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PlayStation 5 emulators

8,336 bytes added, 17 April
https://www.reddit.com/r/PS5/comments/juggo1/has_anyone_done_an_nmap_scan_of_the_ps5_to/
|generation = [[:Category:Ninth-generation video game consoles|Ninth generation]]
|release = 2020
|predecessor = [[PlayStation 4 emulators|PlayStation 4(Pro)]]
|emulated = {{✗}}
}}
The '''[[Wikipedia:PlayStation 5|PlayStation 5 (PS5)]]''' is a home video game console developed by [[Sony|Sony Interactive Entertainment]]. Announced in 2018 as the successor to the [[PlayStation 4 emulators|PlayStation 4]], the PS5 was released by Sony on November 12, 2020, in most countries.
The platform launched in two varieties: a base model with an '''[[#Hardware_features_and_peripherals|Ultra HD Blu-ray]]'''-compatible optical disc drive that retailed for {{Inflation|USD|499|2020}} and a Digital Edition lacking this drive that retailed for {{Inflation|USD|399|2020}}, serving as a lower-cost variant for consumers who prefer to buy games through digital download.
It uses a custom 8-core AMD Zen 2 processor running at 3.5GHz, supported by 16GB/256-bit GDDR6 Ram, with 512MB of DDR4 RAM (used as SSD controller cache). It is also the first PlayStation console to use an SSD for storage.
 
Rumors swirl around a potential mid-generation revision of the PlayStation 5 (probably PlayStation 5 Pro), similar to [[PlayStation_4_emulators|previous console generation]].
The console’s architecture is very similar to that of a PS4, so a PS4 emulator may support PS5 in the future, similar to how Dolphin supports Wii while originally being a GameCube emulator.
==Emulators==
{{No playable emulators}}
 ==Compatibility layers [[Compatibility layers|(...)]]=={{No playable emulators}}<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|{{✗}}
|}
</div>
===Comparisons===
;Compatibility layers:;Kyty::A compatibility layer for the PS4 and PS5 by InoriRus, the creator of Short Waves. It's was in the early stages of development. Can boot some lightweight PS4 games and PS5 homebrews with graphical output.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! Emulator name<br/><small>(N/A)</small>
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
|
|
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Ray-tracing already supported on PlayStation 5 system.<br/>But there are ways to improve path-tracing implementation even further like increasing ray length or more rays per light source etc.</small>|
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
|
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS ] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>|<small>Requires access to the depth buffer and temporal data like motion[https://gpuopen.com/fsr3-vectors so it's quite challenging and unlikely to be feasible in -games-technical-details FSR 3] is already supported on PlayStation 5.<br/>Rumors suggest the near futureupcoming PlayStation 5 Pro revision most likely include support for a new super-resolution technique called PSSR.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
|
|
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 3 | <small>Implementing frame generation technique in an emulator AFMF is unfortunately quite challenging and unlikely to be feasible in the near future(technically) already supported on PlayStation 5.<br/small>[[Input_lag|Input latency]] will be the most important factor when it comes to frame generation.
|-
| colspan=2 | Built-in Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [Mods,_hacks_and_fanhttps://developer.nvidia.com/performance-translations#Builtrendering-in_graphics_mod_editortools/reflex Reflex] and [https://www.amd.2Fmanager_for_emulators|Graphics mod editorcom/en/products/software/adrenalin/manager]radeon-software-anti-lag.html Anti-Lag'''+'''])|colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| colspanrowspan=2 6 | RetroAchievementsPost-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
|
|-
| colspan=2 [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms| BuiltPost-in rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Cheats_and_patchesWikipedia:GPUOpen#FidelityFX_Super_Resolution|Cheat ManagerFSR 1]])</small>|<small>FSR 3 is already supported on PlayStation 5.</small>
|-
| colspan=2 | Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| rowspan=4 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithmsShaders_and_filters|Post-rendering AAFilters]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
|
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithmsShaders_and_filters#AI-powered filters|PostAI-rendering scalingpowered filter compatible]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)<[https://small>|<small>FSR 2 is already supported on PlayStation 5www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>|-| [[Shaders_and_filters|Filters]]
|
|-
| [[Shader_Presets|Shader Chain]]
|
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| colspan=2 | <small>PlayStation 5 system already supports HDR in some games.</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
|
|-
| colspanrowspan=2 | BuiltControls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]||-in | [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes[Input_lag|Input lag-mitigating technique]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan|-| rowspan=2 7 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| colspan=2 | Built-in [[ControllersMods,_hacks_and_fan-translations#Mouse_Injectors_for_EmulatorsBuilt-in_graphics_mod_editor.2Fmanager_for_emulators|Mouse Injector CompatibleGraphics mod editor/manager]]
|
|-
| colspan=2 | Built-in [[Input_lagCheats_and_patches|Input lag-mitigating techniqueCheat Manager]]
|
|-
| colspan=2 | [[Save_disk_space_for_ISOs|Streamable compression format]]Per-Game Profiles
|
|-
| Command Line Options||-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=2 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| |-| rowspan=4 | Misc| RetroAchievements||-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| [[Wikipedia:Category:Debugging|Debug Features]]
|
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Hardware features
! Emulator name<br/><small>(N/A)</small>
|-
| rowspan=1 2 | [[Wikipedia:PlayStation_5#System_software|System software]]| [[#Home_screen_and_apps| Home screenand apps]]||-|[[#Trophies|Trophies]]
|
|-
|
|-
| colspan=2 | [[PlayStation_Network| PlayStation Network]]
|
|-
|
|-
| colspan=2 | [[#Ultra HD Blu-ray drive|Ultra HD Blu-ray drive]]
|
|-
|-
| rowspan=4 | Motion
|[https[Wikipedia://en.wikipedia.org/wiki/PlayStation_VR2 |PlayStation VR2]]
|
|-
|}
<references group=N3/>
===Home screen and apps===
:[https://www.psdevwiki.com/ps5/Main_Page psdevwiki: PlayStation 5 system software section]
:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]
PlayStation Home Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.
 
