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PlayStation 3 emulators

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The '''PlayStation 3''' (known shorthand as '''PS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors. It retailed for {{Inflation|USD|599|2006}}.
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=NN2>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors.
The number of units sold worldwide was about the same as the Xbox 360. The PlayStation 3 initially included a feature called OtherOS,<ref group=NN2>Which allowed the console to run many distributions of Linux and BSD in a separate partition as long as they supported PowerPC.</ref> but once it was removed shortly after the PS3 Slim model was released citing "security concerns", fail0verflow had a jailbreak detailed in 2010, giving way for [[PS3 Modding|modders to downgrade firmware on a specific version]] and install a custom firmware, something Sony would patch in newer updates until an exploit was released for 4.82. Emulation only started gaining traction in the late 2010s, as [[RPCS3]] had made strides in improving its largely HLE-based emulation. It has since become the emulator of choice.
==Emulators==
|[[RPCS3]]
|align=left|{{Icon|Windows|Linux|Mac|FreeBSD}}
|[https://rpcs3.net/download Nightly]</br>[https://github.com/RPCS3/rpcs3/releases {{RPCS3Ver}}]<ref group=N2N>The developers are currently treating version increments as milestones, not as stables.</ref>
|{{~}}[https://github.com/RPCS3/rpcs3/issues?q=is%3Aissue+is%3Aopen%2Bclosed+Namco+System+ *]
|{{~}}<ref group=N2N>[https://twitter.com/rpcs3/status/1125179092507201537?lang=en RPCS3 supports Sony's PS1emu as of today. PS2emu is not yet supported.] Both these emulators are present in the PS3 Firmware for backwards compatibility.</ref>|{{✗}}<ref group=N2N>[https://github.com/RPCS3/rpcs3/issues/11575 Feature Request: XLink Kai support]. There is a Discord server however, which is focused on reviving Uncharted 2 and 3 multiplayer on PS3 and there are some users on that server as well who [https://www.youtube.com/watch?v=f6xVy7bmnN8 play with Uncharted 3's Multiplayer via X-Link Kai using RPCS3]. If you'd like to join: [https://discord.gg/qr6SjGM4gH Discord link].</ref>|{{~}}<ref group=N2N>Netplay in RPCS3 was introduced by GalCiv, who developed [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN] (an open-source server that emulates the P2P match-making done on the PlayStation 3). RPCN can also be used to communicate with [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private servers] for games that require a dedicated server for multiplayer features. In this regard, games that require a custom server will not work unless a fan-made, [https://docs.google.com/spreadsheets/d/1Wn2EkQj_bZpgrT-xiDbqHkx91jcCHn34nXkl2Sv0GOs/edit#gid=0 private server] is created. This is outside the scope of the emulator and will have to be developed by the community.<br />
:Beyond this there is a project called [https://github.com/DestinationHome/Destination-Home-Online Destination Home]; a preservation team dedicated to restoring PlayStation Home's original online functionality and network services, but progress is heavily reliant on the development of [https://wiki.rpcs3.net/index.php?title=Help:Netplay RPCN]; as key networking functionality is yet to be implemented.</ref>
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===Comparisons===
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==Notes==
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==References==
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