Difference between pages "Emulators on 3DS" and "Talk:Nintendo Entertainment System emulators"

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(Adding ares)
 
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{{Infobox console
+
Why are Nintendulator, Nestopia and FCEUX recommended?
|title = Nintendo 3DS
+
I just tried out all the recommended emulators and Mesen and PuNES seem a lot better. Nintendulator doesn't load zip-files, has to be configurated to even start. All of them (Nintendulator, Nestopia, FCEUX) have complicated menu systems and configurations. Mesen is super easy to use, has better compatibility, auto updating, netplay and it even loads goodmerged-files. PuNES is not as good but supports rewinding so that I might get by.
|logo = 3ds.png
+
:Nestopia is still recommended primarily because of its availability as a Libretro core.  Standalone is okay but puNES and Mesen are much better these days.  If either of those two were to become Libretro cores then I couldn't see recommending Nestopia at all.  As for FCEUX and Nintendulator, I have no idea. -- [[User:Random Encounter|Random Encounter]] ([[User talk:Random Encounter|talk]]) 14:17, 3 September 2016 (UTC)
|developer = Nintendo
 
|type = [[:Category:Emulators on handheld consoles|Handheld game console]]
 
|generation = [[:Category:Emulators on eighth-generation consoles|Eighth generation]]
 
|release = 2011
 
|discontinued = 2020
 
|predecessor = [[Emulators on DS|Nintendo DS]]
 
|emulated = {{✓}}
 
}}
 
  
Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide]
+
FCEUX still gets recc'ed based on debugging features. These things matter for homebrew. As for Nintendulator, not a damn clue. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]])
  
==Multi-Systems==
+
Note that Mesen, while it works on GNU/Linux, it's pretty awful due to a ton of stuttering and lag during gameplay, even with VSync turned on. puNES should be recommended over it for GNU/Linux users (and NEStopia UE for its libretro core). [[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]])
===[[RetroArch]]===
 
  
There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports]
+
== Some Issues ==
  
<B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code>
+
1. Can we cut the description of the FDS down to a line and keep all the talkative bits about it under its peripheral subheader? I realize I'm guilty of nearly doubling its number of lines, but that's before I read the whole page and discovered it already had a home.
  
<B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code>
+
2. There appears to be a dick-measuring contest going on in a footnote between proponents of mesen and puNES re the number of mappers each supports. Can I just say each supports mappers the other doesn't or would that be untrue?
  
<B><code> [https://github.com/libretro GitHub]</code></B>
+
3. The assertion that VC NES emulation is somehow accurate in any way (simply because Nintendo did it) I find highly suspect (considering what is known about their approach to other consoles such as the SNES and N64). Can anyone back that up?
  
BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B>
+
I plan to do some other minor edits to polish, but first I wanted to clear this up. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]])
  
{| class="wikitable sortable" style="text-align:center;"
 
|+ Available cores
 
! Cores
 
! Game/System
 
! Working?
 
! class="unsortable"|Notes
 
|-
 
| [[FinalBurn Alpha]] 2012
 
| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]
 
| {{✓}}
 
| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul>
 
|-
 
| [[FinalBurn Neo]] NeoGeo
 
| {{✓}}
 
| A few games are unable to be loaded due to memory constraints
 
|-
 
| [[FinalBurn Alpha]] CPS1
 
| {{✓}}
 
|
 
|-
 
| [[FinalBurn Alpha]] CPS2
 
| {{✓}}
 
|
 
|-
 
| [[FinalBurn Alpha]] CPS3
 
| {{~}}
 
| most games are too slow to run even on New 3DS, though JoJo runs almost full speed
 
|-
 
| [[Gambatte]]
 
| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]
 
| {{✓}}
 
|
 
|-
 
| [[mGBA]]
 
| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]
 
| {{✓}}
 
| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present
 
|-
 
| [[gpSP]]
 
| {{✓}}
 
| ~50-60 FPS with dynarec
 
|-
 
| [[Mednafen]] VB
 
| [[Virtual Boy emulators|Virtual Boy]]
 
| {{~}}
 
| ~25-30 FPS
 
|-
 
| [[Mednafen]] PCE fast
 
| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]
 
