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PlayStation 2 emulators

18,671 bytes added, 26 March
DVD player
The '''[[wikipedia:PlayStation_2|PlayStation 2]]''' (PS2) is a sixth-generation console released by Sony on October 26, 2000, and it was retailed for {{Inflation|USD|299.99|2000}}. It has the Emotion Engine CPU based on the MIPS R5900 at 300 MHz with 32 MBs of RDRAM system memory and 4 MBs of eDRAM (VRAM). Its GPU was a custom Graphics Synthesizer, which ran at 150 MHz. It became the highest-selling console of all time, with over 155 million units sold.
Announced in 1999, Sony began developing the console after the immense success of its predecessorthe PS1. The PS2 offered backward-compatibility for its predecessor's the PS1 DualShock controller, as well as its games.<ref name="wikipedia">[https://en.wikipedia.org/wiki/PlayStation_2 PlayStation 2 at Wikipedia]</ref>
The PlayStation 2 received widespread critical acclaim upon release. A total of over 4,000 game titles were released worldwide, with over 1.5 billion copies sold. In 2004, Sony released a smaller, lighter revision of the console known as the PS2 Slim. Even after the release of its successor, the PlayStation 3, it remained popular well into the seventh generation. It continued to be produced until 2013 when Sony finally announced that it had been discontinued after over twelve years of production, one of the longest lifespans of any video game console. By the end of its life, two new games were launched posthumously for the console.<ref name="wikipedia" />
==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest version
! scope="col"|[[#Arcade_variationsPSX|<small>Arcade<br/>Variations</small>PSX DVR]]! scope="col"|[[#Hardware_Features_and_AccessoriesArcade_Hardware_variations|<small>Arcade Hardware Features<br/>and Accessoriesvariations</small>]]! scope="col"|[[#PSXHardware_features_and_accessories|<abbr title="Sony digital video recorder with a fully integrated PS2 console"small>Hardware features<br/>PSXand accessories</abbrsmall>]]
! scope="col"|[[#Enhancements|Enhancements]]
! scope="col"|Compatibility
| [[PCSX2]]
| align=left|{{Icon|Windows|Linux|macOS}}
| [https://pcsx2.net/downloads/ Nightly]<ref group=N>The stable versions are years out-of-date and missing countless features and bug fixes. '''Nightly versions are a better choice for almost all users'''; the stable versions should only be used if you have a specific need for them.</ref><br/><abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2]</abbr><ref group=N name=LRPS2>This is a complete hard fork of PCSX2 and its own separate emulator at this point, so there is no point in chasing after any kind of upstream. LRPS2 , though it is still under development, use standalone [https://pcsx2.net/downloads/ PCSX2-nightly] or XBSX2 builds recommended instead. If you really want to use insteada libretro core for PlayStation 2 emulation; [https://forums.libretro.com/t/new-pcsx2-core/41170/22 use this libretro core].</ref><br/>[https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 <abbr title="Latest build version supports wxWidgets.">wxWidgets-latest</abbr>]| {{✗}}
| {{~}}
| {{~}}
| {{✗}}
| {{✓}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility>Playable state in the PCSX2 compatibility list purposely doesn't include '''minor''' performance and graphical issues both with SW and HW renderers. '''While the compatibility list categorizes majority games as playable, some users may encounter issues that impact their individual experience and consider them unplayable'''.</ref>
| {{✓}}
| {{✓}}
| align=left|{{Icon|Windows|Linux|macOS|Web}}
| [http://purei.org/downloads.php {{Play!Ver}}]<br/>[https://github.com/jpd002/Play-/actions git]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{✗}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 3942%<br/><small>993 1083 out of 2518 2575 reported titles</small>]
| {{✓}}
| {{✓}}
| align=left|{{Icon|LinuxARM|macOS}}
| [https://www.aethersx2.com/archive/?dir=desktop Builds]
| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://pcsx2aethersx2-community.netfandom.com/compatwiki/ 99Community_maintained_Compatibility_List 74%<br/><small>2667 451 out of 2690 609 reported titles</small>]
| {{✗}}
| {{✗}}<ref group=N name=aethersx2>AetherSX2 dev calls it quits, shuts down site [https://www.aethersx2.com/ leaving a message citing "complaints, demands, and death threats" made to him during development process].</ref>
| [https://sourceforge.net/projects/hpsx64 hpsx64]
| align=left|{{Icon|Windows}}
| [httphttps://wwwsourceforge.emucr.comnet/projects/searchhpsx64/labelfiles/hpsx64?&max-results=16 Source {{hpsx64VerHpsx64Ver}}]
| {{✗}}
| {{✗}}
| [[AetherSX2]]
| align=left|{{Icon|Android}}
| [https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]<br/>[https://play.google.com/store/apps/details?id=xyz.aethersx2.android {{AetherSX2Ver}}]<br/>[https://www.aethersx2.com/archive/?dir=android latest/alpha]<br/>[https://github.com/AetherSX2-backup/AetherSX2-builds 1.5-3668] (no ads)<br/>[https://github.com/Trixarian/NetherSX2-patch NetherSX2 Patch]| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://pcsx2aethersx2-community.netfandom.com/compatwiki/ 99Community_maintained_Compatibility_List 74%<br/><small>2667 451 out of 2690 609 reported titles</small>]
| {{✗}}
| {{✗}}<ref group=N name=aethersx2></ref>
| align=left|{{Icon|Android|iOS}}
| [http://purei.org/downloads.php Builds]<br/>[https://buildbot.libretro.com/nightly/ libretro core]
| {{✗}}
| {{~}}
| {{✗}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 3942%<br/><small>993 1076 out of 2518 2571 reported titles</small>]
| {{✓}}
| {{✓}}
| {{~}}
|-
|Cosmic
|align=left|{{Icon|Android}}
|[https://github.com/mythrilorg/cosmic-station git]
| {{✗}}
| {{✗}}
| {{✗}}
| {{✗}}
| Progression: 14%
| {{✓}}
| {{✓}}
| {{✗}} (WIP)
|-
| [[DamonPS2]] (呆萌PS2模拟器)
| align=left|{{Icon|Android}}
| [https://play.google.com/store/apps/details?id=com.damonplay.damonps2.free 5.0]
| {{✗}}
|[https://old.reddit.com/r/EmulationOnAndroid/comments/bqvl3t/the_compiled_list_so_far_damonps2_the_good_the/ ?%<br/><small>16 reported playable titles]
| {{✗}} [[DamonPS2#Code_Stealing|*]](stolen PCSX2)
| {{✓}}
| {{✗}}
|-
! colspan="11"|Console
|-
| XBSX2.0
| align=left|{{Icon|XB1|XboxSXS}}
| [https://github.com/SirMangler/pcsx2/releases git]
| {{✗}}
| {{✗}}
| {{~}}
| {{~}}
|''[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]''<ref group=N name=SX2Compatibility></ref>
