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Philips CD-i emulators

7,500 bytes added, 24 March
Comparisons
|type = [[:Category:Home consoles|Home video game console]]
|generation = [[:Category:Fourth-generation video game consoles|Fourth generation]]
|release = December 3, 1991|discontinued = 1998|introductory price = {{Inflation|USD|799|1991}}.|predecessor = [[Magnavox Odyssey² emulators|Philips Odyssey² / Videopac (+ G7400)]]|emulated = {{~}}<abbr title="Many full-motion video CD-i games still can't be emulated; see the &quot;Emulation issuesHardware features and accessories&quot; section.">[[#Emulation_issuesHardware_features_and_accessories|*]]</abbr>
}}
'''CD-I''' ('''Compact Disc Interactive'''), is a disk format and media player developed and released by [[wikipedia:Philips|Philips]] in 1988. The first player aimed for home market was released Main system ran on Microware [[wikipedia:OS-9|OS-9]] and had a Philips SCC68070 CPU at 15.5 MHz with 1MB of RAM. Some Third-Party manufacturers made their own media players based on December 3, 1991the CD-I format & technology.
The Main system ran on Microware [[wikipedia:OS-9|OS-9]] and had a Philips SCC68070 CPU at 15.5 MHz with 1MB of RAM. The CD-I was never meant to be a video game console, it was designed to be a "Interactive Multimedia" CD player, an expensive toy that people with money don't mind buying, using it a few times and forgetting they even bought it when something new catches their attention. When the system started to show signs of being a major flop for Philips, they pivoted the direction of the CD-I into the uncharted territories of video games. CD-I is mainly known nowadays for having games based on Nintendo [[wikipedia:Intellectual property|IP]], such as Mario and Zelda, due to previously having tried to develop a CD add-on for the [[Super Nintendo emulators|SNES]]. Their takes on Nintendo intellectual property were so infamously terrible that you would be hard-pressed to find anyone who doesn't think of them when you mention the CD-i. However, there were a few cult classic games for the system.
The CD-I is best known nowadays for being home to three [https://www.mobygames.com/game/21134/zelda-the-wand-of-gamelon/ particularly] [https://www.mobygames.com/game/21409/link-the-faces-of-evil/ notorious] [https://www.mobygames.com/game/21411/hotel-mario/ games] loosely based on Nintendo copyrights, which were mainly made possible by Philips's prior attempts to develop a CD add-on for the [[Super Nintendo emulators|SNES]]. Their takes on Nintendo intellectual property have earned so much infamy over the years that you would be hard-pressed to find anyone who doesn't immediately think of them whenever you mention the CD-i. However, there were a few cult classic games for the system as well.
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==Emulators==
<div style="maxoverflow-x:auto;width:100%; overflow:auto;">{| class="wikitable" style="text-align:center;width:100%"
! scope="col"|Name
! scope="col"|Platform(s)
! scope="col"|Latest Version
! scope="col"|[[libretro#Hardware features and accessories|Hardware features<br/>and accessories]]! scope="col"|[[Emulation accuracy#Enhancements|AccuracyEnhancements]]
! scope="col"|<abbr title="Free/Libre and Open-Source Software">FLOSS</abbr>
! scope="col"|Active
! scope="col"|[[Recommended emulators|Recommended]]
|-
! colspan="10"|PC / x86
|-
