Editing PlayStation 3 emulators
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===Comparisons=== | ===Comparisons=== | ||
− | ;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --><ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> For checking if your games work and any fixes, tweaks, or settings, check these sources; | + | ;[[RPCS3]]:RPCS3 is an open-source [[High/Low_level_emulation|hybrid approach]] emulator for 64-bit Windows, GNU/Linux, BSD and macOS and it stands as a remarkable feat in PlayStation 3 emulation, successfully tackling the intricate [[#Emulation_issues|PlayStation 3's complex architecture]] through innovative techniques. While it isn't anywhere near as compatible as [[Dolphin]] is for [[GameCube emulators|GameCube]] or Wii, it has still made immense progress compared to its early days, when development was slow and seemed like it wasn't really going anywhere. Some of the SPU intensive titles have insufficient performance which requires top-notch [https://www.cpubenchmark.net/singleThread.html single thread performance of CPUs] (see '''[https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit#gid=0 RPCS3 CPU benchmark chart]'''). As of now, all known titles now load, and initialize properly, without crashing the emulator. Beyond this, [[RPCS3]] supports some [[#Enhancements|enhancements]] and [[#Hardware_features_and_peripherals|system features, peripherals]]. As of April 13, 2022, builds for macOS have started being officially distributed for Intel and ARM Macs.<!-- RPCS3 runs on Rosetta for Macs with M-series processors, while Intel Macs run the application natively. --><ref>https://twitter.com/rpcs3/status/1514302544750780417?s=20&t=e1g7-9NzgIehtodHmXYytQ</ref> For checking if your games work and any fixes, tweaks, or settings you should know beforehand, check these sources; |
:*[https://wiki.rpcs3.net/index.php?title=Category:Games RPCS3 Wiki] | :*[https://wiki.rpcs3.net/index.php?title=Category:Games RPCS3 Wiki] | ||
:*[https://github.com/RPCS3/rpcs3/issues RPCS3 GitHub issues] | :*[https://github.com/RPCS3/rpcs3/issues RPCS3 GitHub issues] |