Difference between pages "Libretro" and "DeSmuME Compatibility List/PSP"

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[[File:Libretro.png|thumb|250px]]{{lowercase title}}
+
== Legend ==
'''libretro''' (formerly '''libsnes''') is an API designed mainly for games and emulators. It allows games and emulators to be compiled as dynamically linked libraries known as "libretro cores", which can be used in a frontend that implements libretro, such as [[RetroArch]].
+
{|class="wikitable"
 
+
!Legend
==libretro Frontends==
+
!Class
[[RetroArch]] is the flagship project for libretro, however there are plenty of other available frontends.
 
 
 
{{Main|Frontends#Libretro}}
 
 
 
==Cores==
 
===Emulation===
 
{| class="wikitable sortable"
 
! scope="col"|System
 
! scope="col"|Core
 
! scope="col"|Version
 
! scope="col"|Notes
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#0ef489;"|Excellent; game is very playable with very little to no glitches.
|[[higan]]
+
|Very playable/playable
|{{higanVer}}
 
|Separate cores for each profile.
 
C++98 version is bsnes v085 Performance profile.
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#47bd47;"|Good; game is playable with little to no glitches.
|[[higan|bsnes-mercury]]
+
|Very playable/playable
|v094
 
|Fork of [[higan|bsnes]] with modifications for speed. Separate cores for each profile
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#b3d9b3;"|Normal; game is playable with some few/very minor sound or other issues.
|[[Mednafen]] bsnes
+
|Playable
|0.9.26
 
|Fork of [[higan|bsnes]] v059 with a few modifications.
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#fff44c;"|OK; game is playable, but bugs may interfere with gameplay.
|[[higan|nSide Balanced]]
+
|Working/playable
|v106
 
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Fork] of [[higan]] v106 with additional hardware support. Good for slower computers that cannot run the Accuracy core-only releases from higan v098 onwards with full speed.
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#ffa23f;"|Horrible; game is super slow/buggy/glitched up.
|[[Snes9x]]
+
|Working/unplayable
|{{Snes9xVer}}
 
|Supports libretro in upstream.
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#ff4f3b;"|Bad; game is unplayable.
|[[Snes9x|Snes9x 2002]] (previously PocketSNES)
+
|Unplayable
|1.39
 
|Snapshot of Snes9x for use on very slow platforms
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:#4a4646;"|Terrible; game can't boot or boots but freezes sometimes.
|[[Snes9x|Snes9x 2005]]
+
|Unplayable
|1.43
 
|Snapshot of Snes9x useful for Mario World hacks that have broken custom music.
 
 
|-
 
|-
|[[Super Nintendo emulators|SNES]]
+
|style="background:white;"|Untested
|[[Snes9x|Snes9x 2005 Plus]]
+
|Unknown result
|1.43
+
|}
|Snapshot of [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Snes9x 1.43 plus BLARRG APU].
+
 
|-
+
== Game list ==
|[[Super Nintendo emulators|SNES]]
+
{|class="wikitable sortable"
|[[Snes9x|Snes9x 2010]]
+
! Game title
|[https://github.com/libretro/snes9x-next 1.52.4]
+
! colspan="2" Status
|Fork of [[Snes9x]] 1.52 WIP focused on speed.
+
! Region
|-
+
! Version
|[[WonderSwan emulators|WonderSwan]]
+
! Notes
|[[Mednafen]] [[Cygne]]
 
|?
 
|Modified fork of [[Cygne]].
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[DuckStation]]
 
|?
 
|
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[Mednafen]] PSX
 
|0.9.39.2
 
|Fork has [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 significant modifications] for [https://www.libretro.com/index.php/mednafenbeetle-psx-pgxp-arrives/ enhancements] as well as [https://www.libretro.com/index.php/introducing-vulkan-psx-renderer-for-beetlemednafen-psx/ Vulkan renderer] support. Sometimes referred to as "Beetle PSX."
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[Mednafen]] PSX HW
 
|Alpha
 
|Adds an [https://www.libretro.com/index.php/retroarchlibretro-project-status-update/#more-44789 OpenGL renderer] to Mednafen PSX based on the [https://www.libretro.com/index.php/mednafenbeetle-psx-hw-alpha-version/ GPU renderer from Rustation]. Sometimes referred to as "Beetle PSX HW." Still contains the software rendering mode as an option, so this core can effectively replace the "Mednafen PSX" core listed above.
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|PCSX-ReARMed
 
|[https://github.com/libretro/pcsx_rearmed r22]
 
|ARM optimized fork of [[PCSX-Reloaded]]. Supports libretro in upstream.
 
