Changes

Jump to navigation Jump to search

PlayStation 4 emulators

200 bytes added, 22 January
Enhancements
! colspan=2 | Name
! RPCSX
! fpPS4
! PlayStation 5
|-
| rowspan=6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{N}}
| {{N}}
| {{~}}<ref group=N2 name=GameBoostPS5>Possible if game supports "[https://www.backwards-compatible.com/ Game Boost]" option.</ref>
|-
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 4 system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{N}}
| {{N}}
| {{N}}
|-
| Ray-tracing
| colspan=2 3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
| {{N}}
| {{?}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and FSR 2+)</small>
| colspan=2 3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| rowspan=3 | Performance
| [[Overclocking|Overclock]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
| {{N}}
| {{N}}
| {{~}}<ref group=N2 name=GameBoostPS5></ref>
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=3 4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{N}}
| {{N}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{N}}
| {{N}}
| {{?}}
|-
| [[Shaders_and_filters|Filters]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}
| {{N}}
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}
| {{N}}
| {{N}}
|-
| Rewind
| {{N}}
| {{N}}
| {{N}}
|-
| Fast-Forward/Turbo Speed
| {{N}}
| {{N}}
| {{N}}
|-
| Savestates
| {{N}}
| {{N}}
| {{N}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| {{N}}
| {{N}}
| rowspan=2 | Controls
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| {{N}}
| rowspan=6 | Quality of life
| [[Save_disk_space_for_ISOs|Streamable compression format]]
| {{N}}
| {{N}}
| {{N}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=2 3 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{N}}
| {{N}}
| {{N}}
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{N}}
| {{N}}
| {{N}}
|-
| Per-Game Profiles
| {{N}}
| {{N}}
| {{N}}
|-
| Command Line Options
| {{N}}
| {{N}}
| {{N}}
| rowspan=3 | Misc
| RetroAchievements
| {{N}}
| {{N}}
| {{N}}
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=2 3 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
|-
| [[Wikipedia:Category:Debugging|Debug Features]]
| {{N}}
| {{N}}
| {{N}}
10,948
edits

Navigation menu