| {{✓}}
 
|
 
|-
 
| [[Mednafen]] NGP
 
| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]
 
| {{✓}}
 
|
 
|-
 
| [[Mednafen]] WS
 
| [[WonderSwan emulators|WonderSwan/WonderSwan Color]]
 
| {{✓}}
 
|
 
|-
 
| FCEUmm
 
| rowspan="3" style="text-align: center;" | [[Nintendo Entertainment System emulators|NES/FDS]]
 
| {{✓}}
 
|
 
|-
 
| [[Nestopia]]
 
| {{✓}}
 
| ~55-60 FPS, use FCEUmm instead
 
|-
 
| [[QuickNES]]
 
| {{✓}}
 
|-
 
| NXEngine
 
| Cave Story
 
| {{✓}}
 
|
 
|-
 
| PCSX-ReARMed
 
| [[PlayStation emulators|PlayStation 1]]
 
| {{✓}}
 
| ~50-60 FPS at standard resolution
 
|-
 
| [[PicoDrive]]
 
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X
 
| {{✓}}
 
| 2D games run full speed, 3D games run about 30 FPS or less
 
|-
 
| [[Genesis Plus GX]]
 
| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000
 
| {{✓}}
 
| Redbook audio hangs when suspending or pausing RetroArch
 
|
 
|-
 
| [[Snes9x]] 2002 (PocketSNES)
 
| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]
 
| {{✓}}
 
| less compatible than CATSFC, but can actually run many special chip games at full speed
 
|-
 
| [[Snes9x]] 2005 ([[CATSFC]])
 
| {{✓}}
 
| ~55-60 FPS on standard games, ~50 FPS on Super FX games
 
|-
 
| [[Snes9x]] 2005+ ([[CATSFC]] Plus)
 
| {{✓}}
 
| Same as Snes9x 2005 but with better sound, at the cost of a few FPS, has more accurate audio, slower
 
|-
 
| [[Snes9x]] 2010 ([[Snes9x]] Next)
 
| {{✓}}
 
| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present
 
|
 
|}
 
 
Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.
 
Opposed to normal use of RetroArch, these are all self-contained emulators, albeit sharing the same automatic configuration.
 
Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button.
 
 
===[[RetroArch]] (Unofficial)===
 
 
<B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code>
 
  
{| class="wikitable sortable" style="text-align:center;"
+
Pretty much no VC emulator is accurate, barring GBA on the 3DS since it uses hardware, and GBA on the Wii U is decent as well, due to being coded by a third party. Also would be nice if the FDS info was still on the page, just somewhere else. The FDS versions of many games were superior to the American cart releases, and it would be good for people to know that. [[User:Syboxez|Syboxez]] ([[User talk:Syboxez|talk]])
|+ New3DS performance
 
! Core
 
! Game/System
 
! Working?
 
! class="unsortable"|Notes
 
|-
 
| [[TGB Dual]]
 
| GameBoy/GameBoy Color
 
| {{✓}}
 
| ~60fps
 
|-
 
| GW
 
| Game & Watch
 
| {{✓}}
 
| ~58fps
 
|-
 
| [[FUSE]]
 
| ZX Spectrum
 
| {{✓}}
 
| ~60fps
 
|-
 
| VecX
 
| Vectrex
 
| {{✓}}
 
| ~55fps
 
|-
 
| [[O2EM]]
 
| Odyssey ²
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[Stella]]
 
| Atari2600
 
| {{✓}}
 
| ~60fps
 
|-
 
| Atari800
 
| Atari5200
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[ProSystem]]
 
| Atari7800
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[Handy]]
 
| Atari Lynx
 
| {{✓}}
 
| ~60fps
 
|-
 
| [[FinalBurn Alpha]] CPS3
 
| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]
 
| {{~}}
 
| ~35fps/~50fps
 
|-
 
| [[FinalBurn Neo]] NeoGeo
 
| {{~}}
 
| ~40fps/~50fps
 
|-
 
| Virtul Jaguar
 
| Atari Jaguar
 
| {{✗}}
 
| ~10fps (Technically works but is unplayably slow)
 
|-
 
| [[Yabause]]
 
| Sega Saturn
 
| {{✗}}
 
| ~5fps (Technically works but is unplayably slow)
 
|-
 
| [[4DO]]
 
| 3DO
 
| {{✗}}
 
| ~8fps (Technically works but is unplayably slow)
 
|}
 
  
====Ultimate 3DS emupack====
+
I went ahead and finished editing and polishing. Thank you for your (somewhat belated) response. [[User:Goi~Yaas~Dinn|Goi~Yaas~Dinn]] ([[User talk:Goi~Yaas~Dinn|talk]]) 03:56, 25 July 2017 (EDT)
  
