Changes

Jump to navigation Jump to search

PlayStation Portable emulators

365 bytes added, 27 March
Emulators
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3166 3171 out of 3757 3764 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3166 3171 out of 3757 3764 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3166 3171 out of 3757 3764 reported titles</small>]
|{{✗}}
|{{~}}<ref group=N>Libretro core is still active.</ref>
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=t8x5TWsYAdg Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
10,945
edits

Navigation menu