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PlayStation 3 emulators

796 bytes added, 21 March
Comparisons
<references group=N />
===Comparisons===
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --> <ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> For checking if your games work and any fixes, tweaks, or settings, check these sources;:*[https://wiki.rpcs3.net/index.php?title=Category:Games RPCS3 Wiki]:*[https://github.com/RPCS3/rpcs3/issues RPCS3 GitHub issues] 
;[[Nucleus]]:A one-person project by Alexandro Sanchez (AKA 'AlexAltea', [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Orbital projects]) that aimed at low-level emulation, some AOT emulation, and portability.
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since.
| {{?}}[https://github.com/RPCS3/rpcs3/pull/15000 *]
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| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
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| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35304]</small>
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| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
| {{N}}[https://github.com/RPCS3/rpcs3/issues/10902 *]
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
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* [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis]
* [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3]
* [https://whatcookie.github.io/posts/why-is-avx-512-useful-for-rpcs3/ whatcookie: Why Is AVX 512 Useful for RPCS3?]. Also, there are new upcoming instructions for future CPUs such as [[Wikipedia:Advanced_Vector_Extensions#AVX10|AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]].RPCS3's [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report August 2020]: Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default.* [https://discord.com/channels/644252595329957915/668417976554225674 T2 SDE discord - ppc-aim-ps3 channel]
* RPCS3: [https://rpcs3.net/blog/ Blog], [https://discord.gg/rpcs3 Discord], [https://www.youtube.com/@RPCS3_emu YouTube].
* RPCS3 [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report August 2020] - Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default.
* [[Emulation books and articles]]
* [[Console-specific_development_wikis]]
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