{| class="wikitable sortable" style="text-align:center;"
+
== Adding ares ==
{| class="wikitable sortable" style="text-align:center;"
 
! class="unsortable"|Version
 
| [https://github.com/NinjaWeedle/NW-U3DSemupack git]
 
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
| <B>{{✓}}</B> Recommended
 
|}
 
  
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
+
I've been adding ares entries to all the relevant emulator pages, but this one is protected. ares gives itself a 2/4 star ratings (in terms of how many titles are playable, not actual accuracy), so it certainly would not be a recommended emulator, but I think it's still worth adding. I recommend something like this gets added:
! colspan=2 width="250"| Supported Emulators
 
|-
 
|
 
* Nintendo 64 : DaedalusX64 0.2
 
* SNES : Snes9X 1.30
 
* NES : VirtuaNES 1.02
 
* TurboGrafx/PC Engine : TemperPCE 1.02
 
* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94
 
* CHIP-8 : CHIP-3DS
 
* Atari 2600 : z26 3DS
 
* GB/GBC : GameYob 1.0.8
 
* GBA : mGBA 0.8.4
 
|}
 
 
 
=<B>Linux OS</B>=
 
  
 
{| class="wikitable" style="text-align:center;"
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Name
! scope="col"|Version
+
! scope="col"|Platform(s)
 +
! scope="col"|Latest Version
 +
! scope="col"|[[Wikipedia:Family Computer Disk System|FDS]]
 +
! scope="col"|[[libretro|Libretro Core]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 +
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
 
! scope="col"|Active
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|-
| Linux 3DS
+
|[[ares]]
| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]
+
|align=left|{{Icon|Windows|Linux|macOS}}
| ?
+
|[https://github.com/higan-emu/ares/releases/ {{aresVer}}]
| {{~}}
+
|{{✓}}
| {{~}}
+
|{{✗}}
|}
+
|?
 
 
=Nintendo=
 
 
 
===NES===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| VirtuaNES for 3DS
 
| [https://github.com/TBirdSoars/VirtuaNES/releases git]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|-
 
| 3DNES
 
| [https://github.com/st4rk/3DNES git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===SNES===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| SNES9x for 3DS
 
| [https://github.com/bubble2k16/snes9x_3ds/releases git]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|-
 
| blargSNES
 
| [http://blargsnes.kuribo64.net 1.3b]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| SNES9x for 3DS
 
|-
 
|
 
* Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| blargSNES
 
|-
 
|
 
* blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i>
 
|}
 
 
 
===Nintendo 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[DaedalusX64]] 3DS
 
| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]
 
| Mid
 
| {{✓}}
 
| {{~}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DaedalusX64
 
|-
 
|
 
[[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the system on the 3DS.  While still in its beta stage, it has shown a lot of improvements thanks to using a dynamic recompiler, with some games running at a playable state.  It also supports using stereoscopic 3D (at the cost of slower performance), which isn't a feature a lot of emulators have.
 
|}
 
 
 
===Game Boy===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| GameYob
 
| [https://github.com/Drenn1/GameYob git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Cinoop
 
| [https://github.com/CTurt/Cinoop git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GameYob
 
|-
 
|
 
* GameYob - forked from a popular emulator used on the DS.  Emulates the Game Boy and Game Boy Color.  The original DS version is actually more polished than the 3DS port, so some of the more hardware pushing games won't work as well as the DS port.
 
|}
 
 
 
===Virtual Boy===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| r3Ddragon
 
| [https://github.com/mrdanielps/r3Ddragon git]
 
| Low
 
| {{✓}}
 
| {{~}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| r3Ddragon
 
|-
 
|
 
* r3Ddragon - It's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>.  What makes this emulator stand out is the fact that it's able to display the graphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.
 
|}
 
 
 
===Pokémon Mini===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| PokeMini 3DS
 
| [https://github.com/nop90/Pokemini/releases git]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Game Boy Advance===
 
 
 
The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them.  Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of cartridges with special hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games.
 
