Changes

Jump to navigation Jump to search

PlayStation 4 emulators

10,671 bytes added, 21 March
m
Compatibility layers (...)
The '''PlayStation 4''' (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013, and retailed for {{Inflation|USD|399.99|2013}}. It is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD Jaguar CPU at 1.6 GHz. One of the cores is utilized separately only for low-power background tasks. The CPU shares its place on an APU chip alongside a semi-custom AMD GCN Radeon GPU supported by 8 GBs of GDDR5 RAM at 2.75 GHz, while 256 MBs of DDR3 RAM is used only for background tasks.
The '''PlayStation 4 Pro''' (codenamed Neo, model number CUH-7000) console produced by Sony Computer Entertainment on November 10, 2016, and retailed for {{Inflation|USD|399.99|2016}}. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved [[#Hardware_features_and_peripherals|PlayStation VR]] performance, including an upgraded GPU with 4.198 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory. Although capable of streaming 4K video, '''the PS4 Pro does not support Ultra HD Blu-ray'''. Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance.[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro] Emulating the PlayStation 4 (Pro) will prove to be a monumental task owing to the complexity of x86_64 and the Radeon-based GPU.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
|-
! colspan="12"|PC / x86
|-
| [https://github.com/red-prig/fpPS4/ fpPS4]
| align=left|{{Icon|Windows}}
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] <br/>[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://fpps4.net/compatibility/ 6%<br/><small>92 out of 1604 reported titles</small>]
| {{✓}}
| {{✓}}
| {{~}}
|-
| [[Obliteration]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/obhq/obliteration/actions git]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [[RPCSX]]
| {{✗}}
| [https://docs.google.com/spreadsheets/d/1f02oterEI_mcX680ZYzxMSM2Yg4C2FICqooKZ8NVqF0/edit#gid=0 0%<br/><small>0 out of 76 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✗}}
|-
| shadPS4
| align=left|{{Icon|Windows}}
| [https://github.com/georgemoralis/shadPS4 git]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| N/A
| {{✓}}
| {{~}}
| {{✗}}
|-
| {{✗}}
| {{✗}}
| {{✗}}
|}
</div>
 
==Compatibility layers [[Compatibility layers|(...)]]==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="12"|PC / x86
|-
| [https://github.com/red-prig/fpPS4/ fpPS4]
| align=left|{{Icon|Windows}}
| [https://github.com/KimieStar/TL_Installer_Prototype/releases/tag/FINAL GUI] <br/>[https://nightly.link/red-prig/fpPS4/workflows/main/trunk/fpPS4.zip Nightly]
| {{✗}}
| {{✗}}
| {{✗}}
| [https://fpps4.net/compatibility/ 6%<br/><small>106 out of 1780 reported titles</small>]
| {{✓}}
| {{✓}}
| {{~}}
|-
| [[Obliteration]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://github.com/obhq/obliteration/actions git]
| {{✗}}
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [[Kyty]https://shadps4.net/ shadPS4]| align=left|{{Icon|Windows|Linux}}| [https://github.com/InoriRusshadps4-emu/Kyty/releases gitshadPS4 {{shadPS4Ver}}]
| {{✗}}
| {{✗}}
| N/A
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [https://github.com/SysRay/psOff_public psOff]
| align=left|{{Icon|Windows}}
| [https://github.com/SysRay/psOff_public/releases {{psOffVer}}]
| {{✗}}
| {{✗}}
| {{✗}}
| ?
