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PlayStation 4 emulators

952 bytes added, 21:20, 16 September 2021
if spine uses a wine-like approach, it's safe to say it's a compatibility layer
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The '''PlayStation 4''' (PS4) is an eighth-generation console produced by Sony Computer Entertainment on November 15, 2013 and retailed for {{Inflation|USD|399.99|2013}}. It has is the first PlayStation console to use the [[wikipedia:x86|x86]] architecture, a semi-custom 8-core AMD x86-64 Jaguar CPU at 1.6 GHz, whereas one . One of the cores is utilised separately only for low-power, background tasks. The CPU is shared shares its place on an APU chip with alongside a semi-custom AMD GCN Radeon GPU. They are supported by 8 GB of GDDR5 RAM at 2.75 GHz, while 256 MB of DDR3 RAM is used only for background tasks. Notably, it is  Emulation of the first PlayStation console 4 will prove to be a monumental task owing to use the [[wikipedia:x86|x86]] architecture, making it easier to program for than complexity of x86_64 and the Radeon-based GPU. Most projects will inevitably end up going the route of [[PlayStation 3 emulators|PlayStation 3Wine]] while also having the same architecture as PCs.
==Emulators==
===Comparisons===
;Spine
:A high level emulator compatibility layer that can run 345 games ingame; of the lot, but no game is "none are considered playable"according to the official compatibility list.<ref>[https://files.catbox.moe/7nrsdr.pdf Spine Compatibility List] from latest Spine release</ref> In a stark contrast from other closed -source emulators, Spine is Linux-exclusive;<ref>[https://www.reddit.com/r/emulation/comments/byohyx/spinedemo_20190609/eqoruje devofspine] on Reddit. "No source code at the moment though I plan to make it open source at some point."</ref> the creator has opted not to release the source code out of cautionfor a Windows-exclusive variant emerging out of his work, although he plans to release it eventually.<ref>[https://www.reddit.com/r/emulation/comments/pkc8oe/spine_ps4_emulator_v20210901_released_with/hc3coog/ devofspine] on Reddit. "I wouldn't mind open sourcing it at some point in time but there are several things that stop me from doing this in the near future: a) there are some parts in the code that are a mess and I wouldn't feel comfortable releasing them for public consumption, b) I enjoy the freedom to develop it in the way I want to, c) I would be a bit afraid of losing control, open source brings with it a risk of forks for example and I wouldn't like to see my work used to do for example a Windows exclusive variant, and d) PS4 is still a current gen console." (Edited)</ref> It uses a despite the fact that there is already interest in getting it working through WSLg.<ref>[[Winehttps://github.com/microsoft/wslg/issues/445#issuecomment-921119545 Spine PlayStation 4 emulator does not work in WSLg with GPU enabled]]-like approachissue at the WSLg repository (#445). GitHub. "no need to close the issue, we will use this to track the GPU acceleration issue. Unfortunately, I don't have access to PlayStation firmware thus not able to repro, but we will see what we can do to investigate this, and its thanks!"</ref> Its authenticity was verified by lead Orbital developer AlexAltea.<ref>[https://www.reddit.com/r/emulation/comments/bz4ikp/orbital_a_playstation_4_emulator_that_is/eqq6lxt/ AlexAltea] on Reddit. "I've analyzed the Spine demo in IDA Pro (reverse engineering tool), and everything checks out. It's obviously a very early release, lots of unimplemented parts, but it's real. More importantly, we have tested it locally and it works." Spine is still in active development and as of 2021, the developer claims that Spine is able to launch around 181 games, and around 30 are playable.</ref>
;[[Orbital]]
;RPCS4
:RPCS4 is a A private project being worked on by one of the original developers of [[RPCS3]], DH. Work Little is being done in privateknown about the project at this time, so there but what we do know is little public information about that it. Accordingly 's expected to DH, it currently runs run on unixUnix-like OSlikes, and is able to run can boot PS4 games (without graphics) and display errors. <ref>[https://www.reddit.com/r/pcgaming/comments/cxx5h3/we_are_team_rpcs3_the_playstation_3_emulator_we/eyoqzes/DH] on Reddit. "If you have unix-like OS, I can send you binary and you will able to run any game for PS4 and see many different errors for each (without graphics of course)"</ref> The Github page GitHub repo hasn't been updated since 2016, and it appears to only be there exist as a placeholder until an actual release the project is released (if ever releases).
==Overview==
===PCSX4 & Fake Emulators===
Because most people don't understand how emulation really works, people scammers try and take advantage of this by making [[Emulator scams|their own fake emulator]] for malicious purposes. The PS4 has been the subject seen its fair share of a lot of these scams mainly since it was the "newest" console at the time, the most notable one however was one called and persistent of which being '''PCSX4'''. ItThe scheme is very elaborate and clever, with a website designed to mimic [[RPCS3]]'s while using a really clever cover up, the name is similar to "naming scheme as [[PCSX-Reloaded|PCSX" ]] and "[[PCSX2" ]] (both of which are well-known PlayStation emulatorslegitimate) and has a nice looking website similar to other recent emulation projects with the same elements. What The site makes it worse is use of aggressive search engine optimization (SEO), meaning it's one of the first top results on Google when searching for "PS4 emulator"on Google. If there was really an emulator this early There are three things that could play invalidate PCSX4's legitimacy: * The obstruction of the download behind endless surveys. Emulator development nowadays gets its funding from [[Emulators on Patreon|Patreon]] or Google Play.* It is actually fairly easy to fake a PS4 (and even [[PlayStation 5|PS5]]) emulator by taking the open source [https://git.sr.ht/~thestr4ng3r/chiaki Chiaki] Remote Play client, which works by streaming games from a real PS4, and modifying the GUI to display fake hardware usage stats alongside the game. If its claims of running any PS4 game in 4K resolution at 60 FPS with little to no issues really were true, there would certainly be news articles about it , just like there were for [[Cemu]].* For any skeptic, the use of OGRE as a marketing tool is the smoking gun. OGRE is a video game engine, which developers would have made use to make games run on consoles. No one uses Unity or Unreal Engine to emulate a ''huge'' dealSwitch. It's also important to remember Claiming that the PS4 supports remote play for PC and mobile so it's ''very'' easy to fake OGRE somehow benefits emulation is a recording and claim it's an "emulator" running itfarce.
==References==
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