|-
 
|[[PlayStation emulators|PlayStation]]
 
|[[Rustation]]
 
|Git
 
|
 
|-
 
|[[PocketStation emulators|PocketStation]]
 
|pockystation
 
|Git
 
|
 
|-
 
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] & PCE-CD
 
|[[Mednafen]] PCE-Fast
 
|?
 
|
 
|-
 
|[[PC Engine (TurboGrafx-16) emulators|PC Engine]] SuperGrafx
 
|[[Mednafen]] SuperGrafx
 
|?
 
|
 
|-
 
|[[PC-FX emulators|PC-FX]]
 
|[[Mednafen]] PC-FX
 
|?
 
|
 
|-
 
|[[Neo Geo Pocket emulators|Neo-Geo Pocket]]
 
|[[Mednafen]] [[NeoPop]]
 
|?
 
|Modified fork of [[NeoPop]].
 
|-
 
|[[Virtual Boy emulators|Virtual Boy]]
 
|[[Mednafen]] VB
 
|?
 
|
 
|-
 
|[[Atari 2600 emulators|Atari 2600]]
 
|[[Stella]]
 
|3.9.3
 
|
 
|-
 
|[[Atari 5200 emulators|Atari 5200]]
 
|Atari800
 
|3.1.0
 
|
 
|-
 
|[[Atari 7800 emulators|Atari 7800]]
 
|[[ProSystem]]
 
|1.3e
 
|
 
|-
 
|[[Atari Lynx emulators|Atari Lynx]]
 
|[[Handy]]
 
|[https://github.com/libretro/libretro-handy 0.95]
 
|
 
|-
 
|[[Atari Lynx emulators|Atari Lynx]]
 
|[[Mednafen]] [[Handy]]
 
|?
 
|Modified fork of [[Handy]].
 
|-
 
|[[Atari Jaguar emulators|Atari Jaguar]]
 
|Virtual Jaguar
 
|[https://github.com/libretro/virtualjaguar-libretro 2.1.0]
 
|Very low FPS.
 
|-
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[higan|bnes]]
 
|v083
 
|
 
|-
 
|[[Nintendo Entertainment System emulators|NES]]
 
|FCEUmm
 
|98.13mm (SVN)
 
|
 
|-
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[QuickNES]]
 
|1.0
 
|
 
|-
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[Mesen]]
 
|Git
 
|Supports libretro in upstream.
 
|-
 
|[[Nintendo Entertainment System emulators|NES]]
 
|[[Nestopia]]
 
|[https://github.com/libretro/nestopia 1.46-WIP]
 
|Supports libretro in upstream.
 
|-
 
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[Gambatte]]
 
|0.5.0
 
|Has an option to disable color correction.
 
|-
 
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[Gearboy]]
 
|Git
 
|[https://docs.libretro.com/library/gearboy/ Open source, multi-platform, GB (DMG) / GBC (CGB) emulator written in C++].
 
|-
 
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[TGB Dual]]
 
|0.8.3
 
|Has a split-screen mode for game linking.
 
|-
 
|[[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[SameBoy]]
 
|Git
 
|[https://docs.libretro.com/library/sameboy/ Extremely accurate GB (DMG) & GBC (CGB) emulator written in portable C]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Latest core update in 2018].
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[VisualBoy Advance|VBA-Next]]
 
|1.0.2
 
|Fork of [[VisualBoy Advance#VBA-M|VBA-M]] focused on speed.
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[VisualBoy Advance#VBA-M|VBA-M]]
 
|SVN
 
|Supports libretro in upstream.
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|Meteor
 
|1.4
 
|Supports libretro in upstream.
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|0.9.33.3
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[gpSP#TempGBA|TempGBA]]
 
|Git
 
|PSP-only fork of [[gpSP]].
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[gpSP]]
 
|0.91
 
|Dynarec available for ARM.
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]]
 
|[[Mednafen]] [[VisualBoy Advance|VBA]]
 
|0.9.33.3
 
|Fork of an old version of [[VisualBoy Advance|VBA]].
 