| [https://docs.libretro.com/library/same_cdi/ Same CDi<br/><small>same_cdi_libretro</small>]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [https://buildbot.libretro.com/nightly/ libretro core]
| {{N}} ||Mid {{~}} ||{{✓}} ||{{✓}} ||{{✓}}
|-
| [[MAME]]
| align=left|{{Icon|Windows|Linux|macOS|FreeBSD}}
| [http://www.mamedev.org/release.html {{MAMEVer}}]
| {{N}} ||Mid {{~}} ||{{✓}} ||{{✓}} ||{{✓}}[https://github.com/mamedev/mame/blob/master/src/mame/philips/cdi.cpp *]
|-
| [http://www.cdiemu.org/ [CD-i Emulator]]
| align=left|{{Icon|Windows}}
| [httphttps://www.cdiemu.org/download/cdiemu-0.5.3-beta7.zip {{CD-i EmulatorVer}}]<br/>[https://tgames.fr/tgames/cdiemu-0.5.3-beta4beta7-PatchedV1.2Patched.zip 0.5.3 beta 4 7 (Patched)]| {{~}} ||Mid {{?}} ||{{✗}} ||{{~}} ||{{TBD~}}
|-
| [https://mamedev.emulab.it/haze/ TinyCDi]
| align=left|{{Icon|Windows}}
| [https://emulationrealm.net/downloads/file/1670-tinycdi 2009-10-28]
| {{?}} ||Mid {{?}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
| [https://github.com/Stovent/CeDImu CeDImu]
| align=left|{{Icon|Windows|Linux}}
| None (pre-alpha)
| {{?}} ||Low {{?}} ||{{✓}} ||{{✓}} ||{{✗}}<small> (WIP)</small>
|-
| [https://web.archive.org/web/20010926085947/http://cdice.emuhq.com:80/ CD-iCE]
| align=left|{{Icon|Windows|Linux}}
| [https://www.zophar.net/cd-i/cd-ice.html 2001-08-20]
| {{✗}} ||Low {{✗}} ||{{✗}} ||{{✗}} ||{{✗}}
|-
! colspan="810"|Mobile / ARM
|-
| [https://docs.libretro.com/library/same_cdi/ Same CDi<br/><small>same_cdi_libretro</small>]
| align=left|{{Icon|Android|iOS}}
| [https://buildbot.libretro.com/nightly/ libretro core]
| {{N}} ||Mid {{~}} ||{{✓}} ||{{✓}} ||{{✓}}
|}
</div>
:;[https://mamedev.emulab.it/haze/ TinyCDi]
::An unofficial build of [[MESS]] from 2009 made by one of MAME's active developers, Haze. This build is named such that it only focuses on the CD-i. It uses a fixed game list. Some games have more issues than they have on the official MAME build.
;[[CD-i Emulator]]:A This emulator by CD-i Fan is currently closed-source payware emulatordonationware, with vague plans to move to [[Licensing#Open-core software|open-core]] at a future date.<ref>https://github. com/cdifan/cdiemu</ref> The latest public release, 0.5.3 beta 4, dates all the releases unfortunately handle free trial timing in a way back from 2018 and is unfortunately now ''that makes them unusable'' (without a crackcracking, anyway) due to the way that free trial timing is handled in after set calendar dates; for the latest beta, 0.5.3 beta releases7, this will be at 2025/01/01. The beta does current betas do have proof-of-concept [[#Digital Video Cartridge|DVC emulation]] but , although compatibility may still be an issue.<ref>http://www.cdiemu.org/site/relnotes.htm</ref>. Despite the long time between releases, this emulator is still in seemingly active development as of July 2021April 2023, with work being done on the next version (likely called 0.6) that reportedly supports most of the DVC games and also has several other improvements<ref>https://cdii.blogspot.com/search/label/CD-i%20Emulator</ref><ref>https://www.theworldofcdi.com/cd-i-emulation/cd-i-emulator-053beta5-titles-compatibilities/</ref>.
;CeDImu
:A much newer independent project being actively developed by Stovent, largely based on a set of an unofficial documentation set written by CD-i Fan (the creator of CD-i Emulator).<ref>https://github.com/cdifan/cdichips</ref>. As of July 2021, it's progressing quickly but still in pre-alpha, so don't expect it to boot any games just yet.
