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PlayStation 4 emulators

815 bytes added, 06:59, 24 January 2022
Emulators
|[[Spine]]
|align=left|{{Icon|Linux}}
|[https://drive.google.com/file/d/1a_A5k4qcS-S66Z8fo0qVxZbXmOmT2RLA1IGA5vfllApyS65b8uameKzyisWUVPWZ5/view 20212022-0901-2317]
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===Comparisons===
;[[Spine]] <small class="plainlinks" style="font-weight:normal;">([https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 compatibility])</small>:A compatibility layer that can run 353 358 games ingame; of the lot, only 3 4 are considered playable according to the compatibility list.<ref>[https://docs.google.com/spreadsheets/d/1vebgZawcNhdZnGPaSuWrC6wo9OpR1miz/edit#gid=438411959 Community Maintained Spine Compatibility List] from latest Spine release</ref> In a stark contrast from other closed-source emulators, Spine is Linux-exclusive; the creator has opted not to release the source code out of caution for a Windows-exclusive variant emerging out of his work,<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current gen console." (Edited)</ref> despite the fact that there is already interest in getting it working through WSLg.<ref>[https://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled] issue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware thus not able to repro, but we will see what we can do to investigate this, thanks!"</ref> Its authenticity was verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's obviously a very early release, lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works."</ref>
;[[Orbital]]
* For any skeptic, the use of OGRE as a marketing tool is the smoking gun. OGRE is a video game engine, which developers would use to make games run on consoles. No one uses Unity or Unreal Engine to emulate a Switch. Claiming that OGRE somehow benefits emulation is a farce.
==Arcade Variations==
===Dissidia Final Fantasy Arcade===
Taito's Dissidia Final Fantasy Arcade is currently the only arcade game that runs on PS4 based hardware. This game runs on a PS4 kiosk demo unit which the hardware is identical to regular retail PS4 and could be converted to regular retail mode. An extra I/O board is attached to the PS4 via USB port.
 
Despite the arcade game program itself could run on a regular PS4 without any issue, the USB I/O board is yet to be reverse-engineered, and judging from the current status of PS4 emulation, emulation support for this arcade game is very likely the last item on the to-do list.
==References==
<references/>
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