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PlayStation 2 emulators

4,793 bytes added, 26 March
DVD player
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest version
! scope="col"|[[#Hardware_variationsPSX|PSX DVR]]! scope="col"|[[#Arcade_Hardware_variations|<small>Arcade Hardware<br/>variations</small>]]
! scope="col"|[[#Hardware_features_and_accessories|<small>Hardware features<br/>and accessories</small>]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="1011"|Desktop
|-
| [[PCSX2]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream, though it is under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds instead. If you really want to use a libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>]
| {{✗}}
| {{~}}
| {{~}}
| {{✓}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility>Playable state in the PCSX2 compatibility list purposely doesn't include '''minor''' performance and graphical issues both with SW and HW renderers. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
| {{✓}}
| {{✓}}
| align=left|{{Icon|Windows|Linux|macOS|Web}}
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 4142%<br/><small>1055 1083 out of 2566 2575 reported titles</small>]
| {{✓}}
| {{✓}}
| align=left|{{Icon|LinuxARM|macOS}}
| [https://www.aethersx2.com/archive/?dir=desktop Builds]
| {{✗}}
| {{✗}}
| {{~}}
| align=left|{{Icon|Windows}}
| [https://sourceforge.net/projects/hpsx64/files/Source {{Hpsx64Ver}}]
| {{✗}}
| {{✗}}
| {{✗}}
| align=left|{{Icon|Windows|Linux}}
| [https://github.com/PSI-Rockin/DobieStation git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]
| {{✗}}
| {{✗}}
| {{✗}}
| align=left|{{Icon|Windows}}
| [https://github.com/marco9999/orbum git]
| {{✗}}
| {{✗}}
| {{✗}}
| align=left|{{Icon|Windows}}
| [http://nsx2.emulation64.com/files/downloads/nsx2-0.08-win32.zip 0.08]
| {{✗}}
| {{✗}}
| {{✗}}
| align=left|{{Icon|Windows}}
| [https://dl.emulator-zone.com/download.php/emulators/ps2/ps2emu/PS2EMU_-_Alpha_01.zip 0.1]
| {{✗}}
| {{✗}}
| {{✗}}
|-
|-
! colspan="1011"|Mobile / ARM
|-
| [[AetherSX2]]
| align=left|{{Icon|Android}}
| [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)<br/>[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]| {{✗}}
| {{✗}}
| {{~}}
| align=left|{{Icon|Android|iOS}}
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 4142%<br/><small>1054 1076 out of 2566 2571 reported titles</small>]
| {{✓}}
| {{✓}}
|align=left|{{Icon|Android}}
|[https://github.com/mythrilorg/cosmic-station git]
|{{✗}}|{{✗}}|{{✗}}|?{{✗}}| Progression: 14%|{{✓}}|{{✓}}|{{✗}} (WIP)
|-
| [[DamonPS2]] (呆萌PS2模拟器)
| align=left|{{Icon|Android}}
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
|-
! colspan="1011"|Console
|-
| XBSX2.0
| align=left|{{Icon|XB1|XboxSXS}}
| [https://github.com/SirMangler/pcsx2/releases git]
| {{✗}}
| {{✗}}
| {{~}}
| {{~}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility></ref>
| {{✓}}
| {{✓}}
| align=left|{{Icon|PS3}}
| FW 4.78
| {{✗}}
| {{✗}}
| {{~}}
| align=left|{{Icon|Switch|Vita}}
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/>
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 4142%<br/><small>1054 1076 out of 2566 2571 reported titles</small>]
| {{✓}}
| {{✓}}
| align=left|{{Icon|XB1|XboxSXS}}
| [https://www.aethersx2.com/archive/?dir=uwp Alpha]
| {{✗}}
| {{✗}}
| {{~}}
| <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref>
| align=left|{{Icon|XB1|XboxSXS}}
| [https://buildbotwww.libretroretroarch.com/stable/1.15.0/windows-msvc2019-uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP ?page=platforms libretro core]| {{✗}}
| {{✗}}
| {{~}}
===Comparisons===
;[[PCSX2]]:[[History_of_emulation#PlayStation_2|The Started sometime in mid 2001]], with its first release on March 23, 2002. It was the first Playstation 2 PS2 emulator]]to boot games on Dec 19, 2002. Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation emulator]], PCSX2 dedicated its development to faithfully replicating the PS2 experience. The years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance. In the last years, PCSX2 nightly builds boast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_peripheralsHardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2.
:PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles still need software rendering] to run without any major graphical issues. For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability , check these sources;
::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex)
::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki)
:;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android.
::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. Development was stopped due to various dramas. Using NetherSX2 patches heavily recommended.
;[[Play!]]:Development is almost all done by the single maintainer jpd002. Also, unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variations and it has a playable Android and iOS port.
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]
|-
| rowspan=4 6 | Graphics
| [[Resolution|Resizable Internal Resolution]]
| {{✓}}
| {{N}}
| {{Y}}
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https[Wikipedia://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 |PS2 games that received HD ports]], do.</ref>
|-
| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]
| {{?}}
|-
| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future[https://discord.com/channels/309643527816609793/350645867876712449/1211429722857148417].<br/>Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.<br/>On top of that you can use ReShade for post-processing effects.</small>|-| rowspan=4 5 | Performance
| [[Overclocking#PS2|Overclock]]
| {{Y}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>
| colspan=4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://youtu.be/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https://www.youtube.com/watch?v=WMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.
|-
| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=4 6 | Post-Processing
| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>
| {{Y}}
| {{?}}
|-
| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>
| {{Y}}
| {{?}}
| {{Y}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
| {{N}}
|-
|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]
| {{N}}
|-
| rowspan=8 9 | Quality of life
| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]
| {{✗}}
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]| {{Y}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *]| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref>| {{?}}| {{N}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29| Big Picture Mode]]
| {{Y}}
| {{?}}
| {{?}}
|-
| rowspan=3 4 | Misc
| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]
| {{Y}}
| {{N}}
| ?{{Y}}
| {{~}}<ref group=N3 name=HDports></ref>
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| {{N}}
|}
</div>
<references group=N3/>
==Hardware features and accessories==
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''
<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{✓}}
|-
| Motion sensor control (Tiltsensor)<ref group=N2>[https://www.pcgamingwiki.com/wiki/Controller:DualShock_2#SplitFish_Motion_FX_Adapter SplitFish Motion FX Adapter] attached to DualShock 2 and [https://www.pcgamingwiki.com/wiki/Controller:Fanatec_Zero_G_Controller#Games_with_motion_control_support Fanatec Zero G Controller] are controllers with implemented accelerometer support. They are allowing remap motion controls to right or left stick helping with camera control or steering vehicles by tilting controller left or right.</ref>| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| {{✓}}
|-
| colspan=2 | [[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]
| {{✓}}
|-
| rowspan=9 11 | Controller
|-
| [[Wikipedia:PlayStation_Multitap#Supported_games|Multitap]]
| {{TBD}}
| {{TBD}}
|-
| [[Wikipedia:NeGcon#Supported_games|NeGcon]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10698 *]
| {{?}}
| {{N}}
| {{?}}
|-
| [[Wikipedia:Jogcon#Compatibility|Jogcon]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
| {{?}}
| {{N}}
| {{?}}
|-
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
| {{TBD}}
|}
</div>
<references group=N2/>
===DVD player===
[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]
PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. Lastly, PlayStation 2 supports both DVD5 (single-layer, 4.7 GB) and DVD9 (dual-layer, 8.5 GB) DVD-ROM discs. However, some users report encountering issues with DVD9 discs, particularly on older PS2 FAT models.[https://old.reddit.com/r/ps2/comments/xc04yl/can_the_fat_ps2_play_dvd9_discs/].
*PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs ([https://youtu.be/DJkl4FrDgLw demonstration]), however there are no official DVD-Video and Audio CD support at the moment. See [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility] and [https://github.com/PCSX2/pcsx2/issues/4880 CDRWIN's BIN/CUE format, Audio CD support] feature request page] pages for more information.:*The DVD player-Video, including [[Home_Media_Player#Interactive_media|DVDi]] and even FreeDVDBoot, works in PCSX2's [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]] fork but only with it's '''[https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271 MagicGate branch]'''.