| {{✓}}
| {{✓}}
| {{✗}}
|-
| [[GPCS4]]
| align=left|{{Icon|Windows}}
| [https://github.com/Inori/GPCS4 git{{GPCS4Ver}}]| {{✗}}
| {{✗}}
| {{✗}}
| <small>[[GPCS4|2 playable titles]]</small>
| {{✓}}
| {{?}}
| {{✗}}
| ?-| [[Kyty]]| align=left|{{Icon|Windows}}| [https://github.com/InoriRus/Kyty/releases {{KytyVer}}]| {{✗}}| {{✗}}| {{✗}}| <small>[[Kyty|2 playable titles]]</small>
| {{✓}}
| {{✗}}
| {{✗}}
| {{✗}}
|}
</div>
 
==Native==
<div style="overflow-x:auto;width:100%">
{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Latest Version
! scope="col"|[[#Dissidia_Final_Fantasy_Arcade_variant|Arcade<br/>variant]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="11"|Console
|-
| PlayStation 5
| align=left|{{Icon|PS5}}
| Patch based
| {{?}}
| {{✓}}
|}
</div>
===Comparisons===; fpPS4 Emulators:; RPCS4:: A private project being worked on by one of the original developers of [[RPCS3]], DH. Little is known about the project at this time, but we do know that it's expected to run on Unix-likes and can boot PS4 games without graphics.<ref>[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH] on Reddit. "If you have Unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"</ref> It is still being worked on, although it is in the early stages.<ref>[https://www.reddit.com/r/emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DH, RPCS3's founder, has permitted to share this quick progress update of his PlayStation 4 compatibility layer made with Free Pascalemulator."</ref>
::; ObliterationRPCSX: A compatibility layer for Windows based on Kyty that:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]], DH, along [[RPCS3]] current main developers Nekotekina and kd-11. It's in early developmentstages although it can already [https://pbs.twimg.com/media/F1RZYjTWwAMieSr?format=png&name=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. Promising work has been done on this According to DH, [https://imgur.com/a/x98Ylhx the emulator, however uses code from RPCS4 and RPCS3]. There's no available ETA of when it's unable to boot any commercial gamesll be released.
:; RPCS4[[Orbital]]: A private project being worked : An open-source low-level emulator based on by one of the original developers of [[RPCS3QEMU]]by Alexandro Sanchez (AKA 'AlexAltea', DH. Little is known about the project at this time, but we do know that it's expected to run on Unix-likes and can boot PS4 games without graphics.<ref>[https://www.reddityoutu.combe/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/ DH4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Nucleus projects] on Reddit), Orbital uses Intel HAXM to speed up performance. "If you have Unix-like OSA surprising amount of progress has been made for an emulator of its kind, I can send you binary and you will able having to run any game for emulate the kernel used by the PS4 and see many different errors for each (without graphics of course)"</ref> ; It is still being worked on, although it is in 's stuck at the early stages.console's Safe Mode<ref>[https://www.reddityoutube.com/rwatch?v=IBBHisNM74o</emulation/comments/ppffdy/rpcs4_ps4_emulation_preview_of_current_progress/ RPCS4 progress update] on Reddit. "DHref> and, thus, RPCS3can's founder, has permitted to share this quick progress update of his PlayStation 4 emulatort boot any games."</ref>
:; RPCSXpsuv:: An upcoming FLOSS emulator created by one of the original developers of [[RPCS3]]Znullptr, DH, along [[RPCS3]] current main developers Nekotekina a widely known PS4 and PS5 jailbreak/exploit developer and kd-11. It's in early stages although it can already reverse engineer is [https://pbs.twimgtwitter.com/mediaZnullptr/status/F1RZYjTWwAMieSr1508195432475807745?format=png&names=900x900 boot the commercial game] ''We Are Doomed'' and ''Sonic Mania''. According to DH, [https://imgur.com/a/x98Ylhx the 20 working on his own PS4 emulator uses code from RPCS4 and RPCS3project called PSUV]. There's no available ETA of when it'll be released.
:; shadPS4[[Spine]]: An : In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time, but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 compatibility layeris still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It can only run 's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref> [https://www.youtube.com/playlist?list=PL4PD8cV5ypNAn-4DuWPx0RgNLOxPu5LPn It was truly a simple graphics demo at the momentpromising emulator project], even though it was abandoned in its early days.
; [[Orbital]]Compatibility layers: An open-source low-level emulator based on [[QEMU]], Orbital uses existing hypervisors like Intel HAXM to speed up performance. ; fpPS4 :: A surprising amount of progress has been PlayStation 4 compatibility layer made for an emulator of its kind, having to emulate the kernel used by the PS4; with Free Pascal. It's stuck at currently offers the console's Safe Mode<ref>https://www.youtube.com/watch?v=IBBHisNM74o</ref> and, thus, can't boot any gamesbest game compatibility.
:; psuvObliteration: Znullptr, a widely known PS4 and PS5 jailbreak/exploit developer and reverse engineer is [https://twitterA compatibility layer for Windows based on Kyty that's in early development.com/Znullptr/status/1508195432475807745?s=20 working Promising work has been done on his own PS4 this emulator project called PSUV], however it's unable to boot any commercial games.
