Changes

Jump to navigation Jump to search

PlayStation 3 emulators

8,087 bytes added, 21 March
Comparisons
{{Placeholder Section}}
{{Infobox console
|title = PlayStation 3
|discontinued = 2017
|predecessor = [[PlayStation 2 emulators|PlayStation 2]]
|successor = [[PlayStation 4 emulators|PlayStation 4(Pro)]]
|emulated = {{✓}}
}}
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=N2>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors.
The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called [[#OtherOS|OtherOS]],<ref group=N2>Which allowed the console to run many distributions of Linux and BSD in a separate partition as long as they supported PowerPC.</ref> but once it was removed shortly after the PS3 Slim model was released citing "security concerns", fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice.
==Emulators==
<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;width:100%"
|-
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[#Arcade_VariationsArcade_variations|Arcade<br/>Variationsvariations]]
! scope="col"|[[#Hardware_features_and_peripherals|Hardware features<br/>and peripherals]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[Recommended Emulators|Recommended]]
|-
! colspan="11"|PC / x86
|-
|[[RPCS3]]
|{{~}}
|{{~}}
|[https://rpcs3.net/compatibility 68.1469%<br/><small>2479 2551 out of 3637 3689 reported titles</small>]
|{{✓}}
|{{✓}}
|[[Nucleus]]
|align=left|{{Icon|Windows|Linux}}
|[https://github.com/AlexAltea/nucleus/releases git{{NucleusVer}}]
|{{✗}}
|{{✗}}
|{{✗}}
|N/A
|{{}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|{{✗}}
|-
!colspan="11"|Mobile / ARM
|-
|DamonPS3 (呆萌PS3模拟器)
|align=left|{{Icon|Android}}
|stealing
|{{✗}}
|{{✗}}
|{{✗}}
|
|{{✗}} (stolen RPCS3)
|{{✓}}
|{{✗}}
|}
</div>
<references group=N />
===Comparisons===
;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --><ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> For checking if your games work and any fixes, tweaks, or settings, check these sources;
:*[https://wiki.rpcs3.net/index.php?title=Category:Games RPCS3 Wiki]
:*[https://github.com/RPCS3/rpcs3/issues RPCS3 GitHub issues]
===Comparisons===;[[RPCS3Nucleus]] <small class="plainlinks" style="font:A one-weight:normal;">person project by Alexandro Sanchez (AKA 'AlexAltea', [https://rpcs3youtu.netbe/compatibility Compatibility])</small>:An open-source emulator for 64-bit Windows, GNU/Linux, BSD and macOS. While it isn'4joCMfTPP4M?t anywhere near as compatible as [[Dolphin]] =30 who is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some also one of the SPU intensive titles have insufficient performance which requires top-notch [https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 single thread performance of CPUs]. As developers of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripheralsOrbital projects]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --> <ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> ;[[Nucleus]]:A one-person project ) that aimed at low-level emulation, some AOT emulation, and portability. Made by AlexAltea.
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since.
;PS3F:Made by Shima, the creator of [[SSF]]. More information can be found [https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html here].
==Enhancements==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! RPCS3
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{✓}}
|-
| [[Wikipedia:Category:Anti-aliasing_algorithms|Pre-rendering AA]]<br/><small>(MSAA, SSAA)</small>
| {{N?}}[https://github.com/RPCS3/rpcs3/pull/15000 *]
|-
| Super-resolution techniques<br/><small>([https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS.md DLSS], XeSS and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 2+]])</small>
| <small>Requires access to the depth buffer and temporal data like motion-vectors so it's quite challenging and unlikely to be feasible in the near future.</small>
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shader_PresetsShaders_and_filters#Notable_presets_for_ReShadeNotable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35304]</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, RPCS3 already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>
|-
| rowspan=3 4 | Performance
| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation techniquestechnologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS ] and FMF[https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 4 | <small>Implementing frame generation technique technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible.<br/>[[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the most important factor when specific technique employed, it comes 's recommended to frame generationuse '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/8hE-twtgIMY AFMF]''' or '''[https://youtu.be/vbbdP9ls2GY?t=299 LSFG]''' can be used with RPCS3, please be aware that some visual glitches and artifacts may occur at this time.