| {{✓}}
| {{✓}}
| {{✓}}
|-
| [[Official_emulators#Sony|Official Sony emulators]]
| align=left|{{Icon|PS3}}
| FW 4.78
| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
| [https://www.psdevwiki.com/ps3/PS2_Classics_Emulator_Compatibility_List 84%<br/><small>2250 out of 2682 reported titles</small>]
| {{✗}}
| {{✗}}
| {{✓}}
|-
| XBSX2.0
| align=left|{{Icon|XB1|XboxSXS}}
| [https://github.com/SirMangler/pcsx2/releases git]
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✓}}
|-
| align=left|{{Icon|Switch|Vita}}
| [https://github.com/xerpi/play-switch git]<small> (Switch)</small><br/>[https://gitlab.com/xerpi/play#building-for-psvita 2020]<small>(Vita Port)</small><br/>
| {{✗}}
| {{~}}
| {{✗}}
| {{✗}}
| {{~}}
|[https://github.com/jpd002/Play-Compatibility/issues 3942%<br/><small>993 1076 out of 2518 2571 reported titles</small>]
| {{✓}}
| {{✓}}
| {{✓}}
|-
| <abbr title="Hard fork of PCSX2 for RetroArch.">[https://docs.libretro.com/library/pcsx2/ LRPS2_libretro[AetherSX2]]</abbr><ref group=N name=LRPS2></ref>
| align=left|{{Icon|XB1|XboxSXS}}
| [https://buildbotwww.libretroaethersx2.com/stablearchive/1.15.0/windows-msvc2019-?dir=uwp/x64/RetroArch-msvc2019-UWP_x64.msixbundle UWP libretro core Alpha]| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://pcsx2aethersx2-community.netfandom.com/compatwiki/ 99Community_maintained_Compatibility_List 74%<br/><small>2667 451 out of 2690 609 reported titles</small>]| {{✓}}| {{}}<ref group=N name=aethersx2></ref>
| {{✗}}
|-
| <abbr title="Hard fork of PCSX2 for RetroArch.">[[AetherSX2]https://docs.libretro.com/library/pcsx2/ LRPS2_libretro]</abbr><ref group=N name=LRPS2></ref>
| align=left|{{Icon|XB1|XboxSXS}}
| [https://www.aethersx2retroarch.com/archive/?dirpage=uwp Alphaplatforms libretro core]| {{✗}}
| {{✗}}
| {{~}}
| {{✗}}
| {{~}}
|[https://pcsx2.net/compat/ 99%<br/><small>2667 out of 2690 reported titles</small>]?| {{✓}} | {{}}<ref group=N name=aethersx2></ref>
| {{✗}}
|}
===Comparisons===
;[[PCSX2]] <small class="plainlinks" style="font-weight:normal;">([https://pcsx2.net/compat/ compatibility[History_of_emulation#PlayStation_2|Started sometime in mid 2001]]) ([https://forums, with its first release on March 23, 2002.pcsx2It was the first PS2 emulator to boot games on Dec 19, 2002.net/Thread-PSX-Mode-Unofficial-Compatibility-List Succeeding their earlier PCSX [[PlayStation_emulators|PlayStation 1 mode compatibilityemulator]])</small>:, PCSX2 dedicated its development to faithfully replicating the PS2 experience. The first Playstation 2 emulator. Accuracy years haven't dimmed its shine thanks to the continuous improvements in accuracy, compatibility, and performance has continuously improved during [https://github.com/In the last years, PCSX2/pcsx2/tags nightly buildsboast a sleek, modern QT GUI and a pluginless design, eliminating the headaches of plugin configuration and making all features readily available. Just grab the original system firmware and you're ready to relive your PS2 memories. PCSX2 also has lots of new modern [[#Enhancements|enhancements]] built-in (one of the best emulators when it comes to enhancement capabilities, similar to Dolphin, Flycast, BigPEmu, PPSSPP and DuckStation) and supports some of the [[#Hardware_features_and_accessories|hardware features, peripherals]] of the PlayStation 2. The emulator  :PCSX2 has great compatibility, and it is capable of playing most titles without any major glitches however [https://wiki.pcsx2.net/Category:Software_rendering_only_games some titles needs still need software rendering] to run without any major graphical issues. Beyond this [[PCSX2]] supports lots of [[#Enhancements|enhancements]], also [[#Hardware_Features_and_Accessories|hardware features and accessories]] for the PlayStation 2.::For checking if your games work and any fixes, tweaks, or settings you should know beforehand. For more information regarding playability , check these sources;:::*[https://raw.githubusercontent.com/PCSX2/pcsx2/master/bin/resources/GameIndex.yaml PCSX2 GameDB] (GameIndex):::*[http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] (Note that the wiki can contain outdated information. It is encouraged to do personal testing and contribute to the wiki):::*[https://pcsx2.net/compat/ Official Compatibility List]:::*[https://github.com/PCSX2/pcsx2/issues PCSX2 github issues]
::;[[AetherSX2]]:A closed-source freeware emulator partially forked from PCSX2. It's designed to be optimal for ARM-based platforms, primarily those running Android. :::It has multiple versions; The latest google play version which contains ads while an ad free Alpha version can be downloaded directly from the AetherSX2 website. The development Development was stopped due to various dramas. Using NetherSX2 patches heavily recommended.
;[[Play!]] <small class="plainlinks" style="font-weight:normal;">([https://github.com/jpd002/Play-Compatibility/issues compatibility], [https://purei.org/ compatibility#2])</small>:Development is almost all done by the single maintainer jpd002. Also , unlike PCSX2 it's supports [https://www.youtube.com/@emugamer2610/search?query=246%2F256 Namco System 2x6] variation variations and it has a playable Android and iOS port.
;[https://github.com/PSI-Rockin/DobieStation/ DobieStation] <small class="plainlinks" style="font-weight:normal;">[https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 (compatibility)]</small>:Many titles can go ingame, focused on [[Emulation_accuracy|accuracy]], and therefore inherently slower than Play! or PCSX2.
;[[sourceforge:projects/hpsx64/|HPS2x64]] <small class="plainlinks" style="font-weight:normal;">([https://docs.google.com/spreadsheets/d/18OtsWyo9pTJ7swAhUXa8c_J3qX0G_b4px24dFXeLPlw/ compatibility])</small>:Can also run quite a few commercial games, but probably less so, and at slower speeds than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation. There is also a [https://github.com/Zero3K/hpsx64 mirror] that has fixes done to it.
;[[DamonPS2]]:Closed-source payware/malware emulator only for Android, illegally based on [[PCSX2]], [[Play!]] and [[PPSSPP]]. '''It can hardly run any games''' and behaves very much like virus software. '''It is best the worst PS2 emulator and as such, it is NOT to use this emulatorrecommended under any circumstance'''. DamonPS2 uses unnecessary DRM, making the emulator useless without an internet connection.
