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Emulators on 3DS

21,484 bytes added, 08:34, 28 October 2021
MegaDrive/Genesis/MasterSystem/32X/Sega CD
{{Infobox console
|title = PlayStation 2Nintendo 3DS|logo = PS2-Fat-Console-Set3ds.png|developer = [[:Sony]]Nintendo|type = [[:Category:Home Emulators on handheld consoles|Home video Handheld game console]]|generation = [[:Category:SixthEmulators on eighth-generation video game consoles|Sixth Eighth generation]]|release = 20002011|discontinued = 20132020|predecessor = [[PlayStation emulators|PlayStation]]|successor = [[PlayStation 3 emulatorsEmulators on DS|PlayStation 3Nintendo DS]]
|emulated = {{✓}}
}}
The '''Because of the homebrewing scene the 3DS has had, you can install a variety of emulators. Currently, the New 3DS is capable of running much faster than the older models, making it a much more ideal platform for emulation, but despite this there are still some emulators that have issues regardless. For more information on how to homebrew your 3DS, visit [https://3ds.hacks.guide/ 3ds.hacks.guide].  ==Multi-Systems=====[[RetroArch]]=== There are [https://gbatemp.net/threads/retroarch-emulation-thread-nightly-builds-included.400913/ preliminary 3DS ports] <B><code> [http://buildbot.libretro.com/stable/ Stable]</B></code> <B><code> [http://buildbot.libretro.com/nightly/nintendo/3ds/ Nightly]</B></code> <B><code> [https://github.com/libretro GitHub]</code></B> BIOS : <code><B> [https://github.com/Abdess/retroarch_system Download] </code></B> {| class="wikitable sortable" style="text-align:center;"|+ Available cores! Cores! Game/System! Working?! class="unsortable"|Notes|-| [[FinalBurn Alpha]] 2012| rowspan="5" style="text-align: center;" | [[Arcade emulators|Arcade]]| {{✓}}| <ul><li>Uses FBA v0.2.97.30 ROM sets</li><li>Main core (fbalpha2012_libretro) does not work, but platform-specific cores run at full speed</li><ul> |-| [[FinalBurn Neo]] NeoGeo| {{✓}}| A few games are unable to be loaded due to memory constraints|-| [[FinalBurn Alpha]] CPS1| {{✓}}||-| [[FinalBurn Alpha]] CPS2| {{✓}}||-| [[FinalBurn Alpha]] CPS3| {{~}}| most games are too slow to run even on New 3DS, though JoJo runs almost full speed|-| [[Gambatte]]| [[Game Boy/Game Boy Color emulators|Game Boy/GameBoy Color]]| {{✓}}| |-| [[mGBA]]| rowspan="2" style="text-align: center;" | [[Game Boy Advance emulators|GameBoy Advance]]| {{✓}}| acceptable with Pokemon Ruby/Sapphire, but some games are slow to use, even on New 3DS, at present|-| [[gpSP]]| {{✓}}| ~50-60 FPS with dynarec|-| [[Mednafen]] VB| [[Virtual Boy emulators|Virtual Boy]]| {{~}}| ~25-30 FPS|-| [[Mednafen]] PCE fast| [[PC Engine (TurboGrafx-16) emulators |PCE/PCECD/SuperGrafx]]| {{✓}}||-| [[Mednafen]] NGP| [[Neo Geo Pocket emulators|NeoGeo Pocket/Pocket Color]]| {{✓}}||-| [[Mednafen]] WS| [[wikipediaWonderSwan emulators|WonderSwan/WonderSwan Color]]| {{✓}}||-| FCEUmm| rowspan="3" style="text-align:PlayStation_2center;" | [[Nintendo Entertainment System emulators|NES/FDS]]| {{✓}}| |-| [[Nestopia]]| {{✓}}| ~55-60 FPS, use FCEUmm instead|-| [[QuickNES]]| {{✓}}|-| NXEngine| Cave Story| {{✓}}| |-| PCSX-ReARMed| [[PlayStation 2emulators|PlayStation 1]]| {{✓}}| ~50-60 FPS at standard resolution|-| [[PicoDrive]]| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X| {{✓}}| 2D games run full speed, 3D games run about 30 FPS or less|-| [[Genesis Plus GX]]| MegaDrive/Genesis/MasterSystem/GameGear/CD/32X/SG-1000| {{✓}}| Redbook audio hangs when suspending or pausing RetroArch||-| [[Snes9x]] 2002 (PocketSNES)| rowspan="4" style="text-align: center;" | [[Super Nintendo emulators|SNES]]| {{✓}}| less compatible than CATSFC, but can actually run many special chip games at full speed|-| [[Snes9x]] 2005 ([[CATSFC]])| {{✓}}| ~55-60 FPS on standard games, ~50 FPS on Super FX games|-| [[Snes9x]]''' 2005+ (PS2[[CATSFC]] Plus) is | {{✓}}| Same as Snes9x 2005 but with better sound, at the cost of a sixthfew FPS, has more accurate audio, slower|-generation console released by Sony | [[Snes9x]] 2010 ([[Snes9x]] Next)| {{✓}}| Most accurate but slowest SNES core (~40 FPS),too slow to use even on New 3DS at present| |} Using current exploits, the New 3DS is capable of running