:; [[Spine]]shadPS4: In stark contrast to other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging from his work,<ref>[https://wwwAn PS4 compatibility layer.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open-sourcing it at some point in time but there are several things that stop me from doing this in the near future: It can only run a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current-gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue simple graphics demo at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware and thus am not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity has been verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's a very early release, with lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it worksmoment."</ref>
:; KytypsOff: A : Yet another compatibility layer for . Developer solely focused on the PS4 rendering part and PS5 made by InoriRus, recently started to implement the creator of Short Wavessystem functions to run some binaries. It's in renders decently fast, the early stages of developmentplanned changes will make it almost perfect. It can boot commercial games such as ''Blackhole'currently doesn't support: multiple command buffer submits, ''Worms W.M.D''for loops in shader, and some PS5 homebrews with 0missing opcodes.2[https://github.0. This is also the firstcom/SysRay/psOff_public?tab=readme-ever PlayStation 4 emulator with a GUI, and like GPCS4, the emulator is Windowsov-exclusive.file#description]
:; GPCS4[[Kyty]]:: A compatibility layer for the PlayStation 4PS4 and PS5 made by InoriRus, the creator of Short Waves. It can show 's in the logos in [https://enearly stages of development.wikipedia.org/wiki/Nier:_Automata It can boot commercial games such as ''Nier: AutomataBlackhole''] and ran its first commercial games, ''We Are Doomed'' and [https://enWorms W.wikipediaM.org/wiki/Sonic_Mania D''Sonic Mania''], in February 2020and some PS5 homebrews with 0.2. It can only run homebrew tests as of June 20220. It appears to be only This is also the first-ever PlayStation 4 emulator with a side project to test 3D graphics GUI, and may or may not become anything seriouslike GPCS4, but this is unknown as the project's development has halted. As of June 2022, GPCS4 emulator is now a oneWindows-person projectexclusive.
:; [[GPCS4]]:: A compatibility layer for the PlayStation 4. It can show the logos in [https://en.wikipedia.org/wiki/Nier:_Automata ''Nier: Automata''] and ran its first commercial games, ''We Are Doomed'' and [https://en.wikipedia.org/wiki/Sonic_Mania ''Sonic Mania''], in February 2020. It can only run homebrew tests as of June 2022. Furthermore, it appears to be only a side project to test 3D graphics and may or may not become anything serious, but this is unknown as the project's development has halted. As of June 2022, GPCS4 is now a one-person project. :; PS4Delta:: A compatibility layer for the PlayStation 4. It's unable to boot any commercial games and appears to do almost nothing than load some firmware modules. Development has stopped, and the project is archived on GitHub. ;Native:; PlayStation 5:: The PlayStation 5 boasts extensive backwards compatibility with a vast library of PlayStation 4 titles. [[PlayStation_5_emulators#Hardware_features_and_peripherals|This functionality]] allows users to play the overwhelming majority of physical PS4 discs and digital games downloaded through the PlayStation Store directly on their PS5 console. Additionally, some PS4 games may benefit from [[#Enhancements|enhancements]] on the PS5 hardware (similar to PlayStation 4 Pro) if it supports "Game Boost" option, such as experiencing higher or more stable frame rates.
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! RPCSX
! fpPS4
! PlayStation 5
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{N}}
| {{N}}
| {{~}}<ref group=N2 name=GameBoostPS5>Possible if game supports "[https://www.backwards-compatible.com/ Game Boost]" option.</ref>
|-
| [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Widescreen_hacks|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 4 system.<br/>But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{N}}
| {{N}}
| {{N}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=2 3 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.</small>
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N}}
| {{N}}
| {{?}}