==Enhancements==
''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.'' <div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
! [[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]
|-
| colspanrowspan=2 6 | Graphics| [[Resolution|Resizable Internal Resolution]]
| {{✓}}
| {{✓}}
| ?
|-
| colspan=2 | [[Texture_Packs#Playstation_2PlayStation_2|Texture Replacement]]
| {{Y}}
| {{N}}
| {{Y}}
| {{~}}<ref group=N3 name=HDports>[https://gamefaqs.gamespot.com/boards/927750-playstation-3/69863918 No PS2 game has trophy support or enhancements for PS3 backwards compatibility] but [https[Wikipedia://en.wikipedia.org/wiki/High-definition_remasters_for_PlayStation_consoles#PlayStation_3 |PS2 games that received HD ports]], do.</ref>|-| [[Widescreen_hacks#PlayStation_2|Widescreen hack]]| {{Y}}| {{✗}}| {{Y}}| {{✗}}|-| Pre-rendering AA<br/><small>(MSAA, SSAA)</small>| {{N}}[https://forums.pcsx2.net/Thread-Future-anti-aliasing-implementation *]| {{N}}| {{N}}| {{?}}|-| Ray-tracing<br/><small>([https://devblogs.microsoft.com/directx/announcing-microsoft-directx-raytracing/ DXR], [https://www.khronos.org/blog/ray-tracing-in-vulkan VRT] and [https://developer.apple.com/documentation/metal/metal_sample_code_library/accelerating_ray_tracing_using_metal MRT])</small>| colspan=4 | <small>Implementing ray-tracing in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future.<br/>However you can try "[[Shaders_and_filters#Notable_ReShade_shaders|Screen-Space Ray Traced Global Illumination]]" shader using ReShade.[https://forums.pcsx2.net/Thread-Release-SSAO-and-raytracing-support-in-PCSX2][https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#34388]</small>|-| [https://github.com/NVIDIAGameWorks/rtx-remix/wiki RTX Remix]| colspan=4 | <small>Implementing RTX Remix technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future[https://discord.com/channels/309643527816609793/350645867876712449/1211429722857148417].<br/>Besides, PCSX2 already supports most of RTX Remix features such as texture replacement etc.<br/>On top of that you can use ReShade for post-processing effects.</small>
|-
| colspanrowspan=2 5 | Performance| [[30/60_FPS_cheat_codesOverclocking#PlayStation_2PS2|Internal Framerate HackOverclock]]
| {{Y}}
| ?{{N}}
| {{Y}}
| {{N}}
|-
| colspan=2 | [[Widescreen_hacks30/60_FPS_cheat_codes#PlayStation_2|Widescreen hackInternal Framerate Hack]]
| {{Y}}
| {{?}}
| {{Y}}
| {{N}}
|-
| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10137 *]
| {{?}}
| {{?}}
| {{✗}}
|-
| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>([https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=2 4 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation| motion interpolation]] is quite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''[https://retroachievementsyoutu.orgbe/vyFYt2Ym7nU?t=553 AFMF]''' or '''[https:/gameList/www.phpyoutube.com/watch?cv=21 RetroAchievementsWMxnhXsFnyM LSFG]''' can be used with PCSX2, please be aware that some visual glitches and artifacts may occur at this time.|-| Rendering latency reduction technologies<br/><small>([https://github.com/ishitatsuyuki/LatencyFleX LatencyFleX], [https://developer.nvidia.com/performance-rendering-tools/reflex Reflex] and [https://www.amd.com/en/products/software/adrenalin/radeon-software-anti-lag.html Anti-Lag'''+'''])| colspan=4 | <small>While most emulators offer frame pacing or framebuffer latency control options, implementing rendering latency reduction technologies isn't currently feasible. This is '''likely''' doesn't offer enough benefit to justify the development effort.</small>|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}| {{?}}
| {{Y}}
| {{N}}| ?| {{~}}<ref group=N3 name=HDports></ref>
|-
| colspan=2 [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms| Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[OverclockingWikipedia:GPUOpen#PS2FidelityFX_Super_Resolution|OverclockFSR 1]])</small>
| {{Y}}
| {{N?}}
| {{Y}}
| {{N?}}
|-
| rowspan=2 | Post-Processing
| [[Shaders_and_filters|Filters]]
| {{Y}}
| {{Y}}
| {{N}}
|-
|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>
| {{?}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Shader_Presets|Shader Chain]]
| {{N}}
|-
| colspan[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{?}}| {{?}}| {{?}}| {{?}}|-| rowspan=2 5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [Controllers[Wikipedia:Macro_(computer_science)|Mouse Injector CompatibleMacros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{Y}}| {{N}}| ?| {{N}}|-| Rewind| {{N}}[https://github.com/garungorpPCSX2/pcsx2/issues/MouseInjectorDolphinDuck 3698 *]
| {{N}}
| {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
| {{N}}
|-
| Fast-Forward/Turbo Speed
| {{Y}}
| ?
| {{Y}}
| {{N}}
|-
| colspan=2 | Savestates
| {{Y}}
| ?
| {{N}}
|-
| colspan=2 [https://tasvideos.org/Movies Movie recording/playback]| {{Y}}| [[Input_lag{{N}}|Input lag-mitigating technique]]{{?}}
| {{N}}
|-
| rowspan=3 | Controls
| [[Controllers#True.2Fdual_analog_control|True/dual analog control]]
| {{Y}}[https://github.com/VanLaser/analog-controls-for-armored-core-ps2#qol-enhancements-analog-controls-for-armored-core-ps2-series-ac2-ac2-another-age-ac3-ac-silent-line *]
| {{?}}
| {{?}}
| {{?}}
|-
| [[Controllers#Mouse_Injectors_for_Emulators|Mouse Injector Compatible]]
| {{Y}}[https://github.com/garungorp/MouseInjectorDolphinDuck *]
| {{N}}
| {{N}}
| {{N}}
|-
| colspan=2 [[Input_lag| RewindInput lag-mitigating technique]]| {{N}}| {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
| {{N}}
| {{N}}[https://github.com/PCSX2/pcsx2/issues/3698 *]
| {{N}}
|-
| colspanrowspan=2 9 | FastQuality of life| Built-Forwardin [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/Turbo Speedmanager]]| {{✗}}| {{✗}}| {{✗}}| {{✗}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{Y}}| ?{{N}}
| {{Y}}
| {{N}}
|-
| colspanBuilt-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=2 1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| {{N}}[https://github.com/PCSX2/pcsx2/issues/6348 *]| {{N}}| {{N}}| {{~}}[Wikipediahttps:Macro_(computer_science)//www.retrorgb.com/playstation3.html <abbr title="PlayStation 3 via component video out.">*</abbr>]|-| [[Save_disk_space_for_ISOs#PlayStation_2|MacrosStreamable compression format]]
| {{Y}}
| {{N}}
| {{N}}
|-
| colspan=2 | [[Save_disk_space_for_ISOs#PlayStation_2|Streamable compression format]]Per-Game Profiles
| {{Y}}
| {{?}}
| {{?}}
| {{?}}
|-
| Command Line Options
| {{Y}}[https://wiki.pcsx2.net/index.php?title=Command-line_support *]
| {{?}}
| {{?}}
| {{?}}
|-
| On-Screen Display<br/><small>Showcases messages, controller input state which is useful for speedrunners, performance data, active settings, and various notifications.</small>
| {{Y}}
| {{?}}
| {{?}}
| {{?}}
|-
| [[Wikipedia:Variable_refresh_rate|Variable Refresh Rate compatible]]
| {{Y}}[https://github.com/PCSX2/pcsx2/issues/312#issuecomment-1264483185 *]
| {{~}}<ref group=N3 name=Libretro>Exclusive to libretro core version.</ref>
| {{?}}
| {{N}}
| -| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{Y}}| {{?}}| {{?}}| {{?}}|-| rowspan=4 | Misc| [https://retroachievements.org/gameList.php?c=21 RetroAchievements]| {{Y}}
| {{N}}
| {{Y}}
| {{~}}<ref group=N3 name=HDports></ref>
|-
| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]
| colspan=4 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.