|-
 
|[[Game Boy Advance emulators|Game Boy Advance]], [[Game_Boy/Game_Boy_Color emulators|Game Boy/Color]]
 
|[[mGBA]]
 
|[https://github.com/libretro/mgba 0.8.3]
 
|
 
|-
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|[[Mupen64Plus]]
 
|2.0-rc2
 
|Fork, has significant modifications.
 
|-
 
|[[Nintendo 64 emulators|Nintendo 64]]
 
|paraLLEl
 
|pre-alpha
 
|New fork/rewrite of the Mupen64Plus core with a [https://www.libretro.com/index.php/nintendo-64-vulkan-low-level-emulator-parallel-pre-alpha-release/ port] of the Angrylion video plugin ([https://www.libretro.com/index.php/parallel-n64-with-multithreaded-angrylion-released/ Multi-threaded version] also exists) to Vulkan for [https://www.libretro.com/index.php/tag/parallel-n64/ massive speed improvements]. Highly accurate on compatible games, extremely broken on incompatible games.
 
 
|-
 
|-
|Sega Systems ([[SG-1000 emulators|SG-1000]], [[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], [[Master System emulators|Game Gear]])
+
| style=background:#ff4f3b; | Big Bang Mini
|[[Genesis Plus GX]]
+
| Bad
|[https://github.com/libretro/Genesis-Plus-GX {{GenPlusGXVerLibretro}}]
+
| 2
|Exclusive to libretro on non-GC/Wii platforms. Supports libretro in upstream.
+
| USA
 +
| DeSmuME PSP 2021
 +
| Heavy flickering. Unplayable.
 
|-
 
|-
|Sega Systems ([[Master System emulators|Master System]], [[Sega Genesis emulators|Genesis]], [[Sega Genesis emulators|Sega CD]], 32X, [[Master System emulators|Game Gear]], Pico)
+
| style=background:#4a4646; | Bomberman DS
|[[PicoDrive]]
+
| Terrible
|1.81
+
| 0
|Exclusive to libretro on PC platforms. Supports libretro in upstream.
+
| USA
 +
| DeSmuME Useless
 +
| Does not work. White screen, then fades into black screens immediately.
 
|-
 
|-
|[[Sega Genesis emulators|Sega Genesis]]
+
| style=background:#ffa23f; | Bomberman DS
|[[BlastEm]]
+
| Horrible
|?
+
| 4
|
+
| USA
 +
| DeSmuME PSP 2021
 +
| Runs extremely slowly. Glitched audio. Unstable.
 
|-
 
|-
|[[Sega Saturn emulators|Sega Saturn]]
+
| style=background:#ff4f3b; | Bomberman DS 2
|[[Mednafen]] Saturn
+
| Bad
|?
+
| 2
|Sometimes referred to as "Beetle Saturn"
+
| USA
 +
| DeSmuME PSP 2021
 +
| Unusable. Runs extremely slow.
 
|-
 
|-
|[[Sega Saturn emulators|Sega Saturn]]
+
| style=background:#ff4f3b; | Bomberman Land Touch 1
|[[Yabause]]
+
| Bad
|0.9.13
+
| 2
|Lacks dynarec and GL renderer. Heavily outdated.
+
| USA
 +
| DeSmuME PSP 2021
 +
| Hangs progress past the title screen.
 
|-
 
|-
|[[Sega Saturn emulators|Sega Saturn]]
+
| style=background:#4a4646; | Bomberman Land Touch 2
|[[Yabause|Kronos]]
+
| Terrible
|{{KronosVer}}
+
| 0
|2nd-degree Yabause fork. Has [https://www.patreon.com/posts/new-sega-saturn-22300379 OpenGL ES 3.0 (for mobile) / 3.1 rendering & cached interpreter CPU core (Faster than Yabause's core). Supports STV arcade.]
+
| USA
|-
+
| DeSmuME PSP 2021
|[[Arcade emulators|Arcade]]
+
| Hangs progress past the title screen.
|[[FinalBurn Alpha]]
 
|0.2.97.24
 
|Older version for use on slower platforms.
 