;CD-iCE
:One of the earliest CD-i emulators. It doesn't need a BIOS, but it was only developed to be able to play Rise of the Robots and does not support anything else. ===Enhancements===<div style="overflow-x:auto;width:100%">{| class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"! colspan=2 | Name! Same CDi! MAME|-| rowspan=3 | Graphics| [[Resolution|Resizable Internal Resolution]]| colspan=2 | For emulation of 2D systems, the resolution can only be upscaled, making the pixels more apparent. |-| [[Widescreen_hacks|Widescreen hack]]| {{?}}| {{?}}|-| [[Texture_packs#Sprite_Replacement_.282D.29|Sprite Replacement]]| {{?}}| {{?}}|-| rowspan=4 | Performance| [[Overclocking|Overclock]]| {{?}}| {{?}}|-| [[30/60_FPS_cheat_codes|Internal Framerate Hack]]| {{?}}| {{?}}|-| [https://blurbusters.com/frame-generation-essentials-interpolation-extrapolation-and-reprojection/ Frame generation technologies]<br/><small>(no other game [https://store.steampowered.com/app/993090/Lossless_Scaling/ LSFG], [https://github.com/NVIDIAGameWorks/Streamline/blob/main/docs/ProgrammingGuideDLSS_G.md DLSS-G], [https://www.techpowerup.com/316835/extrass-framework-paper-details-intels-take-on-frame-generation ExtraSS] and [https://community.amd.com/t5/gaming/amd-fluid-motion-frames-is-out-now-on-amd-radeon-rx-7000-series/ba-p/634372 AFMF])</small>| colspan=8 | <small>Implementing frame generation technology in an emulator is unfortunately quite challenging and unlikely to be feasible in the near future, however post-processing techniques such as [[Wikipedia:Motion_interpolation|motion interpolation]] is supportedquite possible. [[Input_lag|Input latency]] will be a crucial factor, but its impact likely varies depending on the specific technique employed, it's recommended to use '''after applying the "Internal Framerate Hack"'''.<br/>While '''AFMF''' or '''LSFG''' can be used with MAME, please be aware that some visual glitches and artifacts may occur at this time.|-| Preload [[Wikipedia:Template:Disk_images|optical disc image]] to RAM<br/><small>For users with sluggish multi-platter HDDs or plagued by horrible seek times, this enhancement '''might''' offer smoother experience, potentially reduced power consumption; it also shines when disc images reside on a network drive.<br/>Although keep in mind that preloading image would take some time, and it will require additional amount of RAM capacity.</small>| {{?}}| {{?}}|-| rowspan=6 | Post-Processing| [[Wikipedia:Category:Anti-aliasing_algorithms|Post-rendering AA]]<br/><small>(FXAA, TXAA and MLAA/SMAA)</small>| {{Y}}| {{?}}|-| [[Wikipedia:Comparison_gallery_of_image_scaling_algorithms|Post-rendering scaling]]<br/><small>(Sharp bilinear, Lanczos and [[Wikipedia:GPUOpen#FidelityFX_Super_Resolution|FSR 1]])</small>| {{Y}}| {{Y}}|-| [[Shaders_and_filters|Filters]]| {{Y}}| {{Y}}|-|[[Shaders_and_filters#AI-powered filters|AI-powered filter compatible]]<br/><small>([https://www.nvidia.com/en-us/geforce/news/gfecnt/nvidia-freestyle-ansel-enhancements-geforce-experience-article/ Freestyle])</small>| {{?}}| {{?}}|-| [[Shader_Presets|Shader Chain]]| {{Y}}| {{Y}}|-|[[High_dynamic_range#Inverse_tone_mapping|Inverse tone mapping compatible]]| {{Y}}[https://www.libretro.com/index.php/category/hdr/ *]| {{?}}|-| rowspan=5 | [https://tasvideos.org/Emulatorresources/Features TAS features]| [[Wikipedia:Macro_(computer_science)|Macros/Scripts]]/[https://tasvideos.org/LuaScripting Lua]| {{?}}| {{?}}|-| Rewind| {{?}}| {{?}}|-| Fast-Forward/Turbo Speed| {{?}}| {{?}}|-| Savestates| {{?}}| {{?}}|-| [https://tasvideos.org/Movies Movie recording/playback]| {{?}}| {{?}}|-| rowspan=1 | Controls| [[Input_lag|Input lag-mitigating technique]]| {{?}}| {{?}}|-| rowspan=7 | Quality of life| Per-Game Profiles| {{Y}}| {{Y}}|-| Command Line Options| {{Y}}| {{Y}}|-| [[Save_disk_space_for_ISOs|Streamable compression format]]| {{Y}}| {{Y}}|-| Built-in [[Mods,_hacks_and_fan-translations#Built-in_graphics_mod_editor.2Fmanager_for_emulators|Graphics mod editor/manager]]| {{N}}| {{N}}|-| Built-in [[Cheats_and_patches|Cheat Manager]]| {{?