|-
| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>
| colspan=4 | <small>While freecam would be technically possible, its requires per-game patches like [https://www.youtube.com/watch?v=pNGoejmzq-U Gran Turismo 4 360 Chase Cam] by "Vyerq/unko_".<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.<br/>There is a [https://github.com/PCSX2/pcsx2/issues/3297 feature request] for adding this enhancement feature to PCSX2 emulator.
|-
| colspan=2 | [[Wikipedia:DebuggerCategory:Debugging|Debug Features]]| {{Y}}<ref group=N3>[https://github.com/PCSX2/pcsx2/issues?q=is%3Aopen%2Bclosed+label%3ADebugger+ Pull requests] for PCSX2 debug features.</ref>
| ?
| ?
| {{N}}
|}
</div>
<references group=N3/>
==Hardware Features features and Accessoriesaccessories==''Side note: Please don't bump/spam GitHub threads/issues and feature request pages.''<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center; vertical-align:middle;width:100%"
|- style="font-weight:bold;"
! colspan=2 | Name
| {{N}}
|-
| colspan=2 | DVD Movies| {{✗}}<ref group=N2>Just like [[PlayStation_emulators#Hardware_Features_and_PeripheralsDVD_player|DuckStation for VCD movies]], [[PlayStation_Portable_emulators#Hardware_features|PPSSPP for UMD movies]], [[PlayStation_3_emulators#Hardware_Features|RPCS3 for DVD/Blu-Ray moviesplayer]], [[Xbox_emulators#Hardware_features_and_peripherals|xemu for DVD movies]] and [[Xbox_360_emulators#Hardware_Features_and_Peripherals|xenia for DVD/HD DVD movies]]; PCSX2 has no [https://github.com/PCSX2/pcsx2/issues/1981 DVD movie support] at the moment.</ref>{{~}}
| {{✗}}
| {{?}}
| {{Y}}
|-
| colspan=2 | [[#PlayStation_Backwards_Compatibility|PlayStation Backwards Compatibility]]
| {{~}}
| {{✗}}
| {{~}}| {{Y}}<abbr title="There is no PlayStation 2 DVD player interface support because of no emulation process needed to handle DVD movies for PlayStation 3 (already features a slot-loading 2× speed Blu-ray Disc drive for games, Blu-ray movies, DVDs, and CDs. Having said that there is no support for Video CDs & VCDs for PlayStation 3. PlayStation 2 do not have support for VCDs anyway)">*</abbr>
|-
| colspanrowspan=2 5 | Communication| [https://en.wikipedia.org/wiki/List_of_PlayStation_games_incompatible_with_PlayStation_2 <abbr title="PlayStation 1 Backwards Compatibility">PlayStation</abbr>]<br/>and<br/>[[Wikipedia:PocketStation#Compatible_gamesPocketStation_communication|PocketStationcommunication]]| {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *]| {{✗}}[https://github.com/jpd002/Play-/issues/327 *]| {{~}}[https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List *]| {{Y}}<ref group=N2 name=ps_emu>PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. Also [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3". On top of that <abbr title="Should not be confused with PSP-PlayStation 3 direct communication.">[https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication is possible.</abbr></ref>
|-
| colspan=2 [[#PSP_communication| [https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ PSP communication]| {{✗}}[https://github.com/PCSX2/pcsx2/issues/3527 *]
| {{✗}}
| {{✗}}
| {{✓}}<ref group=N2 name=ps_emu></ref>
|-
| colspan=2 | [https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation Pressure Sensitive Buttons]
| {{~}}<ref group=N2>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like '''Xbox controller''' are not supported. [https://github.com/PCSX2/pcsx2/pull/8480 This pull request] completely replaces all pad code for Qt.</ref>
| {{✗}}
| ?
| {{✓}}
|-
| colspan=2 | [[Wikipedia:PlayStation_MultitapEarly_Online_Services#Supported_gamesNetwork_Adaptor_.28PS2.29|MultitapLAN]]<br/><small>(Slim models)</small>| {{y}}<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.</ref>
| {{TBD}}
| {{~}}
| {{✓}}
|-
| [[#LAN_tunelling|LAN tunelling]]
| {{✓}}
| {{TBD}}
| {{~}}
| {{✓}}
|-
| colspan=2 | [[#i.LINK|i.LINK]]
| {{✗}}[https://github.com/PCSX2/pcsx2/issues/4472 *]
| {{✗}}
| {{✗}}
|-
| colspanrowspan=2 3 | Inputs| [[#Network AdapterPressure_Sensitive_Buttons|Network AdapterPressure Sensitive Buttons]]| {{~}}<brref group=N2>'''DualShock 2''' can be used only with adaptes emulating DualShock 3. [https://bliss-box.net/><small><abbr title="Offline multiplayer gaming on the PS2 home console over integration/ Bliss-Box API] is not supported. '''DualShock 3''' can be used only with [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_unofficial_drivers DsHidMini community driver] and [https://github.com/PCSX2/pcsx2/wiki/Pressure-sensitive-buttons-with-DS3 a LAN (local area network) multiplayer custom XInput proxy DLL]. Support for [https://www.pcgamingwiki.com/wiki/Controller:DualShock_3#Wired_connection_-_official_drivers official Sony driver] has been [https://github.com/PCSX2/pcsx2/issues/4918#issuecomment-1422483345 dropped] after moving from Wx to Qt environment. Althrough old [https://github.com/PCSX2/pcsx2/releases/tag/v1.7.3771 v1.7.3771 Wx build] still allows to run games, just with Official Sony driver support or you can wait for this pull request: [https://github.com/PCSX2/pcsx2/pull/9138 native DualShock 3 support for Qt builds in Windows using official Sony driver]. Other controllers with pressure-sensitive buttons like System Link for XBOX systems'''Xbox controller''' are not supported.">(incl[https://github. LAN tunneling)<com/PCSX2/pcsx2/pull/abbr>8480 This pull request] completely replaces all pad code for Qt.</smallref>| {{✗}}| ?| {{✓}}|-| Rumble| {{✓}}| {{✓}}| {{✓}}
| {{✓}}
| {{TBD}}- | {{~}}Motion control (Tilt sensor)<ref group=N2>Not happening on Android, AetherSX2 does [https://www.pcgamingwiki.com/wiki/Controller:DualShock_2#SplitFish_Motion_FX_Adapter SplitFish Motion FX Adapter] attached to DualShock 2 and [https://www.pcgamingwiki.com/wiki/Controller:Fanatec_Zero_G_Controller#Games_with_motion_control_support Fanatec Zero G Controller] are controllers with implemented accelerometer support the networking adapter emulation (which is needed for XLink Kai offline multiplayer gaming over a LAN multiplayer games as well) only for Windows/Linux. They are allowing remap motion controls to right or left stick helping with camera control or steering vehicles by tilting controller left or right.</ref>| {{✗}}| {{✗}}| {{✗}}