|-
 
|[[Arcade emulators|Arcade]]
 
|[[FinalBurn Alpha]]
 
|0.2.97.38
 
|
 
 
|-
 
|-
|[[Arcade emulators|Arcade]]
+
| style=background:#4a4646; | Electroplankton
|[[MAME]] 2000
+
| Terrible
|0.37b5
+
| 0
|Old version for use on very slow platforms.
+
| JAP
 +
| DeSmuME Useless
 +
| Crashes at the Intermission Logo and there is no sound. oh god immediately makes this unplayable?
 
|-
 
|-
|[[Arcade emulators|Arcade]]
+
| style=background:#ff4f3b; | Electroplankton
|[[MAME]] 2003
+
| Bad
|0.78
+
| 2
|Old version for use on slow platforms. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Core updated in 2018].
+
| JAP
 +
| DeSmuME PSP 2021
 +
| Heavy flickering. Unplayable.
 
|-
 
|-
|[[Arcade emulators|Arcade]]
+
| style=background:#ff4f3b; | Electroplankton
|[[MAME]] 2003 Plus
+
| Bad
|0.78
+
| 2
|[https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Updated 2018 version of MAME (0.78)] for libretro, with added game support and improvements.
+
| USA
 +
| DeSmuME PSP 2021
 +
| Heavy flickering. Unplayable.
 
|-
 
|-
|[[Arcade emulators|Arcade]]
+
| style=background:#ff4f3b; | Electroplankton
|[[MAME]] 2010
+
| Bad
|0.139
+
| 2
|Old but more recent version for mobile devices.
+
| EUR
 +
| DeSmuME PSP 2021
 +
| Heavy flickering. Unplayable.
 
|-
 
|-
|[[Arcade emulators|Arcade]]
+
| style=background:#ff4f3b; | Intellivision Lives!
|[[MAME]] 2014
+
| Bad
|0.159
+
| 2
|Very recent version for PC and other fast devices.
+
| USA
 +
| DSonPSP?
 +
| I get the Message "Could not access the save file. Please turn off the power and reinsert Game Card." Error after entering a faulty ROM. The audio still keeps playing. Unplayable.
 
|-
 
|-
|[[Arcade LaserDisc emulators|Arcade (LaserDisc)]]
+
| style=background:#ff4f3b; | Intellivision Lives!
|[[DAPHNE]]
+
| Bad
|Git
+
| 2
|WIP. [[Arcade LaserDisc emulators|Arcade LaserDisc emulator]] [https://www.patreon.com/posts/libretro-status-20471393 adapted to a libretro core].
+
| USA
 +
| N/A
 +
| Crashes or PSP shuts down when entering a faulty ROM and there are horrible sound issues. Unplayable.
 
|-
 
|-
|[[Sega Model 3|Arcade (Sega Model 3)]]
+
| style=background:#47bd47; | Mario Kart DS
|[[Supermodel]]
+
| Good
|Git
+
| 10
|WIP. Sega Model 3 arcade emulator. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL-only core] for now.
+
| USA
 +
| DeSmuME PSP 2021
 +
| Playable.
 
|-
 
|-
|Everything
+
| style=background:#47bd47; | New Super Mario Bros
|[[MAME]]
+
| Good
|{{MAMEVerLibretro}} (Git)
+
| 10
|Based on bleeding edge Git. Official merge of MESS into MAME codebase.
+
| USA
 +
| DeSmuME PSP 2021
 +
| Playable.
 
|-
 
|-
|[[Nintendo DS emulators|Nintendo DS]]
+
| style=background:#fff44c; | NesDS
|[[DeSmuME]] 2015
+
| OK
|SVN
+
| 6
|[https://docs.libretro.com/library/desmume_2015/ Based on DeSmuME 2015 SVN]. Has options for single-screen fullscreen with swapping.
+
| USA
 +
| DeSmuME PSP 2021
 +
| DLDI Patching required for this hard-game.
 