There are two ways to take advantage of this firmware:
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| New Super Ultimate Injector (NSUI)
 
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| open_agb_firm
 
| [https://github.com/profi200/open_agb_firm git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| [[GBARunner2]]
 
| [https://github.com/Gericom/GBARunner2 git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| NSUI
 
|-
 
|
 
* New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators.  The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Open agb firm
 
|-
 
|
 
* open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work).  One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).
 
** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it.  There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GBARunner2
 
|-
 
|
 
* [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below).  Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.
 
|}
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[mGBA]]
 
| [https://github.com/mgba-emu/mgba/releases git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| CitrAGB <small> (based on [[gpSP]])</small>
 
| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Nintendo DS===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[TWiLight Menu++]]
 
| [https://github.com/DS-Homebrew/TWiLightMenu git]
 
| Mid
 
| {{✓}}
 
| {{}}
 
|-
 
| DeSmuME
 
| [https://github.com/shutterbug2000/DeSmuME/releases git]
 
| Mid
 
| {{✗}}
 
| {{✗}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| TWiLight Menu++
 
|-
 
|
 
*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card.  The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility.  Compatibility isn't the same as using a flashcart, however it's still pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch).  It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. 
 
**[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DeSmuME
 
|-
 
|
 
* DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.
 
|}
 
 
 
===Nintendo DSiware===
 
 
 
Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file.  There's two ways to do this:
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| GodMode9
 
| [https://github.com/d0k3/GodMode9/releases git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| DSiWare Conversion Script
 
| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| GodMode9
 
|-
 
|
 
* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| DSiWare Conversion Script
 
|-
 
|
 
* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.
 
|}
 
 
 
These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>.
 
 
 
[[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS.
 
 
 
=Sony=
 
 
 
===PlayStation===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| PCSX-ReARMed <small> (RetroArch)</small>
 
| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|-
 
| CTRX
 
| [https://github.com/machinamentum/CTRX git]
 
| Low
 
| {{✗}}
 
| {{✗}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| PCSX-ReARMed
 
|-
 
|
 
* PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats.  Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary.  The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.
 
|}
 
 
 
=SEGA=
 
 
 
===MegaDrive/Genesis/MasterSystem/32X/Sega CD===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| PicoDrive for 3DS
 
| [https://github.com/bubble2k16/picodrive_3ds/releases git]
 
| Mid
 
| {{✗}}
 
| {{✓}}
 
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| PicoDrive for 3DS
 
|-
 
|
 
* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS.  Sega CD requires BIOS in order to play, they must be named:
 
"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions.  BIOS need to be in the <code>/3ds/picodrive_3ds/bios</code> folder.  NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators on RetroArch, I tested Game Gear games through it as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/.
 
|}
 
 
 
=Atari inc.=
 
 
 
===Atari 2600===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Z26 3DS
 
| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Atari 5200===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Atari800 3DS
 
| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
 
 
===Atari Lynx===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Handy 3DS
 
| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=NEC=
 
 
 
===PCE/PCECD/SuperGrafx===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| TemperPCE for 3DS
 
| [https://github.com/bubble2k16/temperpce_3ds/releases git]
 
| Mid
 
| {{✗}}
 
| {{✓}}
 
|}
 
 
 
=GCE=
 
 
 
===Vectrex===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Vex3DS<small> (based on vecx)</small>
 
| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=SNK=
 
 
 
===Neo Geo Pocket/Pocket Color===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| NeoPop-sdl 3DS
 
| [https://github.com/nop90/Neopop-SDL/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Microsoft=
 
 
 
===DOS===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| 3DOS
 
| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
* 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs.
 
