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PlayStation emulators

1 byte removed, 16:45, 16 July 2013
Emulation issues:
Several problems occur when running PS1 games. And they become more noticeable at resolutions higher than the internal native resolution when using HLE, hardware-accelerated plugins such as Pete's OpenGL. Though they're still apparent at native, the low resolution's aliasing kills much visibility, hiding the issues.
Jittering polygons are caused by low-precision fixed-point (to the native res, essentially) math. And more accurate math where relevant helps, ie i.e. [http://emulation-general.wikia.com/wiki/Recommended_PSX_Plugins#Graphics Video GTE Accuracy]. Though it can often create holes in the seams.
The PS1 hardware didn't have a [https://en.wikipedia.org/wiki/Z-buffering z-buffer]. The lack of a z-buffer causes things like polygons popping over others. Tekken character limbs is a good example to see that.
Anonymous user

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