|-
 
|-
|[[Nintendo DS emulators|Nintendo DS]]
+
| style=background:#4a4646; | Overlord Minions
|[[DeSmuME]] (New)
+
| Terrible
|Git
+
| 0
|Has options for single-screen fullscreen with swapping. [https://docs.libretro.com/library/desmume/ Latest core] [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 update in 2018].
+
| USA
 +
| DeSmuME PSP 2021
 +
| Very slow. good audio. unstable.
 
|-
 
|-
|[[Nintendo DS emulators|Nintendo DS]]
+
| style=background:#ff4f3b; | Sonic Classic Collection
|[[melonDS]]
+
| Bad
|Git
+
| 2
|[https://docs.libretro.com/library/melonds/ WIP]. Different emulator that aims to be more accurate than DeSmuME.
+
| USA
 +
| N/A
 +
| Massive GFX glitches.
 
|-
 
|-
|[[Nintendo 3DS emulators|Nintendo 3DS]]
+
| style=background:#ff4f3b; | Sonic Classic Collection
|[[Citra]]
+
| Bad
|Git
+
| 2
|Has an [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 updated 2018 core].
+
| USA
 +
| DSonPSP?
 +
| A lot of garbage. White screen. Unusable.
 
|-
 
|-
|[[PlayStation Portable emulators|PSP]]
+
| style=background:#ff4f3b; | Sonic Rush
|[[PPSSPP]]
+
| Bad
|Git
+
| 2
|2018: Now has working [https://www.youtube.com/watch?v=9zCeqRyT_P8 Vulkan, OpenGL] & [https://www.libretro.com/index.php/libretro-api-now-supports-experimental-direct3d11-hardware-rendering/ Direct3D 11] renderers. 1st core to use D3D 11.
+
| USA
 +
| DeSmuME Useless
 +
| I get an EEPROM save error. Unplayable.
 
|-
 
|-
|[[Intel CPUs|286 and 386]]
+
| style=background:#ff4f3b; | Sonic Rush
|[[DOSBox]]
+
| Bad
|SVN
+
| 2
|
+
| USA
 +
| DSonPSP?
 +
| White screen, then fades into black screens immediately.
 
|-
 
|-
|[[Commodore 64 emulators|Commodore 64]]
+
| style=background:#fff44c; | Sonic Rush
|vice-libretro
+
| OK
|3.0
+
| 6
|[https://github.com/libretro/vice-libretro WIP].
+
| USA
 +
| N/A
 +
| Runs slow.
 
|-
 
|-
|[[Amiga emulators|Amiga]]
+
| style=background:#4a4646; | Sonic Rush Adventure
|PUAE
+
| Terrible
|2.8.0
+
| 0
|[https://github.com/libretro/PUAE Very old, shallow fork]; based on [[WinUAE]].
+
| USA
 +
| DeSmuME Useless
 +
| Crashes or shows a white screen when booting.
 
|-
 
|-
|[[Amiga emulators|Amiga]]
+
| style=background:#4a4646; | Sonic Rush Adventure
|libretro-fsuae
+
| Terrible
|Git
+
| 0
|[https://github.com/libretro/libretro-fsuae Cross-platform Amiga emulator]; newer than old PUAE core. Based on FS-UAE 2.8.1u5.
+
| USA
 +
| DSonPSP
 +
| Crashes after the Reformatting Save data screen.
 
|-
 
|-
|[[Atari ST emulators|Atari ST/STE/TT/Falcon]]
+
| style=background:#fff44c; | Sonic Rush Adventure
|[[Hatari]]
+
| OK
|1.7
+
| 6
|
+
| USA
 +
| N/A
 +
| Runs slow but player is shafted.
 
|-
 
|-
|[[MSX emulators|MSX]]/SVI/[[ColecoVision emulators|ColecoVision]]/[[SG-1000 emulators|SG-1000]]
+
| style=background:#47bd47; | Super Mario 64 DS
|[[blueMSX]]
+
| Good
|2.8.2 (SVN)
+
| 10
|
+
| USA
 +
| DeSmuME PSP 2021
 +
|  
 
|-
 
|-
|[[MSX emulators|MSX]]
+
| style=background:#ff4f3b; | Tetris DS
|[[fMSX]]
+
| Bad
|3.9
+
| 2
|
+
| USA
 +
| DeSmuME PSP 2021
 +
| Garbled black image on the touch screen during title screen.
 