 
 
=Apple=
 
===mac 2.x===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Mini vMac 3DS
 
| [https://github.com/TaraHoleInIt/minivmac-3ds git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Sinclair=
 
 
 
===ZX Spectrum===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| 3DS Spectrum
 
| [https://www.mediafire.com/file/d1sl4hcdol60loh/3dsspectrum01.rar/file 0.1]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Commodore=
 
 
 
===Commodore 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Bread Box
 
| [https://gbatemp.net/threads/release-bread-box-c64-emulator.397602 1/06/16]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| VICE3DS
 
| [https://github.com/badda71/vice3ds git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Amiga===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| UAE3DS
 
| [https://github.com/badda71/uae3DS git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Other=
 
 
 
===Uzebox===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Cuzebox 3DS
 
| [https://web.archive.org/web/20181031230535/https://github.com/ry755/cuzebox3DS/releases git]
 
| Low
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
=Multi game engine=
 
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Latest Version
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
! scope="col"|Supported game(s)
 
|-
 
|[http://xproger.info/projects/OpenLara/ OpenLara]
 
|[https://github.com/XProger/OpenLara/releases git]
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
 
|Tomb Raider 1-4
 
|}
 
 
===ScummVM===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[ScummVM]] 3DS
 
| [https://www.scummvm.org/downloads 2.2.0]
 
| High
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
===EasyRPG===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[EasyRPG]] 3DS
 
| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]
 
| High
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
===OpenBOR===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| [[OpenBOR]] 3DS
 
| [https://github.com/MrHuu/openbor-3ds/releases git]
 
| Mid
 
| {{~}}
 
| {{✓}}
 
|}
 
 
===Lua Engine===
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| CtrµLua 3DS
 
| [https://github.com/ctruLua/ctruLua/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| LÖVE Potion 3DS
 
| [https://github.com/TurtleP/LovePotion/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Lua Player Plus 3DS
 
| [https://github.com/Rinnegatamante/lpp-3ds/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
=Game Creation Systems (GCS)=
 
 
{| class="wikitable" style="text-align:center;"
 
|-
 
! scope="col"|Name
 
! scope="col"|Latest Version
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
|[https://www.digitalmzx.com/ DigitalMZX]
 
|[https://github.com/AliceLR/megazeux git]
 
 
|{{✓}}
 
|{{✓}}
|{{~}}
+
|{{}}
 
|}
 
|}
  
=Others=
+
Note: it does handle FDS but I don't know the quality of the support.
===Amiibo===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Wumiibo
 
| [https://github.com/hax0kartik/wumiibo git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| Wumiibo
 
|-
 
|
 
* Wumiibo - Emulates Amiibo functionality on the 3DS without needing an NFC reader or using tags.  You can even use your own Amiibo data, after it's been decrypted, or a generic AmiiboID which are freely available and explains how to get them on the project page.
 
|}
 
 
 
===CHIP-8===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| Chip-3DS
 
| [http://www.mediafire.com/?y94yjhzf70fsfsi 1.0]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|-
 
| Chip8-2DS
 
| [https://github.com/nopy4869/CHIP8-2DS/releases git]
 
| Mid
 
| {{✗}}
 
| {{~}}
 
|}
 
 
 
===Super Mario 64===
 
 
 
{| class="wikitable" style="text-align:center;"
 
! scope="col"|Name
 
! scope="col"|Version
 
! scope="col"|[[Emulation Accuracy|Accuracy]]
 
! scope="col"|Active
 
! scope="col"|[[Recommended Emulators|Recommended]]
 
|-
 
| SM64 3DS
 
| [https://github.com/sm64-port/sm64_3ds git]
 
| Mid
 
| {{✓}}
 
| {{✓}}
 
|}
 
 
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
 
! colspan=2 width="250"| SM64 3DS port
 
|-
 
|
 
* SM64 3DS Port - Thanks to the decompilation project, you can now enjoy SM64 on the 3DS with ''*analog*'' support and native rendering (compared to the official DS port).  Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable.  You can either build it yourself, or try finding pre-compiled build online (there are multiple versions, you can find some [https://web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a more up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).
 
|}
 
 
 
===Virtual Console Injection===
 
 
 
Some have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, GBC, Japanese emulated SFC compilations) with varying degrees of success. The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the only exception is GBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br>
 
There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376/ New Super Ultimate Injector].  It's an all in one tool and can even remotely install the injection provided your 3DS is connected to the same network. It's currently in beta, but it's still really useful.
 
