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PlayStation Portable emulators

24,785 bytes added, 27 March
Emulators
The {{Infobox console|title = PlayStation Portable (|logo = PSP) is a handheld -1000.png|imagecaption=PSP-1000|developer = [[:Sony]]|type = [[:Category:Handheld consoles|Handheld game console made by Sony. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the PAL region on September 1, 2005.]]|generation = [[File:PspCategory:Seventh-stock-sm.jpggeneration video game consoles|Seventh generation]]|release = 2004|discontinued = 2014|predecessor = [[PocketStation emulators|PocketStation]]|thumbsuccessor = [[PlayStation Vita emulators|The Playstation Portable consolePlayStation Vita]]|emulated = {{✓}}}}
{{for|other emulators that run on PSP hardware|Emulators on PSP}}
The '''[[wikipedia:PlayStation Portable|PlayStation Portable]]''' (PSP) is a handheld game console made by [[wikipedia:Sony|Sony]]. The system was released in Japan on December 12, 2004, in North America on March 24, 2005, and in the [[wikipedia:PAL_region|PAL region]] on September 1, 2005. It was retailed for {{Inflation|USD|249|2005}}. It had a MIPS R4000 CPU at 333 MHz with 32 MBs of RAM. Later revisions of the PSP came with 64 MBs of RAM, allowing for faster load times.
 
The PSP had one of the most active modding scenes of any handheld console starting from the very early days of its life, utilized for homebrew, emulation, and piracy. Additionally, the PSP's software architecture that required the use of Sony's static libraries for many console functions made the simple and fast HLE approach both reasonable and accurate. Emulation efforts began as early as 2006, with games booting two years later, although overall game compatibility was poor. This early work was used as a basis for PPSSPP at the start of the 2010s, which has developed PSP emulation into a polished, fast, and accurate experience.
==Emulators==
{| border<div style="0overflow-x:auto;width:100%" cellpadding="1" cellspacing>{| class="1wikitable" classstyle="article-table article-tabletext-selectedalign:center;width:100%"
! scope="col"|Name
! scope="col"|Operating SystemPlatform(s)
! scope="col"|Latest Version
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[#Hardware_features|Hardware features]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[RecommendedEmulators|Recommended]]|-!colspan="10"|PC / x86
|-
|[[PPSSPP]]
|Multi-platformalign=left|{{Icon|Windows|Linux|macOS|FreeBSD}}|0[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP>This build [https://old.reddit.com/r/RetroArch/comments/smujbb/ppsspp_outdated_and_broken/hvyonyq/ using upstream repo for libretro] from now on. But, similar to Citra and melonDS libretro cores, the standalone version of PPSSPP is highly recommended over the libretro core as the [https://github.com/hrydgard/ppsspp/issues?q=is%3Aissue+is%3Aopen+libretro libretro core version can be slow and unstable].9</ref><br/>[http://www.1ppsspp.org/downloads.html {{PPSSPPVer}}]|{{✓}}|{{~}}| style="text-align[https: center;"//report.ppsspp.org/games 84%<br/><small>3171 out of 3764 reported titles</small>]|{{}}| style="text-align: center;"{{✓}} |{{}}
|-
|[[JPCSP]]