most of these cores at or nearly at full speed on October 26most games. The only cores the older 3DS can reliably run at full speed are 2048, Gambatte, QuickNES, NXEngine, and some older Sega games using PicoDrive.Opposed to normal use of RetroArch, 2000 these are all self-contained emulators, albeit sharing the same automatic configuration.Screenshot-taking is broken. Upon exiting RetroArch 3DS, press the Start button. ===[[RetroArch]] (Unofficial)=== <B>Unofficial <code> [https://gbatemp.net/threads/unofficial-3ds-retroarch-builds.462252 3DS builds]</B></code> {| class="wikitable sortable" style="text-align:center;"|+ New3DS performance! Core! Game/System! Working?! class="unsortable"|Notes|-| [[TGB Dual]]| GameBoy/GameBoy Color| {{✓}}| ~60fps|-| GW| Game & Watch| {{✓}}| ~58fps|-| [[FUSE]]| ZX Spectrum| {{✓}}| ~60fps|-| VecX| Vectrex| {{✓}}| ~55fps|-| [[O2EM]]| Odyssey ²| {{✓}}| ~60fps|-| [[Stella]]| Atari2600| {{✓}}| ~60fps|-| Atari800| Atari5200| {{✓}}| ~60fps|-| [[ProSystem]]| Atari7800| {{✓}}| ~60fps|-| [[Handy]]| Atari Lynx| {{✓}}| ~60fps|-| [[FinalBurn Alpha]] CPS3| rowspan="2" style="text-align: center;" | [[Arcade emulators|Arcade]]| {{~}}| ~35fps/~50fps|-| [[FinalBurn Neo]] NeoGeo| {{~}}| ~40fps/~50fps|-| Virtul Jaguar| Atari Jaguar| {{✗}}| ~10fps (Technically works but is unplayably slow)|-| [[Yabause]]| Sega Saturn| {{✗}}| ~5fps (Technically works but is unplayably slow)|-| [[4DO]]| 3DO| {{✗}}| ~8fps (Technically works but is unplayably slow)|} ====Ultimate 3DS emupack==== {| class="wikitable sortable" style="text-align:center;"{| class="wikitable sortable" style="text-align:center;"! class="unsortable"|Version| [https://github.com/NinjaWeedle/NW-U3DSemupack git]! scope="col"|<abbr title="Free/Libre and it was retailed Open-Source Software">FLOSS</abbr>| <B>{{✓}}</B> Recommended|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Supported Emulators|-| * Nintendo 64 : DaedalusX64 0.2* SNES : Snes9X 1.30* NES : VirtuaNES 1.02* TurboGrafx/PC Engine : TemperPCE 1.02* MasterSystem/MegaDrive/Sega CD/32x : PicoDrive 0.94* CHIP-8 : CHIP-3DS* Atari 2600 : z26 3DS* GB/GBC : GameYob 1.0.8* GBA : mGBA 0.8.4|} =<B>Linux OS</B>= {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Linux 3DS| [https://www.homebrewgeneral.net/2020/09/linux-3ds-updated.html?m=1 Update]| ?| {{~}}| {{~}}|} =Nintendo= ===NES=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| VirtuaNES for 3DS| [https://github.com/TBirdSoars/VirtuaNES/releases git]| Mid| {{~}}| {{✓}}|-| 3DNES| [https://github.com/st4rk/3DNES git]| Mid| {{✗}}| {{~}}|} ===SNES=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| SNES9x for 3DS| [https://github.com/bubble2k16/snes9x_3ds/releases git]| Mid| {{Inflation~}}|USD{{✓}}|299-| blargSNES| [http://blargsnes.kuribo64.99net 1.3b]|2000Mid| {{~}}| {{✓}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| SNES9x for 3DS|-| * Snes9x for 3DS - runs a good majority of games well, even on old 3DS/2DS's. It 's recommended to use a New 3DS if you want to run games that uses the SuperFX or SA-1 chip properly|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| blargSNES|-| * blargSNES - It works well, but lacks compatibility for games that require enhancement chips <i>(SA1, SuperFX, etc.)</i> |} ===Nintendo 64=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[DaedalusX64]] 3DS| [https://github.com/masterfeizz/daedalusx64-3DS/releases git]| Mid| {{✓}}| {{~}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DaedalusX64|-| [[DaedalusX64]] - N64 has always been known to be a hard system to emulate, which is why many were skeptical about how feasible it would be to have an emulator for the Emotion Engine CPU at 300 MHz with 32MB of RDRAM system memory and 4MB on the 3DS. While still in its beta stage, it has shown a lot of eDRAM improvements thanks to using a dynamic recompiler, with some games running at a playable state. It also supports using stereoscopic 3D (VRAMat the cost of slower performance), which isn't a feature a lot of emulators have. Its GPU was |} ===Game Boy=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| GameYob| [https://github.com/Drenn1/GameYob git]| Mid| {{✗}}| {{~}}|-| Cinoop| [https://github.com/CTurt/Cinoop git]| Mid| {{✗}}| {{~}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GameYob|-| * GameYob - forked from a custom Graphics Synthesizerpopular emulator used on the DS. Emulates the Game Boy and Game Boy Color. The original DS version is actually more polished than the 3DS port, which ran at 150 MHzso some of the more hardware pushing games won't work as well as the DS port.