|-
| [[Overclocking|Overclock]]
| {{Y}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{N}}[https://github.com/RPCS3/rpcs3/issues/10902 *]
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
|-
| [[Shaders_and_filtersShaders and filters|Filters]]
| {{N}}
|-
| [[Shader_PresetsShaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}|-| [[Shader Presets|Shader Chain]]
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{Y}}[https://youtu.be/gH6zk5zrgo4][https://youtu.be/BditFs3VR9c?t=942]
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|-
| rowspan=6 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{✗}}
| {{Y}}
|-
| [[Save_disk_space_for_ISOsSave disk space for ISOs#PlayStation_3PlayStation 3|Streamable compression format]]
| {{N}}
|-
|-
| Command Line Options
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#List_of_CLI_commands *]
|-
| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>
| {{N}}
|-
| colspanOn-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>| {{Y}}|-| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}[https://www.reddit.com/r/emulation/comments/uhp1lq/how_is_the_state_of_emulation_and_vrr/ *]|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{~}}[https://github.com/RPCS3/rpcs3/pull/13226 *]|-| rowspan=2 4 | Misc| RetroAchievements
| {{N}}
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores]. So there is no support at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>Also there is a [https://forums.rpcs3.net/thread-200867.html feature request] for adding this enhancement feature to RPCS3 emulator.
|-
| colspan=2 | [[Wikipedia:Category:Debugging|Debug Features]]
| {{Y}}
|}
</div>
==Hardware features and peripherals==
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! RPCS3
|-
|colspanrowspan=2 3 |Backwards<br/>compatibility| [[Official_emulators#PlayStation_Portable|PSP emulation]]<br/>(incl. [[Wikipedia:List_of_PlayStation_minis|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Minis</abbr>]] and [[Wikipedia:High-definition_remasters_for_PlayStation_consoles#PlayStation_3|<abbr title="pspemu used for PSP Minis and PSP remasters">PSP Remasters</abbr>]])
| {{✗}}[https://forums.rpcs3.net/showthread.php?tid=201093&pid=307908#pid307908 *]
|-
|colspan<abbr title=2 | "Disc based PlayStation backwards compatibility (ps1_emu)">[https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List PlayStation emulation]</abbr><br/>(incl. [[#PSP_communicationWikipedia:Lists_of_PS_one_Classics|PSP communication<abbr title="PlayStation Classics from PSN (ps1_netemu). PSone Classics should not be confused with PlayStation Classic.">PSOne Classics</abbr>]])| {{~}}<ref group=N3 name=RPCS3BackwardsCompatibility>There is no [[Official_emulators#PlayStation|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: "RPCS3 supports Sony's PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility." [[Official_emulators#PlayStation_2|ps2_emu]] used for PlayStation 2 emulation, [[Official_emulators#PlayStation|ps1_emu]] used for disc based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/4119 *14632 ps1_netemu for PlayStation Classics from PSN].</ref>
|-
|colspan<abbr title="PlayStation 2 backwards compatibility (ps2_emu)">[https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List PlayStation 2 emulation]</abbr><br/>(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3|PS2 Classics]])| {{✗}}<ref group=N3 name=RPCS3BackwardsCompatibility/>|-|rowspan=5 | Communication|[[#LAN_tunneling|LAN tunneling]]| {{✓}}|-|[[PlayStation_Network|PlayStation Network<br/><small>(incl. PlayStation Home)</small>]]| {{~}}|-|[[#PSP_communication|PSP communication]]| {{✗}}|-| [[#PSVita_communication|PSVita communication]]| {{✗}}|-|[[#PocketStation_communication|PocketStation communication]]
| {{✗}}
|-