|align=left|{{Icon|Java}}|[http://www.emunewz.net/forum/forumdisplay.php?fid=204 SVN]|{{~}}|{{~}}|[https://www.emunewz.net/forum/forumdisplay.php?fid=54 78%<br/><small>837 out of 1068 reported titles</small>]|{{✓}}|{{~}}[https://github.com/jpcsp/jpcsp/commits/master *]|{{~}}[[PlayStation_Portable_emulators#Hardware_features|*]]|-|cspspemu|align=left|{{Icon|Windows|macOS}}|[https://github.com/cspspemu/cspspemu git]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|[https://jspspemu.soywiz.com/ jspspemu]|align=left|{{Icon|Web}}|[https://github.com/jspspemu/jspspemu git]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|PCSP|align=left|{{Icon|Windows}}|[https://appnee.com/pcsp 0.5.5]|{{✗}}|{{✗}} |?|{{✗}}|{{✗}}|{{✗}}|-|Potemkin|align=left|{{Icon|Windows}}|[http://www.emulator-zone.com/doc.php/psp/potemkin.html 1.00 Alpha]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|PSPE|align=left|{{Icon|Windows}}|[https://www.zophar.net/psp/pspe.html 0.9b]|{{✗}}|{{✗}}|?|{{✗}} |{{✗}}|{{✗}}|-!colspan="10"|Mobile / ARM|-|[[PPSSPP]]|align=left|{{Icon|Android|iOS|Pandora|Pyra}}<br>{{Icon|BB|MeeGo}}<br>{{Icon|Symbian}}|[https://buildbot.orphis.net/ppsspp/index.php?m=fulllist Dev Builds]<br/>[https://nightly.link/hrydgard/ppsspp/workflows/build/master Dev Builds (Artifacts)]<br/>[http://www.ppsspp.org/downloads.html {{PPSSPPVer}}]</br>[https://pyra-handheld.com/repo/apps/31 0.1 Pyra]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP></ref>|{{✓}}|{{~}}|[https://report.ppsspp.org/games 84%<br/><small>3171 out of 3764 reported titles</small>]|{{✓}}|{{✓}}|{{✓}}|-|[https://github.com/kobol123/PSPe-3.0 PSPe+] <small>(PPSSPP fork)</small>|align=left|{{Icon|Android}}|[http://rnextstudios.fastportatil.com/?page_id=246 3.2.1]|{{✗}}|{{✗}}|?|{{✓}}|{{✗}}|{{✗}}|-|DamonPSP (呆萌PSP模拟器) |align=left|{{Icon|Android}}||{{✗}}|{{✗}}||{{✗}} (stolen PPSSPP)|{{✓}}|{{✗}}|-!colspan="10"|Console|-|Adrenaline|align=left|{{Icon|Vita}}|[https://github.com/TheOfficialFloW/Adrenaline 6.61]|{{~}}|{{~}}|?[https://old.reddit.com/r/vitahacks/comments/5dlqsx/lets_start_the_adrenaline_compatibility_list/ *]|{{✓}}|{{~}}|{{✓}}|-|[[PPSSPP]]|align=left|{{Icon|Switch|Xbox360|WiiU}}<br>{{Icon|XboxOne|SXS}}|[http://www.ppsspp.org/downloads.html Switch]<br/>[https://digiex.net/threads/ppsspp-xbox-360-psp-playstation-portable-emulator.12942 Xbox 360]<br/>[https://www.resetera.com/threads/homebrew-ppsspp-reaches-wii-u.45383 Wii U]<br/>[https://buildbot.libretro.com/nightly/ libretro core]<ref group=N name=lrPPSSPP></ref>|{{✓}}|{{~}}|[https://report.ppsspp.org/games 84%<br/><small>3171 out of 3764 reported titles</small>]|{{✗}}|{{~}}<ref group=N>Libretro core is still active.</ref>|{{✓}}|-|PSP<br/>PlayStation®Portable</br>REMASTER Launcher|align=left|{{Icon|PS3}}|[http://daxhordes.org/forum/viewtopic.php?t=9803 v2.0]|{{✗}}|{{✗}}|[https://www.psdevwiki.com/ps3/PSP_Emulator_Compatibility_List 48%<br/><small>414 out of 854 reported titles</small>]|{{?}}|{{✗}}|{{~}}|}</div><references group=N /> ===Comparisons===;[[PPSSPP]]:An [[High/Low_level_emulation|HLE approach]] PSP emulator and released in November 2012. Compatibility is higher than [[JPCSP]] and games runs significantly faster. Despite limitations in its [[#Hardware features|PSP hardware feature support]], LinuxPPSSPP shines as an emulator with [[#Enhancements|impressive enhancement capabilities]]. The emulator is currently capable of playing the vast majority of the PSP library, OS Xwhile [https://report.ppsspp.org/games?compat=unknown remaining 3571 titles are still unreported]. ;[[JPCSP]]:An [[High/Low_level_emulation|0LLE approach]] PSP emulator, and it requires the Java Runtime Environment to be installed. It is also slower compared to [[PPSSPP]], and it was built around debugging and was never really meant to be a standard emulator. They made it so they could understand the PSP's inner workings better. Thanks to the JPCSP team, and other PSP homebrew teams, PPSSPP developed at breakneck speeds. Both teams communicate a lot and contribute with each other. ;PlayStation®Portable REMASTER Launcher: See [https://www.psx-place.com/threads/playing-playstation-portable-psp-games-on-your-ps3.38830/ this guide] for more information.6 ==Hardware features==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align: center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! PPSSPP! JPCSP! Adrenaline|-| rowspan=8 | [[#Connectivity|Connectivity]]| [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ PS2 communication]| {{✗}}[https://github.com/hrydgard/ppsspp/issues/13098 *]| {{✗}}[https://github.com/jpcsp/jpcsp/issues/451 *]| {{~}}[https://github.com/isage/adrenaline_usb_enabler *]|-| [[#PlayStation_3_communication|PS3 communication]]| {{✗}}[https://github.com/hrydgard/ppsspp/issues/13098 *]| {{✗}}[https://github.com/jpcsp/jpcsp/issues/451 *]| {{~}}[https://github.com/isage/adrenaline_usb_enabler *]|-| [[PlayStation Network]]| {{N}}| {{?}}| {{N}}|-| Ad-Hoc|{{}}| {{✓}}| {{✓}}|-| Infrastructure| {{n}}[https://github.com/hrydgard/ppsspp/issues/14256 *]| {{?}}| {{n}}|-| Infrastructure LAN<abbr title="Only used in Twisted Metal: Head-On">*</abbr>| {{n}}| {{?}}| {{n}}|-| Game Sharing| {{n}}| {{?}}| {{?}}|-| Infrared| {{Y}}| {{N}}| {{N}}|-| rowspan=4 | Peripherals| Camera| {{Y}}[https://github.com/hrydgard/ppsspp/issues/8521 *]| {{?}}| {{?}}|-| Microphone| {{~}}[https://github.com/hrydgard/ppsspp/issues/12336 *]<ref group=N2>Windows and Android only.</ref>| {{?}}| {{?}}|-| GPS| {{Y}}<ref group=N2>[https://github.com/hrydgard/ppsspp/pull/9927 Fully supported] on Android/iOS and predefined position on other platforms.</ref>| {{?}}| {{?}}|-| styleDVB TV Tuner| {{N}}| {{?}}| {{?}}|-| colspan=2 | External Controller Vibration<abbr title="textOnly used in Resistance: Retribution">*</abbr>| {{n}}| {{?}}| {{n}}|-align| colspan=2 | [[Wikipedia: center;Lists_of_PS_one_Classics|PSOne Classics]]<abbr title="Not to be confused with PlayStation Classic">*</abbr>|{{N}}| {{N}}| {{✓}}|-| colspan=2 | [[Wikipedia:List_of_PlayStation_minis|PlayStation minis]] and [[Wikipedia:List_of_downloadable_PlayStation_Portable_games|Digital PSP titles]]| {{Y}}| {{Y}}| {{Y}}[https://gbatemp.net/threads/psp-mini-oin-adrenaline.487710/ *]|-| colspan=2 | [[#UMD_Music.2C_UMD_Video_and_UMD-PG|UMD Music<br/>UMD Video<br/>UMD-PG]]| {{✗}}| {{~}}| {{N}}|-| colspan=2 | [[#XMB_and_apps|XMB and apps]]| {{}}| {{~}}| {{✓}}
|}
</div>
<references group=N2 />
 
===Connectivity===
PPSSPP Supports multiplayer on the same network and multiplayer over the internet but [https://github.com/hrydgard/ppsspp/issues/14395 no support for XLink Kai at the moment]. [[JPCSP]] supports multiplayer on the same network and multiplayer over the internet and also [https://www.teamxlink.co.uk/wiki/JPCSP_PSP_Tutorial supports XLink Kai].
