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PlayStation Portable emulators

2,799 bytes added, 27 March
Emulators
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|[[PPSSPP]]
|align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on. But, similar to Citra and melonDS libretro cores, the standalone version of PPSSPP is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow and unstable].</ref><br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3137 3171 out of 3726 3764 reported titles</small>]
|{{✓}}
|{{✓}}
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3137 3171 out of 3726 3764 reported titles</small>]
|{{✓}}
|{{✓}}
|[https://github.com/kobol123/PSPe-3.0 PSPe+] <small>(PPSSPP fork)</small>
|align=left|{{Icon|Android}}
|[http://rnextstudios.fastportatil.com/?page_id=246 3.2.1]
|{{✗}}
|{{✗}}
|{{✓}}
|{{~}}
|[https://report.ppsspp.org/games 84%<br/><small>3137 3171 out of 3726 3764 reported titles</small>]
|{{✗}}
|{{~}}<ref group=N>Libretro core is still active.</ref>
===Comparisons===
;[[PPSSPP]]:Released An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November of 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], PPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library but , while [https://report.ppsspp.org/games?compat=unknown remaining 3571 titles are still unreported]. Additionally, both the libretro core and standalone version of PPSSPP (as of [https://www.ppsspp.org/blog/1-16-release-announcement v1.16's release]) support the RetroAchievements service for players hunting video game achievements. The standalone version is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow/unstable], especially for mobile users.
;[[JPCSP]]:Requires An [[High/Low_level_emulation|LLE approach]] PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]]. JPCSP , and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other.
;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.
==Hardware features==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{N}}
|-
| rowspan=3 4 | Peripherals
| Camera
| {{Y}}[https://github.com/hrydgard/ppsspp/issues/8521 *]
| GPS
| {{Y}}<ref group=N2>[https://github.com/hrydgard/ppsspp/pull/9927 Fully supported] on Android/iOS and predefined position on other platforms.</ref>
| {{?}}
| {{?}}
|-
| DVB TV Tuner
| {{N}}
| {{?}}
| {{?}}
| {{✓}}
|}
</div>
<references group=N2 />
During the era of the PlayStation Portable (PSP), "UMD Movie" was more common as it represented the main function of the format but as UMD adoption expanded beyond movies and included other types of video content such as TV shows, music videos, and documentaries, "UMD Video" became a more generic term to encompass the full range of applications. While UMD primarily focused on movies and video content, there was also some limited use of the format for UMD Music. However, it wasn't nearly as widespread as movie or other UMD Video content. UMD-PG on the other hand stands for UMD-Players Game, and it was used for a unique type of [[Home_Media_Player#Interactive_media|interactive media]] released on UMDs for the PlayStation Portable (PSP).
*PPSSPP has no UMD Video or UMD-PG support at the moment: [https://github.com/hrydgard/ppsspp/issues/4902 UMD Movie request] and [https://github.com/hrydgard/ppsspp/issues/11662 UMD Video and UMD-PG request] for PPSSPP. See [https://www.ppsspp.org/docs/faq/ PPSSPP FAQ: Can PPSSPP play UMD video discs?] section.*JPCSP has [https://github.com/jpcsp/jpcsp/issues?q=is%3Aissue+is%3Aopen%2Bclosed+umd+video+ partial UMD Video support] ([https://github.com/jpcsp/jpcsp/issues/388#issuecomment-1300530907 (demonstration)]). Also see [https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/GUI/UmdVideoPlayer.java (UmdVideoPlayer.java)]for how it's implemented.
*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
:See [[Ripping_games]].
===XMB and apps===
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Adrenaline
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{Y}}
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=t8x5TWsYAdg Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, PPSSPP already supports most of RTX Remix features such as texture replacement and post-processing effects etc.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=4 5 | Performance
| [[Overclocking|Overclock]]
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with PPSSPP?, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{?}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| {{?}}
| {{?}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
| {{Y}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{N}}
|-
| {{N}}
|-
| rowspan=5 7 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{✗}}
|-
| Per-Game Profiles
| {{Y}}[https://forums.ppsspp.org/showthread.php?tid=26920 *]
| {{?}}
| {{?}}
|-
| Command Line Options
| {{Y}}[https://www.ppsspp.org/docs/reference/command-line/ *]
| {{?}}
| {{?}}
|-
| Command Line Options[[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{?}}
| {{?}}
| {{?}}
|-
| colspan[[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{Y}}| {{N}}| {{Y}}|-| rowspan=2 4 | Misc| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=3 | <small>[https://communityforums.atmeta.com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP build for the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you are inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 3 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]
| {{Y}}
| {{N}}
| {{N}}
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
| {{Y}}
| {{Y}}
| {{N}}
|}
</div>
<references group=N3/>
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