|colspanrowspan=2 3 | <abbr title="Disc based PlayStation backwards compatibility (ps1_emu)">[https://www.psdevwiki.com/ps3/PS1_Classics_Emulator_Compatibility_List PlayStation emulationSystem_Firmware System firmware]</abbr><br/>(incl. [[Wikipedia:Lists_of_PS_one_Classics|<abbr title="PlayStation Classics from PSN (ps1_netemu). PSone Classics should not be confused with PlayStation Classic.">PSOne Classics</abbr>]])<br/>and [[Wikipedia:PocketStation#Compatible_gamesXMB_and_apps|<abbr title="PocketStation communication with PlayStation 3 system is possible with a memory card adaptor for PS3.">PocketStation communication</abbr>XMB and apps]]| {{~}}<ref group=N3 name=RPCS3BackwardsCompatibility>There is no [[PocketStation_emulators|PocketStation]] communication and [[Official_emulators#PlayStation|ps1_emu]] support at the moment, only ps1_netemu is supported. [https://twitter.com/rpcs3/status/1125179092507201537?lang=en Tweet from 6 May 2019]: "RPCS3 supports Sony's PS1_netemu as of today. PS2emu is not yet supported. Both these emulators are present in the PS3 Firmware for backwards compatibility." [[Official_emulators#PlayStation_2|ps2_emu]] used for PlayStation 2 emulation, [[Official_emulators#PlayStation|ps1_emu]] used for disc based PlayStation games and [https://github.com/RPCS3/rpcs3/issues/14632 ps1_netemu for PlayStation Classics from PSN].</ref>
|-
|colspan=2 | <abbr title="PlayStation 2 backwards compatibility (ps2_emu)">[https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List PlayStation 2 emulation]</abbr><br/>(incl. [[Wikipedia:List_of_PlayStation_2_Classics_for_PlayStation_3#Trophies|PS2 ClassicsTrophies]])| {{}}<ref group=N3 name=RPCS3BackwardsCompatibility/>
|-
|colspan=2 | [[#LAN tunnelingOtherOS|LAN tunnelingOtherOS]]| {{}}[https://www.teamxlink.co.uk/wiki/RPCS3_XLink_Kai_Setup *]
|-
|colspanrowspan=2 3 | Inputs| [[#PlayStation_Network|PlayStation Network<brhttps://><small>(inclwww.pcgamingwiki. PlayStation Home)<com/wiki/small>]List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_3_Emulation Pressure Sensitive Buttons]| {{~}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https://bliss-box.net/integration/ Bliss-Box API]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref>
|-
|rowspan=2 | [https://www.psdevwiki.com/ps3/System_Firmware System firmware]|[https://www.psdevwiki.com/ps3/XMB XMB]Motion controls (Gyro)| {{~}}[https://wiki<ref group=N3>Perfect support.rpcs3Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense.net/indexSony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.php?title=Help:Frequently_Asked_Questions#Running_VSH</XMB_in_RPCS3 *]ref>
|-
|[https://www.playstationtrophies.org/games/retail/ <abbr title="Should not be confused with RetroAchievements.">Trophies</abbr>]Rumble| {{✓}}[https://forums.rpcs3.net/thread-205706.html *]
|-
|colspan=2 | [[#Blu-ray_player|Blu-ray player]]
| {{✓}}
|-
|colspan=2 | [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons[Virtual_reality#PlayStation_3_Emulation Pressure Sensitive ButtonsEmulators_with_VR_support|Stereoscopic 3D]]| {{✓}}<ref group=N3>Perfect support for [https://wiki.rpcs3.net/index.php?title=Help:Controller_Configuration#Using_DualShock_3_controller DualShock 3] controller which works with [https://www.pcgamingwikireddit.com/wikir/Controller:DualShock_3#Wired_connection_-_official_drivers Official Sony driver] and [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver]. Emulator allows to assign one key to change pressure sensitivity. It's possible to have more variants with [https://www.rewasd.com/releases/release-6.3.0 reWASD application] which allows to assign keys or gamepad buttons to [https://help.rewasd.com/basic-functions/virtual-controller.html Virtual DualShock 3]. Emulator supports DualShock 2, but only with special adapter emulating DualShock 3, RPCS3 does not support [https:rpcs3/comments/bliss-box.netfeyogl/integrationrpcs3_now_supports_playstation_3d/ Bliss-Box API*]. Other controllers with pressure-sensitive buttons like [https://www.pcgamingwiki.com/wiki/Controller:Xbox_Controller#Games_with_pressure_sensitive_face_buttons Xbox controller] or Steam Deck touchpads are not supported.</ref>|-|colspan=2 | Motion controls (Gyro)| {{✓}}<ref group=N3>Perfect support. Emulator supports motion controls for DualShock 3, DualShock 4 and DualSense. Sony, Nintendo and Valve controllers can emulate DualShock 3 via reWASD application.</ref>
