Changes

Jump to navigation Jump to search

PlayStation 3 emulators

688 bytes added, 19:15, 20 December 2023
Enhancements: is it too much? feel free to edit or undo.
! RPCS3
|-
| colspanrowspan=2 6 | Graphics| [[Resolution|Resizable Internal Resolution]]
| {{✓}}
|-
| colspan=2 | [[Texture_packs#Texture_Replacement_.283D.29|Texture Replacement]]
| {{N}}
|-
| [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
|-
| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>
| {{N}}
|-
| Super-resolution and frame generation techniques<br/><small>(DLSS, XeSS and FSR 3)</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| Ray-tracing
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_Presets#Notable_presets_for_ReShade|Screen-Space Ray Traced Global Illumination]]" using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration]</small>
|-
| colspan=2 | Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
|-
| colspan=2 | [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
| {{Y}}
|-
| colspan=2 | [[Widescreen_hacks#PlayStation_3|Ultrawide hack]]<br/><small>Widescreen already supported on PlayStation 3 system.<br/> But there is no support by system for render games in other ratios such as ultrawide 21:9 or super ultrawide 32:9.</small>
| {{Y}}
|-
|-
| rowspan=4 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|<abbr title="Shouldn't be confused with 'Pre-rendering AA' such as 'MSAA' which is NOT considered post-processing.">Post-rendering AA<br/abbr>]]<small>(FXAA, TXAA and MLAA/SMAA)</small>| {{YN}}[https://github.com/RPCS3/rpcs3/issues/10902 *]
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and FSR 1)</small>
| {{Y}}
|-
11,150
edits

Navigation menu