|-
 
|-
|[[3DO emulators|3DO]]
+
| style=background:#b3d9b3; | VectxDS
|[[4DO]]
+
| Normal
|1.3.2.4
+
| 8
|Also [https://www.libretro.com/index.php/4do-3do-libretro-emulator-now-supports-arcade-games/ runs 3DO Arcade games].
+
| USA
 +
| DeSmuME PSP 2021
 +
| Playable.
 
|-
 
|-
|[[Vectrex_emulators|Vectrex]]
+
| style=background:#ff4f3b; | Yoshi Touch and Go
|[[vecx]]
+
| Bad
|SVN
+
| 2
|
+
| USA
 +
| DeSmuME Useless
 +
| Freezes at the Nintendo symbol and Audio doesn't load
 
|-
 
|-
|[[Magnavox Odyssey² emulators|Magnavox Odyssey²]]/Videopac
+
| style=background:#ff4f3b; | Yoshi Touch and Go
|[[O2EM]]
+
| Bad
|1.18
+
| 2
|
+
| EUR
 +
| N/A
 +
| Stylus touch screen not working.
 
|-
 
|-
|[[ZX Spectrum emulators|ZX Spectrum]]
+
| style=background:#0ef489; | Yoshi's Island DS
|[[FUSE]]
+
| Excellent
|1.11
+
| 12
 +
| USA
 +
| DeSmuME PSP 2021<br/>DSonPSP v0.7 WIP
 
|
 
|
 
|-
 
|-
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
+
| style=background:#0ef489; | Yoshi's Island DS
|[[Dolphin]]
+
| Excellent
|Git
+
| 12
|2018: Now has working [https://www.libretro.com/index.php/libretro-status-updates/ Direct3D 11, OpenGL & Vulkan renderers]. 2nd core to use D3D 11 after PPSSPP's core.
+
| EUR
|-
+
| DeSmuME PSP 2021<br/>DSonPSP v0.7 WIP
|[[GameCube emulators|Nintendo GameCube]] and [[Wii emulators|Wii]]
 
|[[Dolphin]] (Ishiiruka builds)
 
|Git
 
|WIP. Based on a custom build version of Dolphin. [https://www.patreon.com/posts/libretro-status-20471393 OpenGL] renderer works, Direct3D 11 & Vulkan renderers coming soon. Can have better frame pacing/performance than the Dolphin libretro core.
 
|-
 
|[[Game & Watch]]
 
|gw-libretro
 
|Git
 
|This emulator is actually a simulator of Game & Watch systems. This core has code from MADrigal.
 
|-
 
|[[Amstrad CPC emulators|Amstrad CPC]]
 
|[https://github.com/libretro/libretro-cap32 Cap32]
 
|Git
 
|WIP
 
|-
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[reicast#Libretro_core|Flycast]]
 
|Git
 
|Greatly enhanced core based on reicast. Also runs [[Sega_NAOMI_and_variants|Naomi]] and Atomiswave games.
 
|-
 
|[[Sega Dreamcast emulators|Sega Dreamcast]]
 
|[[redream]]
 
|?
 
 
|
 
|
|-
 
|[[Sinclair ZX81 emulators|Sinclair ZX81]] (for now)
 
|[[EightyOne]]
 
|Git
 
|WIP
 
|-
 
|[[Intellivision emulators|Mattel Intellivision]]
 
|[[FreeIntv]]
 
|Git
 
|[https://docs.libretro.com/library/freeintv/ WIP]. [https://www.patreon.com/posts/lakka-2-1-1-with-20727887 Mattel Intellivision emulator]. Designed for SNES era and later joypads.
 
|-
 
|[[Sharp X68000 emulators|Sharp X68000]]
 
|px68k-libretro
 
|Git
 
|[https://docs.libretro.com/library/px68k/ Portable Sharp X68000 Emulator for PSP, Android and other platforms].
 
