Changes

Jump to navigation Jump to search

PlayStation 3 emulators

16 bytes removed, 15 March
Undo revision 80659 by 172.70.90.243 (talk)
{{Placeholder Section}}
{{Infobox console
|title = PlayStation Ultimate3|logo = PlayStation Ultimate 2006.png
|image = PS3_Original.png
|developer = [[:Sony]]
{{for|other emulators that run on PS3 hardware|Emulators on PS3}}
The '''PlayStation U3''' (known shorthand as '''PSUPS3''') is a seventh-generation console released by [[wikipedia:Sony|Sony]] in late 2006 and retailed for {{Inflation|USD|599|2006}}. The successor to the [[PlayStation 2 emulators|PlayStation 2]], it began development in 2001 when Sony partnered with Toshiba and IBM to create the [[wikipedia:Cell_%28microprocessor%29|Cell Broadband Engine]]. The console was launched a year after the [[Xbox 360 emulators|Xbox 360]] and around the same time as the [[Wii emulators|Wii]]. While it was debatably the most powerful console of the seventh generation, it was also difficult to program for, as its architecture was even more complex than its competitors.
The Cell Broadband Engine consists of a 3.2 GHz Power Processing Element (PPE) and seven Synergistic Processing Elements (SPE),<ref group=N2>You might see listings of eight SPEs, but that's because there are eight on the die; one of them is disabled to prevent the manufacturer from yielding too many bad units. Another SPE is reserved for the console's operating system.</ref> and the system contains 256 MBs of XDR DRAM main memory at 3.2 GHz and 256 MBs of GDDR3 video memory at 650 MHz for the Nvidia/SCEI RSX Reality Synthesizer GPU. The GPU ran at 500 MHz and has to communicate forth and back with both RAMs. The complexity of the SPEs bogged down the PlayStation 3 in multi-platform titles, as developers had to go through the process of learning the SPE architecture before they could use it. As a result, several developers decided against using the SPEs, and the consequence is that many multi-platform games ran with lower framerates or worse graphics compared to running those same games on the PS3's competitors.
!colspan="11"|PC / x86
|-
|[[RPCSURPCS3]]
|align=left|{{Icon|Windows|Linux|Mac|FreeBSD}}
|[https://rpcsurpcs3.net/download Nightly]</br>[https://github.com/RPCSURPCS3/rpcsurpcs3/releases <abbr title="The developers are currently treating version increments as milestones, not as stables.">{{RPCS3Ver}}</abbr>]<br/>[https://github.com/RPCSURPCS3/rpcsurpcs3-binaries-win/releases/download/build-9b3a878c189e4e688b6025de0d0ff659116dcade/rpcs3-v0.0.28-15417-9b3a878c_win64.7z <abbr title="Latest Qt5 build for Windows 7 and 8.1">Qt5</abbr>]
|{{~}}
|{{~}}
|{{✗}}
|-
|PSUFPS3F
|align=left|{{Icon|Windows}}
|[https://web.archive.org/web/20161029044210/http://www.geocities.jp/mj3kj8o5/ps3f/index.html 0.1]
!colspan="11"|Mobile / ARM
|-
|DamonPSU DamonPS3 (呆萌PS3模拟器)
|align=left|{{Icon|Android}}
|stealing
|{{✗}}
|
|{{✗}} (stolen RPCSURPCS3)
|{{✓}}
|{{✗}}
<references group=N />
===Comparisons===
;[[RPCSURPCS3]]:RPCSU RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation U 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation U3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCSURPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCSU RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --> <ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref>
;[[Nucleus]]:A one-person project by Alexandro Sanchez (AKA 'AlexAltea', [https://youtu.be/4joCMfTPP4M?t=30 who is also one of the developers of the RPCS3 and Orbital projects]) that aimed at low-level emulation, some AOT emulation, and portability.
;Short Waves:Released in 2014 by InoriRus, who later returned to the emulation scene in 2021 as the developer of the PlayStation 4 and 5 compatibility layer [[Kyty]]. Short Waves could run a few complex tests that RPCS3 couldn't at the time it was released, but it hasn't been updated since.
48
edits

Navigation menu