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! RPCS3
|-
| rowspan=6 7 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{✓}}
| <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.<br/>[https://www.youtube.com/watch?v=A8ccDL3ND10 Demonstration]</small>
|-
| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>Besides, RPCS3 already supports some of RTX Remix features.<br/>On top of that you can use ReShade for post-processing.</small>|-| rowspan=3 4 | Performance
| [[30/60_FPS_cheat_codes#PlayStation_3|Internal Framerate Hack]]
| {{Y}}
| [[Overclocking|Overclock]]
| {{Y}}
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>
|-
| rowspan=4 | Post-Processing