|-
 
|[[List of computers|Thomson TO8/TO8D]]
 
|Theodore
 
|Git
 
|[https://docs.libretro.com/library/theodore/ Libretro core for Thomson TO8/TO8D emulation], based on Daniel Coulom's DCTO8D emulator.
 
 
|}
 
|}
 
===Game Engine===
 
{| class="wikitable"
 
! scope="col"|Game
 
! scope="col"|Core
 
! scope="col"|Version
 
! scope="col"|Notes
 
|-
 
|Cave Story
 
|NXEngine
 
|1.0.0.4
 
|
 
|-
 
|ChaiLove
 
|libretro-chailove
 
|0.20.0
 
|Open-source [https://docs.libretro.com/library/chailove/ framework for making 2D games in C++ with ChaiScript] (eg. Floppy Bird).
 
|-
 
|Doom
 
|PrBoom
 
|2.5.0
 
|
 
|-
 
|Flashback
 
|REminiscence
 
|[https://github.com/libretro/REminiscence Git]
 
|[https://www.patreon.com/posts/reminiscence-new-18712357 Port] of the game engine recreation of the spiritual successor to ''Another World/Out of this World''.
 
|-
 
|Lua Engine (Lutro)
 
|libretro-lutro
 
|v1
 
|WIP. [https://docs.libretro.com/library/lutro/ Experimental lua game framework that follows the LÖVE API]. Sample games include Snake, Tetris and Pong.
 
|-
 
|LucasArt Game Engines
 
|[[ScummVM]]
 
|[https://github.com/libretro/scummvm 1.6.0]
 
|Requires loading games inside its own GUI, does not load games from RetroArch's Load Content option.
 
|-
 
|OutRun
 
|CannonBall
 
|0.3
 
|[http://docs.libretro.com/library/cannonball/ Complete rewrite] of the Outrun arcade game into portable C++ written in 2014 by Chris White. Has [https://github.com/djyt/cannonball/wiki many enhancements]. The libretro version has [https://www.libretro.com/index.php/libretroretroarch-progress-reportupdate-november-2018/ analog axis and triggers support alongside a new 120Hz mode].
 
|-
 
|Quake
 
|TyrQuake
 
|0.61
 
|
 
|-
 
|Quake II
 
|vitaQuakeII
 
|2.2
 
|
 
|-
 
|Rick Dangerous
 
|xrick-libretro
 
|1.0.0.6
 
|[https://docs.libretro.com/library/xrick/ Open-source implementation of the game '''Rick Dangerous''']. Core based on BigOrno's work.
 
|-
 
|RPG Maker 2000/2003
 
|[[EasyRPG]]
 
|[https://github.com/libretro/easyrpg-libretro/releases 0.4.1]
 
|
 
|-
 
|-
 
|Tomb Raider #1-5
 
|OpenLara
 
|[https://github.com/libretro/OpenLara 2017-04-24]
 
|WIP. Available for [https://www.libretro.com/index.php/new-core-openlara-windowslinux/ 32bit/64bit Windows & Linux]. Has [https://www.youtube.com/watch?v=ohH6EI4jtk8 many enhancements] over the original games.
 
|}
 
 
===Standalone Game===
 
{| class="wikitable"
 
|-
 
! scope="col"|Game
 
! scope="col"|Genre
 
|-
 
|Dinothawr
 
|Puzzle
 
|}
 
 
===Other===
 
{| class="wikitable"
 
|-
 
! scope="col"|Core
 
! scope="col"|Description
 
|-
 
|FFmpeg
 
|Media Player
 
|-
 
|Modelviewer
 
|3D Tech Demo
 
|-
 
|SceneWalker
 
|3D Tech Demo
 
|-
 
|Imageviewer
 
|Image Viewer
 
|}
 
 
==External Links==
 
* [http://www.libretro.com/ libretro.com] - Main website of the libretro project.
 
* [https://github.com/libretro/ libretro GitHub organization] - Source code for RetroArch and the various cores maintained by the libretro project.
 