 
*[https://github.com/hrydgard/ppsspp/wiki/How-to-play-multiplayer-games-with-PPSSPP PPSSPP Wiki: How to play multiplayer games with PPSSPP]
*[https://psp2i.wiki/w/Setting_up_multiplayer#PPSSPP_multiplayer_on_the_same_network psp2i: PPSSPP multiplayer on the same network]
*[https://psp2i.wiki/w/Setting_up_multiplayer#PPSSPP_multiplayer_over_the_internet psp2i: PPSSPP multiplayer over the internet]
 
::[https://forums.ppsspp.org/showthread.php?tid=9037 AdHoc Compatibility List], [https://forums.ppsspp.org/showthread.php?tid=14763&pid=103689 #2]
::[https://psrewired.com/ PS Rewired: A revival group that provides emulated online servers for the PS2, PSP and PS3.]
::For more information about other revive projects see [[Preservation_projects|Preservation projects]] page.
 
====PlayStation 3 communication====
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
::[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system's wireless LAN)]
::[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]
 
===UMD Music, UMD Video and UMD-PG===
During the era of the PlayStation Portable (PSP), "UMD Movie" was more common as it represented the main function of the format but as UMD adoption expanded beyond movies and included other types of video content such as TV shows, music videos, and documentaries, "UMD Video" became a more generic term to encompass the full range of applications. While UMD primarily focused on movies and video content, there was also some limited use of the format for UMD Music. However, it wasn't nearly as widespread as movie or other UMD Video content. UMD-PG on the other hand stands for UMD-Players Game, and it was used for a unique type of [[Home_Media_Player#Interactive_media|interactive media]] released on UMDs for the PlayStation Portable (PSP).
 
*PPSSPP has no UMD Video or UMD-PG support at the moment: [https://github.com/hrydgard/ppsspp/issues/4902 UMD Movie request] and [https://github.com/hrydgard/ppsspp/issues/11662 UMD Video and UMD-PG request] for PPSSPP. See [https://www.ppsspp.org/docs/faq/ PPSSPP FAQ: Can PPSSPP play UMD video discs?] section.
*JPCSP has [https://github.com/jpcsp/jpcsp/issues?q=is%3Aissue+is%3Aopen%2Bclosed+umd+video+ partial UMD Video support] ([https://github.com/jpcsp/jpcsp/issues/388#issuecomment-1300530907 demonstration]). Also see [https://github.com/jpcsp/jpcsp/blob/master/src/jpcsp/GUI/UmdVideoPlayer.java UmdVideoPlayer.java] for how it's implemented.
*Adrenaline [https://old.reddit.com/r/VitaPiracy/comments/unb0r1/heres_how_to_watch_your_umd_movies_on_your_vita/ never had UMD Video support].
:See [[Home_Media_Player|this dedicated page]] for more information about interactive media and home media playback support for emulation softwares.
:See [[Ripping_games]].
==Comparison=XMB and apps===PPSSPP is a fairly new emulator, but it has been making tremendous progress. Compatibility is lower than :[httphttps://emulation-generalwww.wikiapsdevwiki.com/wikipsp/JPCSP JPCSPindex.php/XrossMediaBar PSDevWiki: XrossMediaBar], but it The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB) is significantly fastera graphical user interface developed by Sony Computer Entertainment. It is only recommended to use JPCSP if the game does not work in PPSSPPYou can launch various applications from this interface as well.