| {{✓}}
|-
| colspan=2 | Hard Drive[[Wikipedia:PlayStation_2_technical_specifications#Audio|DTS Surround (DVD-Video only)<br/>Dolby Digital 5.1<br/>Dolby Pro Logic II]]| {{~}}[https://github.com/PCSX2/pcsx2/issues/432 *]| ?| ?| {{TBDY}}| {{TBD}}-! colspan=6 | [[#Accessories| {{TBD}}Accessories]]
|-
| colspan=2 | USB Keyboard & Mouse[[Early_Online_Services#Network_Adaptor_.28PS2.29|Network Adapter]]<br/><small>(Fat models)</small>
| {{✓}}
| {{TBD}}
| {{TBD~}}
| {{✓}}
|-
| rowspan=3 | LightGun
| Konami Justifier/Hyper Blaster
| {{TBDX}}
| {{TBD}}
| {{TBD}}
|-
|[[Wikipedia:GunCon#PS2_games|<abbr title="Namco's light gun; NPC-103.">GunCon</abbr>]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
| {{TBD}}
| {{N}}
| {{TBD}}
|-
|[[Wikipedia:GunCon#GunCon_2_compatible_games|GunCon 2]]
| {{Y}}[https://github.com/stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]
| {{TBD}}
| {{TBD}}
| {{✓}}
|-
| rowspan=11 | Controller|-|[[Wikipedia:GunConPlayStation_Multitap#GunCon_2_compatible_gamesSupported_games|GunCon 2Multitap]]| {{Yy}}[https://github<ref group=N2>Additional Memory Card slots must be enabled in the .ini file.com</stenzek/pcsx2/blob/master/pcsx2/USB/usb-lightgun/guncon2.cpp *]ref>
| {{TBD}}
| {{TBD}}
| {{✓}}
|-
| rowspan=4 | Controller
| [https://djhero.fandom.com/wiki/DJ_Turntable DJ Hero Turntable]
| {{Y}}[https://github.com/PCSX2/pcsx2/pull/9129 *]
| {{TBD}}
| {{TBD}}
|-
| [[Wikipedia:NeGcon#Supported_games|NeGcon]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/10698 *]
| {{?}}
| {{N}}
| {{?}}
|-
| [[Wikipedia:Jogcon#Compatibility|Jogcon]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763 *]
| {{?}}
| {{N}}
| {{?}}
|-
| Densha de GO! ([https://marcriera.github.io/ddgo-controller-docs/controllers/usb/sotp031201/ 1], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20014/ 2], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20011/ 3], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/cotm02001/ 4], [https://marcriera.github.io/ddgo-controller-docs/controllers/usb/tcpp20009/ 5])
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{TBD}}
| {{N}}
| {{TBD}}
|-| [[Wikipedia:Pop'n_Music#Gameplay|Pop'n Music Controller]]| {{Y}}[https://github.com/PCSX2/pcsx2/pull/10534 *]| {{N}}| {{TBDN}}| {{TBD?}}
|-
| Guitar
| {{TBD}}
| {{TBD}}
|-
| USB Keyboard & Mouse
| {{✓}}
| {{TBD}}
| {{TBD}}
| {{✓}}
|-
| [[#DVD_Remote_Control|DVD Remote Control]]
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{?}}
| {{?}}
| {{N}}<abbr title="Unlike the PS2, the PS3 does not have an infrared receiver; all compatible remote controls use Bluetooth instead.">*</abbr>
|-
| rowspan=2 | Motion
| rowspan=3 | Printer
| <abbr title="Sony DPP-MP1/DPP-EX5/DPP-EX7 printer">GamePrint①</abbr>
| {{TBD~}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{TBD}}
| {{TBD}}
|-
| <abbr title="Sony Popegg/Tapis printer">GamePrint②</abbr>
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{N}}
| {{N}}
| HMD
| Sony PUD-J5A
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{N}}
| {{N}}
| {{TBD}}
|-
| rowspan=3 | Storage
| [[#Hard_Disk_Drive|Hard Disk Drive]]
| {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/DEV9/ATA *]
| {{N}}
| {{TBD?}}| {{?}}
|-
| rowspan=2 | Storage| Generic USB Mass Storagestorage| {{Y}}[https://github.com/PCSX2/pcsx2/tree/master/pcsx2/USB/usb-msd *]
| {{N}}
| {{N}}
|-
| PictureParadise
| {{N}}[https://github.com/PCSX2/pcsx2/issues/4763#issuecomment-917947842 *]
| {{N}}
| {{N}}
| {{TBD}}
|}
</div>
<references group=N2/>
===[https://tcrf.net/PlayStation_2#Version_Differences System Menu]===
Initial Program Loader (IPL) of the PlayStation 2 and its top level interface, allowing the player to load discs, change settings, and manage up to two memory cards at once. Use [[#DVD_player|these dump files]] which will affect [https://github.com/F0bes/biosdrain/issues/5 IPL’s console model number recognition positively] when used with latest PCSX2 builds. ===PlayStation Backwards Compatibility===[[Wikipedia:List_of_PlayStation_games_incompatible_with_PlayStation_2]]*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List Partially compatible]. '''Only PS2 BIOSes from original fat PS2's will be able to run PSX games'''. Due to the IOP changes Sony made on the slims, they simply won't run PSX games in PCSX2 right now.*Play!: Play has [https://github.com/jpd002/Play-/issues/327 no support for backwards compatibility].*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware used for PlayStation 2 backwards compatibility and [[Official_emulators#PlayStation|ps1_emu]] for PlayStation backwards compatibility. See [[Official_emulators]] for more information. ===PocketStation communication===[[Wikipedia:PocketStation#Compatible_games]]*PCSX2: [https://forums.pcsx2.net/Thread-PSX-Mode-Unofficial-Compatibility-List PSX memory cards will appear in the PS2 BIOS as Pocketstation devices]. This is due to a hack that was required for some Pocketstation compatible games to detect memory cards, and is strictly a visual side-effect with no performance or compatibility issues.*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: [[PocketStation_emulators|PocketStation]] communication with PlayStation 3 system is possible with a "memory card adaptor for PlayStation 3". ===PSP communication===[https://old.reddit.com/r/ps2/comments/atwi34/list_of_ps2_games_with_psp_connectivity/ List of PlayStation 2 games with PSP connectivity] *PCSX2 [https://github.com/PCSX2/pcsx2/issues/3527 has no support for PSP communication at the moment].*[[Official_emulators#Sony|<abbr title="ps2_emu for PlayStation 3.">Official Sony emulators</abbr>]]: PlayStation 3's [[Official_emulators#PlayStation_2|ps2_emu]] firmware supports [https://www.psdevwiki.com/ps3/PS2_Emulation#Peripheral_support PSP<->ps2_emu] communication. This feature shouldn't be confused with PSP-PlayStation 3 direct communication.