* [https://db.libretro.com/ Online libretro database] (RetroArch uses the [https://www.libretro.com/index.php/a-website-to-browse-the-libretro-database-db-libretro-com/ same database] for scanning your game collection)
 
* [https://www.youtube.com/user/Libretro Official Youtube channel]
 
* [http://retroarch.com/index.php?page=donate Various donation sources] (Not just Patreon only)
 
 
[[Category:RetroArch]]
 

Revision as of 22:01, 7 July 2021

Legend

Legend Class
Excellent; game is very playable with very little to no glitches. Very playable/playable
Good; game is playable with little to no glitches. Very playable/playable
Normal; game is playable with some few/very minor sound or other issues. Playable
OK; game is playable, but bugs may interfere with gameplay. Working/playable
Horrible; game is super slow/buggy/glitched up. Working/unplayable
Bad; game is unplayable. Unplayable
Terrible; game can't boot or boots but freezes sometimes. Unplayable
Untested Unknown result

Game list

Game title colspan="2" Status Region Version Notes
Big Bang Mini Bad 2 USA DeSmuME PSP 2021 Heavy flickering. Unplayable.
Bomberman DS Terrible 0 USA DeSmuME Useless Does not work. White screen, then fades into black screens immediately.
Bomberman DS Horrible 4 USA DeSmuME PSP 2021 Runs extremely slowly. Glitched audio. Unstable.
Bomberman DS 2 Bad 2 USA DeSmuME PSP 2021 Unusable. Runs extremely slow.
Bomberman Land Touch 1 Bad 2 USA DeSmuME PSP 2021 Hangs progress past the title screen.
Bomberman Land Touch 2 Terrible 0 USA DeSmuME PSP 2021 Hangs progress past the title screen.
Electroplankton Terrible 0 JAP DeSmuME Useless Crashes at the Intermission Logo and there is no sound. oh god immediately makes this unplayable?
Electroplankton Bad 2 JAP DeSmuME PSP 2021 Heavy flickering. Unplayable.
Electroplankton Bad 2 USA DeSmuME PSP 2021 Heavy flickering. Unplayable.
Electroplankton Bad 2 EUR DeSmuME PSP 2021 Heavy flickering. Unplayable.
Intellivision Lives! Bad 2 USA DSonPSP? I get the Message "Could not access the save file. Please turn off the power and reinsert Game Card." Error after entering a faulty ROM. The audio still keeps playing. Unplayable.
Intellivision Lives! Bad 2 USA N/A Crashes or PSP shuts down when entering a faulty ROM and there are horrible sound issues. Unplayable.
Mario Kart DS Good 10 USA DeSmuME PSP 2021 Playable.
New Super Mario Bros Good 10 USA DeSmuME PSP 2021 Playable.
NesDS OK 6 USA DeSmuME PSP 2021 DLDI Patching required for this hard-game.
Overlord Minions Terrible 0 USA DeSmuME PSP 2021 Very slow. good audio. unstable.
Sonic Classic Collection Bad 2 USA N/A Massive GFX glitches.
Sonic Classic Collection Bad 2 USA DSonPSP? A lot of garbage. White screen. Unusable.
Sonic Rush Bad 2 USA DeSmuME Useless I get an EEPROM save error. Unplayable.
Sonic Rush Bad 2 USA DSonPSP? White screen, then fades into black screens immediately.
Sonic Rush OK 6 USA N/A Runs slow.
Sonic Rush Adventure Terrible 0 USA DeSmuME Useless Crashes or shows a white screen when booting.
Sonic Rush Adventure Terrible 0 USA DSonPSP Crashes after the Reformatting Save data screen.
Sonic Rush Adventure OK 6 USA N/A Runs slow but player is shafted.
Super Mario 64 DS Good 10 USA DeSmuME PSP 2021
Tetris DS Bad 2 USA DeSmuME PSP 2021 Garbled black image on the touch screen during title screen.
VectxDS Normal 8 USA DeSmuME PSP 2021 Playable.
Yoshi Touch and Go Bad 2 USA DeSmuME Useless Freezes at the Nintendo symbol and Audio doesn't load
Yoshi Touch and Go Bad 2 EUR N/A Stylus touch screen not working.
Yoshi's Island DS Excellent 12 USA DeSmuME PSP 2021
DSonPSP v0.7 WIP
Yoshi's Island DS Excellent 12 EUR DeSmuME PSP 2021
DSonPSP v0.7 WIP