}}| {{?}}|-| [[Frontends#Graphical_User_Interfaces_.28GUIs.29|Big Picture Mode]]| {{Y}}| {{Y}}|-| Built-in [http://forum.arcadecontrols.com/index.php/topic,106405 Custom resolution/CRTSwitchRes]<br/><small>For using this on Windows OS you need [http://geedorah.com/eiusdemmodi/forum/viewtopic.php?pid=1009#p1009 CRT Emudriver].<br/>Another option is using EDID editor tool such as "Custom Resolution Utility".</small>| colspan=2 | Exclusive to [https://docs.libretro.com/guides/crtswitchres/ libretro cores] and [[GroovyMAME]] at the moment.<br/>Also there is a [https://github.com/psakhis/Groovy_MiSTer project] for achieving software emulators like libretro cores and GroovyMAME send the raw RGB data over a network to a core running on MiSTer, it basically turns the MiSTer into a GPU for the emulator allowing for easy setup and use with CRT TVs/Arcade monitors.|-| rowspan=5 | Misc| [[Netplay|<abbr title="Should not be confused with JagLink emulation, see #Hardware features and accessories section for that.">Netplay</abbr>]]| {{?}}| {{?}}|-| [[Virtual_reality#VR_game_room_simulations|EmuVR support]]| colspan=2 | Exclusive to [https://www.emuvr.net/wiki/Installation_Guide#Downloads libretro cores] at the moment.|-| Free Look<br/><small>Free Look is a enhancement feature that allows manipulation of the in-game camera.</small>| colspan=2 | <small>While freecam would be technically possible, it will require per-game patches.<br/>Said patches would require a significant amount of time to reverse the game's engine, which means that only someone talented with enough dedication to a single game could do it.</small>|-| [https://retroachievements.org/gameList.php?c=42 RetroAchievements]| {{N}}| {{N}}|-| [[Wikipedia:Category:Debugging|Debug Features]]| {{?}}| {{?}}|}</div> ===Hardware features and accessories===<div style="overflow-x:auto;width:100%">{|class="wikitable" style="text-align:center;vertical-align:middle;width:100%"|- style="font-weight:bold;"| colspan=2 | Name! Same CDi! MAME! CD-i Emulator! CeDImu|-| colspan=2 | [[#Digital_Video_Cartridge|Digital Video Cartridge]]|{{N}}[https://github.com/libretro/same_cdi/issues/7 *]|{{N}}|{{~}}[https://www.cdiemu.org/site/dvcarts.htm *]|{{N}}|-| colspan=2 | [[Early_Online_Services|CD-Online]]|{{?}}|{{?}}|{{?}}|{{?}}|}</div>
===Emulation issues===
====Digital Video Cartridge====
At the moment, The one of the biggest roadblocks to full compatibility with and only expansion card officially sold for the CD-i library is proper emulation of was the Gate Array '''MPEG Digital Video Cartridge ''' (DVC), a hardware MPEG-1 video decoder which enabled CD-i Digital Video and [[wikipedia:Video CD|Video CD]] playback as well as enhanced FMV capabilities for games that support it (similar to the [[Sega_Saturn_emulators#Hardware_features_and_accessories|Sega Saturn's Video CD Card]]). As of April 2023 January 2024 there is no emulator that fully supports the DVC, and as a result many several games that use the chip to decode fullrely on MPEG-motion 1 video are completely decoding will be pretty much unplayablewithout that support. To know whether your chosen games rely on require the DVC, either check the "DVC status" column of [[wikipedia:List of CD-i games#Games|Wikipedia's CD-i game list]], or check [https://github.com/mamedev/mame/blob/master/hash/cdi.xml MAME's CD-i hash list] for games where the list includes <code>&lt;sharedfeat name="compatibility" value="DVC" /&gt;</code>. :See [[Home_Media_Player#Emulators|this dedicated page]] for more information about home media playback support for emulation softwares.
==References==
<references />
[[Category:Consoles|!CD-i]][[Category:Home consoles|!CD-i]][[Category:Fourth-generation video game consoles|!CD-i]]
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