===i.LINK===
*[[Wikipedia:List_of_PlayStation_2_online_games#i.Link_Games|i.Link Games]]
===Network AdapterPressure Sensitive Buttons===The [[wikipedia:PlayStation_2_Expansion_Bay#Network_Adaptor|Network Adapter]] is a peripheral that is used to play PS2 games online DualShock 2 has all buttons and sticks with variable pressure states ([[Wikipedia:PlayStation_2_online_functionality|Network Play]]except for L3, R3, Start, & Select) via ethernet broadband or analog modem. Many  Most PS2 games have been brought back due do not require this feature, instead preferring to servers run and operated by fans such as PS2Online use the triggers and /or joysticks for pressure-sensitive actions (e.g., sneaking past the SOCOM Community server;sleeping dog in ''Chulip''), but a select few do. Some examples include:*[https://docsAll three attack buttons in ''The Bouncer'' precipitate different attacks based on whether the press is light, medium, or strong.googleThe same goes for the musical game ''Mad Maestro''.com/spreadsheets/d/1bbxOGm4dPxZ4Vbzyu3XxBnZmuPx3Ue-cPqBeTxtnvkQ/edit#gid=0 Private servers for PS2 online play]*[[Wikipedia:List_of_PlayStation_2_online_games#Released_Games|List of games ''Star Ocean 3'' has a musical item that supported the online functionality plays different melodies depending on pressure, and they're required for progressing. Games requiring variable trigger pressure need physical controllers with analog sticks, which is fortunately a standard feature of most half-decent controllers on the Sony PlayStation 2]]*: MAWK3: [https://wwwmarket.youtube.com/watch?v=KnVOnRefBpw Pressure-sensitive ''face buttons'Most Active PlayStation 2 Online Games in 2023', on the other hand, haven']t appeared on any standard PlayStation controllers since the DualShock 3 (DualShock 4 removed this feature), and it's very rare for a third-party controller to feature them either. * [https://www.youtubepcgamingwiki.com/watch?v=minpPVKq3pM ''How to Connect and Play Online wiki/List_of_games_that_support_Pressure-Sensitive_Face_Buttons#PlayStation_2_Emulation List of games that support Pressure-Sensitive Face Buttons on PlayStation 2 in 2023'']:For more information about other revive projects [[Preservation_projects|use this link]].
PlayStation 2 slim models Ethernet functionality ;::PCSX2 wxWidgets builds guide::::To know if your controller supports it, open the LilyPad plugin settings by going to the PCSX2 menu and selecting "Config", "Controllers (PAD)", and "Plugin Settings". At the LilyPad plugin popup, select your gamepad from the list of detected controllers in the "Device Diagnostics" box in the lower left, then click the "Test Device" button. A small popup window will appear, showing a list of all the gamepad's buttons and their current state. 0.000 = indicates unpressed, 1.000 = indicates fully depressed. Roll either analog stick around. See how the values change from 0.000 to 0.xyz, with the .xyz values shifting incrementally. These changing .xyz values show how the plugin detects different changes in angle as you move the analog stick around. Now press any of the Network Adaptor buttons normally used by games, i.e., the triangle/square/cross/circle buttons. See how the values immediately shift from 0.000 (unpressed) directly to 1.000 (pressed) If your gamepad really has been integrated onto pressure-sensitive buttons, you'll see gradual 0.xyz changes as you slowly press each button, just like the different changes in angle as you move the analog sticks around. If the motherboardbuttons change from 0.000 directly to 1.000, slim models donthat proves your gamepad buttons aren't have pressure-sensitive and are merely tracking the pressed/unpressed state. The solution would be to either buy an official DualShock 2 or 3 controller (The Original Xbox Controller is not supported) and use an external appropriate 3rd party driver such as [[SCP Driver Package]]. :::Also you can map the button to a rarely used trigger/stick in LilyPad;::::Open the gamepad plugin configuration and choosing a rarely used key - for example, the lower shoulder button L2 - and remapping it to the circle button and setting the sensitivity to 0.500 or thereabouts. In the game, merely use the remapped L2@circle button to deliver "light" tap/hold tunes, while the regular circle button can be used normally to deliver "hard" tap/hold tunes. ===DVD player===[[File:PCSX2_MagicGate_fork_-_DVD-Video_menu_demonstration.jpeg|thumb|298px|PCSX2 MagicGate fork - DVD-Video menu demonstration]]PS2's DVD player was a versatile and powerful feature for its time, it supports PlayStation2 format DVD-ROM, PlayStation 2 and [https://www.steamgifts.com/discussion/91HAP/what-disc-types-are-compactible-with-ps2 PlayStation 1 format CD-ROM] and offering great playback compatibility for the most common disc formats. While it lacked official support for DVD Audio and VCD, its ability to play DVD Video and Audio CDs, along with additional options like progressive scan and upscaling, made it a compelling choice for entertainment and multimedia playback. Also [[Home_Media_Player#Interactive_media|Interactive film/movie]] formats like DVDi and DVDPG supported. Lastly, PlayStation 2 supports both DVD5 (single-layer, 4.7 GB) and DVD9 (dual-layer, 8.5 GB) DVD-ROM discs. However, some users report encountering issues with DVD9 discs, particularly on older PS2 FAT models.[https://old.reddit.com/r/ps2/comments/xc04yl/can_the_fat_ps2_play_dvd9_discs/]. *PCSX2 has CD-ROM and DVD-ROM support so you can boot your game directly from your physical discs ([https://youtu.be/DJkl4FrDgLw demonstration]), however there are no DVD-Video and Audio CD support at the moment. See [https://github.com/PCSX2/pcsx2/issues/1981 DVD-Video compatibility] and [https://github.com/PCSX2/pcsx2/issues/4880 CDRWIN's BIN/CUE format, Audio CD support] feature request pages for more information.:*DVD-Video, [[Home_Media_Player#Interactive_media|DVDi]] and even FreeDVDBoot works in PCSX2's [[#Konami_Python_2.2FKonami_Benami_Python_2|987123879113]] fork but only with it's '''[https://github.com/987123879113/pcsx2/issues/13#issuecomment-1752939271 MagicGate branch]'''.::*[https://github.com/PCSX2/pcsx2/pull/6719 Requires a complete BIOS dump] ('''4MB''' ROM0 + '''4MB''' ROM1 + NVRAM), use [https://github.com/F0bes/biosdrain this dumper tool] for ROM0, ROM1, ROM2, NVM and MEC files.::*Requires MagicGate key files (civ.bin, cks.bin, eks.bin, and kek.bin).::*Keep in mind that [https://github.com/987123879113/pcsx2/issues/13#issuecomment-2016567467 there will be no audio during DVD-Video playback]. Some remaining issues are described in https://github.com/PCSX2/pcsx2/issues/1981*PlayStation 3 has no PlayStation 2 DVD player interface support because: no emulation process needed to connect handle DVD-Video. PlayStation 3 already features a Network Adapterslot-loading 2× speed Blu-ray Disc drive for BD-ROM, PlayStation2 format DVD-ROM, PlayStation 2 and PlayStation 1 format CD-ROM, Blu-ray Disc Video, DVD-Video, and Audio CDs. Having said that there is no support for VCDs for PlayStation 3 just like PlayStation 2.*See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.*See [[Ripping_games]].;:===LAN tunnelingtunelling===:Offline multiplayer gaming on the PS2 home console over a LAN (local area network) multiplayer games, just like System Link for [[Microsoft|XBOX systems]]. Over time, most [[Preservation_projects#Private_Game_Servers|game servers have been shut down]]. However, [[Preservation_projects#LAN_Tunneling_Programs|computer programs such as XBSlink, SVDL and XLink Kai]] allow users to achieve online play multiplayer for some LAN supported PS2 games by using a network configuration that simulates a worldwide LAN.
