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PlayStation 4 emulators

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Compatibility layers (...)
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Eighth-generation video game consoles|Eighth generation]]
|release = November 2013
|predecessor = [[PlayStation 3 emulators|PlayStation 3]]
|successor = [[PlayStation 5]]
|emulated = {{~}}
}}
 {{for|other emulators that run on PS4 hardware|Emulators on PS4}}  The '''PlayStation 4''' (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013 , and retailed for {{Inflation|USD|399.99|2013}}. It has is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD x86-64 Jaguar CPU at 1.6 GHz, whereas one . One of the cores is utilised utilized separately only for low-power, background tasks. The CPU is shared shares its place on an APU chip with alongside a semi-custom AMD GCN Radeon GPU. They are supported by 8 GB GBs of GDDR5 RAM at 2.75 GHz, while 256 MB MBs of DDR3 RAM is used only for background tasks. Notably The '''PlayStation 4 Pro''' (codenamed Neo, it model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the first PlayStation console 4 with improved hardware to use the enable 4K rendering and improved [[wikipedia:x86#Hardware_features_and_peripherals|x86PlayStation VR]] architectureperformance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, making it easier allowing games to program for than utilize an additional 512 MB of the console's GDDR5 memory. Although capable of streaming 4K video, '''the PS4 Pro does not support Ultra HD Blu-ray'''. Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro] Emulating the PlayStation 3 emulators|PlayStation 3]] while also having 4(Pro) will prove to be a monumental task owing to the complexity of x86_64 and the same architecture as PCsRadeon-based GPU.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended Emulatorsemulators|Recommended]]|-! colspan="12"|PC / x86|-| [[RPCSX]]| align=left|{{Icon|Linux}}| [https://github.com/RPCSX/rpcsx git]| {{✗}}| {{✗}}| {{✗}}| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]| {{✓}}| {{~}}| {{✗}}
|-
! colspan| [[Orbital]]| align="10"left|{{Icon|Windows|Linux}}| [https://github.com/AlexAltea/orbital git] | {{✗}}| {{✗}}| {{✗}}|PC N/ x86A| {{✓}}| {{✓}}| {{✗}}
|-
|[https://github.com/devofspine/spinedemo Spine]psuv|align=left|{{Icon|Linux}}|[https:{{na}} <small>(WIP)<//twitter.com/notzecoxao/status/1435224231172784137 2021/09/01]small>| {{✗}}| {{✗}}|{{✗}}| N/A| ?|{{✓}}|{{✗}}
|-
|[[Orbital]]RPCS4|align=left|{{Icon|WindowsLinux}}| {{na}}| {{✗}}| {{✗}}|Linux{{✗}}|[https://github.com/AlexAlteaN/orbital Git] A|{{?}}|{{?}}|{{✗}}
|-
|GPCS4[[Spine]]|align=left|{{Icon|WindowsLinux}}|[https://github.com/Inoridevofspine/spine/releases 2022-05-17]| {{✗}}| {{✗}}| {{✗}}| [https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/GPCS4 Gitedit#gid=438411959 1%<br/><small>4 out of 360 reported titles</small>]|{{}}|{{✗}}|{{✗}}|}</div> ==Compatibility layers [[Compatibility layers|(...)]]==<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name! scope="col"|Platform(s)! scope="col"|Latest Version! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]! scope="col"|[[#Enhancements|Enhancements]]! scope="col"|Compatibility! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>! scope="col"|Active! scope="col"|[[Recommended emulators|Recommended]]
|-
|PS4Delta|align! colspan=left"12"|{{Icon|Windows}}|[https://github.comPC /Force67/ps4delta Git]|{{✓}}|{{✗}}|{{✗}}x86
|-
|RPCS4[https://github.com/red-prig/fpPS4/ fpPS4]|align=left|{{Icon|LinuxWindows}}|[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]<br/><small>''GUI [https://github.com/RPCS4themitosan/rpcs4 GitfpPS4-Temmie-s-Launcher?tab=readme-ov-file Temmie's Launcher]<br/>GUI [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL Temmie's Launcher] (Proto) ''</small>|{{✗}}|{{✗}}|{{✗}}| [https://fpps4.net/compatibility/ 6%<br/><small>110 out of 1814 reported titles</small>]| {{✓}}| {{✓}} | {{~}}
|-