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>| colspan=2 3 | <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=9 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.</small>|-| rowspan=3 4 | Performance
| [[Overclocking|Overclock]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]
| {{N}}
| {{N}}
| {{~}}<ref group=N2 name=GameBoostPS5></ref>
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 4 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible.<br/>[[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when specific technique employed, it comes 's recommended to use '''after applying the "Internal Framerate Hack"'''.|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame generationpacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{N}}
| {{N}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{N}}
| {{N}}
| {{?}}
| [[Shaders_and_filters|Filters]]
| {{N}}
| {{N}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{N}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| colspan=3 | <small>PlayStation 4 (Pro) system already supports HDR in some games.</small>
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]
| {{N}}
| {{N}}
| {{N}}
|-
| Rewind
| {{N}}
| {{N}}
| {{N}}
|-
| Fast-Forward/Turbo Speed
| {{N}}
| {{N}}
| {{N}}
|-
| Savestates
| {{N}}
| {{N}}
| {{N}}
|-
| [https://tasvideos.org/Movies Movie recording/playback]
| {{N}}
| {{N}}
| {{N}}
| rowspan=2 | Controls
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{N}}
| {{N}}
| {{N}}
|-
| [[Input_lag|Input lag-mitigating technique]]
| {{N}}
| {{N}}
| {{N}}
| rowspan=6 | Quality of life
| [[Save_disk_space_for_ISOs|Streamable compression format]]
| {{N}}
| {{N}}
| {{N}}
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| colspan=2 3 | N/A<br/><small>Eighth gen home consoles and beyond only have digital video output anyway.</small>
|-
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{N}}
| {{N}}
| {{N}}
|-
| Built-in [[Cheats_and_patches|Cheat Manager]]
| {{N}}
| {{N}}
| {{N}}
|-
| Per-Game Profiles
| {{N}}
| {{N}}
| {{N}}
|-
| Command Line Options
| {{N}}
| {{N}}
| {{N}}
|-
| colspanrowspan=2 4 | Misc| RetroAchievements| {{N}}
| {{N}}
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 3 | Free Look<br/><small>Free Look Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is a enhancement feature that allows manipulation of no support at the in-game cameramoment.</small>| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=2 3 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{N}}
| {{N}}
| {{N}}
|}
</div>
<references group=N2/>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! RPCSX
! fpPS4
! PlayStation 5
|-
|rowspan=1 2 | [https://www.psdevwiki.com/ps4/System_Software System Software]
|[[#PlayStation_Dynamic_Menu_and_apps|PlayStation Dynamic Menu and apps]]
| {{✗}}
| {{✗}}
| {{✗}}
|-
|[[#Trophies|Trophies]]
| {{✗}}
| {{✗}}
| {{✗}}
|rowspan=3 | Backwards<br/>compatibility
|[[Wikipedia:List_of_PlayStation_2_games_for_PlayStation_4|PlayStation 2 emulation <br/>(incl. PS2 Classics)]]
| {{✗}}
| {{✗}}
| {{✓}}
|-
|[[Wikipedia:Lists_of_PS_one_Classics|PlayStation emulation <br/>(incl. PSOne Classics)]]
| {{✗}}
| {{✗}}
| {{✓}}
|-
|[[Official_emulators#Emulators_on_PS4|PSP emulation]] for [[Wikipedia:List_of_downloadable_PlayStation_Portable_games#PSP_games|Digital PSP titles]]
| {{✗}}
| {{✗}}
| {{✓}}
|-
|colspanrowspan=2 | Input| [[Wikipedia:PlayStation_NetworkPlayStation_Camera#Compatible_games|PlayStation NetworkCamera]]
| {{✗}}
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscecamera.pas *]
| {{✓}}
|-
|colspan[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&system=2 | [[#Blu-ray_drive|Blu-ray drive]ps4 PlayStation Move]
| {{✗}}
| {{✗}}[https://github.com/red-prig/fpPS4/blob/trunk/src/ps4_libscemove.pas *]
| {{✓}}
|-
|rowspancolspan=2 | Input|[[Wikipedia:PlayStation_Camera#Compatible_gamesPlayStation_Network|PlayStation CameraNetwork]]| {{✗}}
| {{✗}}
| {{✓}}
|-
|colspan=2 |[https://www.pushsquare.com/games/browse?title=controller%3Aplaystation_move&system=ps4 PlayStation Move[#Blu-ray_drive|Blu-ray drive]]| {{✗}}
| {{✗}}
| {{✓}}
|colspan=2 | [[Wikipedia:List_of_PlayStation_VR_games|PlayStation VR]]
| {{✗}}
| {{✗}}[https://github.com/red-prig/fpPS4/pull/174 *]
| {{~}}[https://www.lifewire.com/does-psvr-work-on-ps5-7567134 *]
|-
|colspan=2 |[[#PS4 Pro Enhanced games|PS4 Pro Enhanced games]]
| {{✗}}
| {{✗}}
| {{Y}}
|}
</div>
===PlayStation Dynamic Menu and apps===
PlayStation Dynamuc Menu is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.