:*[https://www.teamxlink.co.uk/wiki/PCSX2_XLink_Kai_Setup PCSX2 XLink Kai Setup].
::*[https://www.teamxlink.co.uk/wiki/Supported_Games#Sony_Playstation_2 XLink Kai: PlayStation 2 supported games]
::*[[Wikipedia:List_of_PlayStation_2_online_games#LAN_Games|PlayStation 2 LAN titles can be played online using the XLink Kai service. Some games only had LAN play available in specific regions]].
::*[[Online PS2 games|LAN tunelling compatible PS2 games]]
 
===Accessories===
 
====Hard Disk Drive====
:[[Wikipedia:PlayStation_2_Expansion_Bay#Hard_Disk_Drive|Wikipedia - PlayStation 2 Hard Disk Drive and compatible titles]]
The PS2 Hard Disk Drive was an official peripheral released by Sony for the PlayStation 2 console. It launched in July 2001 in Japan and March 2004 in North America. The HDD required the Network Adapter to function, because of this it's important to know that not all PS2 models supported the HDD. Only the fat models (SCPH-30000 to SCPH-50000 series) had the Expansion Bay needed to connect the Network Adapter for Hard Drive.
 
PlayStation 2 Hard Drive offered;
*Ability to install and run Linux using [[Wikipedia:Linux_for_PlayStation_2|Linux for PlayStation 2 disc]]
*Extra network functionalities, such as: accessing online content (game demos and updates etc) from platforms like [[Preservation_projects#Private_Platform_Servers|PlayStation Broadband Navigator]] and [[Preservation_projects#Private_Platform_Servers|PlayOnline Viewer]]. Also [[Wikipedia:PlayStation_2_Expansion_Bay#North_American_releases_with_HDD_support|some of the titles]] such as: [https://remywiki.com/CS_pnm_Puzzle_Dama Pop'n Music Puzzle-dama Online] requires an installation to the PS2 HDD in order to play, as the game boots from the PlayStation Broadband Navigator or HDD Utility Disc, and does not require the game disc or a registration code.
 
As stated in the [[Early_Online_Services#Network_Adaptor_.28PS2.29|Network Adapter]] section, slim models comes with Ethernet functionality of the Network Adaptor has been integrated onto the motherboard, because of this slim models have no Hard Drive support.
====EyeToy====The [[wikipedia:EyeToy|EyeToy]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy device can be used on PC emulated with [https://web.archive.org/web/20070327192750/http://eyetoy8057.sourceforge.net/cms/ unofficial drivers[PCSX2]]. It also works natively with the [[PlayStation_3_emulators|PS3PlayStation 3]].
PCSX2 is ====DVD Remote Control====:[[Wikipedia:PlayStation_2_accessories#DVD_Remote_Control|Wikipedia: DVD Remote Control]]You can even play games with this remote controller other than multimedia functionalities, there's a setting in the only emulator System Config that can emulate EyeToy mechanics in says 'Remote Gameplay Function', set this to on for playing gameswith this peripheral.
===USB pluginfor wxWidgets builds===
Some PS2 games use a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia:List_of_songs_in_SingStar_games_(PlayStation_2)|Installments]] from the [[wikipedia:SingStar|''SingStar'']] series on the PS2 could use microphones (Sometimes bundled with these game discs) with this method.
:These adapters could either formally or informally be called:
Steering wheels are also supported for many racing games via a USB adapter.
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even a steering wheel for racing games. The plugin is still updated nowadays.:A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here]. ==Arcade Hardware [https://www.system16.com/base.php#1 variations]==Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. Also there are pull requests and feature requests for implementing some of these variations or its features to these emulators, so it is being worked on actively.<ref>[https://github.com/PCSX2/pcsx2/issues/3613 Feature request: support for Namco Arcade systems based on PS2 for PCSX2], [https://github.com/jpd002/Play-/pull/1301 2x6 touchscreen support for Play!]</ref>
==[https://www.system16.com/base.php#1 Arcade variations]==
===[https://www.system16.com/hardware.php?id=586 Konami Python 1]/[https://www.system16.com/hardware.php?id=977 Konami Benami Python 1]/[https://www.system16.com/hardware.php?id=585 Konami Python Satellite Terminal]===
 <abbr title="PCSX2's fork for Konami Python 2 does not and will never support Python 1 (entirely separate from Python 2) or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in that fork also does not support MagicGate encryption stuff properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before.">There :Currently, there is no emulator for these systems at the moment</abbr>that supports this variation.
===[https://www.system16.com/hardware.php?id=976 Konami Python 2]/[https://www.system16.com/hardware.php?id=831 Konami Benami Python 2]===
Konami Python 2 is a Konami arcade system based on PlayStation 2 hardware.
 :A [https://github.com/987123879113/pcsx2/wiki#builds fork] of PCSX2 (987123879113)] supports the emulation of the Konami Python 2 ([https://github.com/987123879113/pcsx2/wiki/Setup#required-setup Guide]). This fork requires MagicGate key files into the bios folder (civ.bin, cks.bin, eks.bin, and kek.bin) and you must use <abbr title="SHA-1: 0ea98a25a32145dda514de2f0d4bfbbd806bd00c"> "ps2-0190j-20030822.bin" BIOS</abbr>. MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files. [https://github.com/987123879113/pcsx2/wiki#builds PCSX2's :This fork for Konami Python 2] does not and will never support Python 1 or system 246/256 games as those would require much more work than a simple USB device to make work. The MagicGate code being used in this fork also does not support [https://github.com/PCSX2/pcsx2/pull/4274 memory card MagicGate encryption stuff] properly (the memory card dongles used for Python 1 and System 246/256) so those platforms aren't really any closer to working compared to before.:MAME romsets of Python 2 games won't work on this fork as they are missing ILINK_ID files.