! colspan| [[Obliteration]]| align="10"left|{{Icon|Windows|Linux|macOS}}| [https://github.com/obhq/obliteration/actions git]| {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{✓}}|Console{{✗}}
|-
|PlayStation 5[https://shadps4.net/ shadPS4]|align=left|{{Icon|PS5Windows|Linux}}|Patch based[https://github.com/shadps4-emu/shadPS4 {{shadPS4Ver}}]|{{✗}}| {{✗}}| {{✗}}| N/A|{{✓}}|{{✓}}| {{✗}}|-| [https://github.com/SysRay/psOff_public psOff]| align=left|{{Icon|Windows}}| [https://github.com/SysRay/psOff_public/releases {{psOffVer}}]| {{✗}}| {{✗}}| {{✗}}| [https://github.com/SysRay/psOff_compatibility/issues 0%<br/><small>0 out of 109 reported titles</small>]| {{✓}}| {{✓}}| {{✗}}|-| [[GPCS4]]| align=left|{{Icon|Windows}}| [https://github.com/Inori/GPCS4 {{GPCS4Ver}}]| {{✗}}| {{✗}}| {{✗}}| <small>[[GPCS4|2 playable titles]]</small>| {{✓}}| {{?}}| {{✗}}|-| [[Kyty]]| align=left|{{Icon|Windows}}| [https://github.com/InoriRus/Kyty/releases {{KytyVer}}]| {{✗}}| {{✗}}| {{✗}}| <small>[[Kyty|2 playable titles]]</small>| {{✓}}| {{✗}}| {{✗}}|-| PS4Delta| align=left|{{Icon|Windows}}| [https://github.com/Force67/ps4delta git]| {{✗}}| {{✗}}| {{✗}}| N/A| {{✓}}| {{✗}}| {{✗}}
|}
</div>
==Native=Comparisons=<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"! scope="col"|Name;Spine! scope="col"|Latest Version:A high level emulator that can run 345 games ingame, but no game is ! scope="playablecol".<ref>|[[https://files.catbox.moe/7nrsdr.pdf Spine Compatibility List] from latest Spine release#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/ref> In a stark contrast from other closed source emulators, Spine is Linux-exclusive;<ref>[https://www.reddit.com/r/emulation/comments/byohyx/spinedemo_20190609/eqoruje devofspinevariant]] on Reddit. ! scope="No source code at the moment though I plan to make it open source at some point.col"|[[#Hardware_features_and_peripherals|Hardware features<br/ref> the creator has opted not to release the source code out of caution, although he plans to release it eventually.<ref>and peripherals]]! scope="col"|[[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine#Enhancements|Enhancements]] on Reddit. ! scope="col"|Compatibility! scope="col"|<abbr title="I wouldn't mind open sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess Free/Libre and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current gen console.Open-Source Software" (Edited)>FLOSS</refabbr> It uses a ! scope="col"|Active! scope="col"|[[WineRecommended emulators|Recommended]]|-! colspan="11"|Console|-like approach, and its authenticity was verified by lead Orbital developer AlexAltea.<ref>| PlayStation 5| Patch based| {{?}}| {{✓}}| {{~}}| [https://www.redditplaystation.com/ren-gb/emulationsupport/commentsgames/bz4ikpps5-backward-compatibility-games/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's obviously a very early release, lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works." Spine is still in active development and as of 2021<small>4, the developer claims that Spine is able to launch around 181 000+ games, and around 30 are playable.</refsmall>]| {{✗}}| {{✓}}| {{✓}}|}</div>
==Comparisons==;Emulators:;[[Orbital]]RPCS4:An open-source low-level emulator based : A private project being worked on by one of the original developers of [[QEMURPCS3]], Orbital uses existing hypervisors like Intel HAXM to speed up performanceDH. A surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by Little is known about the PS4; It's currently stuck project at the consolethis time, but we do know that it's Safe Modeexpected to run on Unix-likes and can boot PS4 games without graphics.<ref>[https://www.youtubereddit.com/watch?v=IBBHisNM74or/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"</ref> andIt is still being worked on, thusalthough it is in the early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DH, canRPCS3't boot any games yets founder, has permitted to share this quick progress update of his PlayStation 4 emulator."</ref>