|} ===Virtual Boy=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| r3Ddragon| [https://github. com/mrdanielps/r3Ddragon git]| Low| {{✓}}| {{~}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| r3Ddragon|-| * r3Ddragon - It became 's kind of surprising that Nintendo never released a Virtual Console for the Virtual Boy on the 3DS, especially given how small the library of games were for the system and how both utilize 3D effects <strike>and cause eyestrain</strike>. What makes this emulator stand out is the fact that it's able to display the highestgraphics in 3D the way it was intended, something that is almost impossible to do on other platforms, unfortunately compatibility is still low and requires a New 3DS to run. Development has since opened.|} ===Pokémon Mini=== {| class="wikitable" style="text-selling console align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PokeMini 3DS| [https://github.com/nop90/Pokemini/releases git]| Low| {{✗}}| {{~}}|} ===Game Boy Advance=== The 3DS does include native firmware for a GBA mode which was mainly used to run ambassador releases instead of having to develop an emulator for them. Because it's technically running a "virtual" GBA, it can't provide features that are normally available on other emulators, such as savestates, screen filtering, or sleep mode, however it does have high compatibility with the exception of all time cartridges with over 160 million units soldspecial hardware. If you're using an old 3DS/2DS, this is the best option to play GBA games. There are two ways to take advantage of this firmware:
==Emulators==
{| class="wikitable" style="text-align:center;"
! scope="col"|Name
! scope="col"|Version
! scope="col"|[[Emulation Accuracy|Accuracy]]
! scope="col"|Active
! scope="col"|[[Recommended Emulators|Recommended]]
|-
| New Super Ultimate Injector (NSUI)
| [https://gbatemp.net/threads/discussion-new-super-ultimate-injector-nsui.500376 Beta 27]
| Mid
| {{✓}}
| {{✓}}
|-
| open_agb_firm
| [https://github.com/profi200/open_agb_firm git]
| Mid
| {{✓}}
| {{✓}}
|-
| [[GBARunner2]]
| [https://github.com/Gericom/GBARunner2 git]
| Mid
| {{✓}}
| {{✓}}
|}
 
{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"
! colspan=2 width="250"| NSUI
|-
| * New Super Ultimate Injector - There are other programs that can do injections, but this one is nice as it can do other Virtual Console injections and some forwarders for emulators. The only problem is each ROM must be injected and installed individually, including the [https://3ds.hacks.guide/godmode9-usage.html#restore-gba-vc-saves save files], which makes the number of titles that can be installed restricted to the max the 3DS title limit (300 titles, not including pre-installed system titles).|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Open agb firm|-| * open_agb_firm <i>(Name not finalized)</i> - A custom FIRM payload that takes advantage of the built-in GBA firmware, it's still in early development but has an alpha build available. The major advantages of this compared to VC injection is that it performs faster and there aren't any issues with the sound, it utilizes the native hardware (even with VC injection there are issues with the sound, ex.: "Fire Emblem"). It can load the ROM through the SD card instead of having to convert and install them, but needs to be launched on boot instead of being able to use the 3DS HOME Menu (there's ways to make a forwarder for in on the HOME menu, but requires additional setup to get it to work). One major issue is there's a chance that it may not detect the correct save format or will corrupt the existing save file so make sure to backup your saves beforehand (they are currently trying fix it by having a better database for save detection, if you're interested [https://github.com/profi200/open_agb_firm/issues/9 you can help]).