|-
! colspan=3 | [[#Peripherals|Peripherals]]
|-
|colspan=2 | [[#PlayStation_Move|PlayStation Move]]
| {{~}}
|-
|colspanrowspan=2 3 | Portal| [https://skylanders.fandom.com/wiki/Portal_of_Power Skylanders Portal of Power]
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Skylanders_Portal *]
|-
| [[#LEGO_Dimensions_Toy_Pad|LEGO Dimensions Toy Pad]]
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
|-
| [https://disneyinfinity.fandom.com/wiki/Disney_Infinity_Base Disney Infinity Base]
| {{Y}}[https://github.com/RPCS3/rpcs3/pull/13851 *]
|-
|colspan=2 | Rock Band 3 MIDI Pro Adapter
| {{~}}<abbr title="Only supported through USB passthrough">*</abbr>
|-
|colspan=2 | [[#LEGO_Dimensions_Toy_PadBlu-ray Disc remotes|LEGO Dimensions Toy PadBlu-ray Disc remotes]]| {{~N}}<abbr title="Only supported through USB passthrough">*</abbr>|-|colspan=2 | [https://disneyinfinitywiki.fandomrpcs3.comnet/wiki/Disney_Infinity_Base Disney Infinity Base]| {{Y}}[httpsindex.php?title=Help://github.com/RPCS3/rpcs3/pull/13851 Peripherals_and_accessories *]
|-
|colspan=2 | <abbr title="Required for some games like SingStar, Rocksmith, Guitar Hero, Rock Band etc.">Microphone</abbr>
| {{Y}}[https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#Configuring_Instruments *]
|-
|colspanrowspan=2 3 | LightGun| [[Wikipedia:GunCon#GunCon_3_compatible_games|GunCon 3]]
| {{TBD}}
|-
| Top Shot Elite
| {{~}}
|-
| Top Shot Fearmaster
| {{~}}
|-
|colspan=2 | [[Wikipedia:UDraw_GameTablet|uDraw GameTablet]]
| {{TBD}}
|}
</div>
<references group=N3/>
===[[Wikipedia:PlayStation_Network|PlayStation Network]]XMB and apps===During the development stage for the PlayStation 3, Sony expressed their intent to build upon the :[[PlayStation_2_emulators#Network_Adapter|functionality of its predecessor]] by creating a new interconnected service that keeps users constantly in touch with a "PlayStation World" networkhttps://www. In March 2006, Sony officially introduced its unified online service, tentatively named "PlayStation Network Platform"psdevwiki. A list of supporting features was announced at the Tokyo Game Show later the same year.<ref>com/ps3/XMB psdevwiki: XMB]:[[WikiWikipedia:PlayStation_Network#HistoryList_of_PlayStation_applications|Wikipedia: List of PlayStation Network #Historyapplications]]</ref>The XrossMediaBar (pronounced "cross-media bar" and officially abbreviated as XMB) is a graphical user interface developed by Sony Computer Entertainment. You can launch various applications from this interface as well.
Netplay in *RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https:Frequently_Asked_Questions#Running_VSH//docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private serversXMB_in_RPCS3 supports XMB only partially] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will some functions and apps do not work unless a fan-madeat the moment. However, [https://docswww.googleyoutube.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gidwatch?v=0 private server] is created. This is outside the scope YKkiI_RlmPc you can run some of the emulator and will have to be developed by the communityapplications like Netflix from RPCS3 GUI].:Beyond this there is a project called [https://github.com/DestinationHome/Destination-Home-Online Destination Home]; a preservation team dedicated to restoring As mentioned in [[Wikipedia:PlayStation_Home|PlayStation Home#Trophies]]'s original online functionality and network servicessection, but progress is heavily reliant on the development of [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCNFrequently_Asked_Questions#Adding_Trophy_and_Home_Menu_sounds you can change XMB home menu sounds]; as key networking functionality is yet to be implementedif you want.
