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PlayStation emulators

75 bytes added, 13:46, 12 April 2016
So what your saying is, literally nothing has changes in months/years that would suddenly make PCSX-R recommended over ePSXe, did ePSXe regress from latest release? Closed-source-butt-hurt guy pls go.
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| style="text-align: center;"|[[PCSX-Reloaded|PCSX-RePSXe]]| style="text-align: center;"|Multi-platformWindows, Linux| style="text-align: center;"|[https://github.com/SonofUgly/PCSX-Reloaded/releases SonofUgly build]<br/>SVN ([http://www.emucrepsxe.com/search/label/PCSX-Reloaded/ Windows],<br/>[http://consoleemudownload.php 2.com/emulator/pcsx-reloaded OS X0 ])
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| style="text-align: center;"|[[Recommended_PSX_Plugins|Plugin dependent]]
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| style="text-align: center;"|[[ePSXePCSX-Reloaded|PCSX-R]]| style="text-align: center;"|Windows, LinuxMulti-platform| style="text-align: center;"|SVN ([http://www.epsxeemucr.com/downloadsearch/label/PCSX-Reloaded/ Windows],[http://consoleemu.php 2.0 com/emulator/pcsx-reloaded OS X])
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* [[Mednafen|Mednafen PSX]] is an emulator focused on [[accuracy]]. It is extremely compatible, outdoing even Sony's official PSone emulator in accuracy tests. Do note if you find an exception, though. It requires a very specific BIOS for each region. The minimum system requirement is a Core 2 Duo at 2 GHz clock. Mednafen itself is command line only and has no GUI. There are external GUI launchers available. Both [[RetroArch]] and [[BizHawk]] have cores based on this emulator. They're easier to use than the standalone emulator thanks to their GUIs. The RetroArch fork of Mednafen PSX (known as Beetle PSX) has several experimental modifications and enhancements not present in the standalone version, including a widescreen hack, CPU overclocking for smoother framerates, and increasing the internal resolution up to 8x. Increasing the resolution carries a heavy performance cost, however, since graphics are rendered in software.
* [[PCSX-REPSXe|ePSXe]] is an open source [[Recommended_PSX_Plugins|a fairly standard plugin]]-based emulator. However, though development seems to have slowed down recentlyit's closed source, so it only gets updates from the main developers. Post any issues you find on their [https://pcsxrThese come sporadically, with some updates being spaced out by more than a year's time.codeplexThis leads to it being relatively outdated compared to other PlayStation emulators.com/workitem/list/basic issue tracker]Since version 1. If you're going to use this, you should most likely use [https://github8.com/SonofUgly/PCSX-Reloaded/releases SonofUgly's fork]0, which fixes ePSXe has been available on Android as a major bug causing slowdown in many games, and also adds overclockingpremium (paid) app.
* [[EPSXe|ePSXePCSX-R]] is actively developed and is open source. Like ePSXe, it is also a fairly standard plugin-based emulator. It has several enhanced features that ePSXe lacks, as well as support for superior [[Recommended_PSX_Plugins|pluginplugins]]-based emulator like PCSX-R, such as LilyPad. Post any issues you find on their [https://pcsxr.codeplex.com/workitem/list/basic issue tracker]. Accuracy The Windows version is typically about the same between the two, however due to being closed source, having poor sound emulation, largely unmaintained and not being able to use lacks some newer features that the Lilypad or PeteOpenGL2Tweak pluginsOS X/Linux versions have, it but there is not recommendedan [https://github. Since version 1.8.0, ePSXe has been available on Android com/SonofUgly/PCSX-Reloaded/releases unofficial build] that fixes most of the problems you can encounter with it as well as a paid appadding support for internal overclocking.
* PCSX-ReARMed is essentially the ARM version of PCSX-R, sharing a similar core, but optimized for portable handheld devices. Its biggest draw is its NEON software renderer, which is both fast and accurate, and has the ability to render at a higher resolution without resorting to HLE plugins.
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