::;GPCS4RPCSX:A compatibility layer for :: An upcoming FLOSS emulator created by one of the PlayStation 4original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. Currently, It's in early stages although it can show already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&name=900x900 boot the logos in Nier: Automata and ran its first commercial game called ] ''We are Are Doomed'' in February 2020and ''Sonic Mania''. Appears According to be only DH, [https://imgur.com/a side project to test 3D graphics and may or may not become anything serious. Reasons to follow this project are /x98Ylhx the growing pool of contributors; emulator uses code from RPCS4 and that it works on Windows, unlike SpineRPCS3]. The project shows There's no signs available ETA of development for at least a year, and no real progress has occurred thus far, unfortunatelywhen it'll be released.
:;PS4Delta[[Orbital]]:: An open-source low-level emulator based on [[QEMU]] by Alexandro Sanchez (AKA 'AlexAltea', [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects]), Orbital uses Intel HAXM to speed up performance. A compatibility layer surprising amount of progress has been made for an emulator of its kind, having to emulate the kernel used by the PlayStation 4. PS4; It's currently unable to stuck at the console's Safe Mode<ref>https://www.youtube.com/watch?v=IBBHisNM74o</ref> and, thus, can't boot any commercial games. Development has stopped and the project is currently archived on Github.
:;RPCS4psuv:RPCS4 is : Znullptr, a private project being worked on by one of the original developers of [[RPCS3]], DH. Work is being done in private, so there is little public information about it. Accordingly to DH, it currently runs on unix-like OS, widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is able to run PS4 games (without graphics) and display errors. <ref>[https://www.reddittwitter.com/rZnullptr/pcgamingstatus/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/</ref> The Github page hasn't been updated and appears to only be there as a placeholder until an actual release (if ever releases)1508195432475807745?s=20 working on his own PS4 emulator project called PSUV].
==Overview==:; [[Spine]]===Potential Roadblocks===Due :: In stark contrast to the PS4's x86 architecture and FreeBSDother closed-based operating systemsource emulators, emulators for Spine is Linux-exclusive; the device will by and large be very unconventional. Despite creator has opted not to release the x86's instruction set being '''huge'''source code out of caution for a Windows-exclusive variant emerging from his work,<ref>{{cite web | url= [https://enwww.wikipediareddit.orgcom/r/emulation/comments/pkc8oe/wikispine_ps4_emulator_v20210901_released_with/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}<hc3coog/ref>devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a trait ) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would typically lead to years be a bit afraid of development time by emulatorslosing control, open source brings with it opens the ability a risk of forks for pre-existing hypervisors example and I wouldn't like to see my work used to do the heavy liftingfor example a Windows exclusive variant, eliminating the need for and d) PS4 is still a recompilercurrent-gen console. There " (Edited)</ref> despite the fact that there is alsoalready interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, as of writing we will use thisto track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, little but we will see what we can do to no documentation investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the GPU Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's a modified Radeon 7970M very early release, with disabled stream processors) used in the PS4lots of unimplemented parts, but it's APUreal. More importantly, we have tested it locally and it will require a complete re-implementation by emulator developersworks. End-users may wish to preform a preliminary dump of the required files from their PS4 using the "</ref> [https://phiwww.youtube.nzcom/orbital/tools/dumper/ Orbital Dumperplaylist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a promising emulator project], even though it was abandoned in its early days.