JCPSP requires the Jave Runtime Environment *[https://github.com/hrydgard/ppsspp/issues/14286 PPSSPP do not support XMB], but for better immersion with XMB-like interface there are additional UI features for PPSSPP such as;:*You can use custom sound files for PPSSPP UI and game list navigation feedback sounds<ref>[https://github.com/hrydgard/ppsspp/issues/13225#issuecomment-776396995 PPSSPP pull request: add menu and interface sounds]</ref>. Also you can use custom sound files for RetroAchievement notifications<ref>[https://github.com/hrydgard/ppsspp/pull/17725 PPSSPP pull request: Custom achievement sound effects]</ref>, for setting these up you need to be installedset "Settings> UI Sounds: On", "UI Background animation: Waves" and "Theme: Default", which has after these you need to change .wav files from "\PPSSPP\assets" directory with your custom .wav files. Also there is a history of security [https://github.com/hrydgard/ppsspp/issues/18393 feature request] for [https://www.youtube.com/watch?v=PlFkIjbWg2M intro sound] implementation to PPSSPP UI similar to XMB ([https://www.youtube.com/watch?v=4QrE_QYXaE4 concept demonstration]).:*PPSSPP supports music playback when a game selected in the menu screen<ref>[https://github. Because it uses Javacom/hrydgard/ppsspp/pull/6393 PPSSPP pull request: Play the game's SND0.AT3 when a game is selected in the menu and on the "game screen".]</ref> similar to XMB, it is also much slower than but currently [httphttps://emulationwww.youtube.com/watch?v=WIQe8-generalwdC0g&t=98s there is no video support] on this screen for PPSSPP UI as "hrydgard" mentioned in that pull request.wikia:*PPSSPP supports background wallpaper change when when a game selected in the menu screen<ref>[https://github.com/wikihrydgard/ppsspp/pull/6388 PPSSPP pull request: Show game background during controller/keyboard game selection]</ref> similar to XMB.:*PPSSPP 's UI font could be changed if you want. For this you need to change .TTF font file from "\PPSSPP]\assets" directory with your custom . It is recommended TTF font file but it needs to use be renamed as “Roboto-Condensed.ttf” just like original PPSSPP one (easiest solution).<ref>[https://forums.ppsspp.org/showthread.php?tid=11332 PPSSPP instead, forum: Where can I find PSP original font that supports full Unicode and only to use JPCSP if a game does not workcan be used in emu?]</ref><ref>[https://forums.ppsspp.org/showthread. Development php?tid=16639 PPSSPP forum: Change font of PPSSPP ]</ref>*JPCSP is rapidable to boot the official PSP VSH interface, though the menus are not yet working properly, and it will soon overtake is currently only an alpha release.:*[https://emunewz.net/forum/showthread.php?tid=175293 Booting VSH in JPCSP in terms of game compatibilityGuide].
Java ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! PPSSPP! JPCSP! Adrenaline|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{Y}}| {{Y}}| ?|-| [[Widescreen_hacks#PlayStation_Portable|Ultrawide hack]]<br/><small>Widescreen already supported on PSP system.<br/> But there is better no support by system for debuggingrender games in other ratios such as ultrawide 21:9 and 32:9.</small>| {{Y}}| ?| {{N}}|-| [[Texture_Packs#PlayStation_Portable|Texture Replacement]]| {{Y}}| {{N}}| ?|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{Y}}[https://www.ppsspp.org/docs/reference/settings/#msaa-antialiasing *]| {{?}}| {{?}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://www.youtube.com/watch?v=t8x5TWsYAdg][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access]</small>|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], which XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.<br/>Besides any GPU that can use DLSS can run PPSSPP at 8k native with ease anyway.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the whole point near future.<br/>Besides, PPSSPP already supports most of JPCSPRTX Remix features such as texture replacement and post-processing effects etc. They never meant <br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=5 | Performance| [[Overclocking|Overclock]]| {{Y}}| ?| ?|-| [[30/60_FPS_cheat_codes#PlayStation_Portable|Internal Framerate Hack]]| {{Y}}| ?| ?|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=3 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it 's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' could be used with PPSSPP?, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a standard emulatornetwork drive. They made <br/>Although keep in mind that preloading image would take some time, and it so they could understand the PSPwill require additional amount of RAM capacity.</small>| {{Y}}| {{?}}| {{?}}|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn's inner workings bettert currently feasible. And thanks This is '''likely''' doesn't offer enough benefit to justify the JPCSP teamdevelopment effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}| {{?