** To install, simply put the .firm file in the <code>/luma/payloads/</code> folder and hold START to load up the chainloader to launch it. There's no way of exiting out once the program starts, so you will need to turn it off and redo the step to load it if you wanted to change games.|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GBARunner2|-| * [[GBARunner2]] - a GBA hypervisor made for the DS(i), can only be ran through [[TWiLight Menu++]] and is included by default with the program (see below). Compatiblity can be a hit-or-miss, but it's still in active development with plans to include interesting features such as gyro control emulation and local wireless multiplayer in the future.|} {| class="wikitable" style="text-align:center;"!scope="col"|Name!scope="col"|PlatformVersion! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[mGBA]]| [https://github.com/mgba-emu/mgba/releases git]| Mid| {{✓}}| {{✓}}|-| CitrAGB <small> (based on [[gpSP]])</small>| [https://gbatemp.net/threads/citragb-3ds-gba-emulator-wip.376438 1.0]| Low| {{✗}}| {{~}}|} ===Nintendo DS=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| [[TWiLight Menu++]]| [https://github.com/DS-Homebrew/TWiLightMenu git]| Mid| {{✓}}| {{✓}}|-| DeSmuME| [https://github.com/shutterbug2000/DeSmuME/releases git]| Mid| {{✗}}| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| TWiLight Menu++|-|*[[TWiLight Menu++]] - Not technically an "emulator", rather it's a frontend for a separate program, [[nds-bootstrap]], which allows for an NDS ROM to be loaded from an SD card. The program is originally designed for the DSi, however it's able to work on the 3DS by utilizing the virtual DSi (aka the TWL_FIRM or "DS Mode") that the 3DS has for backwards-compatibility. Compatibility isn't the same as using a flashcart, however it'sstill pretty high with only a few games having issues or triggering anti-piracy protections (newer versions now come with AP patches for most games and will patch them if needed at launch). It also comes pre-bundled with a variety of emulators used on the DS and a work-in-progress GBA hypervisor, [[GBARunner2]], that works to some degree. **[https://docs.google.com/spreadsheets/d/1LRTkXOUXraTMjg1eedz_f7b5jiuyMv2x6e_jY_nyHSc/edit#gid=0 Compatiblity List].|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DeSmuME|-| * DeSmuME - an experimental port of DeSmuME that has since been abandoned, it wasn't very compatible.|} ===Nintendo DSiware=== Because the firmware that the 3DS uses for backwards-compatibility is actually the same as the DSi, it's possible to inject DSiWare as an installable <code>.cia</code> file. There's two ways to do this: {| class="wikitable" style="text-align:center;"! scope="col"|Name!scope="col"|Latest Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| GodMode9| [https://github.com/d0k3/GodMode9/releases git]| Mid| {{✓}}| {{✓}}|-| DSiWare Conversion Script| [https://gbatemp.net/threads/scripts-dsiware-conversion-easily-convert-to-nds-and-cia-files.478575 Script]| Mid| {{✗}}| {{~}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| GodMode9|-|* Version 1.8.0 and above has a script that can convert <code>.nds</code> to <code>.cia</code>, [https://3ds.hacks.guide/godmode9-usage 3ds.hacks.guide] has more information on how to update to the latest version if needed.|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| DSiWare Conversion Script|-|* This script can be used to convert <code>.bin</code> files from your DSi's SD card to <code>.nds</code> which can then be used to convert into <code>.cia</code>.