;Compatibility layers:; fpPS4 :: A PlayStation 4 compatibility layer made with Free Pascal. It currently offers the best game compatibility. :; Obliteration:: A compatibility layer for Windows based on Kyty that's in early development. Promising work has been done on this emulator, however it's unable to boot any commercial games. :; shadPS4:: An PS4 compatibility layer. It can only run simple homebrews at the moment. :; psOff:: Yet another compatibility layer. Developer solely focused on the rendering part and recently started to implement the system functions to run some binaries. It renders decently fast, the planned changes will make it almost perfect. It currently doesn't support: multiple command buffer submits, for loops in shader, missing opcodes.[https://github.com/SysRay/psOff_public?tab=readme-ov-file#description] It can currently run Worms W.M.D., Sonic Mania, Tomb Raider I-III Remastered, Undertale, Deltarune and Blackhole with 60 FPS. Red Dead Redemption shows its legal warnings before crashing. :; [[Kyty]]:: A compatibility layer for the PS4 and PS5 made by InoriRus, the creator of Short Waves. It's in the early stages of development. It can boot commercial games such as ''Blackhole'', ''Worms W.M.D'', and some PS5 homebrews with 0.2.0. This is also the first-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windows-exclusive. :; [[GPCS4]]:: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata ''Nier: Automata''] and ran its first commercial games, ''We Are Doomed'' and [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project's development has halted. As of June 2022, GPCS4 is now a one-person project. :; PS4Delta:: A compatibility layer for the PlayStation 4. It's unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub. ;Native:; PlayStation 5:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation_5_emulators#Hardware_features_and_peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[#Enhancements|enhancements]] on the PS5 hardware (similar to PlayStation 4 Pro) if it supports "Game Boost" option, such as experiencing higher or more stable frame rates. ==Enhancements==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! RPCSX! fpPS4! PlayStation 5|-| rowspan=7 | Graphics| [[Resolution|Resizable Internal Resolution]]| {{N}}| {{N}}| {{~}}<ref group=N2 name=GameBoostPS5>Possible if game supports "[https://www.backwards-compatible.com/ Game Boost]" option.</ref>|-| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]| {{N}}| {{N}}| {{N}}|-| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 4 system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>| {{N}}| {{N}}| {{N}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>|-| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>| {{N}}| {{N}}| {{?}}|-| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], [https://github.com/intel/xess/?tab=readme-ov-file XeSS] and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=4 | Performance| [[Overclocking|Overclock]]| {{N}}| {{N}}| {{N}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{N}}| {{N}}| {{~}}<ref group=N2 name=GameBoostPS5></ref>|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{N}}| {{N}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{N}}| {{N}}| {{?}}|-| [[Shaders_and_filters|Filters]]| {{N}}| {{N}}| {{N}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}| {{N}}|-| [[Shader_Presets|Shader Chain]]| {{N}}| {{N}}| {{N}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| colspan=3 | <small>PlayStation 4 (Pro) system already supports HDR in some games.</small>|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{N}}| {{N}}| {{N}}|-| Rewind| {{N}}| {{N}}| {{N}}|-| Fast-Forward/Turbo Speed| {{N}}| {{N}}| {{N}}|-| Savestates| {{N}}| {{N}}| {{N}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{N}}| {{N}}| {{N}}|-| rowspan=2 | Controls| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]| {{N}}| {{N}}| {{N}}|-| [[Input_lag|Input lag-mitigating technique]]| {{N}}| {{N}}| {{N}}|-| rowspan=6 | Quality of life| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{N}}| {{N}}| {{N}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=3 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{N}}| {{N}}| {{N}}|-| Per-Game Profiles| {{N}}| {{N}}| {{N}}|-| Command Line Options| {{N}}| {{N}}| {{N}}|-| rowspan=4 | Misc| RetroAchievements| {{N}}| {{N}}| {{N}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=3 | <small>Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.