::*[https://github.com/PCSX2/pcsx2/pull/6719 Requires a complete BIOS dump] ('''4MB''' ROM0 + '''4MB''' ROM1 + NVRAM), use [https://github.com/F0bes/biosdrain this dumper tool] for ROM0, ROM1, ROM2, NVM and MEC files.
::*Requires MagicGate key files (civ.bin, cks.bin, eks.bin, and kek.bin).
::*Keep in mind that [https://github.com/987123879113/pcsx2/issues/13#issuecomment-2016567467 there will be no audio during DVD-Video playback]. Some remaining issues are described in https://github.com/PCSX2/pcsx2/issues/1981 (2022-07 to 2023-02).
*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to handle DVD-Video. PlayStation 3 already features a slot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.
*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
*See [[Ripping_games]].
===LAN tunelling===
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
::*[[Online PS2 games|LAN tunelling compatible PS2 games]]
===Accessories===
:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].
==Arcade Hardware variations== ===[https://www.system16.com/base.php#1 Arcadevariations]===
Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect.
Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
====[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]====
:Currently, there is no emulator that supports this variation.
====[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]====
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
:A [https://github.com/987123879113/pcsx2/wiki#builds fork of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>.
:MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files.
====[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]====
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU.
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
====O.R.B.S (Over Reality Booster System)====----Placeholder text for a VR cabinet that never made it pass testing. ===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]====
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246.
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
====[https://www.system16.com/hardware.php?id=872 Namco System Super 256]====
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
====[https://www.system16.com/hardware.php?id=981 Namco System 147]====
:Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment.
===[[Wikipedia:PSX_(digital_video_recorder)|PSX]]===
''Not to be confused with the [[PlayStation emulators|original PlayStation]].''
None of the PSX features have been emulated yet.
Twitter user @DiscoStarslayer claims to be [https://nittertwitter.netcom/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nittertwitter.netcom/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nittertwitter.netcom/_987123879113 987123879113] See [[Home_Media_Player]].
==Emulation issues==
Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers Vulkan and OpenGL hardware renderer backends on PCSX2] greatly improved on many of these issues, [https://wiki.pcsx2.net/Category:Software_rendering_only_games lots there are considerable amount of games still require “software rendering”] to fix many common glitches, which is [[PCSX2#System_requirements|significantly increases CPU ST performance requirement]] for the emulation and eliminating visual enhancement options. Always try Vulkan or OpenGL backends first because D3D backends blending levels is quite problematic compared to other backends.<ref>[https://github.com/PCSX2/pcsx2/pull/9952 PCSX2 devs comment about HW backends]</ref>
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible.
===MagicGate===
:[[Wikipedia:MagicGate]]
MagicGate, an encryption technology embedded within specific PlayStation 2 memory cards, relies on the [https://www.psdevwiki.com/ps2/MechaCon MechaCon] chip for security functionalities. MechaCon chip handles various tasks, including PlayStation 2 system security, game disc security, MagicGate, and KELF file decryption. Emulating MagicGate presents unique challenges because replicating its encryption process and hardware verification can be difficult and rightfully raising concerns about copyright situation[https://github.com/PCSX2/pcsx2/pull/4274#issuecomment-795316629][https://github.com/PCSX2/pcsx2/pull/10836#issuecomment-1954866179]. However there is a PCSX2 fork for this you can use, although you need MagicGate keys. See [[PlayStation_2_emulators#Konami_Python_2.2FKonami_Benami_Python_2|Konami Python 2]] or [[#DVD_player]] sections. Also see [[Legal Status of Emulation]].
For more information about PlayStation 2 hardware and reverse engineering;
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation - , Celebrating 20 Years of Reverse Engineering]
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated]
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]
* PCSX2: [https://pcsx2.net/blog Blog], [https://discord.gg/K2AZqKJDB2 Discord]
[[Category:Sony consoles]]
[[Category:PlayStation 2 emulators|*]]
[[Category:Very early emulation (MAME)Driver Status: Preliminary]]
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