|} These scripts will <b>ONLY</b> work for DSiWare, <font style="color:red"><b>NOT NDS GAMES</b></font>. [[TWiLight Menu++]] has support for two DSiWare as of v15.1.1 with a special preview of [[nds-bootstrap]], Pop Island and Pop Island: Paperfield. These can also run on the DS. =Sony= ===PlayStation=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PCSX-ReARMed <small> (RetroArch)</small>| [https://www.libretro.com/index.php/retroarch-3ds-full-speed-ps1-now-possible-with-pcsx-rearmed-w-unai-renderer/ Nightly]| Mid| {{✓}}| {{✓}}|-| CTRX| [https://github.com/machinamentum/CTRX git]| Low| {{✗}}| {{✗}}|} {| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PCSX-ReARMed|-| * PCSX-ReARMed (RetroArch) - Thanks to the work of many developers, it is now possible to have full speed 60 FPS emulation for a majority of games and support for .CHD compression formats. Generally, 2D games will perform better than 3D, however you can get some better performance by tweaking the settings if necessary. The nightly builds have seen major improvements since the initial release and can even play some of the more demanding games at full speed ([https://www.reddit.com/r/3dshacks/comments/jvkotb/full_speed_psx_finally_here_on_new_3ds_new_2ds_xl/ See here] for some tips), so it's better to use that until the next stable release. NOTE: This emulator is mainly targeted for the New 3DS so don't expect the o3DS to run well if at all.|} =SEGA= ===MegaDrive/Genesis/MasterSystem/32X/Sega CD=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|Libretro Core[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| PicoDrive for 3DS| [https://github.com/bubble2k16/picodrive_3ds/releases git]| Mid| {{✗}}| {{✓}}|}{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| PicoDrive for 3DS|-|* PicoDrive for 3DS - 32X and Sega CD are playable on the original 3DS, but works better on New 3DS. Sega CD requires BIOS in order to play, they must be named:"bios_CD_U.bin", "bios_CD_J.bin", and "bios_CD_E.bin" based on the respective regions. BIOS need to be in the <abbr titlecode>/3ds/picodrive_3ds/bios</code> folder. NOTE: PicoDrive does not support .gg file format. There is no stable Game Gear emulator currently available for the original 3DS either. (I know this because I looked through the past update logs and tested it out to make sure. After installing everything and testing the other emulators, I tested Game Gear games on RetroArch as well and while they did eventually run, it was often virtually unusable [black screening without any image and crashing]). To install and run your favorite Game Gear games on the original 3ds, utilize this .gg VC injector found here: https://gbatemp.net/threads/release-ultimate-gg-game-gear-vc-injector-for-3ds.437226/. |} =Atari inc.= ===Atari 2600=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Z26 3DS| [https://gbatemp.net/threads/preview-z26-3ds-atari-2600-emulator.397827 2.0]| Mid| {{✗}}| {{~}}|} ===Atari 5200=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Atari800 3DS| [http://www.atari.org.pl/forum/viewtopic.php?id=13871 0.3.4]| Mid| {{✗}}| {{~}}|}  ===Atari Lynx=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Handy 3DS| [https://gbatemp.net/threads/release-handy-3ds-atari-lynx-emulator.394329 1.1b]| Mid| {{✗}}| {{~}}|} =NEC= ===PCE/PCECD/SuperGrafx=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="Freecol"|[[Recommended Emulators|Recommended]]|-| TemperPCE for 3DS| [https:/Libre and Open/github.com/bubble2k16/temperpce_3ds/releases git]| Mid| {{✗}}| {{✓}}|} =GCE= ===Vectrex=== {| class="wikitable" style="text-Source Softwarealign:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| Vex3DS<small>FLOSS(based on vecx)</abbrsmall>| [https://gbatemp.net/threads/release-vex3ds-vectrex-emulator.420721 0.4]| Mid| {{✗}}| {{~}}|} =SNK= ===Neo Geo Pocket/Pocket Color=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| NeoPop-sdl 3DS| [https://github.com/nop90/Neopop-SDL/releases git]| Mid| {{✗}}| {{~}}|} =Microsoft= ===DOS=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]!scope="col"|Active!scope="col"|[[Recommended Emulators|Recommended]]
|-
| 3DOS| [https://gbatemp.net/threads/wip-demo-3dos-8086-dos-emulator-for-the-3ds.394455 1.0]| Mid| {{✗}}| {{~}}|} * 3DOS - Based on 8086tiny. Can only emulate 8086 CPUs. =Apple====mac 2.x=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active!colspanscope="7col"|PC / x86[[Recommended Emulators|Recommended]]
|-
| Mini vMac 3DS| [https://github.com/TaraHoleInIt/minivmac-3ds git]| Mid| {{✗}}| {{~}}|} =Sinclair= ===ZX Spectrum=== {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[PCSX2Emulation Accuracy|Accuracy]]! scope="col"|alignActive! scope=left"col"|{{Icon[[Recommended Emulators|WindowsRecommended]]|Linux-|macOS}}3DS Spectrum|[https://pcsx2www.net/downloadmediafire.html 1.6.0] (stable)<br com/> [http:file/d1sl4hcdol60loh/buildbot3dsspectrum01.orphisrar/file 0.net/pcsx2 SVN1]| Mid|{{}}|{{~}}|} =Commodore= ===Commodore 64=== {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|{{✓}}Recommended]]