</small>|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=3 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{N}}| {{N}}| {{N}}|}</div><references group=N2/> ==Hardware features and peripherals==<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! RPCSX! fpPS4! PlayStation 5|-|rowspan=2 | [https://www.psdevwiki.com/ps4/System_Software System Software]|[[#PlayStation_Dynamic_Menu_and_apps|PlayStation Dynamic Menu and apps]]| {{✗}}| {{✗}}| {{✗}}|-|[[#Trophies|Trophies]]| {{✗}}| {{✗}}| {{✗}}|-|rowspan=3 | Backwards<br/>compatibility|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation <br/>(incl. PS2 Classics)]]| {{✗}}| {{✗}}| {{✓}}|-|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation <br/>(incl. PSOne Classics)]]| {{✗}}| {{✗}}| {{✓}}|-|[[Official_emulators#Emulators_on_PS4|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]| {{✗}}| {{✗}}| {{✓}}|-|rowspan=2 | Input|[[Wikipedia:PlayStation_Camera#Compatible_games|PlayStation Camera]]| {{✗}}| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscecamera.pas *]| {{✓}}|-|[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&system=ps4 PlayStation Move]| {{✗}}| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscemove.pas *]| {{✓}}|-|colspan=2 | [[PlayStation_Network|PlayStation Network]]| {{✗}}| {{✗}}| {{✓}}|-|colspan=2 | [[#Blu-ray_drive|Blu-ray drive]]| {{✗}}| {{✗}}| {{✓}}|-|colspan=2 | [[Wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]| {{✗}}| {{✗}}[https://github.com/red-prig/fpPS4/pull/174 *]| {{~}}[https://www.lifewire.com/does-psvr-work-on-ps5-7567134 *]|-|colspan=2 |[[#PS4 Pro Enhanced games|PS4 Pro Enhanced games]]| {{✗}}| {{✗}}| {{Y}}|}</div> ===PlayStation Dynamic Menu and apps===:[https://www.psdevwiki.com/ps4/Interface psdevwiki: PlayStation Dynamic Menu]:[[Wikipedia:List_of_PlayStation_applications|Wikipedia: List of PlayStation applications]]PlayStation Dynamuc Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well. *No emulator supports this at the moment, although there are various reports on RPCSX discord channel that RPCSX booting VSH [https://discord.com/channels/252023769500090368/1133492361180233728/1173714720558166108 without any graphics] or [https://discord.com/channels/252023769500090368/1124815779230122096/1193992662743781396 2d elements with safe mode]. ===Trophies===:[https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]]. ===Blu-ray drive===PlayStation 4 and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not have the capability to play VCDs or <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>, additionally, the VCD format is not supported by the consoles system software. *See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]].*Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support] ===PS4 Pro Enhanced games===:[[Wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance. Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro] ==Dissidia Final Fantasy Arcade variant==Taito's Dissidia Final Fantasy Arcade is the only arcade game that runs on PS4-based hardware. This game runs on a PS4 kiosk demo unit, and the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via a USB port. Despite the fact that the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list. ==Emulation issues==Due to the PS4's [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture]] and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86's instruction set being huge<ref>{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}</ref>, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4's APU, and it will require a complete re-implementation by emulator developers. In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 4 (Pro) exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this '''could''' lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games. ===PCSX4 & Fake Emulatorsfake emulators===Because most people don't understand how emulation really works, people scammers try and take advantage of this by making [[Emulator scams|their own fake emulatoremulators]] for