  
==See also==
+
[[User:BlaBlaCra|BlaBlaCra]] ([[User talk:BlaBlaCra|talk]]) 21:07, 11 October 2021 (UTC)
* [[Nintendo 3DS emulators]]
 
  
[[Category:Emulators on consoles]]
+
:Thank you. Could someone update the url to "https://github.com/ares-emulator/ares/releases" to avoid using a redirect link? Cheers. [[User:BlaBlaCra|BlaBlaCra]] ([[User talk:BlaBlaCra|talk]]) 00:14, 30 October 2021 (UTC)
[[Category:Emulators on handheld consoles]]
 
[[Category:Emulators on eighth-generation consoles]]
 

Revision as of 00:14, 30 October 2021

Why are Nintendulator, Nestopia and FCEUX recommended? I just tried out all the recommended emulators and Mesen and PuNES seem a lot better. Nintendulator doesn't load zip-files, has to be configurated to even start. All of them (Nintendulator, Nestopia, FCEUX) have complicated menu systems and configurations. Mesen is super easy to use, has better compatibility, auto updating, netplay and it even loads goodmerged-files. PuNES is not as good but supports rewinding so that I might get by.

Nestopia is still recommended primarily because of its availability as a Libretro core. Standalone is okay but puNES and Mesen are much better these days. If either of those two were to become Libretro cores then I couldn't see recommending Nestopia at all. As for FCEUX and Nintendulator, I have no idea. -- Random Encounter (talk) 14:17, 3 September 2016 (UTC)

FCEUX still gets recc'ed based on debugging features. These things matter for homebrew. As for Nintendulator, not a damn clue. Goi~Yaas~Dinn (talk)

Note that Mesen, while it works on GNU/Linux, it's pretty awful due to a ton of stuttering and lag during gameplay, even with VSync turned on. puNES should be recommended over it for GNU/Linux users (and NEStopia UE for its libretro core). Syboxez (talk)

Some Issues

1. Can we cut the description of the FDS down to a line and keep all the talkative bits about it under its peripheral subheader? I realize I'm guilty of nearly doubling its number of lines, but that's before I read the whole page and discovered it already had a home.

2. There appears to be a dick-measuring contest going on in a footnote between proponents of mesen and puNES re the number of mappers each supports. Can I just say each supports mappers the other doesn't or would that be untrue?

3. The assertion that VC NES emulation is somehow accurate in any way (simply because Nintendo did it) I find highly suspect (considering what is known about their approach to other consoles such as the SNES and N64). Can anyone back that up?

I plan to do some other minor edits to polish, but first I wanted to clear this up. Goi~Yaas~Dinn (talk)


Pretty much no VC emulator is accurate, barring GBA on the 3DS since it uses hardware, and GBA on the Wii U is decent as well, due to being coded by a third party. Also would be nice if the FDS info was still on the page, just somewhere else. The FDS versions of many games were superior to the American cart releases, and it would be good for people to know that. Syboxez (talk)

I went ahead and finished editing and polishing. Thank you for your (somewhat belated) response. Goi~Yaas~Dinn (talk) 03:56, 25 July 2017 (EDT)

Adding ares

I've been adding ares entries to all the relevant emulator pages, but this one is protected. ares gives itself a 2/4 star ratings (in terms of how many titles are playable, not actual accuracy), so it certainly would not be a recommended emulator, but I think it's still worth adding. I recommend something like this gets added:

Name Platform(s) Latest Version FDS Libretro Core Accuracy FLOSS Active Recommended
ares Windows Linux macOS v137 ?

Note: it does handle FDS but I don't know the quality of the support.

BlaBlaCra (talk) 21:07, 11 October 2021 (UTC)

Thank you. Could someone update the url to "https://github.com/ares-emulator/ares/releases" to avoid using a redirect link? Cheers. BlaBlaCra (talk) 00:14, 30 October 2021 (UTC)