*No emulator supports this at the moment, although there are various reports on RPCSX discord channel that RPCSX booting VSH [https://discord.com/channels/252023769500090368/1133492361180233728/1173714720558166108 RPCSX discord channel that RPCSX booting VSH without without any graphics] or [https://discord.com/channels/252023769500090368/1124815779230122096/1193992662743781396 2d elements with safe mode]. ===Trophies===:[https://psnprofiles.com/trophies?platform=ps4 PSNProfiles: PlayStation 4 Trophies]Trophies are PlayStation Network awards presented to players for completing specific tasks in a game. The feature is present in most PlayStation 3 games, and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[#Enhancements|RetroAchievements]].
===Blu-ray drive===
PlayStation 4 and PlayStation 5 consoles supports Blu-ray Disc Video and DVD-Video. However it does not have the capability to play VCDsor <abbr title="Needs 'Ultra HD Blu-ray drive'">4K Ultra HD</abbr>, additionally, the VCD format is not supported by the consoles system software.
:*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.:*See [[Ripping_games]].*Also see [https://www.psdevwiki.com/ps4/Backwards_Compatibility#multimedia psdevwiki: multimedia support] ===PS4 Pro Enhanced games===:[[Wikipedia:Category:PlayStation_4_Pro_enhanced_games|PlayStation 4 Pro enhanced games list]]Games marketed by Sony as PS4 Pro Enhanced have specific optimizations when played on this model, such as 4K resolution graphics and/or higher performance. For games not specifically optimized, an option known as "Boost Mode" was added on system software 4.5, which can be enabled to force higher CPU and GPU clock rates on existing games to possibly improve performance. Rendering games at 4K resolution is achieved through various rendering techniques and hardware features; PlayStation technical chief Mark Cerny explained that Sony could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[https://en.wikipedia.org/wiki/PlayStation_4#PlayStation_4_Pro]
==Dissidia Final Fantasy Arcade variant==
==Emulation issues==
===Potential roadblocks===Due to the PS4's [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 architecture ]] and FreeBSD-based operating system, emulators for the device will, by and large, be very unconventional. Despite the x86's instruction set being huge<ref>{{cite web | url= https://en.wikipedia.org/wiki/x86_instruction_listings | title= x86 instruction listings | Wikipedia}}</ref>, a trait that would typically lead to years of development time by emulators, it opens the ability for pre-existing hypervisors to do the heavy lifting, eliminating the need for a recompiler. There is also, as of this time, little to no documentation on the GPU (a modified Radeon 7970M with disabled stream processors) used in the PS4's APU, and it will require a complete re-implementation by emulator developers. In recent years many [https://www.playstation.com/en-us/games/pc-games/ PlayStation 4 (Pro) exclusive titles are now being ported to PC] with [[#Enhancements|enhancements]], so similar to [[PlayStation_5_emulators#Emulation_issues|PlayStation 5]], [[Xbox One emulators#Emulation issues|Xbox One (X|S)]] and [[Xbox_Series_X_and_Series_S#Emulation issues|Xbox Series X|S]] situations this '''could''' lead to a decreased interest in development. Having said that, there are still considerable amount of games exclusive to those consoles, this includes games for both PlayStation 4 (Pro) and Xbox One (X|S) that haven't been ported and titles lacking enhanced/next-gen update for PC. See [[List of notable ports#External_links]] section for all of those games.
===PCSX4 & fake emulators===
===Reverse engineering PlayStation 4===
See these resources for reverse engineering PlayStation 4<ref>[https://discord.com/channels/252023769500090368/1140403882309202050/1173616669072044032 RPCSX discord channel: Various resources for reverse engineering PlayStation 4].</ref>;
*Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HCJZF4ivMhnpOt0vZA2g_j PS4 Jailbreak Tutorials (9.00 or Lower)]
 
;General
:;Graphics
:*[https://youtu.be/QMiubC6LdTA Console Hacking 2016 (33C3)]
:*Open source projects (FreeBSD, AMDGPU drivers, etc.): [https://github.com/freebsd/freebsd-src/tree/releng/9.1 FreeBSD system calls], [https://github.com/GPUOpen-Drivers/pal GPUOpen-Drivers]
:*RPCSX: [https://discord.gg/M6DK5AXk Discord], [https://rpcsx.github.io/rpcsx-site/ Blogs]
==External links==
[[Category:Eighth-generation video game consoles]]
[[Category:Sony consoles]]
[[Category:BSD-based]]
[[Category:x86-based]]
[[Category:Very early emulation]]
[[Category:PlayStation 4 emulators|*]]
397
edits

Navigation menu