}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, PPSSPP Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{?}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{Y}}| {{?}}| {{?}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]| {{Y}}<abbr title="Standalone version has no support for bezels and overlays like libretro core though. See 'Shader Presets' page for more information.">*</abbr>| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{N}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}[https://github.com/hrydgard/ppsspp/pull/8096 *]| ?| {{N}}|-| Rewind| {{Y}}[https://www.ppsspp.org/docs/reference/rewind/ *]| ?| {{N}}[https://old.reddit.com/r/VitaPiracy/comments/173mb3i/is_it_possible_to_rewind_games_using_adrenaline/ *]|-| Fast-Forward/Turbo Speed| {{Y}}| ?| {{~}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]|-| Savestates| {{Y}}| ?| {{Y}}[https://old.reddit.com/r/VitaPiracy/comments/p0rk04/does_adrenaline_have_save_states_andor_speedup/ *]|-| [https://tasvideos.org/Movies Movie recording/playback]| {{~}}<ref group=N3>Supports [https://github.com/hrydgard/ppsspp/pull/10888 initial basic replay recording] but it is developing at breakneck speeds[https://github.com/hrydgard/ppsspp/issues/12104 not advanced enough for TAS]. Both teams communicate There is a lot [https://github.com/hrydgard/ppsspp/issues/15617 feature request] for advanced TAS features.</ref>| ?| {{N}}|-| rowspan=3 | Controls| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]| {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-dual-analog-controls-for-armored-core-3-portable---usa-and contribute with each other-armored-core-silent-line-portable---usa-pppsspp-emulator *]| {{?}}| {{?}}|-| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}[https://github.com/hrydgard/ppsspp/issues/17685 *]| {{N}}| {{N}}|-| rowspan=7 | Quality of life| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| {{?}}| {{N}}|-| [[Save_disk_space_for_ISOs#PlayStation_Portable|Streamable compression format]]| {{Y}}| {{N}}| {{N}}|-| Per-Game Profiles| {{Y}}[https://forums.ppsspp.org/showthread.php?tid=26920 *] | {{?}}| {{?}}|-| Command Line Options| {{Y}}[https://www.ppsspp.org/docs/reference/command-line/ *]| {{?}}| {{?}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{?}}| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{Y}}| {{N}}| {{Y}}|-| rowspan=4 | Misc| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=3 | <small>[https://communityforums.atmeta. Just look at com/t5/VR-Experiences/PPSSPP-VR-PlayStation-Portable-emulator/td-p/277791 PPSSPP VR] is a PPSSPP's code build for pgf and tell me what the Oculus Rift that lets you actually be inside PSP games.<br/>You are not playing on a virtual handheld or screen, you seeare inside the virtual world.<br/>Also there is a [https://github.com/hrydgard/ppsspp/issues/16806 feature request] for adding VR capabilities to PPSSPP windows builds.<br/>See [[Virtual_reality|Virtual Reality]] page for more information about PPSSPP VR build.</small>|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=3 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| [https://retroachievements.org/gameList.php?c=41 RetroAchievements]| {{Y}}| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{Y}}| {{Y}}| {{N}}|}</div><references group=N3/>
==Emulation issues==
For more information about PSP hardware and reverse engineering;
* MVG: [https://www.youtube.com/watch?v=nCzY-QhBxaE PSP in 2023], [https://www.youtube.com/watch?v=qIxKPu20R58 How the Sony Playstation Portable PSP Security was defeated], [https://www.youtube.com/watch?v=vY1j30jzRsE A closer look at the Sony PSP DTP-T1000 Development Kit], [https://www.youtube.com/watch?v=3HfaAlS7ons Another look at the Sony PSP GO Handheld in 2018]
* [https://www.copetti.org/writings/consoles/playstation-portable/ Rodrigo Copetti's PSP Architecture Practical Analysis]
* PPSSPP: [http://www.ppsspp.org/blog/ Blog], [https://discord.gg/5NJB6dD Discord]
* [https://www.psdevwiki.com/psp/Main_Page PSDevWiki - PSP]
 
==References==
<references />
* [https://docs.google.com/spreadsheets/u/0/d/1IypWVRXtDQ73KdrxXhshF4wnaOpGpHxjjzIV6Ck1zJ4/htmlview PPSSPP Wii-U Compatibility]
* [https://pandorawiki.org/PPSSPP_Compatibility_List PPSSPP Pandora Compatibility]
* [https://www.cheapassgamer.com/topic/281768-complete-list-of-pspminispsone-games-playable-on-vita/page-1 PSP Minis List]
Both require a plugin for sound to work. See: [[PPSSPP#Common_problems_and_fixes:]]
[[Category:Consoles]]
[[Category:Handheld consoles]]
[[Category:Sony consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:PlayStation Portable emulators|*]]
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