* [https://wiki.rpcs3.net/index.php?title=RPCN_Compatibility_List RPCN compatibility list]==LAN tunneling===* Offline multiplayer gaming on the PS3 home console over a LAN (local area network) multiplayer games, just like System Link for [[https://docs.google.com/spreadsheets/d/1Xp-662d12W13CZSzSiaBfB4BHwU2PyOFMdp_W4sA5Bo/edit#gid=0 RPCN compatibility list #2Microsoft|XBOX systems]]* [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 Private/Custom servers There are 104 games with the LAN feature for PS3/RPCS3 & RPCN]*: MAWK3 - [https://wwwthe PlayStation 3.youtube.com/watch?v=q8jxDdSvaCg How To see if the game you want to Connect to Every Playstation 3 Private Servers in 2023], play is supported see [https://www.youtubeteamxlink.co.comuk/watch?v=W3tvci1oHPk Most Active PS3 Online Communities in 2023], [https:wiki//www.youtube.com/watch?v=6_DeYXFvH7g Most Active Online Playstation 3 Games in 2023]*: For more information about other revive projects see [[Preservation_projects|Preservation projectsSupported_Games#Sony_Playstation_3 this page]] pageor look on the back of the game case.
===*[https://www.teamxlink.co.uk/wiki/Supported_GamesRPCS3_XLink_Kai_Setup RPCS3 - XLink Kai Setup]*See [[Preservation projects#Sony_Playstation_3 LAN Tunneling Programs]] for more information about other LAN tunneling]solutions. ===Trophies===:[https://www.playstationtrophies.org/games/retail/ PlayStationTrophies.org]:[https://psnprofiles.com/trophies?platform=ps3 PSNProfiles: PlayStation 3 Trophies]Offline multiplayer gaming on the PS3 home console over Trophies are PlayStation Network awards presented to players for completing specific tasks in a LAN (local area network) multiplayer game. The feature is present in most PlayStation 3 games, just like System Link for and all PlayStation Vita, PlayStation 4 and PlayStation 5 games.[https://playstation.fandom.com/wiki/Trophies] Trophies shouldn't be confused with [[Microsoft#Enhancements|XBOX systemsRetroAchievements]]. There are 104 games with the LAN feature  *RPCS3 supports Trophies notifications, progress and locking/unlocking etc. and also it has a dedicated built-in manager for the PlayStation 3trophies. To see if the game If you want to play is supported please see use custom sound for notifications you need to change files from "RPCS3\sounds". Although [https://wwwforums.rpcs3.teamxlinknet/thread-205706.cohtml there is no communication between PSN or RPCN with RPCS3 trophy system].ukSee [https://wiki.rpcs3.net/Supported_Gamesindex.php?title=Help:Frequently_Asked_Questions#Sony_Playstation_3 Adding_Trophy_and_Home_Menu_sounds this page] for more information about this. ===OtherOS===:[[Wikipedia:OtherOS]]OtherOS is a feature of early versions of the PlayStation 3 video game console, allowing user installed software, such as many [[:Category:Operating_systems|distributions of Linux or look BSD]] in a separate partition as long as they supported PowerPC. The feature was removed since system firmware update 3.21, released on April 1, 2010. Software running in the back OtherOS environment has access to 6 of the game case7 SPEs. Sony implemented a [[hypervisor]] restricting access to the RSX. However either through a security vulnerability before FW 2.10 or by using some form of OtherOS++ CFW full access to the RSX, and/or the seventh SPE and other system resources is possible. See [[Recommended linux distros#Wide range of platforms focused]] or [https://t2sde.org/hardware/console/Sony/PS3/ T2 SDE PS3 page] for more information. *RPCS3 do not support PlayStation 3 OtherOS feature at the moment.[https://forums.rpcs3.net/post-230177.html][https://old.reddit.com/r/rpcs3/comments/8rps60/can_rpcs3_boot_linux_otheros/]:''René Rebe: PS3 [https://youtube.com/playlist?list=PLLjYwv0RogAQ6aliSQsDVZD77R8XbLnca&si=a5GSVaC7JNKlf6c9 playlist], [https://www.youtube.com/@renerebe/search?query=PS3 streams]'':''Model Citizen PS3: [https://www.youtube.com/@model.citizen.ps3/videos YouTube], [http://www.ps3linux.net/ PS3Linux.net]''
===PSP communication===
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
:[https://manuals.playstation.net/document/en/psp/current/network/remoteplay/remote.html Using remote play (via the PS3 system's wireless LAN)]
:[https://manuals.playstation.net/document/en/ps3/current/game/copypsp.html Copying games to play on a PSP system that can be played on either PS3 or PSP systems]
Adhoc Party support, remote play (via the PS3 system's wireless LAN), copying games to play on a PSP system that can be played on either PS3 or PSP systems etc.