|-
|[[Play!]]|align=left|{{Icon|Windows|Linux|macOS}}Bread Box|[httphttps://pureigbatemp.orgnet/downloadsthreads/release-bread-box-c64-emulator.php Builds397602 1/06/16]|{{✓}}Mid|{{}}|{{✓}}|{{✗~}}
|-
|DobieStation|align=left|{{Icon|Windows|Linux}}VICE3DS|[https://github.com/PSI-Rockinbadda71/DobieStation vice3ds git]<br /> [https://ci.appveyor.com/project/PSI-Rockin/dobiestation/history Builds]| Mid|{{✗}}|{{~}}|} ===Amiga=== {{✓}}| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|{{✗}}[[Recommended Emulators|Recommended]]
|-
| UAE3DS|[https://sourceforgegithub.netcom/projectsbadda71/hpsx64 hpsx64uae3DS git]|align=leftMid|{{Icon|Windows}}|[http://www.emucr.com/search/label/hpsx64?&max-results=16 {{hpsx64Ver~}}]|} =Other= ===Uzebox=== {{✗}}| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|{{✓}}Accuracy]]! scope="col"|{{✓}}Active! scope="col"|{{✗}}[[Recommended Emulators|Recommended]]
|-
|orbum|align=left|{{Icon|Windows}}Cuzebox 3DS|[https://web.archive.org/web/20181031230535/https://github.com/marco9999ry755/orbum cuzebox3DS/releases git]| Low|{{✗}}|{{~}}|{{✗}=Multi game engine= {|{{✗}}class="wikitable" style="text-align:center;"
|-
!colspanscope="7col"|Mobile / ARMName! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]! scope="col"|Supported game(s)
|-
|[[Play!]http://xproger.info/projects/OpenLara/ OpenLara]|align=left|{{Icon|Android|iOS}}|[httphttps://pureigithub.orgcom/XProger/OpenLara/downloads.php Buildsreleases git]
|{{✓}}
|{{~}}|{{✓}}Tomb Raider 1-4|{{✗}}<small> (WIP)</small> ===ScummVM=== {|class="wikitable" style="text- align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[DamonPS2Emulation Accuracy|Accuracy]] ! scope="col"|alignActive! scope=left"col"|[[Recommended Emulators|Recommended]]|{{Icon-|Android}} [[ScummVM]] 3DS|[https://playwww.googlescummvm.com/store/appsorg/details?id=com.damonplay.damonps2downloads 2.free 42.0.1] | High|{{}} |{{}}|} ===EasyRPG=== {{✗}} | class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|{{✗}}Recommended]]
|-
| [[EasyRPG]] 3DS| [https://easyrpg.org/player/downloads/#snapshot-other 0.6.2.3]| High| {{✓}}| {{✓}}|} ===OpenBOR=== {| class="wikitable" style="text-align:center;"!colspanscope="7col"|ConsolesName! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]
|-
|[[Official_Sony_Emulators#PlayStation_2|ps2_emuOpenBOR]]3DS|align=left|{{Icon|PS3}}|FW 4[https://github.78com/MrHuu/openbor-3ds/releases git]|{{✗}}|{{✗}}Mid|{{~}}|{{✓}}
|}
===ComparisonsLua Engine===;[[PCSX2]]:The first Playstation 2 emulator. The current stable version is 1.6. Accuracy has continuously improved during dev (1.7) builds. The emulator is capable of playing most titles without any major glitches. Check the [[Game problems FAQ#PS2|Game Problems FAQ]] or the [https://pcsx2.net/compatibility-list.html Official Compatibility List] for information regarding playability.;[[Play!]]:Able to run a decent amount of commercial games. Development is almost all done by the single maintainer jpd002. Compatibility information is located on the emulators [https://purei.org/ home page]. Also has a playable android port. ;[https://github.com/PSI-Rockin/DobieStation/ DobieStation]: Many titles can go ingame, focused on accuracy, and therefore inherently slower than Play! or PCSX2. A compatibility list is provided [https://docs.google.com/spreadsheets/d/1kPLMTBSB2xZ8Rar140jiLWNRqsLX9vlCx12PJS2H5aw/edit#gid=0 here]. Once accuracy has reached an acceptable point, the focus will be shifted to optimization/speed.;[[sourceforge:projects/hpsx64/|hpsx64]]:Can also run quite a few commercial games, but probably less so, and at slower speeds, than Play!. It also emulates and focuses more on [[PlayStation emulators|PlayStation]] emulation.;[[DamonPS2]]:Closed source payware/malware emulator only for Android, illegally based off of [[PCSX2]] [[Play!]] [[PPSSPP]]. It behaves very much like virus software. '''It is best to NOT use this emulator'''.
{| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation issuesAccuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| CtrµLua 3DS| [https://github.com/ctruLua/ctruLua/releases git]| Mid| {{✗}}| {{~}}|-| LÖVE Potion 3DS| [https://github.com/TurtleP/LovePotion/releases git]| Mid| {{✗}}| {{~}}|-| Lua Player Plus 3DS| [https://github.com/Rinnegatamante/lpp-3ds/releases git]| Mid| {{✗}}| {{~}}|}
Despite a large interest in PS2 emulation due to its sizable collection of games, it is still one of the hardest consoles to emulate for several reasons.=Game Creation Systems (GCS)=
First of all{| class="wikitable" style="text-align: many people believe that since the main CPU (Emotion Engine) runs at a clock speed of 294Mhz (299Mhz on later revisions), it would make emulation easy on recent hardware. But this is not the case, because the clock speed of the emulated CPU is not necessarily indicative of the ease of emulation. Specifically, the PS2 CPU contains a multitude of custom subcenter;"|-components and chips such as the FPU co! scope="col"|Name! scope="col"|Latest Version! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-processor, 2 Vector Units, IOP, SPU2, Graphics Synthesizer, and SIF which together work asynchronously to comprise the 128-bit Emotion Engine|[https://www. To emulate them perfectly with correct timing requires an enormous amount of powerdigitalmzx. Moreover, the PS2 just like PS1 uses the MIPS architecture instead of standard x86 code, thus making emulation slower.<ref>com/ DigitalMZX]|[https://forums.pcsx2github.netcom/Thread-Why-is-PCSX2-slow<AliceLR/ref>megazeux git]|{{✓}}|{{~}}|}
Another big problem is the emulation of PS2’s own floating-point unit (FPU) because it doesn’t follow the IEEE standard. To keep it simple, just changing a couple of numbers will cause glitches to occur to the game’s graphic (VU) and logic (EE), resulting in things like broken AI, odd behaviors, or graphical bugs. While PCSX2 allows for the option of either clamping/rounding on both VU and EE as a solution to fix these glitches, it remains by far not the most accurate way to emulate the PS2 FPU.<ref>https://wiki.pcsx2.net/PCSX2_Documentation/Nightmare_on_Floating-Point_Street</ref><ref>https://github.com/PSI-Rockin/DobieStation/issues/51</ref>=Others====Amiibo===
To conclude on the problems with PS2 emulation, we come to hardware rendering. The PS2’s graphics pipeline acts very differently from modern GPU cards and emulating it in HW mode with any degree of accuracy is difficult. This is due in part to the versatility of PS2, fact that it doesn’t use fixed shaders, or that even the games themselves do not use a consistent formula to achieve different graphical effects. Various type of emulation enhancements like display resolution scaling leads to the typical “black lines glitch” because of the use of a non{| class="wikitable" style="text-integer resolution. While the OpenGL backend on PCSX2 greatly improved on many of these issues, most games still require “software rendering” to fix many common glitches, which in turn slows down the emulation. Although Games using mip-mapping (Ratchet & Clank, Ace Combat, etc...) and games running on the Snowblind Engine are playable in OGL HW mode with minimal problems on highalign:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-end PCs| Wumiibo| [https://github. com/hax0kartik/wumiibo git]| Mid| {{✓}}| {{✓}}|}
In summary, it is not possible to achieve close{| class="mw-collapsible mw-collapsed wikitable" style="width: 100%;"! colspan=2 width="250"| Wumiibo|-to|* Wumiibo -perfection PS2 emulation with actual PC hardwareEmulates Amiibo functionality on the 3DS without needing an NFC reader or using tags. You can even use your own Amiibo data, and even if after it was possible's been decrypted, the results would most likely be unplayable. The PS2 is simply or a very complex machine that even game developers struggled generic AmiiboID which are freely available and explains how to work withget them on the project page.|}
==EyeToy=CHIP-8===
The {| class="wikitable" style="text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[wikipedia:EyeToyRecommended Emulators|EyeToyRecommended]] is a device similar to a camera or a webcam. It's an accessory developed by Sony and manufactured by Logitech. It is used in some PS2 games to interact physically through motion detection. The EyeToy can be used on PC with |-| Chip-3DS| [httpshttp://webwww.archivemediafire.orgcom/web/20070327192750/http?y94yjhzf70fsfsi 1.0]| Mid| {{✗}}| {{~}}|-| Chip8-2DS| [https://eyetoy8057github.sourceforge.netcom/nopy4869/cmsCHIP8-2DS/ unofficial driversreleases git]. It also works natively with the [[PlayStation_3_emulators| Mid| {{✗}}| {{~}}|PS3]].}
