataCenter] - Tons of PS1 related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.
*[https://archive.org/details/psx_redump_usa_20141221 ReDump PS1] USA set.* [http://www.racketboy.com/journal/ps1-strength-and-weaknesses-vs-n64-sega-saturn PS1 Strengths and Weaknesses vs N64 and Sega Saturn] (Journal feature at www.Racketboy.com. October 17th, 2017.)* [https://segaretro.org/Sega_Saturn/Hardware_comparison#Graphics_comparison_table Graphics comparison table] (for Saturn as opposed to PS1, N64, Sega Model 2 arcade hardware and 1995-era PC)
==References==
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