*RPCS3 do not support PSP communication at the moment. There is a [https://github.com/RPCS3/rpcs3/issues/4119 feature request] for this.
===PSVita communication===
Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.
:[https://manuals.playstation.net/document/gb/psvita/remoteplay/index.html PS3 Remote Play with PSVita]
:[https://manuals.playstation.net/document/en/ps3/current/settings/connectvita.html Connect PS Vita System Using Network]
Remote play (via the PS3 system's wireless LAN), copying games to play on a PSVita system that can be played on either PS3 or PSVita systems etc.
 
===PocketStation communication===
:[[Wikipedia:PocketStation#Compatible_PlayStation_games]]
PocketStation communication with PlayStation 3 system is possible with a memory card adaptor.
 
*RPCS3 do not support [[PocketStation_emulators|PocketStation]] communication at the moment.
===Blu-ray player===
:[https://rpcs3.net/quickstart#dumping_methods PlayStation 3 has featuring Blu-ray compatible PC Blu-ray Drives]For a long time, the PS3's Blu-ray player was a versatile and powerful feature and considered the best of all time, and many people still use it for this purpose today. Featuring a slot-loading 2× speed Blu-ray Disc drive for gamesBD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray moviesDisc Video, DVDsDVD-Video, SACD and Audio CDs. However Keep in mind that, there is no support for Video CDs & VCDs for PlayStation 3 or SVCDs just like PlayStation 2. [[Home_Media_Player#Interactive_media|Interactive interactive film/movie]] formats like DVDi, DVDPG, BDPG and Blu-ray interactive Interactive HD supported.
*RPCS3 has no [https://rpcs3.net/faq disc support] or home media playback support currently. There is a [https://github.com/RPCS3/rpcs3/issues/8579 feature request] for adding DVD disc/image capability for RPCS3 emulator.
:See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
:See [[Ripping_games]].
===Peripherals===
 
====PlayStation Move====
The [[wikipedia:PlayStation_Move|PlayStation Move]] is a controller similar to a Wiimote, shaped to be held into hand and play with motion detection. It is detected by the [[wikipedia:PlayStation_Eye|PSEye]], the successor of the PS2's [[PlayStation_2_emulators#EyeToy|EyeToy]].
If you have the Toy Pad [[RPCS3]] can communicate to the USB device directly ([https://wiki.rpcs3.net/index.php?title=Help:Peripherals_and_accessories#cellUsbd_Device_Whitelist but only exposed devices that have been whitelisted]). Just like [[Wii_U_emulators#Peripherals|cemu]] there is no Toy Pad emulation for the RPCS3 at the moment but you can use [https://github.com/Berny23/LD-ToyPad-Emulator#installation LD-ToyPad-Emulator] for that.