As for now, there are no emulators that can play EyeToy-only games or EyeToy enhanced events and modes in other games. You can find more pieces of information about said games on this [https://github.com/PCSX2/pcsx2/issues/525 PCSX2 GitHub issue].===Super Mario 64===
{| class="wikitable" style=USB Plugin"text-align:center;"! scope="col"|Name! scope="col"|Version! scope="col"|[[Emulation Accuracy|Accuracy]]! scope="col"|Active! scope="col"|[[Recommended Emulators|Recommended]]|-| SM64 3DS| [https://github.com/sm64-port/sm64_3ds git]| Mid| {{✓}}| {{✓}}|}
Some PS2 games make use of a USB adapter with a module/dongle consisting of two jack ports for microphones. [[wikipedia{| class="mw-collapsible mw-collapsed wikitable" style="width:List_of_songs_in_SingStar_games_(PlayStation_2)100%;"! colspan=2 width="250"| SM64 3DS port|-|Installments]] from * SM64 3DS Port - Thanks to the [[wikipedia:SingStar|SingStar]] series decompilation project, you can now enjoy SM64 on the PS2 were able 3DS with ''*analog*'' support and native rendering (compared to use microphones (Sometimes bundled with these game discsthe official DS port) with this method. :These adapters could Works pretty much at full speed on the New 3DS, the original model apparently has some slow downs but still playable. You can either formally build it yourself, or informally be calledtry finding pre-compiled build online (there are multiple versions, you can find some [https: * SingStar USB Converter (Official)* SingStar USB Converter Box (Official)* SingStar USB Microphone Converter* SingStar Microphone USB Adapter/Converter* SingStar USB Converter Microphone AdapterSteering wheels are also supported for /web.archive.org/web/20200924080151/https://gist.github.com/stranno/2609a82f75ce346d1f1a5b99af94590c here] but it's no longer up-to-date or a large number of racing games via a USB adaptermore up-to-date version with 3D support [https://archive.org/details/sm64-port-3ds-mkst-7b56b78 here]).|}
While PCSX2 isn't benefiting from a working USB plugin in its original release, Jackun, a PCSX2 plugin author, made a [https://github.com/jackun/USBqemu-wheel USB plugin] that supports a microphone in most games and even steering wheel for racing games. The plugin is still updated nowadays.A compatibility list of the working titles with this plugin can be found [https://forums.pcsx2.net/Thread-Qemu-USB-Wheel-Storage-mod-Singstar-test?pid=320737#pid320737 here].==Virtual Console Injection===
==External links==* [http://wiki.pcsx2.net/index.php/Main_Page PCSX2 Wiki] - For checking if your games work and any fixesSome have tried injecting alternate ROMs in the available Virtual Console releases (MD, GG, NES, GBA Ambassador, tweaksGBC, or settings you should know beforehandJapanese emulated SFC compilations) with varying degrees of success. Note that The emulators used for Virtual Console are not as accurate as other emulators so compatibility isn't perfect (the wiki can contain outdated information. It only exception is encouraged to do personal testing and contribute to the wikiGBA since it runs it natively, not emulation), Sega systems in particular have high compatibility however.<br> * There's an easy tool that will convert and inject any supported ROM file as its associated VC application called [https://psxdatacentergbatemp.comnet/psx2threads/sitenews2discussion-new-super-ultimate-injector-nsui.html PlayStation 2 DataCenter500376/ New Super Ultimate Injector] - Tons of PS2 related things. Emulator files like plugins, game manuals, game configurations, It's an all in one tool and many tutorials are just some of can even remotely install the injection provided your 3DS is connected to the things yousame network. It's currently in beta, but it'll find heres still really useful.
==ReferencesSee also=={{reflist}}* [[Nintendo 3DS emulators]]
[[Category:Consoles]][[Category:Home Emulators on consoles]][[Category:Sony Emulators on handheld consoles]][[Category:SixthEmulators on eighth-generation video game consoles]][[Category:PlayStation 2 emulators|*]]
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