malicious purposes. The PS4 has been the subject seen its fair share of a lot of these scams mainly since it was the "newest" console at the time, the most notable one however was one called and persistent of which being '''PCSX4'''. ItThe scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]'s while using a really clever cover up, the name is similar to "naming scheme as [[PCSX-Reloaded|PCSX" ]] and "[[PCSX2" ]] (both of which are well-known PlayStation emulatorslegitimate) and has a nice looking website similar to other recent emulation projects with the same elements. What makes it worse is The site uses aggressive search engine optimization (SEO), meaning it's one of the first top results on Google when searching for "PS4 emulator"on Google. Two things invalidate PCSX4's legitimacy: * The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.* It is fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open-source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from an actual PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If there was really an emulator this early that could play its claims of running any PS4 games game in 4K resolution at 60 FPS 60FPS with little to no issues were true, there would certainly be news articles about it would have made , just like there were for [[Cemu]]. ===Reverse engineering PlayStation 4===See these resources for reverse engineering PlayStation 4<ref>[https://discord.com/channels/252023769500090368/1140403882309202050/1173616669072044032 RPCSX discord channel: Various resources for reverse engineering PlayStation 4].</ref>;*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HCJZF4ivMhnpOt0vZA2g_j PS4 Jailbreak Tutorials (9.00 or Lower)] ;General:;Graphics:*[https://fgiesen.wordpress.com/2011/07/09/a ''huge'' deal-trip-through-the-graphics-pipeline-2011-index/ A trip through the Graphics Pipeline 2011]:*[https://vulkan-tutorial.com/ Vulkan Tutorial] :;Reversing:*[https://www.amazon.com/dp/0764574817/ Reversing: Secrets of Reverse Engineering (book)]:*[https://beginners. It's also important to remember that the PS4 supports remote play re/ Reverse Engineering for PC Beginners (book)] ;PlayStation 4 specific:;CPU:*[https://software.intel.com/en-us/articles/intel-sdm#combined Intel® 64 and mobile so it's ''very'' easy to fake a recording IA-32 Architectures Software Developer Manuals]:*[https://support.amd.com/TechDocs/48751_16h_bkdg.pdf BIOS and claim itKernel Developer's an "emulator" running itGuide (BKDG) for AMD Family 16h Models 00h-0Fh Processors]:*[https://support.amd.com/TechDocs/51810_16h_00h-0Fh_Rev_Guide.pdf Revision Guide for AMD Family 16h Models 00h-0Fh Processors]:*[https://support.amd.com/TechDocs/52128_16h_Software_Opt_Guide.zip Software Optimization Guide for AMD Family 16h Processors]:*[https://support.amd.com/TechDocs/48882_IOMMU.pdf AMD I/O Virtualization Technology (IOMMU) Specification] :;GPU:*[https://developer.amd.com/wordpress/media/2013/07/AMD_Sea_Islands_Instruction_Set_Architecture.pdf Sea Islands Series Instruction Set Architecture]:*[https://developer.amd.com/wordpress/media/2013/10/si_programming_guide_v2.pdf Southern Islands/Sea Islands Family 3D/Compute Programming Guide]:*[https://developer.amd.com/wordpress/media/2013/10/CIK_3D_registers_v2.pdf Radeon Sea Islands 3D/Compute Register Reference Guide] :;Misc:*[http://www.psdevwiki.com/ps4/ PS4 Developer Wiki]:*[https://github.com/fail0verflow/ps4-linux Linux kernel fork with PS4 support]:*[https://github.com/fail0verflow/ps4-kexec Implementation of the kexec system call for PS4]:*[https://youtu.be/QMiubC6LdTA Console Hacking 2016 (33C3)]:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]:*RPCSX: [https://discord.gg/M6DK5AXk Discord], [https://rpcsx.github.io/rpcsx-site/ Blogs] ==External links==*[https://www.youtube.com/watch?v=7qe71pCjC9U SomeOrdinaryGamers: Running PS4/PS5 Games on the PC]
==References==
[[Category:Consoles]]
[[Category:Home consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:Sony consoles]]
[[Category:BSD-based]]
[[Category:x86-based]]
[[Category:Very early emulation]]
[[Category:Sony consoles]]
[[Category:Eighth-generation video game consoles]]
[[Category:PlayStation 4 emulators|*]]
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