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PlayStation 2 emulators

1,415 bytes added, 14 April
Enhancements
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| {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref>
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| [https://sourceforge.net/projects/hpsx64 hpsx64]
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first PS2 emulator to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2.
:PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still need software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability , check these sources;
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]
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| rowspan=5 6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
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| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>
| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>
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| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]
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| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack" and "skip presenting duplicate frames option"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
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| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])
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| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
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|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?Y}}[https://youtu.be/j6IEtAwN9Fk *]
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|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?Y}}[https://youtu.be/WG8YHh4BT88 *]
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===DVD player===
[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]
PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. Lastly, PlayStation 2 supports both DVD5 (single-layer, 4.7 GB) and DVD9 (dual-layer, 8.5 GB) DVD-ROM discs. However, some users report encountering issues with DVD9 discs, particularly on older PS2 FAT models.[https://old.reddit.com/r/ps2/comments/xc04yl/can_the_fat_ps2_play_dvd9_discs/].
*PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs ([https://youtu.be/DJkl4FrDgLw demonstration]), however there are no official DVD-Video and Audio CD support at the moment. See [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility] and [https://github.com/PCSX2/pcsx2/issues/4880 CDRWIN's BIN/CUE format, Audio CD support] feature request page] pages for more information.
:*DVD-Video, [[Home_Media_Player#Interactive_media|DVDi]] and even FreeDVDBoot works in PCSX2's [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]] fork but only with it's '''[https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271 MagicGate branch]'''.
::*[https://github.com/PCSX2/pcsx2/pull/6719 Requires a complete BIOS dump] ('''4MB''' ROM0 + '''4MB''' ROM1 + NVRAM), use [https://github.com/F0bes/biosdrain this dumper tool] for ROM0, ROM1, ROM2, NVM and MEC files.
::*Requires MagicGate key files (civ.bin, cks.bin, eks.bin, and kek.bin).
::*Keep in mind that [https://github.com/987123879113/pcsx2/issues/13#issuecomment-2016567467 there will be no audio during DVD-Video playback]. Some remaining issues are described in https://github.com/PCSX2/pcsx2/issues/1981 (2022-07 to 2023-02).
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
[[Category:Sony consoles]]
[[Category:PlayStation 2 emulators|*]]
[[Category:Very early emulation (MAME)Driver Status: Preliminary]][[Category:MIPS-based]]
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