====Blu-ray Disc remotes====:[[Wikipedia:PlayStation_3_accessories#Blu-ray_Disc_remotes|Wikipedia: Blu-ray Disc remotes]]Just like [[PlayStation_2_emulators#Hardware_features_and_accessories|PlayStation 2's DVD Remote Controller]] you can even play games with it other than multimedia functionalities: as long as the game recognizes controls for a D-Pad, you should be okay. Just hold the PS button to change the controller channel to 1. ==Arcade Variationsvariations==
[https://github.com/RPCS3/rpcs3/issues?q=is%3Aissue+is%3Aopen%2Bclosed+Namco+System+ Arcade variations pull requests for RPCS3].<br/>
[https://github.com/RPCS3/rpcs3/pull/14253 With this PR merged, the following 3 System 357/369 arcade games are fully supported by RPCS3];
===[https://www.system16.com/hardware.php?id=900 Namco System 357]===
RPCS3 only partially supports some 357 games. A fork currently exists for RPCS3 called Project OMED/RPCS357, which supports more games, however the newest builds are locked behind a Patreon subscription. The fork has two versions of itself, the Taiko/Fighting version (for Taiko no Tatsujin games and fighting games) and the Gun version (for the rail shooters, requires a lightgun to play).Latest free The latest public versionis available here: https://pixeldrain.com/u/dfGaH2oXPatreon. Mirror: https://www.patreon1fichier.com/RPCS357?a0pw2xn2xnpy09v0yaz8
[https://www.youtube.com/watch?v=tms-kT0RmKw Demonstration]<br>[https://www.youtube.com/@ProjectOMED Official Project OMED YouTube Channel]
===[https://www.system16.com/hardware.php?id=923 Namco System 359]===
WIPPlaceholder text
===Namco System 369===
[https://www.youtube.com/watch?v=uel9EASnvVw WIP]Placeholder text
==Emulation issues==
PlayStation consoles have always been notorious for system complexity (e.g. [[PlayStation_emulators#Emulation_issues|PlayStation]], [[PlayStation_2_emulators#Emulation_issues|PlayStation 2]]). Sony's gamble of their technology being emulator-unfriendly makes them developer-unfriendly as well, and the system's weaker performance in cross-platform games proves it. Even if done properly, [[High/Low_level_emulation|an LLE approach ]] would be performance suicide, as some things just have to be abstracted enough to get high framerates in games. The situation is so bad that Sony seems to be incredibly hesitant to produce an [[Official_emulators|official PS3 emulator ]] for the newer PlayStations. Simply because they wouldn't be able to justify the extremely high potential development cost to investors.<ref>[https://youtu.be/6WkpaJkB2M8 Why PS4 Doesn't Have Backwards Compatibility and Xbox One Does] (Mystic. Aug 21, 2018.)</ref><ref>[https://www.youtube.com/watch?v=6rzLZ9Bkhwo MVG: Sony's complicated history with Backwards Compatibility]</ref>
There are two major bottlenecks at play:
* '''[[wikipedia:Cell_(microprocessor)|Cell Broadband Engine]]''' - consists of two architectures that developers have to program for; [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#PPC_CPUs|PowerPC]], and... whatever the SPEs really are; and you have a great formula for high system requirements, SPU hardware environment is the furthest thing from a [[POS_(Pong_Consoles)_CPUs_and_Other_Chips#x86_CPUs|x86 PC processor]]. The RPCS3 developers using ahead-of-time recompilation using LLVM.RPCS3 is not just compiling the code it runs, it's also needs to compile a realtime environment simulator e.g. the 128x128bit register file, LS sram, the very weird memory flow controller, etc [https://discord.com/channels/272035812277878785/272083901277667342/1200171144603512892]. SPEs closer to [[PlayStation_2_emulators#Emulation_issues|VUs from PS2]] than to a GPU. They're a SIMD cluster, don't be fooled by their apparent similarity to GPUs. GPU are low throughput but very wide. SPEs are also wide, but not so much so. However, their individual thread throughput is insane even compared to a something like RTX 4090 GPU. It's not possible to beat SPUs 1:1 (it's ALL vector, it doesn't have scalar registers at least not general-purpose ones), they have 128 registers and very low latency SRAM, almost no memory fetches and everything is async. Although AVX-512 comes close in performance (at 5+ GHz). GPUs on the other hand are around 10-100x slower, but that's just because of how their cores are designed and the fact that SPU kernels are optimized to run in much smaller groups. There's too much working against emulation at 3.2 GHz rate since most SPU instructions need many instructions on PC (like dozens in some cases), so the PC side needs to be an order of magnitude faster.[https://discord.com/channels/272035812277878785/272083901277667342/1197648306084524202]* '''[[wikipedia:RSX_Reality_Synthesizer|RSX (Reality Synthesizer)]]''': The [[PlayStation 4 emulatorsPlayStation_4_emulators#Emulation_issues|PlayStation 4GPU]] also went unemulated for a long time, simply because of how many components were just undocumented. The , the same thing applies here; the [https://www.psdevwiki.com/ps3/RSX RSX unit] is a custom-designed chip developed by NVIDIA specifically for the PS3 PlayStation 3 and share similarities with GeForce 7800 GTX or G70/G71. It's not well-documented, and developers have to figure out how it displays graphics and graphical effects. Without access to Nvidia's resources, which would normally be included with an SDK, this would be very difficult.
