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PlayStation emulators

1 byte added, 07:20, 23 July 2013
Undo revision 6711 by 108.5.44.113 (talk)
===Comparisons===
[[PCSX-R]] is actively developed and open source. Also a plugin based emulator similar to ePSXe, but is active and has more features. It has a widescreen hack, fewer glitches, proper [[Cue_sheet_(.cue)#Multi-track_game|multitrack CUE]] support, and support for superior [[Recommended_PSX_Plugins|plugins]], such as LilyPad. No known reason to not use it over ePSXe. Though please do note if you actually find one, as whatever it is could likely be implemented into PONPCSX-Y R anyways through their [http://pcsxr.codeplex.com/workitem/list/ issue tracker].
[[XEBRA]] has very high compatibility. Games that require subchannel data are not supported, but most other games run flawlessly. Last release was in mid-2011. User interface is often complained about by people who can't work technology.
==Emulation issues==
Several problems occur when running PS1 games, and they become more noticeable at resolutions higher than the internal native resolution when using HLE, hardware-accelerated plugins such as PonyPete's OpenGL. Though they're still apparent at native, the low resolution's aliasing kills much visibility, hiding the issues.
Jittering ponygons polygons are caused by low-precision fixed-point (to the native res, essentially) math. And more accurate math where relevant helps, i.e. [http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins#Video GTE Accuracy]. Though it can often create holes in the seams.
The PS1 hardware didn't have a [https://en.wikipedia.org/wiki/Z-buffering z-buffer]. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs are a good example to see that.
Anonymous user

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