===[https://www.system16.com/hardware.php?id=802 Namco System 246 #1]/[https://www.system16.com/hardware.php?id=543 Namco System 246 #2]/[https://www.system16.com/hardware.php?id=676 Namco System 246 #3]===
Namco 246 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU.
:[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory].
[[Play!]] supports the emulation of this hardware====O. [https://githubR.com/jpd002/PlayB.S (Over Reality Booster System)====-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. Notice Placeholder text for a VR cabinet that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2]never made it pass testing.
===[https://www.system16.com/hardware.php?id=546 Namco System 256 #1]/[https://www.system16.com/hardware.php?id=922 Namco System 256 #2]===
Namco 256 is a series of Namco arcade system based on PlayStation 2 hardware, Featuring a MIPS II R3000A IOP Sub-CPU. System 256 comes with larger VRAM and overclocked CPU compared to System 246.
 :[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2].
===[https://www.system16.com/hardware.php?id=872 Namco System Super 256]===
 :[[Play!]] supports the emulation of this hardware. [https://github.com/jpd002/Play-#namco-system-2x6-arcade-support Security dongle images and disc images have to be placed inside the arcaderoms subdirectory of Play! Data Files directory]. Notice that [[Play!]] is still in relatively early stages so the gaming experience might not be perfect. [https://github.com/PCSX2/pcsx2/issues/3613 Feature request page for PCSX2].
===[https://www.system16.com/hardware.php?id=981 Namco System 147]===
:Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment.
Currently, there is no emulator that supports this variation, however it is being worked on in Play! at the moment. ==[[Wikipedia:PSX_(digital_video_recorder)|PSX]]==
''Not to be confused with the [[PlayStation emulators|original PlayStation]].''
None of the PSX features have been emulated yet.
Twitter user @DiscoStarslayer claims to be [https://nittertwitter.netcom/DiscoStarslayer/status/1570428063502012417 working on bypassing the HDD encryption of the PSX], which could result in this hardware being emulated, and it would allow for replacing the HDD in those consoles. This user also encourages dumping the content of the HDD of your PSX using a [https://nittertwitter.netcom/DiscoStarslayer/status/1592187362947526657 guide] made by a PCSX2 contributor called [https://nittertwitter.netcom/_987123879113 987123879113] See [[Home_Media_Player]].
==Emulation issues==
Another big problem is the emulation of PlayStation 2’s floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, and/or graphical bugs. While PCSX2 allows for either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PlayStation 2's FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>
To conclude the problems with PlayStation 2 emulation, we come to hardware rendering. The PlayStation 2’s graphics pipeline acts very differently from modern GPU cards, and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of the PlayStation 2, the fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various emulation enhancements like display resolution scaling lead to the typical “black lines glitch” because of the use of a non-integer resolution. While the [https://github.com/PCSX2/pcsx2/tree/master/pcsx2/GS/Renderers Vulkan and OpenGL hardware renderer backends on PCSX2] greatly improved on many of these issues (nobody should be using D3D backends except for old Intel GPUs, because it's wrong by design<ref>[https://github.com/PCSX2/pcsx2/pull/9952 PCSX2 devs comment about HW backends]</ref> until [https://github.com/PCSX2/pcsx2/pull/7655 ROV PR] merge), [https://wiki.pcsx2.net/Category:Software_rendering_only_games lots there are considerable amount of games still require “software rendering”] to fix many common glitches, which is [[PCSX2#System_requirements|significantly increases CPU ST performance requirement]] for the emulation and eliminating visual enhancement options.
In summary, The PlayStation 2 is a very complex machine that even game developers struggled to work with. It is difficult to achieve close-to-perfection PlayStation 2 emulation with actual PC hardware but thanks to [https://github.com/PCSX2/pcsx2/graphs/contributors PCSX2 team] it's now possible.
 
===MagicGate===
:[[Wikipedia:MagicGate]]
MagicGate, an encryption technology embedded within specific PlayStation 2 memory cards, relies on the [https://www.psdevwiki.com/ps2/MechaCon MechaCon] chip for security functionalities. MechaCon chip handles various tasks, including PlayStation 2 system security, game disc security, MagicGate, and KELF file decryption. Emulating MagicGate presents unique challenges because replicating its encryption process and hardware verification can be difficult and rightfully raising concerns about copyright situation [https://github.com/PCSX2/pcsx2/pull/4274#issuecomment-795316629][https://github.com/PCSX2/pcsx2/pull/10836#issuecomment-1954866179]. However there is a PCSX2 fork for this you can use, although you need MagicGate keys. See [[PlayStation_2_emulators#Konami_Python_2.2FKonami_Benami_Python_2|Konami Python 2]] or [[#DVD_player]] sections. Also see [[Legal Status of Emulation]].
For more information about PlayStation 2 hardware and reverse engineering;
* [https://archive.fosdem.org/2021/schedule/event/pcsx2/ FOSDEM 2021 - The PlayStation 2: From Emotion to Emulation - , Celebrating 20 Years of Reverse Engineering]
* MVG: [https://www.youtube.com/watch?v=IRv_xKS4q7o Why was the Sony PlayStation 2 so hard to develop games for?], [https://www.youtube.com/watch?v=VGMR6FHey68 How the Sony Playstation 2 Security Was Defeated]
* [https://www.copetti.org/writings/consoles/playstation-2/ Rodrigo Copetti's PlayStation 2 Architecture Practical Analysis]
* [https://www.psdevwiki.com/ps2/ PSDevWiki: PlayStation 2]
* [https://old.reddit.com/r/emulation/comments/110nzv8/eli5_why_do_ps2_emulation_be_like_that/ (Reddit Thread) ELI5: Why do PS2 emulation be like that?]
* [https://www.implicitconversions.com/2023/08/01/implicit-conversions-the-origin-story/ Implicit Conversions: The Origin Story - From Self-Taught Developer to Emulation Expert]* PCSX2: [https://pcsx2.net/blog Blog], [https://discord.gg/K2AZqKJDB2 PCSX2 Discord server] (For general and development discussions on PlayStation  ==See also==* [[Controllers#DualShock_2|DualShock 2 emulation, especially for PCSX2)]]
==External links==
* [https://psxdatacenter.com/psx2/sitenews2.html PlayStation 2 DataCenter] - Tons of PS2-related things. Emulator files like plugins, game manuals, game configurations, and many tutorials are just some of the things you'll find here.
* [https://wiki.arcadeotaku.com/w/Namco_System_246/256 arcadeotaku: Namco System 246/256]
* [https://forum.digitpress.com/forum/showthread.php?78768-Master-List-of-PS2-CD-Based-Games digitpress forum - Master List of PS2 CD-Based Games]
==References==
[[Category:Sony consoles]]
[[Category:PlayStation 2 emulators|*]]
[[Category:Very early emulation (MAME)Driver Status: Preliminary]]
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