:Something of note is that this GPU was also managed by two different memory units with very disparate frequency speeds; 1) 256 MBs of GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.4 GHz, and 2) up to 224 MBs of the 3.2 GHz XDR main memory via the CPU (480 MBs max).
 
In practice, smaller devs use PPE most of the time, but AAA use everything.
For more information about PlayStation 3 hardware and reverse engineering;
* MVG: [https://www.youtube.com/watch?v=lLebZyha74o Why is the Sony PlayStation PS3 so hard to emulate?], [https://www.youtube.com/watch?v=zW3XawAsaeU Why was the Sony PlayStation 3 so hard to develop games for ?]
* Modded Warfare: [https://www.youtube.com/playlist?list=PLn7ji3VsPy3HtSY6rB8yCCRQpWQOc-uJS PS3 Jailbreak Tutorials]
* [https://www.youtube.com/watch?v=4joCMfTPP4M Alexandro Sanchez: FOSDEM'22 - PlayStation 3 Emulation]
* [https://www.copetti.org/writings/consoles/playstation-3/ Rodrigo Copetti: PLAYSTATION 3 Architecture Practical Analysis]
* [https://www.psdevwiki.com/ps3/ psdevwiki: PlayStation 3]
* [https://whatcookie.github.io/posts/why-is-avx-512-useful-for-rpcs3/ whatcookie: Why Is AVX 512 Useful for RPCS3?]* . Also, there are new upcoming instructions for future CPUs such as [[Wikipedia:Advanced_Vector_Extensions#AVX10|AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]]. RPCS3 blogs: 's [https://rpcs3.net/blog/2020/08/21/hardware-performance-scaling/ progress report august August 2020] - : Since intel dropped TSX due to security reasons, RPCS3 will use TSX-FA/TSX Force Abort on CPUs with new microcode and [https://github.com/RPCS3/rpcs3/issues/6028 this will result potential regressions], good news is RPCS3 has improved non-TSX performance, because of this, even if your CPU supports TSX it will be disabled for RPCS3 by default.* New instructions like [[Wikipedia:AVX-512|AVX-512]], [[Wikipedia:Advanced_Vector_Extensions#AVX10|AVX10]] and [[Wikipedia:Advanced_Vector_Extensions#APX|APX]] and potential benefits for RPCS3 emulation: [https://gdiscord.cocom/bardchannels/share644252595329957915/196c4d4d723c AVX512668417976554225674 T2 SDE discord - ppc-aim-ps3 channel], * RPCS3: [https://grpcs3.conet/bardblog/share/12a429318f25 AVX10Blog], [https://gdiscord.cogg/bard/share/2a58e863e693 APXrpcs3 Discord], [https://bardwww.googleyoutube.com/share/ee2c7336e263 APX potential benefits for RPCS3 emulation@RPCS3_emu YouTube].* [[Emulation books and articles]], * [[https://g.co/bard/share/67c7303fc651 Which specific APX instructions potentially benefit RPCS3 emulationConsole-specific_development_wikis]], * [[httpsWikipedia://g.co/bard/share/3896403e0301 Comparing AVX512, AVX10 and APXPSGL|PSGL API]] - ''(These are Google Bard AI responses, so do not expect perfect results''
==Screenshots==
Playstation3_superslim.png|"Superslim" edition in 2012
</gallery>
 
==See also==
[[Controllers#DualShock_3.2FSixaxis|DualShock 3 and Sixaxis]]
==Notes==
[[Category:Sony consoles]]
[[Category:Seventh-generation video game consoles]]
[[Category:BSD-based]]
[[Category:PowerPC-based]]
[[Category:PlayStation 3 emulators|*]]
10,787
edits

Navigation menu