*No emulator supports this at the moment.
 
===Trophies===
:[https://psnprofiles.com/trophies?platform=ps5 PSNProfiles: PlayStation 5 Trophies]
Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]].
 
===Ultra HD Blu-ray drive===
PlayStation 4(Pro) and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video but only PlayStation 5 supports <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>. However it does not have the capability to play VCDs, additionally, the format is not supported by the consoles system software.
 
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
:Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support]
 
==Emulation issues==
Due to the PS5's [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture]] and FreeBSD-based operating system[https://www.reddit.com/r/PS5/comments/juggo1/has_anyone_done_an_nmap_scan_of_the_ps5_to/], emulators for the device will, by and large, be very unconventional. Despite the x86's instruction set being huge<ref>{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}</ref>, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU used in the PS5's APU, and it will require a complete re-implementation by emulator developers.
 
In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 5 exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_4_emulators#Emulation_issues|PlayStation 4 (Pro)]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this '''could''' lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 5 and Xbox Series X|S that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.
 
===Fake emulators===
Because most people don't understand how emulation works, scammers try and take advantage of this by making [[Emulator scams|fake emulators]] for malicious purposes. The PlayStation 4 and PlayStation 5 has seen its fair share of scams, the most notable and persistent of which being '''PCSX4'''. The scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]'s while using a similar naming scheme as [[PCSX-Reloaded|PCSX]] and [[PCSX2]] (both of which are legitimate). The site uses aggressive search engine optimization (SEO), meaning it's one of the top results for "PS4 emulator" or "PS5 emulator" on Google. Two things invalidate PCSX4's legitimacy:
 
* The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.
* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K at 60FPS with little to no issues were true, there would certainly be news articles about it, just like there were for [[Cemu]].
 
===Reverse engineering PlayStation 5===
See these resources for reverse engineering PlayStation 5;
*[https://youtu.be/5Cq3K9lBli0 MVG: The PS5 Jailbreak is here]
*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3E0uxCPaId_-ySd0cXusnJ5 PS5 Tutorials]
 
;General
:;Graphics
:*[https://fgiesen.wordpress.com/2011/07/09/a-trip-through-the-graphics-pipeline-2011-index/ A trip through the Graphics Pipeline 2011]
:*[https://vulkan-tutorial.com/ Vulkan Tutorial]
 
:;Reversing
:*[https://www.amazon.com/dp/0764574817/ Reversing: Secrets of Reverse Engineering (book)]
:*[https://beginners.re/ Reverse Engineering for Beginners (book)]
 
;PlayStation 5 specific
:;CPU
:*N/A
 
:;GPU
:*N/A
 
:;Misc
:*[https://www.psdevwiki.com/ps5/Main_Page PS5 Developer Wiki]
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]
 
==External links==
*DigitalFoundry: [https://youtu.be/bKQ6NeTjccA PlayStation 5 Backwards Compatibility Tested]
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[[Category:Ninth-generation video game consoles]]
[[Category:Sony consoles]]
[[Category:Digital Only edition]]
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